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Ryoma: Difference between revisions
Thecornerman (talk | contribs) m (→{{FE14}}) |
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|gender=Male | |gender=Male | ||
|race=[[Human]] | |race=[[Human]] | ||
|birthday=May | |birthday=May 1 | ||
|family=*[[Sumeragi]] <small>(father)</small> | |family=*[[Sumeragi]] <small>(father)</small> | ||
*[[Ikona]]<small> (mother)</small> | *[[Ikona]]<small> (mother)</small> | ||
Line 28: | Line 28: | ||
{{quote|This is the final straw. I have worked hard to avoid an all-out war, but now... Death is too good for them. Who's with me?|Ryoma}} | {{quote|This is the final straw. I have worked hard to avoid an all-out war, but now... Death is too good for them. Who's with me?|Ryoma}} | ||
'''Ryoma''' (Japanese: {{hl|リョウマ|Ryōma}} ''Ryouma'') is the prince of [[Hoshido]], and the eldest son of its late King [[Sumeragi]]. | '''Ryoma''' (Japanese: {{hl|リョウマ|Ryōma}} ''Ryouma'') is the prince of [[Hoshido]], and the eldest son of its late King [[Sumeragi]]. | ||
{{toclimit|4}} | {{toclimit|4}} | ||
==Biography== | |||
{{sectstub}} | |||
Ryoma is [[Corrin]]'s eldest stepbrother. Ryoma is the crown prince of [[Hoshido]], who commands the loyalty of [[Saizo]] and [[Kagero]] as his personal retainers. | |||
=={{FE14}}== | =={{FE14}}== | ||
===Prologue=== | ===Prologue=== | ||
====Role==== | ====Role==== | ||
Ryoma is an NPC unit in [[Ties That Bind|the prologue]], [[Hoshido (chapter)|Chapter 4]], and [[Mother|Chapter 5]]. During the prologue, Xander will automatically attack Ryoma on turn 1. During the battle, Ryoma will activate [[Astra]]. | Ryoma is an NPC unit in [[Ties That Bind|the prologue]], [[Hoshido (chapter)|Chapter 4]], and [[Mother|Chapter 5]]. During the prologue, Xander will automatically attack Ryoma on turn 1. During the battle, Ryoma will activate [[Astra]]. | ||
==== | ====Stats==== | ||
{{also|Ties That Bind}} | |||
{{BossStats FE14 | {{BossStats FE14 | ||
|portrait=[[File:Small portrait ryoma fe14.png]] | |portrait=[[File:Small portrait ryoma fe14.png]] | ||
Line 56: | Line 59: | ||
|move=6 | |move=6 | ||
|inventory={{Item|14|Raijinto|image=katana}} | |inventory={{Item|14|Raijinto|image=katana}} | ||
|skills={{Item|14|Bushido}}<br>{{Item|14|Astra}}{{h|*|Prologue}}<br>{{Item|14|Vantage}}{{h|*|Chapter 5}}<br>{{Item|14|Duelist's Blow}} | |skills={{Item|14|Bushido}}<br>{{Item|14|Astra}}{{h|*|Prologue}}<br>{{Item|14|Vantage}}{{h|*|Chapter 5}}<br>{{Item|14|Duelist's Blow}} | ||
|sw=C | |sw=C | ||
}} | }} | ||
Line 102: | Line 105: | ||
|paira=Skill +1 | |paira=Skill +1 | ||
|pairs=Spd +2 | |pairs=Spd +2 | ||
|recruit=[[Another Hope|Chapter 13]], automatically at the end of the chapter | |recruit=[[Another Hope|Chapter 13]], automatically at the end of the chapter | ||
}} | }} | ||
===''Conquest''=== | ===''Conquest''=== | ||
====Role==== | ====Role==== | ||
Ryoma is fought in [[Embrace the Dark|Chapters 6]], [[Bitter Intrigue|12]] and [[Ryoma (chapter)|25]]. He also appears as a neutral unit in [[Black & White|Chapter 18]] | Ryoma is fought in [[Embrace the Dark|Chapters 6]], [[Bitter Intrigue|12]] and [[Ryoma (chapter)|25]]. He also appears as a neutral unit in [[Black & White|Chapter 18]]. | ||
====Enemy - Chapter 6==== | ====Stats==== | ||
=====Enemy - Chapter 6===== | |||
{{also|Embrace the Dark}} | |||
:''Note: This boss's stats are the same across all difficulties.'' | :''Note: This boss's stats are the same across all difficulties.'' | ||
{{BossStats FE14 | {{BossStats FE14 | ||
Line 131: | Line 136: | ||
}} | }} | ||
====Enemy - Chapter 12==== | =====Enemy - Chapter 12===== | ||
{{also|Bitter Intrigue}} | |||
{{Tab | {{Tab | ||
|tab1=Normal | |tab1=Normal | ||
Line 173: | Line 179: | ||
}} | }} | ||
====Neutral - Chapter 18==== | =====Neutral - Chapter 18===== | ||
{{also|Black & White}} | |||
{{BossStats FE14 | {{BossStats FE14 | ||
|portrait=[[File:Small portrait ryoma fe14.png]] | |portrait=[[File:Small portrait ryoma fe14.png]] | ||
Line 192: | Line 199: | ||
}} | }} | ||
====Enemy - Chapter 25==== | =====Enemy - Chapter 25===== | ||
{{also|Ryoma (chapter)}} | |||
{{Tab | {{Tab | ||
|tab1=Normal | |tab1=Normal | ||
Line 260: | Line 268: | ||
Ryoma is fought in [[Into the Ground|Chapters 6]] and [[A Lost Peace|13]]. He joins the party at the start of [[White Flames|Chapter 16]]. | Ryoma is fought in [[Into the Ground|Chapters 6]] and [[A Lost Peace|13]]. He joins the party at the start of [[White Flames|Chapter 16]]. | ||
====Playable==== | ====Starting stats and growth rates==== | ||
=====Playable===== | |||
{{CharStats FE14 | {{CharStats FE14 | ||
|portrait=[[File:Small portrait ryoma fe14.png]] | |portrait=[[File:Small portrait ryoma fe14.png]] | ||
Line 298: | Line 307: | ||
|paira=Skill +1 | |paira=Skill +1 | ||
|pairs=Spd +2 | |pairs=Spd +2 | ||
|recruit=[[White Flames|Chapter 16]], automatically from turn 1 | |recruit=[[White Flames|Chapter 16]], automatically from turn 1 | ||
}} | }} | ||
====Enemy - Chapter 6==== | =====Enemy - Chapter 6===== | ||
{{also|Into the Ground}} | |||
{{BossStats FE14 | {{BossStats FE14 | ||
|portrait=[[File:Small portrait ryoma fe14.png]] | |portrait=[[File:Small portrait ryoma fe14.png]] | ||
Line 322: | Line 332: | ||
}} | }} | ||
====Enemy - Chapter 13==== | =====Enemy - Chapter 13===== | ||
{{also|A Lost Peace}} | |||
{{BossStats FE14 | {{BossStats FE14 | ||
|portrait=[[File:Small portrait ryoma fe14.png]] | |portrait=[[File:Small portrait ryoma fe14.png]] | ||
Line 348: | Line 359: | ||
A vallite Ryoma is fought in [[End: Lost in the Waves]]. | A vallite Ryoma is fought in [[End: Lost in the Waves]]. | ||
====Playable and enemy - Beach Brawl==== | ====Stats==== | ||
=====Playable and enemy - Beach Brawl===== | |||
{{also|Beach Brawl}} | |||
{{BossStats FE14 | {{BossStats FE14 | ||
|portrait=[[File:Small portrait ryoma fe14.png]] | |portrait=[[File:Small portrait ryoma fe14.png]] | ||
Line 369: | Line 382: | ||
}} | }} | ||
====Playable and enemy - Royal Royale==== | =====Playable and enemy - Royal Royale===== | ||
{{also|Royal Royale}} | |||
{{BossStats FE14 | {{BossStats FE14 | ||
|portrait=[[File:Small portrait ryoma fe14.png]] | |portrait=[[File:Small portrait ryoma fe14.png]] | ||
Line 390: | Line 404: | ||
}} | }} | ||
====Enemy - End: Lost in the Waves==== | =====Enemy - End: Lost in the Waves===== | ||
{{also|End: Lost in the Waves}} | |||
{{Tab | {{Tab | ||
|tab1=Normal | |tab1=Normal | ||
Line 477: | Line 492: | ||
|- | |- | ||
| [[File:Is 3ds02 astra.png]] | | [[File:Is 3ds02 astra.png]] | ||
| [[ | | [[Astra]] | ||
| Swordmaster, starting from level 5 | | Swordmaster, starting from level 5 | ||
|- | |- | ||
| [[File:Is 3ds02 swordfaire.png]] | | [[File:Is 3ds02 swordfaire.png]] | ||
| [[Swordfaire]] | | [[Swordfaire]] | ||
| Swordmaster, starting from level 15 | | Swordmaster, starting from level 15 | ||
|- | |- | ||
| [[File:Is 3ds02 seal strength.png]] | | [[File:Is 3ds02 seal strength.png]] | ||
| [[Seal Strength]] | | [[Seal Strength]] | ||
| Master of Arms, starting from level 5 | | Master of Arms, starting from level 5 | ||
|- | |- | ||
| [[File:Is 3ds02 life and death.png]] | | [[File:Is 3ds02 life and death.png]] | ||
| [[Life and Death]] | | [[Life and Death]] | ||
| Master of Arms, starting from level 15 | | Master of Arms, starting from level 15 | ||
|- | |- | ||
| [[File:Is 3ds02 darting blow.png]] | | [[File:Is 3ds02 darting blow.png]] | ||
| [[Darting Blow]] | | [[Darting Blow]] | ||
| Falcon Knight or Kinshi Knight, starting from level 5 | | Falcon Knight or Kinshi Knight, starting from level 5 | ||
|- | |- | ||
| [[File:Is 3ds02 camaraderie.png]] | | [[File:Is 3ds02 camaraderie.png]] | ||
| [[Camaraderie]] | | [[Camaraderie]] | ||
| Falcon Knight or Kinshi Knight starting from level 5 | | Falcon Knight or Kinshi Knight starting from level 5 | ||
|- | |- | ||
| [[File:Is 3ds02 rally speed.png]] | | [[File:Is 3ds02 rally speed.png]] | ||
| [[Rally Speed]] | | [[Rally Speed]] | ||
| Falcon Knight, starting from level 5 | | Falcon Knight, starting from level 5 | ||
|- | |- | ||
| [[File:Is 3ds02 warding blow.png]] | | [[File:Is 3ds02 warding blow.png]] | ||
| [[Warding Blow]] | | [[Warding Blow]] | ||
| Falcon Knight, starting from level 15 | | Falcon Knight, starting from level 15 | ||
|- | |- | ||
| [[File:Is 3ds02 air superiority.png]] | | [[File:Is 3ds02 air superiority.png]] | ||
| [[Air Superiority]] | | [[Air Superiority]] | ||
| Kinshi Knight, starting from level 5 | | Kinshi Knight, starting from level 5 | ||
|- | |- | ||
| [[File:Is 3ds02 amaterasu.png]] | | [[File:Is 3ds02 amaterasu.png]] | ||
| [[Amaterasu]] | | [[Amaterasu]] | ||
| Kinshi Knight, starting from level 15 | | Kinshi Knight, starting from level 15 | ||
|- | |- | ||
! class="roundb" colspan="3" style="font-size: smaller" | The above skill list does not include skills obtained via [[support]]s or [[Downloadable content in Fire Emblem Fates#Skills|DLC]]. | ! class="roundb" colspan="3" style="font-size: smaller" | The above skill list does not include skills obtained via [[support]]s or [[Downloadable content in Fire Emblem Fates#Skills|DLC]]. | ||
Line 525: | Line 540: | ||
Ryoma joins with high bases and growths in [[HP]], [[speed]], [[strength]], [[Skill (stat)|skill]] and [[luck]], but mediocre-to-low [[Magic (stat)|magic]], [[defense]] and [[resistance]], along with his personal sword [[Raijinto]]. Raijinto gives Ryoma a reliable 1–2 range option, +10 [[avoid]] and +4 strength, on top of having 11 might, making it easily one of the best swords in ''Fates''. He comes with the skills: [[Bushido]], [[Duelist's Blow]] and [[Vantage]]. Bushido grants Ryoma +10 crit, +2 damage dealt, and −2 damage received if the user's level is equal or higher than that of his supporting unit (note that promoted classes count as level +20); considering that Ryoma is a frontline unit and as such will be gaining most of the experience from killing enemies, this skill works excellently with him. Duelist's Blow gives Ryoma additional avoid; along with his already great avoid, this means that Ryoma will rarely ever get hit on player phase, even when suffering from a [[weapon triangle]] disadvantage. Vantage is a situational skill that requires Ryoma to be at low health, and can be useful in situations where he can reliably KO opponents with a single hit or crit, but since Ryoma is fairly fragile it is often safer to heal him instead of keeping him at low health to activate the skill. Ryoma joins with B rank in swords, meaning that he will not be able to wield the highest rank swords at base, though this does not matter much as Ryoma will mostly be using the Raijinto anyway and as a result will not rely too much on other weapons. | Ryoma joins with high bases and growths in [[HP]], [[speed]], [[strength]], [[Skill (stat)|skill]] and [[luck]], but mediocre-to-low [[Magic (stat)|magic]], [[defense]] and [[resistance]], along with his personal sword [[Raijinto]]. Raijinto gives Ryoma a reliable 1–2 range option, +10 [[avoid]] and +4 strength, on top of having 11 might, making it easily one of the best swords in ''Fates''. He comes with the skills: [[Bushido]], [[Duelist's Blow]] and [[Vantage]]. Bushido grants Ryoma +10 crit, +2 damage dealt, and −2 damage received if the user's level is equal or higher than that of his supporting unit (note that promoted classes count as level +20); considering that Ryoma is a frontline unit and as such will be gaining most of the experience from killing enemies, this skill works excellently with him. Duelist's Blow gives Ryoma additional avoid; along with his already great avoid, this means that Ryoma will rarely ever get hit on player phase, even when suffering from a [[weapon triangle]] disadvantage. Vantage is a situational skill that requires Ryoma to be at low health, and can be useful in situations where he can reliably KO opponents with a single hit or crit, but since Ryoma is fairly fragile it is often safer to heal him instead of keeping him at low health to activate the skill. Ryoma joins with B rank in swords, meaning that he will not be able to wield the highest rank swords at base, though this does not matter much as Ryoma will mostly be using the Raijinto anyway and as a result will not rely too much on other weapons. | ||
As a Swordmaster, Ryoma will eventually learn the skills Astra and [[Swordfaire]]. Thanks to his naturally high skill, he will often proc Astra; this in combination with his already great offenses ensure that no enemy will be able to survive it, provided it does proc. When [[Pair Up|paired up]], Astra's extra attacks can also allow him to fill his Dual Guard | As a Swordmaster, Ryoma will eventually learn the skills Astra and [[Swordfaire]]. Thanks to his naturally high skill, he will often proc Astra; this in combination with his already great offenses ensure that no enemy will be able to survive it, provided it does proc. When [[Pair Up|paired up]], Astra's extra attacks can also allow him to fill his Dual Guard gauge faster; this can help his survivability, though this utility is still too inconsistent to plan around reliably. Swordfaire boosts Ryoma's already high strength in a more consistent manner, and will give him much better matchups against defensive enemies such as Generals. | ||
On the subject of reclassing, Ryoma has three options: [[Master of Arms]], [[Falcon Knight]] and [[Kinshi Knight]]. Master of Arms lowers Ryoma's speed, but gives him extra bulk and access to [[lance]]s and [[axe]]s. This is mostly useless to Ryoma as he will mostly be using the Raijinto, and he will not be able to use any of the useful lances and axes at base due to his low weapon levels. While in Master of Arms, Ryoma can learn the skills [[Seal Strength]] and [[Life and Death]]. Seal Strength is highly situational on Ryoma as he will usually kill whatever he fights, meaning they will not live long enough for the debuff to make an impact. Life and Death gives a great boost to Ryoma's offenses, though this is often overkill since Ryoma is already more than capable of ORKOing most foes, and it lowers his mediocre defenses even further, making the skill overly risky to use. Both Falcon Knight and Kinshi Knight get rid of Ryoma's ability to use the Raijinto and the skills and utility they offer are not worth the sacrifice of nerfing Ryoma's fantastic combat utility. | On the subject of reclassing, Ryoma has three options: [[Master of Arms]], [[Falcon Knight]] and [[Kinshi Knight]]. Master of Arms lowers Ryoma's speed, but gives him extra bulk and access to [[lance]]s and [[axe]]s. This is mostly useless to Ryoma as he will mostly be using the Raijinto, and he will not be able to use any of the useful lances and axes at base due to his low weapon levels. While in Master of Arms, Ryoma can learn the skills [[Seal Strength]] and [[Life and Death]]. Seal Strength is highly situational on Ryoma as he will usually kill whatever he fights, meaning they will not live long enough for the debuff to make an impact. Life and Death gives a great boost to Ryoma's offenses, though this is often overkill since Ryoma is already more than capable of ORKOing most foes, and it lowers his mediocre defenses even further, making the skill overly risky to use. Both Falcon Knight and Kinshi Knight get rid of Ryoma's ability to use the Raijinto and the skills and utility they offer are not worth the sacrifice of nerfing Ryoma's fantastic combat utility. | ||
Overall, Ryoma is one of the strongest raw combat units in ''Fates''. Though his combat potential is achievable by other units, Ryoma comes with zero investment needed and only has to worry about his low defenses. Because of the high hit rates of weapons in ''Fates'' and Duelist's Blow only working on player phase, dodge tanking is not reliable. As such Ryoma can often get killed in just two or three hits, so it is often best to give him a defense pair up or an [[HP Tonic]] to improve his survivability. Outside of this minor flaw however, Ryoma is an invaluable unit, standing tall as one of the best units in ''Fates''. | Overall, Ryoma is one of the strongest raw combat units in ''Fates''. Though his combat potential is achievable by other units, Ryoma comes with zero investment needed and only has to worry about his low defenses. Because of the high hit rates of weapons in ''Fates'' and Duelist's Blow only working on player phase, dodge tanking is not reliable. As such Ryoma can often get killed in just two or three hits, so it is often best to give him a defense pair up or an [[HP Tonic]] to improve his survivability. Outside of this minor flaw however, Ryoma is an invaluable unit, standing tall as one of the best units in ''Fates''. | ||
=={{FE17}}== | |||
===Role=== | |||
Ryoma appears as an equippable [[Bond Ring]]. He can be summoned using [[Corrin]]'s [[Emblem Ring]]. | |||
===Bond Ring data=== | |||
{| class="basic" style="padding: 0px; border-spacing: 0px; border-width: 2px; width: 40%" | |||
|style="background:none"|[[File:Small portrait ryoma fe17.png|128px]] | |||
|- | |||
|style="background:none"| | |||
{| class="basic mw-collapsible mw-collapsed" style="padding: 0px; border-spacing: 4px; border-width: 0px; width: 100%" | |||
! style="background: none" colspan="4" | Stat modifiers | |||
|- | |||
! class="roundtl" style="width:30%" | Ring level | |||
! style="width:calc(70%/3)" | [[Str]] | |||
! style="width:calc(70%/3)" | [[Spd]] | |||
! class="roundtr" style="width:calc(70%/3)" | [[Lck]] | |||
|- | |||
| [[File:Is ns02 bond ring c.png|24px]] C | |||
| +0 | |||
| +1 | |||
| +0 | |||
|- | |||
| [[File:Is ns02 bond ring b.png|24px]] B | |||
| +1 | |||
| +1 | |||
| +0 | |||
|- | |||
| [[File:Is ns02 bond ring a.png|24px]] A | |||
| +1 | |||
| +1 | |||
| +1 | |||
|- | |||
| rowspan="2" class="roundbl" | [[File:Is ns02 bond ring s.png|24px]] S | |||
| +1 | |||
| +2 | |||
| +1 | |||
|- | |||
| colspan="3" class="roundbr" | {{Item|17|Bushido}} | |||
|} | |||
|} | |||
=={{FEH}}== | =={{FEH}}== | ||
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:''Ryoma: Peerless Samurai is only available at 5{{star}} rarity.'' | :''Ryoma: Peerless Samurai is only available at 5{{star}} rarity.'' | ||
{{CharStats FEH | {{CharStats FEH | ||
|portrait=[[File:Portrait ryoma feh.png|100px]] | |portrait=[[File:Portrait ryoma peerless samurai feh.png|100px]] | ||
|rarity=5 | |rarity=5 | ||
|wpntype=Sword | |wpntype=Sword | ||
Line 548: | Line 604: | ||
|def=5 | |def=5 | ||
|res=4 | |res=4 | ||
| | |HP_gr=50 | ||
| | |atk_gr=60 | ||
| | |spd_gr=55 | ||
| | |def_gr=50 | ||
| | |res_gr=40 | ||
|offense=[[Raijinto]]{{h|*|If equipped}} | |offense=[[Raijinto]]{{h|*|If equipped}} | ||
|special=[[Night Sky]] | |special=[[Night Sky]] | ||
Line 558: | Line 614: | ||
====Skill set==== | ====Skill set==== | ||
{| | {{FEH skill set | ||
|name=Ryoma: Peerless Samurai | |||
|minrarity=5 | |||
|- | |- | ||
|weapon1=Iron Sword | |||
|weapon1auto=1 | |||
|weapon1cost=50 | |||
|- | |- | ||
| | |weapon2=Steel Sword | ||
| | |weapon2unlock=2 | ||
| | |weapon2auto=3 | ||
|weapon2cost=100 | |||
|- | |- | ||
| | |weapon3=Silver Sword | ||
| | |weapon3unlock=3 | ||
| | |weapon3auto=4 | ||
|weapon3cost=200 | |||
|- | |- | ||
| | |weapon4=Raijinto | ||
| | |weapon4auto=5 | ||
| | |weapon4cost=400 | ||
|- | |- | ||
| | |special1=Night Sky | ||
| | |special1unlock=3 | ||
| | |special1auto=4 | ||
|special1cost=100 | |||
|- | |- | ||
| | |special2=Astra | ||
| | |special2unlock=4 | ||
| | |special2cost=200 | ||
|- | |- | ||
| | |passa1=Defiant Atk 1 | ||
| | |passa1unlock=3 | ||
|passa1cost=40 | |||
| | |||
|- | |- | ||
| | |passa2=Defiant Atk 2 | ||
|passa2unlock=4 | |||
| | |passa2cost=80 | ||
| | |||
|- | |- | ||
| | |passa3=Defiant Atk 3 | ||
|passa3unlock=5 | |||
| | |passa3cost=160 | ||
| | |||
|- | |- | ||
| | |passc1=Hone Spd 1 | ||
|passc1unlock=1 | |||
| | |passc1cost=50 | ||
| | |||
|- | |- | ||
| | |passc2=Hone Spd 2 | ||
|passc2unlock=2 | |||
| | |passc2cost=100 | ||
| | |||
|- | |- | ||
| | |passc3=Hone Spd 3 | ||
|passc3unlock=4 | |||
|passc3cost=200 | |||
}} | |||
| | |||
| 200 | |||
===Ryoma: Supreme Samurai=== | ===Ryoma: Supreme Samurai=== | ||
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|def=6 | |def=6 | ||
|res=5 | |res=5 | ||
| | |HP_gr=55 | ||
| | |atk_gr=60 | ||
| | |spd_gr=65 | ||
| | |def_gr=50 | ||
| | |res_gr=35 | ||
|offense=[[Raijinto]]{{h|*|If equipped}} | |offense=[[Raijinto]]{{h|*|If equipped}} | ||
|special=[[Night Sky]] | |special=[[Night Sky]] | ||
Line 647: | Line 694: | ||
====Skill set==== | ====Skill set==== | ||
{| | {{FEH skill set | ||
|name=Ryoma: Supreme Samurai | |||
|minrarity=5 | |||
|- | |- | ||
|weapon1=Iron Sword | |||
|weapon1auto=1 | |||
|weapon1cost=50 | |||
|- | |- | ||
| | |weapon2=Steel Sword | ||
| | |weapon2unlock=2 | ||
| | |weapon2auto=3 | ||
|weapon2cost=100 | |||
|- | |- | ||
| | |weapon3=Silver Sword | ||
| | |weapon3unlock=3 | ||
| | |weapon3auto=4 | ||
|weapon3cost=200 | |||
|- | |- | ||
| | |weapon4=Raijinto | ||
| | |weapon4auto=5 | ||
| | |weapon4cost=400 | ||
|- | |- | ||
| | |special1=Night Sky | ||
| | |special1unlock=3 | ||
| | |special1auto=4 | ||
|special1cost=100 | |||
|- | |- | ||
| | |special2=Glimmer | ||
| | |special2unlock=4 | ||
| | |special2cost=200 | ||
|- | |- | ||
| | |passa1=Fierce Stance 1 | ||
|passa1unlock=3 | |||
| | |passa1cost=50 | ||
| | |||
|- | |- | ||
| | |passa2=Kestrel Stance 1 | ||
|passa2unlock=4 | |||
| | |passa2cost=120 | ||
| | |||
|- | |- | ||
| | |passa3=Kestrel Stance 2 | ||
|passa3unlock=5 | |||
| | |passa3cost=240 | ||
| | |||
|- | |- | ||
| | |passb1=Bushido | ||
|passb1unlock=5 | |||
| | |passb1cost=300 | ||
| | |||
|- | |- | ||
| | |passb2=Bushido II | ||
|passb2unlock=5 | |||
| | |passb2cost=300 | ||
| 300 | |||
|- | |- | ||
| | |passc1=Guidance 1 | ||
|passc1unlock=1 | |||
| | |passc1cost=60 | ||
| | |||
|- | |- | ||
| | |passc2=Guidance 2 | ||
|passc2unlock=2 | |||
| | |passc2cost=120 | ||
| | |||
|- | |- | ||
| | |passc3=Guidance 3 | ||
|passc3unlock=4 | |||
| | |passc3cost=240 | ||
| | |||
|- | |- | ||
| | |passc4=Atk/Spd Rein 1 | ||
|passc4unlock=3 | |||
| | |passc4cost=60 | ||
| | |||
|- | |- | ||
| | |passc5=Atk/Spd Rein 2 | ||
|passc5unlock=4 | |||
| | |passc5cost=120 | ||
| | |||
|- | |- | ||
| | |passc6=Atk/Spd Rein 3 | ||
|passc6unlock=5 | |||
|passc6cost=240 | |||
}} | |||
| | |||
| 240 | |||
===Ryoma: Dancing Samurai=== | ===Ryoma: Dancing Samurai=== | ||
Line 750: | Line 783: | ||
|def=4 | |def=4 | ||
|res=4 | |res=4 | ||
| | |HP_gr=50 | ||
| | |atk_gr=60 | ||
| | |spd_gr=60 | ||
| | |def_gr=40 | ||
| | |res_gr=30 | ||
|offense=[[Sky Maiougi+]] | |offense=[[Sky Maiougi+]] | ||
|support=[[Dance]] | |support=[[Dance]] | ||
Line 760: | Line 793: | ||
====Skill set==== | ====Skill set==== | ||
{| | {{FEH skill set | ||
|name=Ryoma: Dancing Samurai | |||
|minrarity=5 | |||
|- | |- | ||
|weapon1=Iron Dagger | |||
|weapon1auto=1 | |||
|weapon1cost=50 | |||
|- | |- | ||
| | |weapon2=Steel Dagger | ||
| | |weapon2unlock=2 | ||
| | |weapon2auto=3 | ||
|weapon2cost=100 | |||
|- | |- | ||
| | |weapon3=Sky Maiougi | ||
| | |weapon3unlock=3 | ||
| | |weapon3auto=4 | ||
|weapon3cost=200 | |||
|- | |- | ||
| | |weapon4=Sky Maiougi+ | ||
|weapon4auto=5 | |||
| | |weapon4cost=300 | ||
|- | |- | ||
| | |assist1=Dance | ||
| | |assist1unlock=3 | ||
| | |assist1auto=4 | ||
|assist1cost=150 | |||
|- | |- | ||
| | |passa1=Triangle Adept 1 | ||
| | |passa1unlock=3 | ||
| | |passa1cost=50 | ||
|- | |- | ||
| | |passa2=Triangle Adept 2 | ||
|passa2unlock=4 | |||
| | |passa2cost=100 | ||
| | |||
|- | |- | ||
| | |passa3=Triangle Adept 3 | ||
|passa3unlock=5 | |||
| | |passa3cost=200 | ||
| | |||
|- | |- | ||
| | |passb1=Chill Def 1 | ||
| | |passb1unlock=3 | ||
|passb1cost=60 | |||
| | |||
|- | |- | ||
| | |passb2=Chill Def 2 | ||
|passb2unlock=4 | |||
| | |passb2cost=120 | ||
| | |||
|- | |- | ||
| | |passb3=Chill Def 3 | ||
|passb3unlock=5 | |||
| | |passb3cost=240 | ||
| | |||
|- | |- | ||
| | |passc1=Spur Spd 1 | ||
|passc1unlock=1 | |||
| | |passc1cost=50 | ||
| | |||
|- | |- | ||
| | |passc2=Spur Spd/Res 1 | ||
|passc2unlock=2 | |||
| | |passc2cost=120 | ||
| | |||
|- | |- | ||
| | |passc3=Spur Spd/Res 2 | ||
|passc3unlock=4 | |||
|passc3cost=240 | |||
}} | |||
| | |||
| 240 | |||
===Ryoma: Samurai at Ease=== | ===Ryoma: Samurai at Ease=== | ||
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|rarity=5 | |rarity=5 | ||
|wpntype=Lance | |wpntype=Lance | ||
|unittype=Flying | |unittype=Flying | ||
|HP=18 | |HP=18 | ||
Line 849: | Line 870: | ||
|def=4 | |def=4 | ||
|res=4 | |res=4 | ||
| | |HP_gr=50 | ||
| | |atk_gr=55 | ||
| | |spd_gr=60 | ||
| | |def_gr=55 | ||
| | |res_gr=45 | ||
|offense=[[It's Curtains...+]] | |offense=[[It's Curtains...+]] | ||
|special=[[New Moon]] | |special=[[New Moon]] | ||
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====Skill set==== | ====Skill set==== | ||
{| | {{FEH skill set | ||
|name=Ryoma: Samurai at Ease | |||
|minrarity=5 | |||
|- | |- | ||
|weapon1=Iron Lance | |||
|weapon1auto=1 | |||
|weapon1cost=50 | |||
|- | |- | ||
| | |weapon2=Steel Lance | ||
| | |weapon2unlock=2 | ||
| | |weapon2auto=3 | ||
|weapon2cost=100 | |||
|- | |- | ||
| | |weapon3=It's Curtains... | ||
| | |weapon3unlock=3 | ||
| | |weapon3auto=4 | ||
|weapon3cost=200 | |||
|- | |- | ||
| | |weapon4=It's Curtains...+ | ||
|weapon4auto=5 | |||
| | |weapon4cost=300 | ||
|- | |- | ||
| | |special1=New Moon | ||
| | |special1unlock=3 | ||
| | |special1auto=4 | ||
|special1cost=100 | |||
|- | |- | ||
| | |special2=Luna | ||
| | |special2unlock=4 | ||
| | |special2cost=200 | ||
|- | |- | ||
| | |passa1=Atk/Def Solo 1 | ||
| | |passa1unlock=3 | ||
|passa1cost=60 | |||
| | |||
|- | |- | ||
| | |passa2=Atk/Def Solo 2 | ||
|passa2unlock=4 | |||
| | |passa2cost=120 | ||
| | |||
|- | |- | ||
| | |passa3=Atk/Def Solo 3 | ||
|passa3unlock=5 | |||
| | |passa3cost=240 | ||
| | |||
|- | |- | ||
| | |passb1=Chill Spd 1 | ||
| | |passb1unlock=3 | ||
|passb1cost=60 | |||
| | |||
|- | |- | ||
| | |passb2=Chill Spd 2 | ||
|passb2unlock=4 | |||
| | |passb2cost=120 | ||
| | |||
|- | |- | ||
| | |passb3=Chill Spd 3 | ||
|passb3unlock=5 | |||
| | |passb3cost=240 | ||
| | |||
|- | |- | ||
| | |passc1=Odd Def Wave 1 | ||
|passc1unlock=1 | |||
| | |passc1cost=60 | ||
| | |||
|- | |- | ||
| | |passc2=Odd Def Wave 2 | ||
|passc2unlock=2 | |||
| | |passc2cost=120 | ||
| | |||
|- | |- | ||
| | |passc3=Odd Def Wave 3 | ||
|passc3unlock=4 | |||
|passc3cost=240 | |||
}} | |||
| | |||
| 240 | |||
=={{FEWA1}}== | =={{FEWA1}}== | ||
Line 983: | Line 992: | ||
|defmax=107 | |defmax=107 | ||
|resmax=92 | |resmax=92 | ||
|recruit=[[What Happened to Corrin|Chapter 13]], automatically at chapter's end | |recruit=[[What Happened to Corrin|Chapter 13]], automatically at chapter's end | ||
}} | }} | ||
==Personality | ==Personality== | ||
As the oldest child and the successor to the throne of Hoshido, Ryoma is mature, as well as very cautious with his plan of actions when it comes to the ongoing war between Nohr and Hoshido. To go along with his meticulous planning, he is very intelligent when it comes to the battlefield. He has led his men to victory many times, making him a very valuable person in the army. He exudes a charismatic and wise aura, which is very apparent in his supports as he gives advice to those who need it or are looking for it. In ''Birthright'' and ''Revelation'', Ryoma serves a comfort of sorts as they go through the game, unsure if they made the right decisions. | As the oldest child and the successor to the throne of Hoshido, Ryoma is mature, as well as very cautious with his plan of actions when it comes to the ongoing war between Nohr and Hoshido. To go along with his meticulous planning, he is very intelligent when it comes to the battlefield. He has led his men to victory many times, making him a very valuable person in the army. He exudes a charismatic and wise aura, which is very apparent in his supports as he gives advice to those who need it or are looking for it. In ''Birthright'' and ''Revelation'', Ryoma serves a comfort of sorts as they go through the game, unsure if they made the right decisions. | ||
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==Quotes== | ==Quotes== | ||
{{main|Ryoma/Quotes (Fates){{!}}Ryoma/Quotes (''Fates'')}} | |||
{{ | |||
{{ | |||
==={{title|Heroes}} quotes=== | ==={{title|Heroes}} quotes=== | ||
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{{Trophy||Ryoma|[[File:SSB3DS Trophy Ryoma.png|100px]]|'''NA:''' The eldest son of the Hoshido royal family and Corrin's brother. A natural swordsman, he tries to embody the honorable spirit of a samurai in all that he does. Ryoma is the wielder of the Raijinto and known to be one of the strongest men in Hoshido. He's also known for never giving up...and occasionally for his reckless actions. | {{Trophy||Ryoma|[[File:SSB3DS Trophy Ryoma.png|100px]]|'''NA:''' The eldest son of the Hoshido royal family and Corrin's brother. A natural swordsman, he tries to embody the honorable spirit of a samurai in all that he does. Ryoma is the wielder of the Raijinto and known to be one of the strongest men in Hoshido. He's also known for never giving up...and occasionally for his reckless actions. | ||
'''PAL:''' The eldest son of the Hoshido royal family and Corrin's brother. A natural swordsman, he tries to embody the | '''PAL:''' The eldest son of the Hoshido royal family and Corrin's brother. A natural swordsman, he tries to embody the honorable spirit of a samurai in all that he does. Ryoma is the wielder of the Raijinto and known to be one of the strongest men in Hoshido. He's also known for never giving up...and occasionally for his slightly more reckless actions.|Automatically after downloading Corrin}} | ||
==={{SSBU}}=== | ==={{SSBU}}=== | ||
Line 1,476: | Line 1,388: | ||
}} | }} | ||
{{DescriptionFtr}} | {{DescriptionFtr}} | ||
==[[Meet some of the Heroes]] entries== | |||
{{sectstub}} | |||
{{MtH | |||
|full_name=Ryoma: Supreme Samurai | |||
|name=Ryoma Supreme Samurai | |||
|blurb1=Ryoma is the epitome of the samurai spirit, and he carries the destiny of the kingdom of Hoshido on his shoulders. | |||
|blurb2=He's the most talented swordsman in all of Hoshido, I understand. I have to say, it's really inspiring to see him so dedicated to refining his technique! | |||
|blurb3=He wields the divine katana Raijinto, a weapon named after the crashing lightning. That's a pretty apt name, if you ask me. | |||
|blurb4=Ryoma's family has every faith in him to do what's right, and the people of Hoshido trust him just as much. This proud samurai's one to watch out for on the battlefield! | |||
|Related_name1=Hinoka | |||
|Related_blurb1=A Hoshidan princess and one of Ryoma's sisters. She has a very forthright disposition and trains hard to hone her martial techniques so that she can protect the people she cares for. | |||
|Related_name2=Takumi | |||
|Related_blurb2=A prince of Hoshido and Ryoma's younger brother. He can be quite distrustful and hard to deal with, but he shows kindness to those he does trust. | |||
|Related_name3=Sakura | |||
|Related_blurb3=A Hoshidan princess and another of Ryoma's sisters. She may be shy and bashful, but she's kind and always thinks of others. | |||
}} | |||
==[[Choose Your Legends]] placement history== | |||
{{CYL results}} | |||
==Trivia== | ==Trivia== | ||
*In the prologue of {{FE14}}, Ryoma is seen attacking [[Xander]] and activating the skill [[ | *In the prologue of {{FE14}}, Ryoma is seen attacking [[Xander]] and activating the skill [[Astra]]. However, when Ryoma is recruited in ''Birthright'' and ''Revelation'', he will not have this skill and will be one level away from learning it. | ||
*At the end of ''Birthright'' Chapter 13, Ryoma attacks [[Leo]] disguised as a [[General]]. Interestingly enough, the only possible way for Ryoma to become a General would be if he married a female Corrin who had chosen [[Knight]] as her secondary class. | *At the end of ''Birthright'' Chapter 13, Ryoma attacks [[Leo]] disguised as a [[General]]. Interestingly enough, the only possible way for Ryoma to become a General would be if he married a female Corrin who had chosen [[Knight]] as her secondary class. | ||
*Ryoma's headgear is available as an accessory in [[My Castle]]. | *Ryoma's headgear is available as an accessory in [[My Castle]]. | ||
Line 1,510: | Line 1,442: | ||
FEF Ryoma 02.png|High-quality artwork of Ryoma's portrait from ''Fates''. | FEF Ryoma 02.png|High-quality artwork of Ryoma's portrait from ''Fates''. | ||
Portrait ryoma fe14.png|Portrait of Ryoma from ''Fates''. | Portrait ryoma fe14.png|Portrait of Ryoma from ''Fates''. | ||
2D model ryoma fe14.png|Ryoma's | 2D model ryoma fe14.png|Ryoma's Live2D model from ''Fates''. | ||
FEF Ryoma concept art.png|Concept artwork of Ryoma from ''Fates''. | FEF Ryoma concept art.png|Concept artwork of Ryoma from ''Fates''. | ||
FEF Official Site Character Collage.png|Official artwork from the official site; Ryoma is featured near the center. | FEF Official Site Character Collage.png|Official artwork from the official site; Ryoma is featured near the center. | ||
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==={{title|Heroes}} artwork=== | ==={{title|Heroes}} artwork=== | ||
<gallery> | <gallery> | ||
FEH Ryoma 01.png|Artwork of Ryoma: Peerless Samurai. | FEH Ryoma Peerless Samurai 01.png|Artwork of Ryoma: Peerless Samurai. | ||
FEH Ryoma 02.png|Artwork of Ryoma: Peerless Samurai. | FEH Ryoma Peerless Samurai 02.png|Artwork of Ryoma: Peerless Samurai. | ||
FEH Ryoma 02a.png|Artwork of Ryoma: Peerless Samurai. | FEH Ryoma Peerless Samurai 02a.png|Artwork of Ryoma: Peerless Samurai. | ||
FEH Ryoma 03.png|Artwork of Ryoma: Peerless Samurai. | FEH Ryoma Peerless Samurai 03.png|Artwork of Ryoma: Peerless Samurai. | ||
FEH Wallpaper Ryoma.png|Artwork of Ryoma: Peerless Samurai. | FEH Wallpaper Ryoma.png|Artwork of Ryoma: Peerless Samurai. | ||
FEH Ryoma Peerless Samurai R01.png|Artwork of Resplendent Ryoma: Peerless Samurai. | FEH Ryoma Peerless Samurai R01.png|Artwork of Resplendent Ryoma: Peerless Samurai. |
Latest revision as of 20:57, 28 March 2024
- This article is about the character from Fates. For the chapter from the game's Conquest campaign, see Ryoma (chapter).
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“ | This is the final straw. I have worked hard to avoid an all-out war, but now... Death is too good for them. Who's with me? | ” | — Ryoma |
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Ryoma (Japanese: リョウマ Ryouma) is the prince of Hoshido, and the eldest son of its late King Sumeragi.
Biography
This section has been marked as a stub. Please help improve the page by adding information.
Ryoma is Corrin's eldest stepbrother. Ryoma is the crown prince of Hoshido, who commands the loyalty of Saizo and Kagero as his personal retainers.
Fire Emblem Fates
Prologue
Role
Ryoma is an NPC unit in the prologue, Chapter 4, and Chapter 5. During the prologue, Xander will automatically attack Ryoma on turn 1. During the battle, Ryoma will activate Astra.
Stats
- See also:
Ties That Bind
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Birthright
Role
Ryoma is temporarly playable during Chapter 6. During this chapter, he will gain no experience. Ryoma appears as an NPC General in a cutscene at the end of Chapter 13. After that, Ryoma will join the party.
Starting stats and growth rates
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Conquest
Role
Ryoma is fought in Chapters 6, 12 and 25. He also appears as a neutral unit in Chapter 18.
Stats
Enemy - Chapter 6
- See also:
Embrace the Dark - Note: This boss's stats are the same across all difficulties.
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Enemy - Chapter 12
- See also:
Bitter Intrigue
Normal Hard/Lunatic
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Neutral - Chapter 18
- See also:
Black & White
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Enemy - Chapter 25
- See also:
Ryoma (chapter)
Normal Hard Lunatic
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Revelation
Role
Ryoma is fought in Chapters 6 and 13. He joins the party at the start of Chapter 16.
Starting stats and growth rates
Playable
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Enemy - Chapter 6
- See also:
Into the Ground
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Enemy - Chapter 13
- See also:
A Lost Peace
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DLC chapters
Role
Ryoma can be selected as a playable unit in Beach Brawl and Royal Royale. In both chapters, if he is not selected, he will appear as an enemy.
A vallite Ryoma is fought in End: Lost in the Waves.
Stats
Playable and enemy - Beach Brawl
- See also:
Beach Brawl
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Playable and enemy - Royal Royale
- See also:
Royal Royale
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Enemy - End: Lost in the Waves
- See also:
End: Lost in the Waves
Normal Hard/Lunatic
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Reclassing options
Growth rates when reclassed
Master of Arms Falcon Knight Kinshi Knight
Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res |
---|---|---|---|---|---|---|---|---|
Master of Arms | 70% | 60% | 0% | 60% | 55% | 50% | 45% | 25% |
Skill set
Skill set | ||
---|---|---|
Skill | Learned at | |
Bushido | Personal skill, innate and unremovable | |
Duelist's Blow | Innate | |
Vantage | Innate | |
Astra | Swordmaster, starting from level 5 | |
Swordfaire | Swordmaster, starting from level 15 | |
Seal Strength | Master of Arms, starting from level 5 | |
Life and Death | Master of Arms, starting from level 15 | |
Darting Blow | Falcon Knight or Kinshi Knight, starting from level 5 | |
Camaraderie | Falcon Knight or Kinshi Knight starting from level 5 | |
Rally Speed | Falcon Knight, starting from level 5 | |
Warding Blow | Falcon Knight, starting from level 15 | |
Air Superiority | Kinshi Knight, starting from level 5 | |
Amaterasu | Kinshi Knight, starting from level 15 | |
The above skill list does not include skills obtained via supports or DLC. |
Analysis
This character analysis section may not be accurate to every player's experience. |
Ryoma is a prepromoted Swordmaster who joins in Chapter 13 of Birthright, where he is recruited at the end of the chapter, and Chapter 16 of Revelations where he joins on turn one. In Revelations he will be able to double every enemy on the map and usually one-round each one as well. Though he might have some trouble one-rounding the Generals unless he triggers Astra or gets a critical hit, and he can get overwhelmed if he fails to dodge some attacks, he usually will not have much trouble with most of the enemies on the map, and the things he will not kill can easily be finished off by your other units.
Ryoma joins with high bases and growths in HP, speed, strength, skill and luck, but mediocre-to-low magic, defense and resistance, along with his personal sword Raijinto. Raijinto gives Ryoma a reliable 1–2 range option, +10 avoid and +4 strength, on top of having 11 might, making it easily one of the best swords in Fates. He comes with the skills: Bushido, Duelist's Blow and Vantage. Bushido grants Ryoma +10 crit, +2 damage dealt, and −2 damage received if the user's level is equal or higher than that of his supporting unit (note that promoted classes count as level +20); considering that Ryoma is a frontline unit and as such will be gaining most of the experience from killing enemies, this skill works excellently with him. Duelist's Blow gives Ryoma additional avoid; along with his already great avoid, this means that Ryoma will rarely ever get hit on player phase, even when suffering from a weapon triangle disadvantage. Vantage is a situational skill that requires Ryoma to be at low health, and can be useful in situations where he can reliably KO opponents with a single hit or crit, but since Ryoma is fairly fragile it is often safer to heal him instead of keeping him at low health to activate the skill. Ryoma joins with B rank in swords, meaning that he will not be able to wield the highest rank swords at base, though this does not matter much as Ryoma will mostly be using the Raijinto anyway and as a result will not rely too much on other weapons.
As a Swordmaster, Ryoma will eventually learn the skills Astra and Swordfaire. Thanks to his naturally high skill, he will often proc Astra; this in combination with his already great offenses ensure that no enemy will be able to survive it, provided it does proc. When paired up, Astra's extra attacks can also allow him to fill his Dual Guard gauge faster; this can help his survivability, though this utility is still too inconsistent to plan around reliably. Swordfaire boosts Ryoma's already high strength in a more consistent manner, and will give him much better matchups against defensive enemies such as Generals.
On the subject of reclassing, Ryoma has three options: Master of Arms, Falcon Knight and Kinshi Knight. Master of Arms lowers Ryoma's speed, but gives him extra bulk and access to lances and axes. This is mostly useless to Ryoma as he will mostly be using the Raijinto, and he will not be able to use any of the useful lances and axes at base due to his low weapon levels. While in Master of Arms, Ryoma can learn the skills Seal Strength and Life and Death. Seal Strength is highly situational on Ryoma as he will usually kill whatever he fights, meaning they will not live long enough for the debuff to make an impact. Life and Death gives a great boost to Ryoma's offenses, though this is often overkill since Ryoma is already more than capable of ORKOing most foes, and it lowers his mediocre defenses even further, making the skill overly risky to use. Both Falcon Knight and Kinshi Knight get rid of Ryoma's ability to use the Raijinto and the skills and utility they offer are not worth the sacrifice of nerfing Ryoma's fantastic combat utility.
Overall, Ryoma is one of the strongest raw combat units in Fates. Though his combat potential is achievable by other units, Ryoma comes with zero investment needed and only has to worry about his low defenses. Because of the high hit rates of weapons in Fates and Duelist's Blow only working on player phase, dodge tanking is not reliable. As such Ryoma can often get killed in just two or three hits, so it is often best to give him a defense pair up or an HP Tonic to improve his survivability. Outside of this minor flaw however, Ryoma is an invaluable unit, standing tall as one of the best units in Fates.
Fire Emblem Engage
Role
Ryoma appears as an equippable Bond Ring. He can be summoned using Corrin's Emblem Ring.
Bond Ring data
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Fire Emblem Heroes
Role
There are four different variations of Ryoma available to Heroes, both of which are tied to his storyline appearance in Fates. The normal variation of Ryoma is one of the characters available to be summoned by players from the game's initial launch. A variation of Ryoma termed "Supreme Samurai" was first made available to players on May 30, 2018 as the game's seventh Legendary Hero. A festival-themed variation of Ryoma was made available between the period of August 10, 2018 through September 7, 2018 as part of the summoning event surrounding the launch of the Festival in Hoshido update; this variation of Ryoma as well as a variation of Elincia introduced in the same update are the first non-Legendary Hero characters to wield a weapon type not part of the game at its initial launch, in Ryoma's case being the first wielder of blue daggers. A hot spring-themed variation of Ryoma was made available between the period of January 23, 2019 through February 23, 2019 as part of the summoning event surrounding the launch of the Hostile Springs update.
Ryoma: Peerless Samurai
Starting stats
- Ryoma: Peerless Samurai is only available at 5★ rarity.
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Initial Stats Level 40 Stats
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Skill set
Skill set | ||||
---|---|---|---|---|
Skill | Unlock | Auto-unlock | SP cost | |
Iron Sword | ★★★★★ | ★★★★★ | 50 | |
Steel Sword | ★★★★★ | ★★★★★ | 100 | |
Silver Sword | ★★★★★ | ★★★★★ | 200 | |
Raijinto | ★★★★★ | ★★★★★ | 400 | |
Night Sky | ★★★★★ | ★★★★★ | 100 | |
Astra | ★★★★★ | — | 200 | |
A | Defiant Atk 1 | ★★★★★ | — | 40 |
A | Defiant Atk 2 | ★★★★★ | — | 80 |
A | Defiant Atk 3 | ★★★★★ | — | 160 |
C | Hone Spd 1 | ★★★★★ | — | 50 |
C | Hone Spd 2 | ★★★★★ | — | 100 |
C | Hone Spd 3 | ★★★★★ | — | 200 |
Ryoma: Supreme Samurai
Starting stats
- Ryoma: Supreme Samurai is only available at 5★ rarity.
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Initial Stats Level 40 Stats
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Skill set
Skill set | ||||
---|---|---|---|---|
Skill | Unlock | Auto-unlock | SP cost | |
Iron Sword | ★★★★★ | ★★★★★ | 50 | |
Steel Sword | ★★★★★ | ★★★★★ | 100 | |
Silver Sword | ★★★★★ | ★★★★★ | 200 | |
Raijinto | ★★★★★ | ★★★★★ | 400 | |
Night Sky | ★★★★★ | ★★★★★ | 100 | |
Glimmer | ★★★★★ | — | 200 | |
A | Fierce Stance 1 | ★★★★★ | — | 50 |
A | Kestrel Stance 1 | ★★★★★ | — | 120 |
A | Kestrel Stance 2 | ★★★★★ | — | 240 |
B | Bushido | ★★★★★ | — | 300 |
B | Bushido II | ★★★★★ | — | 300 |
C | Guidance 1 | ★★★★★ | — | 60 |
C | Guidance 2 | ★★★★★ | — | 120 |
C | Guidance 3 | ★★★★★ | — | 240 |
C | Atk/Spd Rein 1 | ★★★★★ | — | 60 |
C | Atk/Spd Rein 2 | ★★★★★ | — | 120 |
C | Atk/Spd Rein 3 | ★★★★★ | — | 240 |
Ryoma: Dancing Samurai
Starting stats
- Ryoma: Dancing Samurai is only available at 5★ rarity.
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Initial Stats Level 40 Stats
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Skill set
Skill set | ||||
---|---|---|---|---|
Skill | Unlock | Auto-unlock | SP cost | |
Iron Dagger | ★★★★★ | ★★★★★ | 50 | |
Steel Dagger | ★★★★★ | ★★★★★ | 100 | |
Sky Maiougi | ★★★★★ | ★★★★★ | 200 | |
Sky Maiougi+ | ★★★★★ | ★★★★★ | 300 | |
Dance | ★★★★★ | ★★★★★ | 150 | |
A | Triangle Adept 1 | ★★★★★ | — | 50 |
A | Triangle Adept 2 | ★★★★★ | — | 100 |
A | Triangle Adept 3 | ★★★★★ | — | 200 |
B | Chill Def 1 | ★★★★★ | — | 60 |
B | Chill Def 2 | ★★★★★ | — | 120 |
B | Chill Def 3 | ★★★★★ | — | 240 |
C | Spur Spd 1 | ★★★★★ | — | 50 |
C | Spur Spd/Res 1 | ★★★★★ | — | 120 |
C | Spur Spd/Res 2 | ★★★★★ | — | 240 |
Ryoma: Samurai at Ease
Starting stats
- Ryoma: Samurai at Ease is only available at 5★ rarity.
|
Initial Stats Level 40 Stats
|
|
Skill set
Skill set | ||||
---|---|---|---|---|
Skill | Unlock | Auto-unlock | SP cost | |
Iron Lance | ★★★★★ | ★★★★★ | 50 | |
Steel Lance | ★★★★★ | ★★★★★ | 100 | |
It's Curtains... | ★★★★★ | ★★★★★ | 200 | |
It's Curtains...+ | ★★★★★ | ★★★★★ | 300 | |
New Moon | ★★★★★ | ★★★★★ | 100 | |
Luna | ★★★★★ | — | 200 | |
A | Atk/Def Solo 1 | ★★★★★ | — | 60 |
A | Atk/Def Solo 2 | ★★★★★ | — | 120 |
A | Atk/Def Solo 3 | ★★★★★ | — | 240 |
B | Chill Spd 1 | ★★★★★ | — | 60 |
B | Chill Spd 2 | ★★★★★ | — | 120 |
B | Chill Spd 3 | ★★★★★ | — | 240 |
C | Odd Def Wave 1 | ★★★★★ | — | 60 |
C | Odd Def Wave 2 | ★★★★★ | — | 120 |
C | Odd Def Wave 3 | ★★★★★ | — | 240 |
Fire Emblem Warriors
This section has been marked as a stub. Please help improve the page by adding information.
Starting stats
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Promotion stat gains
Class | HP | Str | Mag | Skl | Sp | Lck | Def | Res | |
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High Prince | 102 | 25 | 2 | 25 | 30 | 25 | 19 | 16 | ✗ |
Personality
As the oldest child and the successor to the throne of Hoshido, Ryoma is mature, as well as very cautious with his plan of actions when it comes to the ongoing war between Nohr and Hoshido. To go along with his meticulous planning, he is very intelligent when it comes to the battlefield. He has led his men to victory many times, making him a very valuable person in the army. He exudes a charismatic and wise aura, which is very apparent in his supports as he gives advice to those who need it or are looking for it. In Birthright and Revelation, Ryoma serves a comfort of sorts as they go through the game, unsure if they made the right decisions.
In Conquest, Ryoma is dead set on having Corrin return to Hoshido with them, dead or alive. He is quite vicious and is not willing to listen for a compromise until the very end, such as when he refuses to give Elise the medicine for her illness, unless Corrin comes back with him. With Corrin siding with Nohr, he becomes more intolerant of Nohrians. On top of that, like with his determination, he continues to follow his ways as he does not know when to give up. However, when he is lead to believe that Corrin killed Hinoka, Ryoma becomes angered and loses whatever honor he has and is ready to kill Corrin on sight without listening to reason.
Due to being quite perfect, both Takumi and Shiro feel insecure and inferior to him. He is the last to give up in the army.
Supports
- Main articles:
Ryoma/Supports and Ryoma/Supports (Warriors)
Endings
Ryoma, Peerless Samurai (single ending)
Upon ascending the throne, Ryoma ushered in a new era of peace and prosperity throughout the world. Generations later, scholars would praise him for surpassing even King Sumeragi's great legacy.
Ryoma, Peerless Samurai & Corrin, Crux of Fate (Birthright)
Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. Corrin was hailed as a hero, working alongside her spouse to spread peace worldwide.
Corrin, Queen of Valla & Ryoma, Peerless Samurai (Revelation)
The two spent the rest of their lives together, Corrin ruling as the wise Queen of Valla. Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented peace.
Ryoma, Peerless Samurai & Felicia, Maid Mayhem
Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. Felicia gave up her career in the service industry for the military, ultimately becoming a commander.
Ryoma, Peerless Samurai & Rinkah, Scion of Flame
Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. Rinkah's fiery personality ensured her husband's life was not boring, and they loved one another well.
Ryoma, Peerless Samurai & Azura, Lady of the Lake
Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. There are few records of Azura beyond her marriage. She remains a historical mystery.
Ryoma, Peerless Samurai & Hana, Forcused Samurai
Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. His wife, Hana, continued to serve Sakura, brightening all of their lives with her infectious optimism.
Ryoma, Peerless Samurai & Orochi, Secret Keeper
Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. His wife, Orochi, was completely indispensable, both through her intelligence and her future sight.
Ryoma, Peerless Samurai & Setsuna, Absent Archer
Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. Records show his wife, Setsuna, stayed by his side and was a great source of support and joy.
Ryoma, Peerless Samurai & Oboro, Fierce Fighter
Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. His wife, Oboro, worked hard and eventually was able to reopen her late parents' tailor shop.
Ryoma, Peerless Samurai & Kagero, Traditional Ninja
Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. Kagero remained a ninja. It is said that the couple got along, but didn't have much time together.
Ryoma, Peerless Samurai & Elise, Budding Flower
Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. His wife, Elise, grew out of her childish ways into a talented healer of extraordinary compassion.
Ryoma, Peerless Samurai & Camilla, Bewitching Beauty
Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. His wife, Camilla, gave up her royal title and spent her days at home doting on her family.
Ryoma, Peerless Samurai & Mozu, Rural Power
Ryoma was crowned King of Hoshido, and his rule led to an era of unprecedented prosperity. His wife, Mozu, meanwhile, was a constant source of support and a humanitarian in her own right.
Quotes
- Main article:
Ryoma/Quotes (Fates)
Heroes quotes
- Main article:
Ryoma/Quotes (Heroes)
Other appearances
This section has been marked as a stub. Please help improve the page by adding information.
Super Smash Bros. for Nintendo 3DS
Ryoma appears as a trophy in Super Smash Bros. for Nintendo 3DS, obtained after downloading Corrin.
Super Smash Bros. Ultimate
Ryoma appears as a master spirit found exclusively in the World of Light campaign. Obtaining him will unlock his dojo where he can train primary spirits in the dubbed "Demon Style". Spirits that trained there will gain more offensive ability at the cost of their defense.
Fire Emblem Cipher
Ryoma is featured on fourteen cards in Fire Emblem Cipher.
- One of the below cards' quote and two further cards' epithets are still in raw, untranslated Japanese; these needs translation.
Fire Emblem Cipher data for Ryoma | |||||
---|---|---|---|---|---|
Swordmaster of Roaring Thunder, Ryoma | |||||
""I shall spill your blood with this Divine Blade, Raijinto!" | |||||
Attack: 70 | Support: 10 | Range: 1 | Deploy Cost: 5 | ||
Class: Swordmaster | Tier: Advanced | Class Change Cost: 4 | |||
Lightning Blade: [Always] If this unit is on the Front Line and you control at least 4 other units on the field, this unit gains this effect: This unit gains 20 attack, this unit's range becomes 1-2 and this unit cannot activate "Unyielding Forces." Unyielding Forces: [Trigger] [] At the start of your turn, you may pay the cost and if you do: Deploy 1 cost 2 or lower unit from your Retreat Area. | |||||
Card #B02-006SR(+) • Artist: Rika Suzuki | |||||
First Prince of Hoshido, Ryoma | |||||
"I am...Crown Price of Hoshido, Ryoma!" | |||||
Attack: 40 | Support: 10 | Range: 1 | Deploy Cost: 1 | ||
Class: Samurai | Tier: Base | Class Change Cost: -- | |||
Eldest Brother of Hoshido: [Always] When this unit is supported by "Hinoka," "Takumi," or "Sakura," this unit gains 10 attack until the end of the battle. Attack Emblem: [Support] Until the end of this battle, your attacking unit gains 20 attack. | |||||
Card #B02-007N, B02-007ST • Artist: Tada | |||||
Heir to Hoshido, Ryoma | |||||
"There is no need for mercy. Come at me with everything you have!" | |||||
Attack: 70 | Support: 10 | Range: 1 | Deploy Cost: 4 | ||
Class: Swordmaster | Tier: Advanced | Class Change Cost: 3 | |||
Sacred Treasure, Raijinto: [Activate] [] Until the end of this turn, this unit gains 10 attack and becomes range 1-2. I Do Not Like to Give Up!: [Always] While you have no Orbs, this unit's attacks destroy 2 orbs as a result of battle. This skill does not take effect if you have any face-up Bonds that are not cards. | |||||
Card #S03-002ST(+) • Artist: Clover.K | |||||
Tempestuous Wyvern Lord, Ryoma | |||||
"This war will end. By fighting!" | |||||
Attack: 60 | Support: 30 | Range: 1 | Deploy Cost: 4 | ||
Class: Wyvern Lord | Tier: Advanced | Class Change Cost: 3 | |||
Arching Allegiance: [Always] During your turn, while this unit is supported by a unit, this unit gains 10 attack. Nohrian Shockwave: [Trigger] When this unit defeats an enemy unit in battle, if this unit was supported by a unit, select 1 ally unit, and move it. | |||||
Card #B03-079HN • Artist: Foo Midori | |||||
Unifier of the Kingdom of Hoshido, Ryoma | |||||
"There can be no light without dark. The two complement each other..." | |||||
Attack: 70 | Support: 20 | Range: 1 | Deploy Cost: 5 | ||
Class: Hoshidan King | Tier: Advanced | Class Change Cost: 4 | |||
Summoning Thunder: [Activate] [Flip a card in your Orb Area face-up] Until the end of the turn, this unit's range becomes 1-2 and this unit's attacks are unavoidable except against the Main Character. Stage for Decisive Battle: [Always] If you have at least 1 face-up card in your Orb Area, when a unit attacks a non-Main Character unit, the attacking unit gains 30 attack. Voice of Dragons: [Special] While you have at least 1 face-up card in your Orb Area, this card's deployment and class change cost are reduced by 1 while this card is in your hand. | |||||
Card #B07-051SR(+) • Artist: Rika Suzuki | |||||
Hoshido's Finest Swordsman, Ryoma | |||||
"Everyone stand up and resist! Summon up the last of your strength!" "If you all are here, there is nothing to fear." | |||||
Attack: 60 | Support: 10 | Range: 1 | Deploy Cost: 3 | ||
Class: Swordmaster | Tier: Advanced | Class Change Cost: 2 | |||
White Light Army: [Trigger] [] When this or another unit is deployed you may pay the cost, until the end of the turn all of your allied units gain 10 attack. God Blade Raijinto: [Activate] [] Until the end of this turn, this unit gains 1-2 range. | |||||
Card #B07-052N (P06-002PR) • Artist: Rika Suzuki (B07-052N), Yusuke Kozaki (P06-002PR) | |||||
Warrior of Hoshido, Ryoma | |||||
"If you all are here, there is nothing to fear." | |||||
Attack: 40 | Support: 10 | Range: 1 | Deploy Cost: 1 | ||
Class: Samurai | Tier: Base | Class Change Cost: -- | |||
Royal Family's Blood: [Activate] If you have one or more orbs face up, this unit gains 10 attack and 1-2 range. Attack Emblem: [Support] Until the end of this battle, your attacking unit's power is increased by 20. | |||||
Card #B07-053HN • Artist: Tada | |||||
The Hoshido Family's Eldest Son, Ryoma | |||||
"Let us forge a new era with everyone together!" | |||||
Attack: 40 | Support: 10 | Range: 1 | Deploy Cost: 3 | ||
Class: Swordmaster | Tier: Advanced | Class Change Cost: 2 | |||
Rally under Raijinto!: [Always] This unit gains 10 attack for each other allied and unit. | |||||
Card #P07-014PR • Artist: Yugo Okuma | |||||
Honorable Samurai-King, Ryoma | |||||
"That you would put country before self... You truly are worthy royals." | |||||
Attack: 70 | Support: 20 | Range: 1 | Deploy Cost: 5 | ||
Class: High Prince | Tier: Advanced | Class Change Cost: 4 | |||
Lightning-Clad Divine Edge: [Activate] [] Until the end of this turn, this unit gains range 1-2 and this unit's attacks cannot be evaded except by the Main Character. Power to Guide the People: [Always] During your turn, while you have no Bond cards with a symbol, this unit gains +10 attack. | |||||
Card #B11-088HN • Artist: Akira Fujikawa | |||||
Descendant Prince with the Dawn Dragon's Blood, Ryoma | |||||
"Dragon's blood flows in the veins of us Hoshidan royals. The blood of Hoshido's Dawn Dragon, opposite to the Nohrian Dusk Dragon!" | |||||
Attack: 70 | Support: 10 | Range: 1 | Deploy Cost: 4 | ||
Class: Swordmaster | Tier: Advanced | Class Change Cost: 3 | |||
Lightning-Taming Sword: [Activate] [] Until the end of this turn, this unit gains range 1-2. Resonance of Dragon's Blood [Always] This unit acquires all possessed by other allies. However, he may only have 1 skill among those with shared skill names. Echoing Thunderclap: [Activate] [Once per turn] [] [Tap 2 allies] Untap this unit. | |||||
Card #B14-056R(+) • Artist: Clover.K | |||||
Lightning Sword-in-Training, Ryoma | |||||
"I'm ready to lead my kingdom!" "ただ泳ぐのでは芸がない…訓練も兼ねて魚でも仕留めるとしよう。" | |||||
Attack: 40 | Support: 10 | Range: 1 | Deploy Cost: 1 | ||
Class: Samurai | Tier: Base | Class Change Cost: -- | |||
Family-Uniting Regalia Sword: [Activate] [] Until the end of this turn, this unit gains +20 attack and range 1-2. Attack Emblem: [Support] Until the end of this battle, your attacking unit gains +20 attack. | |||||
Card #B14-057HN, P14-006PR • Artist: Clover.K (B14-057HN), Cherokee (P14-006PR) | |||||
His Raijinto Pierces the Heavens, Ryoma | |||||
"Everyone here has come to fight with you because they believe in you. Including me." | |||||
Attack: 70 | Support: 10 | Range: 1 | Deploy Cost: 3 | ||
Class: Swordmaster | Tier: Advanced | Class Change Cost: 2 | |||
"Grant me strength, O Raijin!": [Activate] [Send 1 card from your hand to the Retreat Area] Until the end of the turn, this unit gains +10 attack and acquires range 1-2. | |||||
Card #S11-003ST • Artist: Haru Miyajima | |||||
闇と歩む勇光の王, Ryoma | |||||
"We swear to our people... to our countries... and to our family who brought us together..." | |||||
Attack: 70 | Support: 20 | Range: 1 | Deploy Cost: 5 | ||
Class: High Prince | Tier: Advanced | Class Change Cost: 4 | |||
"From this day forth, we are brothers.": [Activate] [Once per turn] [Tap 1 or ally] Choose 1 card with a Deployment Cost of 6 or lower from your hand, and deploy it. Guide to a White Future: [Activate] [Once per turn] [] Until the end of the turn, this unit gains +10 attack per other ally present. Indomitable Heart: [Trigger] [Once per turn] When this unit's attack ends, if you have 3 or fewer cards in your hand, draw 1 card. | |||||
Card #B20-010SR • Artist: пNekoR | |||||
武士道を重んじる騎士, Ryoma | |||||
"For the sake of our sibling... For the sake of the world... Let us be allies in this, Prince Xander." "Too hot for you, eh? There are other springs that are a little bit cooler. You ought to find one of those." | |||||
Attack: 40 | Support: 10 | Range: 1 | Deploy Cost: 1 | ||
Class: Cavalier | Tier: Base | Class Change Cost: -- | |||
Resonating with Chivalry: [Always] During your turn, this unit gains +10 attack. This skill only comes into effect if you have 1 or more Bond cards. Attack Emblem: [Support] Until the end of this combat, your attacking unit gains +20 attack. | |||||
Card #B20-011N, P20-005PR • Artist: пNekoR (B20-011N), Sachiko Wada (P20-005PR) | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Ryoma . |
Notable merchandise
Image | Information | Price | Release date |
---|---|---|---|
Ryoma appears in volume 7 of the Fire Emblem Heroes: Mini Acrylic Figure Collection. His volume 7 appearance is based on his Supreme Samurai appearance in Heroes. | ¥350 | September 2018JP |
Flavor text
This section has been marked as a stub. Please help improve the page by adding information.
Game | Text (English) |
Text (Japanese) |
---|---|---|
Fates | The eldest prince of Hoshido. Wields the
legendary blade Raijinto. |
白夜王国の王子。神器「雷神刀」の使い手。
武士道を具現化したような性格。 |
Engage | The eldest prince of Hoshido, a
country in another world. The crown prince. He inherited the divine sword Raijinto. He is a samurai with the indomitable will to face any hardship. Appears in Birthright, Conquest, and others. |
異界の国、白夜王国の第一王子。
次期白夜王であり、 刀の神器「雷神刀」の継承者。 武士道精神を重んじる侍で どんな苦難にも挫けない不屈の闘志を持つ。 「白夜王国」「暗夜王国」他 |
Heroes (Ryoma: Peerless Samurai) |
The eldest prince of Hoshido, who
wields the legendary blade Raijinto. Appears in Fire Emblem Fates. |
白夜王国の王子。神器【雷神刀】の使い手。
武士道を具現化したような性格。 (登場:『ファイアーエムブレム if』) |
Heroes (Ryoma: Supreme Samurai) |
The eldest brother of the Hoshidan
royal siblings. Rules from the heavens on the back of a legendary kinshi. Appears in Fire Emblem Fates. |
白夜王国の長兄。
伝説の金鵄を駆り、遥か天空を統べる。 (登場:『ファイアーエムブレム if』) |
Heroes (Ryoma: Dancing Samurai) |
High Prince of Hoshido. Direct and focused
on duty. Currently participating in a traditional Hoshidan summer festival. Appears in Fire Emblem Fates. |
白夜王国の第一王子。一本気な性格で義に篤い。
白夜の神事である夏祭りに参加する。 (登場:『ファイアーエムブレム if』) |
Heroes (Ryoma: Samurai at Ease) |
High Prince of Hoshido. A font of knowledge
about remote and hidden hot springs. Appears in Fire Emblem Fates. |
白夜王国の第一王子。
人里離れた秘湯の噂に詳しい。 (登場:『ファイアーエムブレム if』) |
Warriors | A hero from the world of Fire Emblem
Fates. Ryoma is the eldest member of the Hoshidan royal family--the High Prince of Hoshido. Picking up where his father left off, Ryoma is a dependable leader and formidable samurai. He is known as a fair but fierce commander. In battle, Ryoma typically relies on his divine sword, Raijinto. From close in or at range, Ryoma is famous for his deadly lightning-quick strikes. |
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Meet some of the Heroes entries
This section has been marked as a stub. Please help improve the page by adding information.
Choose Your Legends placement history
Round | Placement | Character | Votes |
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CYL 8 (2024) |
138 (+37) |
Ryoma Fates |
537 (−144) |
Total results | This character has 8 entries across all Choose Your Legends polls. | 26,073 |
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Trivia
- In the prologue of Fire Emblem Fates, Ryoma is seen attacking Xander and activating the skill Astra. However, when Ryoma is recruited in Birthright and Revelation, he will not have this skill and will be one level away from learning it.
- At the end of Birthright Chapter 13, Ryoma attacks Leo disguised as a General. Interestingly enough, the only possible way for Ryoma to become a General would be if he married a female Corrin who had chosen Knight as her secondary class.
- Ryoma's headgear is available as an accessory in My Castle.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Ryoma |
Ryōma is a Japanese given name writen in various kanji, including 龍馬 which translate to "dragon" and "horse". |
Japanese |
リョウマ |
Romanized in the internal game files as as Ryouma; listed in the official character book as "Ryoma". |
Spanish |
Ryoma |
-- |
French |
Ryoma |
-- |
German |
Ryoma |
-- |
Italian |
Ryoma |
-- |
Dutch |
Ryoma |
Used in Super Smash Bros. Ultimate. |
Portuguese |
Ryoma |
-- |
Russian |
Рёма |
Ryoma; used in Super Smash Bros. Ultimate. |
Korean |
료마 |
Ryoma |
Simplified Chinese |
龙马 |
Longma, from 龙 "dragon" and 马 "horse", a translation from Japanese. Used in Super Smash Bros. Ultimate. |
Traditional Chinese |
龍馬 |
Longma, from 龍 "dragon" and 馬 "horse", a translation from Japanese. Used in Heroes and Super Smash Bros. Ultimate. |
Gallery
Heroes artwork
Artwork of Ryoma, Karel, Ike and Cecilia for Heroes's anniversary, drawn by Senri Kita.
Artwork of Ryoma and several other characters for Heroes's second anniversary, drawn by Senri Kita.
Other appearances
Artwork of Ryoma as a Samurai in Fire Emblem Cipher.
Artwork of Ryoma from Warriors.
References
- ↑ Fire Emblem: Fates (2016 Video Game), Behind the Voice Actors, Retrieved: February 13, 2016
This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
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