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Leo (chapter)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Cm fe14b 18.png


Woods of the Forlorn



Nohrian law is blunt on the subject of traitors. There is only one punishment...The sentence is death.
— Leo

Leo (Japanese: 暗夜王子レオン Dark Night Prince Leon) is the eighteenth chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Corrin and his/her army venture through the Woods of the Forlorn en route to the Nohrian capital, but en route must deal with Leo, his retainers, a horde of Faceless, and marshes that hurt anyone of (apparent) non-Nohrian heritage.


Main article: Leo (chapter)/Script

Entering the Woods of the Forlorn, Corrin notices that the area is dark and dismal and that the trees block out the sky to the point where one can't see the moon, stating that it feels as if the group have been walking through darkness forever; Ryoma states that the Woods of the Forlorn is the darkest region in Nohr and that's why they're in this area, as most Nohrians would have a hard time tracking the army through the area. Corrin asks if they're on the right track, to which Felicia states that she knows her way around the area well and reveals that she and Flora used to camp in this area during the summer and they had every nook and cranny memorized between the two of them; Felicia starts grieving as soon as she finishes that statement, to which Corrin asks her to take the time she needs, with Felicia stating that she's trying to hold it together after what went down in the Ice Tribe Village.

A bit later, Corrin states that he/she has doubts about Felicia knowing her way around the forest given that they appear to have been walking in circles for hours, to which Ryoma states that it just appears to be that way since it's dark. Corrin then notices some strange glowing, with Ryoma guessing it to be the local wildlife to which Corrin states it to appear unnatural; as more blue flames start to appear, Ryoma guesses that it could be one of Iago's optical illusions to which Corrin suggests they leave, only for Ryoma to notice the group is surrounded by the blue flames and hopes that they're not hostile. As Corrin notices the area to appear to be a graveyard, a number of Faceless emerge from the marshes, to which Corrin states that they're everywhere; telling Ryoma they're in trouble, Corrin reveals that he/she can barely see anything let alone defend himself/herself, after which Ryoma notices something different about these Faceless as they appear to be waiting--as Faceless normally attack anything in sight without hesitation, Ryoma concludes that these Faceless are being controlled. Corrin states that this knowledge would do little good if they can't see, to which a surprise voice noticing Corrin having lost his/her night vision quickly and that Hoshido has made him/her soft; Corrin asks who's there, to which the owner of the voice asks Corrin to see for himself/herself and if he/she can't see what's right beside him/her, revealing himself to be Leo in the process.

(Cutscene: "Vs. Leo") The area gets darker as Leo steps out on horseback into the picture, using Brynhildr to make the earth shake and turn the graves into rubble; Leo states that Nohrian law is blunt on the subject of traitors and there is only one punishment, a sentence of death.

Leo tells Corrin he's in the area to settle the score once and for all and warns him/her to stop running and hiding; that it's time for him/her to answer for his/her betrayal, stating that the brother/sister he once loved is dead; Takumi insults Leo and reveals that the army won't stop until Garon is defeated and challenges Leo to fight them face-to-face, to which Leo counter-insults Takumi and challenges Corrin's army to take him on. As Leo states that true power comes from a heart forged in darkness, Takumi, Sakura, Hinoka, and Ryoma all notice their power being drained by the swampwater, to which Corrin states that the swampwater doesn't affect him/her; Leo then tells Corrin's army that there is no escape and states he's surprised the swampwater didn't affect Corrin, taking it as proof that he/she was meant to side with Nohr and chose wrong. Corrin begs Leo to stop and that he/she doesn't want to fight him, but Leo gets annoyed by this and states that he'd love nothing more than to best Corrin in battle and accuses Xander and Camilla of favoring Corrin more than Leo, stating that he resented him/her for this treatment and states that he wouldn't have bothered being intimidated by Corrin had he known betrayal was coming; Corrin is shocked by this; asks Leo if he really resented him/her and thought they were so close and angrily asks if he never actually loved him/her, to which Leo spitefully says that he won't answer the question, he'll just kill Corrin right then and there, to which Corrin begs Leo not to try. Preparations take place at this point; the battle begins once preparations are finished.

Once the battle ends, Leo is angered at his defeat and tells Corrin to just finish it, but Corrin refuses and tells him to accept his defeat and that they can end the war together; Leo states that the war can't end until one of them is dead, to which Corrin states that he/she can't accept that conclusion, stating that there's no need for Hoshido and Nohr to be at war in the first place and that Garon's fooled everybody. Leo tells Corrin he/she is nave and states that if Nohr bows down at this point, they'll lose everything--their land and people, their culture and legacy, their families, and even their lives; Leo states that he won't let Hoshido take anything else from Nohr and vows not to back down, to which Corrin calls out Leo being the one who's naive and being blind to Garon's lust for power. Leo states that the Hoshidans would slit Corrin's throat in an instant if they thought it served them, to which Corrin states that he/she was treated as if he/she belonged in Hoshido from the moment he/she first arrived there and that the same is true about Azura; Corrin states that Garon is mad with power and must be stopped, then points the Yato toward Leo and tells him that if he moves, he dies, to which Leo states that he could still kill Corrin in this position with a spell. Neither Corrin nor Leo can find themselves to launch an attack against the other, Corrin stating he/she knows Leo has a kind heart having grown up together, and that Corrin will always think of Leo as his/her little brother regardless of his/her true lineage; Corrin states that if Leo really wanted him/her dead, it would have happened already, then reveals that he/she doesn't want to fight against the Nohrian royalty, after which Leo finally admits that he did care about Corrin even though he was jealous of how Xander and Camilla treated him/her. Corrin asks Leo to join him/her, to which Leo states that he/she is asking him to betray Garon and his family and refuses; Azura states that they can't give Leo the answers he needs but she can show him something that can clarify his thoughts, then asks him to stare into her crystal.

Once Leo's peeked into Azura's crystal, he then notices that Azura was once a Nohrian princess and takes it to mean that they're related, to which Azura confirms her identity but states that they're not actually related--she hasn't been able to share everything about her past yet and that she's given Leo what he needs to find his answers; Leo states that he is not ready to forgive Corrin for tearing his family apart and that he has a lot of questions he needs answered; Leo then states that Xander has become very strong and that the army can't take on Xander the way they are now. Leo suggests that the army make a pilgrimage to Notre Sagesse, home of the Rainbow Sage, an enigmatic being Xander visited ages ago and gained great power from; Corrin asks how far Notre Sagesse is from where they're at, to which Ryoma states it's halfway back to Hoshido--the most direct route would take them back to Cyrkensia and even then there'd still be a lengthy boat ride ahead of them. Corrin states that he/she is willing to take this trip alone, to which Takumi questions his/her motives, with himself, Hinoka, Sakura, and Ryoma all stating they're willing to make the trip together. Leo then gives Corrin a warp book that can transport Corrin's army instantly to Notre Sagesse, and that the book has enough power for one round trip; as Leo leave the scene, Corrin bids him farewell.


Flora's tragic end renews the group's determination to defeat King Garon. The most direct route to the capital requires passing through the darkest forest in Nohr.

Chapter data

Normal/Hard Lunatic

Chapter Data
Unit Data
Victory: Defeat Leo Player Partner Other Enemy Third
Defeat: Corrin dies* or the player's army is routed* 14 {{{partner}}} {{{other}}} 3+61 {{{third}}}

Initial All DVs active

Cm fe14b 18.png

This chapter's map is 20 columns by 20 rows.

Character data

New Units


Returning Characters

Small portrait avatar m-default fe14.pngSmall portrait kaze fe14.pngSmall portrait rinkah fe14.pngSmall portrait sakura fe14.pngSmall portrait azura fe14.pngSmall portrait felicia fe14.pngSmall portrait hana fe14.pngSmall portrait subaki fe14.pngSmall portrait saizo fe14.pngSmall portrait orochi fe14.pngSmall portrait silas fe14.pngSmall portrait hinoka fe14.pngSmall portrait azama fe14.pngSmall portrait setsuna fe14.pngSmall portrait hayato fe14.pngSmall portrait oboro fe14.pngSmall portrait hinata fe14.pngSmall portrait takumi fe14.pngSmall portrait kagero fe14.pngSmall portrait reina fe14.pngSmall portrait kaden fe14.pngSmall portrait ryoma fe14.pngSmall portrait scarlet fe14.pngSmall portrait jakob fe14.png

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Name Obtainment Method
Is 3ds02 scroll.png Horse Spirit Dropped by Odin
Is 3ds02 yumi.png Silver Yumi Dropped by Niles
Is 3ds02 stat booster.png Energy Drop Dropped by Leo

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 4, row 15: One square north, one square west of a grave
  • Column 18, row 8: Three squares east of a grave

Dragon Vein data

The Dragon Vein in this chapter is stated to have the effect "Create marsh that hurts non-Nohrians". They are located as follows:

  • Column 5, row 7: Five squares west, one square south of Leo's initial position
  • Column 10, row 3: Adjacent to Leo's initial position
  • Column 15, row 7: Five squares east, one square south of Leo's initial position

Leo will move to activate these starting on turn 3 with the western Dragon Vein.

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 sorcerer odin enemy.gif Odin Sorcerer 5 1 29 5 15 16 14 9 13 18 6 Nosferatu Horse SpiritThis item is dropped upon this unit's defeat.
Aching Blood
Begins moving unprovoked on turn 13, or one turn after Niles is provoked if Leo has started moving.
Ma 3ds02 adventurer niles enemy.gif Niles Adventurer 8 1 31 8 10 16 18 7 13 16 6 Killer Bow Silver YumiThis item is dropped upon this unit's defeat.
Kidnap Lucky Seven
Begins moving unprovoked on turn 13, or one turn after Odin is provoked if Leo has started moving.
Ma 3ds02 dark knight leo enemy.gif Leo Dark Knight 12 1 34 12 14 14 15 15 16 20 8 Brynhildr Energy DropThis item is dropped upon this unit's defeat.
Pragmatic Malefic Aura Heartseeker
• Will not move until turn 3.
• Moves to activate the western Dragon Vein on turn 3, the center one on turn 4, and the eastern one on turn 8.
• Begins moving to attack on turn 13, or one turn after Odin or Niles is provoked.
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 faceless enemy.gif Nohrian Faceless 18 61 30 9 2 11 13 0 13 12 5 Shackled Fist


  • On Hard and Lunatic modes, one/two Faceless from each group of three/four will have a certain skill. See above for which skills can be found on which Faceless.
  • At the start of the battle, 3/4 Faceless will spawn from each of the marshes, for a total of 15/20 Faceless.
  • Turn 2
    • 6/8 Faceless; three/four from the southwestern and southeastern marshes each
  • Upon the western Dragon Vein's activation (most likely during enemy phase 3), 3/4 Faceless will spawn from the newly created marsh.
  • Upon the northernmost Dragon Vein's activation (most likely during enemy phase 4), 3/4 Faceless will spawn from the newly created marsh.
  • Turn 4
    • 6/8 Faceless; three/four from the northwestern and southeastern marshes each
    • 4 Faceless from the southwestern marsh (Lunatic only)
  • Turn 6
    • 6/8 Faceless; three/four from the northwestern and northernmost marshes each
  • Upon the eastern Dragon Vein's activation (most likely during enemy phase 8), a total of 8/10 Faceless will spawn from the newly created marshes.
  • Turn 10
    • 14/18 Faceless; three/four from each of the northern marshes, two from the northeast corner of the map

Boss data

Main boss

Main article: Leo

Normal Hard Lunatic

Small portrait leo fe14.png
Ma 3ds02 dark knight leo enemy.gif Dark Knight
Level 12
Movement 8
Max HP 34 Speed 15
Strength 12 Luck 15
Magic 14 Defense 16
Skill 14 Resistance 20
Inventory Skills
Energy DropThis item is dropped upon this unit's defeat.
Malefic Aura
Weapon Levels
Swords/Katanas D Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls C Staves/Rods -- Daggers/Shuriken -- Dragonstones --


Main article: Odin

Normal Hard Lunatic

Small portrait odin fe14.png
Ma 3ds02 sorcerer odin enemy.gif Sorcerer
Level 5
Movement 6
Max HP 29 Speed 14
Strength 5 Luck 9
Magic 15 Defense 13
Skill 16 Resistance 18
Inventory Skills
Horse SpiritThis item is dropped upon this unit's defeat.
Aching Blood
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls A Staves/Rods -- Daggers/Shuriken -- Dragonstones --
Main article: Niles

Normal Hard Lunatic

Small portrait niles fe14.png
Ma 3ds02 adventurer niles enemy.gif Adventurer
Level 8
Movement 6
Max HP 31 Speed 18
Strength 8 Luck 7
Magic 10 Defense 13
Skill 16 Resistance 16
Inventory Skills
Killer Bow
Silver YumiThis item is dropped upon this unit's defeat.
Lucky Seven
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi A
Tomes/Scrolls -- Staves/Rods B Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

This section has been marked as a stub. Please help improve the page by adding information.

Names, etymology and in other regions
Language Name Definition, etymology and notes





Dark Night (i.e. Nohrian) Prince Leon



As above.


This section has been marked as a stub. Please help improve the page by adding information.


Lost in the Ice Leo Rainbow Sage
Fire Emblem Fates
Playable characters Birthright
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack