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III: The Changing Tide

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III: The Changing Tide

Cm fe14 iii the changing tide.png




Vallite Strategist, Vallite Nohr Prince

For the record, it's not my job to keep you safe. My dad might've been your dad's retainer, but I didn't inherit the job. So don't act as reckless as you please, thinking I'm obliged to clean up afterward.
— Asugi

III: The Changing Tide (Japanese: 参:揺れる面影 III: Swaying Faces) is a downloadable content chapter, and the third part of the six-part Heirs of Fate saga of Fire Emblem Fates. III: The Changing Tide is part of the third series of Japanese DLC releases and the second series of international DLC releases.

This chapter was first made available on March 16, 2016 in Japan; May 19, 2016 in North America; July 21 in Europe; and July 22 in Australia.

In this chapter, Shiro, wielding Raijinto, and four other Hoshidan children find themselves tired out having fought against a dragon, only to now be thrust into action without having to properly recover. Later on, the narrator of this story arc learns of the existence of a dangerous fourth verse to his family's signature song.


Main article: III: The Changing Tide/Script
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This article has been flagged since this is meant to be a synopsis.

Briefly recapping one event from the previous chapter, a narrator begins to explain the plight of a Hoshidan prince and the few allies that he has gathered, the prince brooding over a recent defeat while his allies tended to their deep, non-mortal wounds; it is revealed that the prince's injuries had been inflicted by shadowy minions of a dragon.

We cut to what appears to be a Hoshidan-style forest, where five children run onto the scene; Shiro notices that the figures they were pursuing got away, to which Rhajat vows to curse the figures for a thousand years for causing her pain, while Midori asks if anyone is hurt bad and offers her all-natural painkiller. Caeldori goes on to state that it may be for the best that their enemy fled, as the group might not have survived had they continued with a full-force assault, to which Shiro states he's not going to stand for being beaten in that fashion; as Shiro vows to do something when his wounds heal, Asugi assumes that Shiro is going to suggest that they run away, to which Shiro refutes. Asugi, noting the group's injuries, asks Shiro if his plan is for the others to die in his stead, after which Caeldori suggests that they all take a break to cool their heels—they were lucky to even meet up after escaping their Deeprealms, and they've been fighting nonstop since and the fighting is taking its toll, with Midori adding in agreement that a break would give her remedies more time to work. The group then start to discuss the tactics of a previous battle, including statements of the involvement of a dragon, which blows up into a full-on argument between Shiro and Asugi; Caeldori attempts to quell the argument, to which Asugi states it's not his job to keep anyone safe—his father might have been Shiro's father's retainer, but he didn't inherit the position. As Shiro and Asugi continue to argue and Caeldori continues to attempt to stop them, Caeldori brings up that their homes had been taken from them in a coordinated ambush—and they need to know more about their enemy and why they've done what they did, and they can't be picking fights until they know this information. At this point, all except Asugi start to reveal that they were separated from their respective fathers protecting them as they escaped their Deeprealms, with Shiro being given the Raijinto in the process in his case, with Asugi stating that his escape was easier but he never saw his father, with Shiro claiming Shiro's father called for Asugi's father to go help him; after these revelations, Rhajat suggests that they try to prove themselves once more now that the enemy no longer has the presence of a dragon on their side, having to reveal that the dragon's signature presence is now absent when Midori inquires, and suggests that the advantage might swing back their way without a rampaging dragon on the enemy's side. Caeldori states that she noticed something strange about the enemies with the dragon, as they acted less predictably than the enemies that stormed the Deeprealms, then suggest they take those enemies prisoner in order to find out the reasoning; Midori suggests that the enemies in question might also be tired out from the last fight and suggests that they might be able to win this time should they sneak up on them, to which Shiro then asks if everyone is ready. Midori states that if Shiro gives her a little more time, she can brew up some more medicine, and also wants to make sure Asugi is aboard with the plan before they go; Asugi states he's on board for his own reasons and not any of theirs, to which Shiro gives some words of wisdom before calling the group into action. After a shift of scene in what appears to be a Nohrian-style forest, the battle begins.

Once the battle ends, Shiro vows revenge against the Vallites left standing and is ready to close in on them when Asugi asks Shiro to hold his fire and states that he wouldn't count the Vallites out quite yet; Rhajat notes that these Vallites still mean to fight and the situation could turn unfortunate for one of them, with Caeldori suggesting that they stand down only for Shiro to rebuke the suggestion. Shiro moves forward despite Midori's protest, and as he prepares to take the offensive, Midori asks Shiro to watch himself, with Asugi leaping into the action to take a hit aimed at Shiro; Shiro asks Asugi why he leapt into action despite his misgivings, to which Asugi states he wouldn't hear the end of it from his father if he didn't attempt to protect Shiro, then suggests fleeing to which Shiro finally agrees, after which Caeldori notes that the Vallites are preparing to attack again. Right as the Vallites start to attack, Kana (the female one from I: In Endless Dreams) and then Kiragi arrive on the scene and guard Caledori and Midori respectively, after which Mitama, Selkie, and Hisame also arrive on the scene; Kiragi, noting the closeness of the situation, asks Shiro if he's OK, to which Shiro asks Kiragi what he's doing in the area, to which Kiragi asks Shiro to hold all questions until after everyone's escaped, and he knows a place to lay low, with Kana asking that they wait to judge until they've seen the location. Kana then asks Mitama if she could heal everyone once they've reached the location, to which Mitama agrees; Selkie appears disappointed that they're appearing to play tag and not hide-and-seek, with Hisame adding that they'll be facing those particular Vallites again and that they can save the games for then, to which Selkie agrees.

Cutting to a different part of the forest, Kiragi suggests that this area should be far enough away for them to be safe, with Caeldori noting that the enemy didn't give chase; after Mitama heals Asugi's and Shiro's wounds and gets thanked for the job, Kana then introduces herself, Hisame, Selkie, and Mitama to Shiro and his group and asks Shiro if he already knew Kiragi, with Shiro confirming Kiragi is his cousin and then introduces himself and the rest of his group to Kana and her group. As Selkie and Caeldori state that some of each of the others' groups appear to be familiar to them but not others, the combined group then start to talk about just who appears to be familiar with others, Rhajat in particular claiming they're all strangers, after which Shiro asks Kiragi where his group came from; Kiragi states that his group heard a horrible roaring sound and came to check it out not expecting to run into Shiro's group, then reveals that something happened to his parents, with Shiro asking if his uncle is OK. After brief talk about their similar backstories, the group then talks some more about the Vallite adversaries; upon Selkie stating that the ones her group was fighting got away, she then brings up the ghostly lady that came to them, with Midori asking if she introduced herself with Kana denying but also stating that the ghost gave her a dragonstone. Kana then brings up that the ghost asked if the Vallites they faced appeared weird and deduces that that might have been her way of implying that they were human; the group then vows to find out the mysteries surrounding them together.

At this point, the Raijinto begins glowing to Shiro's notice, after which Kiragi states that the same thing also happened with the Fujin Yumi, followed by Kana stating that the Yato has also started glowing again; at this point, the Noble Yato transforms into the Blazing Yato, to which Shiro notices the change with Kana introducing the name of the Yato's new form. Shiro asks Kana if she made the name up on the spot, to which Kana states the ghost told her this transformation would happen, and that the Yato's changed a lot since she got it from her father; Kiragi then tells Shiro he should have seen the Yato before it reacted with the Fujin Yumi, Shiro notes the Blazing Yato is an aptly-named weapon that should blaze a trail right through their enemy. Kana states that she can't wait to save her father, after which Shiro states that that their group has the advantage now, and this time it's for keeps.

We cut to another area, where Shigure, the narrator from earlier, sings the third verse of Lost in Thoughts All Alone, stating it to be a song for one who has chosen the difficult path between two chasms; an offscreen voice tells Shigure that, in this particular case, that path was broken and never came to its proper end, before appearing as the ghost of Azura. Shigure states he knows what happened and notes that's why Azura spared him, after which Azura states that her time is almost up, apologizng for having to send Shigure down the one path she never wished for him, but wishes to teach him the rest of the song before she leaves; Shigure asks if there's really more to the song, to which Azura states that she failed to use the song's full potential when she sang—there is a fourth verse that holds tremendous, dangerous power, and Azura deduces that she's still here so she can teach Shigure that verse. Azura then asks Shigure if he remembers when she told him he could use the pendant the same way she could, to which Shigure confirms but also states that she warned him to never do so; Azura notes that there's no other way now and that he has more potential within than she ever did, and that the power flowing through him is equal to the ancient kings of Valla, to which Shigure states Azura never told him much of them. Azura starts to talk about the ancient kings of Valla, with the first king, Cadros, is mentioned in particular as being a close friend of the dragon and that Shigure is said to have much in common with him; as Shigure and Azura continue talking about the song and their eventual parting, Azura wraps things up by singing the first part of the fourth verse of Lost in Thoughts All Alone.

Website summary

Shiro's wounded band must seize an opportunity. Part 3 of Heirs of Fate.[1][2][3]

North American eShop summary

Shiro's wounded band must seize an opportunity. Part 3 of Heirs of Fate.
Rewards: Strengthtaker

Chapter data

Normal Hard/Lunatic

Chapter Data
Unit Data
Victory: Defeat the boss Nohr Prince and Strategist Player Partner Other Enemy
Defeat: The player's army is routed 5 {{{partner}}} {{{other}}} 16+11
Cm fe14 iii the changing tide.png
Difficulty rating: ★★★
Map dimensions:
20 columns by 20 rows
Block sizes:
Japan: ??
North America: 66
PAL region: ??
Map phase music: Land Below
Battle phase music: Land Below (Flow)
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Japan: ¥???
United States: $1.99
Europe: €1.99
United Kingdom: £1.79
Australia: $2.60
New Zealand: $3.40
Also available in: Series 3 (Japan)
Map Pack 2 (international) Pack
Japan: ¥900
United States: $7.99
Europe: €7.99
United Kingdom: £7.19
Australia: $10.40
New Zealand: $13.60

Character data

In this chapter, the player controls characters separate from their normal game progress. As such, these setups are used only in this chapter and do not affect gameplay in any other instance.

Shiro Asugi Caeldori Rhajat Midori

Small portrait shiro fe14.png
Dragon Vein Ma 3ds02 swordmaster shiro playable.gif Swordmaster
Level 1
Movement 6
Max HP 26 Speed 14+1
Strength 13+4 Luck 10
Magic 2 Defense 13−1
Skill 12 Resistance 10−1
Inventory Skills
Raijinto Noble Cause
Seal Defense
Duelist's Blow
Weapon Levels
Swords/Katanas E Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Item data

This item is obtained as a reward to be used in the player's actual game progress:

Name Obtainment Method
Is 3ds02 skill book.png Strengthtaker Clear the chapter without casualties

Additionally, numerous enemy units drop items for use specifically in this chapter:

Name Obtainment Method
Is 3ds02 stat booster.png Talisman Dropped by enemy Troubadour
Is 3ds02 healing.png Elixir Dropped by enemy Stoneborn
Is 3ds02 healing.png Vulnerary Dropped by enemy Maid (reinforcement)

Event tile data

There are no event tiles in this chapter.

Dragon Vein data

There are no Dragon Veins in this chapter.

Enemy data

Normal Hard/Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 strategist forrest vallite enemy.gif Vallite Strategist 1 1 34 5 16 7 11 10 8 20+2 - Brynhildr Fire Heal Concoction
Fierce Counter Resistance +2 Gentilhomme
Ma 3ds02 dark mage ophelia vallite enemy.gif Vallite Dark Mage 10 1 28 3 12 9 10 13 5 10 5 Thunder Lightning Missiletainn
Bibliophile Malefic Aura Heartseeker
Moves next to the Strategist on turn 8, or if the Nohr Prince, Troubadour, or Cavalier is provoked.
Ma 3ds02 outlaw nina vallite enemy.gif Vallite Outlaw 10 1 26 11 6 9 13 12 5 14 5+1 Steel Bow Shining Bow
Daydream Movement +1 Locktouch
Moves next to the Strategist on turn 8, or if the Nohr Prince, Troubadour, or Cavalier is provoked.
Ma 3ds02 maid vallite enemy.gif Vallite Maid 1 1 22 6 7 14 9 0 7 7 6 Steel Dagger Bloom Festal
Moves next to the Strategist on turn 8, or if the Nohr Prince, Troubadour, or Cavalier is provoked.
Ma 3ds02 nohr prince kana m vallite enemy.gif Vallite Nohr Prince 10 1 34 10 9 12 13+1 11 10+1 7+1 5 Grim Yato Dragonstone
Draconic Heir Dragon Fang Nobility
Begins moving unprovoked on turn 7, or if the Troubadour or Cavalier is provoked.
Ma 3ds02 troubadour dwyer vallite enemy.gif Vallite Troubadour 10 1 28 7 10 9 11 8 7 11+2 7 Mend Physic TalismanThis item is dropped upon this unit's defeat.
Born Steward Resistance +2 Gentilhomme
Begins moving unprovoked on turn 7, or if the Nohr Prince or Cavalier is provoked.
Ma 3ds02 cavalier sophie vallite enemy.gif Vallite Cavalier 10 1 30 12 2 12 11 10 9 9 7 Steel Lance Iron Sword Vulnerary
Mischievous Shelter Elbow Room
Begins moving unprovoked on turn 7, or if the Nohr Prince or Troubadour is provoked.
Ma 3ds02 stoneborn vallite enemy.gif Vallite Stoneborn 9 1 33 8 0 7 3 0 16 1 - Rock ElixirThis item is dropped upon this unit's defeat.
Seal Strength
Ma 3ds02 faceless vallite enemy.gif Vallite Faceless 8 6 28 6 2 9 9 0 11 3 5 Shackled Fist
Ma 3ds02 stoneborn vallite enemy.gif Vallite Stoneborn 9 2 33 8 0 7 3 0 16 1 - Rock
Seal Strength
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 faceless vallite enemy.gif Vallite Faceless 8 4 28 6 2 9 9 0 11 3 5 Shackled Fist
Ma 3ds02 fighter vallite enemy.gif Vallite Fighter 9 1 25 10 0 10 8 0 7 3 5 Iron Club
Ma 3ds02 lancer vallite enemy.gif Vallite Lancer 9 1 23 8 0 14 9 0 9 5 5 Javelin
Ma 3ds02 knight vallite enemy.gif Vallite Knight 9 1 25 10 0 11 5 0 10+1 3+1 4 Iron Naginata
Ma 3ds02 maid vallite enemy.gif Vallite Maid 1 1 22 6 7 14 9+2 0 7 7 6 Iron Shuriken VulneraryThis item is dropped upon this unit's defeat.
Ma 3ds02 wyvern rider vallite enemy.gif Vallite Wyvern Rider 8 1 22 8+2 0 11+2 6+2 0 9 1 7 Throwing Club
Lead unit of pair up with an Archer.
Ma 3ds02 archer vallite enemy.gif Vallite Archer 9 1 22 8+3 0 11 9 0 7+3 3 5 Iron Bow
Supporting unit of pair up with a Wyvern Rider.
Ma 3ds02 sky knight vallite enemy.gif Vallite Sky Knight 10 1 21 6 0 14 12 0 5+1 11+1 7 Swordcatcher


Boss data

Note: The stats of both bosses are the same across all difficulties.

Strategist Nohr Prince

Small portrait forrest vallite fe14.png
Dragon Vein Ma 3ds02 strategist forrest vallite enemy.gif Strategist
Level 1
Movement -
Max HP 34 Speed 11
Strength 5 Luck 10
Magic 16 Defense 8
Skill 7 Resistance 20+2
Inventory Skills
Fierce Counter
Resistance +2
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls E Staves/Rods D Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

III: The Changing Tide



参 : 揺れる面影

III: Swaying Faces


III: Gezeitenwandel

III: Changing Tide


3장: 흔들리는 추억

Chapter 3: faltering memory


This section has been marked as a stub. Please help improve the page by adding information.


  1. DLC - Fire Emblem™ Fates for Nintendo 3DS - Revelations, Maps, (archived by the Wayback Machine), Retrieved: January 9, 2017
  2. Fire Emblem Fates,, Retrieved: January 9, 2017
  3. Fire Emblem Fates, (archived by the Wayback Machine), Retrieved: January 9, 2017
← II: Realms Collide • III: The Changing Tide • IV: Light's Sacrifice →
Fire Emblem Fates
Playable characters Birthright
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack