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Abrupt Clash

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Abrupt Clash


Fancy Estate

New units




That's right. Must I explain it to you? I steal from the rich. I give to the poor. The creep who owns this manor is one of the richest. So here I am. You wouldn't believe how he's gotten his hoard of treasures. Not that you'd care.
— Nina, explaining the backstory of the manor's owner

Abrupt Clash (Japanese: 予期せぬ遭遇 An Unexpected Encounter) is the twenty-second paralogue chapter in Fire Emblem Fates, and also the paralogue chapter with the highest number. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 8 in Conquest or clearing chapter 17 in Revelation, and have Niles married. This chapter can only be unlocked if Niles marries a woman, and thus is unavailable if Niles marries a male Corrin.

In this chapter, Corrin and his/her army have been tasked with protecting a rich man's house and the valuable treasures therein from a band of outlaws, led by Niles's daughter Nina who has fled her Deeprealm to pursue a calling of chivalrous thievery. As it turns out, the mansion holds quite a few shady secrets that may end up justifying Nina's reasons for leading her band into the mansion to begin with...


Main article: Abrupt Clash/Script

Inside a fancy mansion in northeastern Nohr roughly west-southwest of Bottomless Canyon N., an old man tells Silas his plight: a band of thieves has been prowling around his manor lately, having heard that he's storing some precious Nohrian treasures in the area. The old man states he considers himself quite the collector of cultural items, and he's losing sleep lately worrying about the thieves breaking in to steal those treasures; he tells Silas that he doubts this matters much to great heroes like himself and the rest of Corrin's army, but asks Silas anyway if he wishes to preserve Nohr's culture. Silas accepts the old man's offer, saying he'd do anything for Nohr, and also that he has the army's best expert on thievery with him; Niles states he knows a thing or two about manors and how to crack them, and that he knows how he'd break into this one and thus he's ten steps ahead of the thieves, to which the old man states that he places his trust in Silas and Niles. Niles states that the pleasure is his, stating that whenever he catches petty crooks in the act, they soil their breeches, and states it's always good fun to see fools brought low.

A short time later, Niles tells Silas that they're ready, stating that the thieves won't know what hit them; Niles reveals that the thieves are outside in the shadows and that they'll soon be inside, asking Silas to leave the area or else he'll scare the thieves away. Silas tells Niles he has faith in him and to be careful; Niles states he's better under cover of darkness and notes the thieves arriving. Having heard a noise, Niles calls out to the head thief, stating that they can't hide from him and to emerge--then mocks their thieving prowess and asking the lead thief to show their face; as the lead thief is revealed to be a girl named Nina, Niles asks her what she's doing in the area, to which Nina recognizes Niles as her father. Niles tells Nina that she should be in her Deeprealm, to which Nina states that Niles didn't even notice that she fled her Deeprealm awhile back--she states that she had to pursue her true calling of chivalrous thievery; Nina states that she steals from the rich to give to the poor, revealing that the owner of this manor is one of the richest and thus here she is--then tells Niles that he wouldn't believe how the owner has obtained his hoard of treasures. Niles tells Nina that none of what she said matters, as he's told her time and again not to steal, and states that her jabber about rich and poor doesn't matter; Nina tells Niles that he's wrong as she does have justification for what she's doing, but doesn't have to justify herself to him, and asks him to let her go. Niles tells Nina that he can't let her go, as he's in the area to catch a bunch of filthy thieves, to which Nina calls him one of the filthiest thieves of all; Niles again asks Nina to come with him, to which Nina asks him to back off as she's not going anywhere with him--she's on the side of right and asks him to get out of the way. Niles and Nina trade blows, to which Niles asks Nina to apologize for striking him--apologizing might make things right between them, but he's still going to make sure Nina's punished; Nina tells Niles that he can't make her apologize and that he can't catch her either.

A moment later, Nina notices rooms full of goods to liberate, then calls in her band to burgle quickly, as Corrin's army is onto them and asks them to just grab and go; Niles asks Nina to stop, telling her she's deluded herself into thinking she's on the side of right, to which Nina states she's dreamed about this heist--draining the coffers of the wealthy and vindicating the poor. Nina states that her band is getting what they need and then getting out, then starts mocking Niles for being disgraceful and bids him farewell. Preparations take place at this point; once preparations are finished, the game tells the player to not let Nina escape the manor lest they fail the mission. The battle begins at this point.

Once the battle ends, Nina asks Niles to let her go, to which Niles states that the battle is over and she's going to get what's coming to her; Nina tells Niles that they have wildly differing views on justice and and telling him to do his worst, to which Niles states he's not even a tenth of the villain she thinks he is. Nina states that she spits on Niles's idea of villainy and then asks him if he thinks he knows her--stating that he rarely visited her Deeprealm, that she made herself into who she is; Nina then states that Niles shouldn't be surprised that they're different as night and day, telling him to draw his weapon and do what he must. As Niles and Nina continue arguing, Niles asks Nina how she could throw her life away, how she could say he never cared for her, and why she thinks he hid her in the Deeprealm; Nina claims that she wasn't worth Niles's time, but Niles states that he would have kept Nina as near as his deepest treasure, but didn't want her to get caught up in the fighting of his time--he wanted her to be safe as his world does terrible things to people. Niles states that he has endured everything, but it would have been the end of him if something bad happened to Nina; after a puzzled reaction from Nina, Niles states that he hasn't clearly convinced her and he'll let her go free but only as a member of Corrin's army--stating that he wishes Nina hadn't chosen a thief's life but he can at least keep her from the worst of it. Nina scoffs at the concept of joining Corrin's army and states that she won't abandon her cause, then states he's clueless about what she's doing; Nina asks Niles if he knows how the owner of the manor got his money. Nina states that the owner of the manor destroyed families and swindled women and men alike out of their life savings; Nina also reveals that one of the people in her group grew up in one of the families destroyed by the manor's owner and thus her group demands justice, leaving the two of them only one way out of this situation. Nina admits she may have misjudged Niles, and she'll give him another chance as she considers herself a fair woman; Nina then states she'll join Corrin's army if they look into the dealings of manor's owner, after which Niles states that many misjudge him--and he's done the same to Nina, and he promises to do better starting right then and there, and they'll do what they can.

A short time later, Niles apologizes to Silas for getting the operation too complicated, turning a standard manor mission into a family crisis; Silas tells Niles not to worry--and thanks to Nina, they exposed what was going on, and Nina was right about the manor owner's evil schemes and thus they should be thanking her and that he's sure Corrin feels the same way. Niles finds this revelation to be a relief and reveals he hates airing his dirty laundry in public; Nina wonders what Niles and Silas are muttering about, then starts daydreaming about the men of Corrin's army, broken up only by a few more words between her and Niles.


The group defends an important treasure from a group of bandits. Niles takes charge of the defense plan but is shocked to learn that his daughter, Nina, is in the group.

Chapter data

Normal Hard Lunatic

Chapter Data
Unit Data
Victory: Rout the enemy Player Partner Other Enemy Third
Defeat: Corrin dies*, the player's army is routed*, or Nina escapes 12 {{{partner}}} {{{other}}} 26+3 {{{third}}}

This chapter's map is 27 columns by 29 rows.

Character data

Conquest Revelation

New Units
Small portrait nina fe14.png
Automatcally at the end of the chapter












Returning Characters

Small portrait avatar f-default fe14.pngSmall portrait jakob fe14.pngSmall portrait silas fe14.pngSmall portrait elise fe14.pngSmall portrait effie fe14.pngSmall portrait arthur fe14.pngSmall portrait odin fe14.pngSmall portrait niles fe14.png

Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 8 in Conquest or after completing chapter 17 in Revelation). In Conquest, Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female; in Revelation, both Felicia and Jakob are available regardless of Corrin's gender. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Item data

Name Obtainment Method
Is 3ds02 key.png Door Key Dropped by enemy Knight
Is 3ds02 stat booster.png Goddess Icon Visit northern chest
Is 3ds02 bow.png Shining Bow Visit northwestern chest
Is 3ds02 gold.png 3000G Visit southern chest
Is 3ds02 class change.png Partner Seal Visit northeastern chest

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes in Revelation, the following event tiles appear:

  • Column 8, row 11: Four squares west, one square south of the westernmost player deployment position
  • Column 20, row 11: Four squares east, one square south of the easternmost player deployment position

Dragon Vein data

There are no Dragon Veins in this chapter.

Level scaling data

This chapter's enemy units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20) unless otherwise stated.

Chapter Position 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Level Gain 0 0 0 +1 +1 +2 +1 +2 +1 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
To Date 0 0 0 +1 +2 +4 +5 +7 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28
Additional notes: Nina stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Nina will have an Offspring Seal in her inventory. The initial level 12 Knight becomes promoted at the chapter 18 position; all other enemy units become promoted at the chapter 19 position.

Enemy data

Stats are taken from a chapter 9 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign. Levels and stats may be higher depending on progress along the main story path.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 outlaw enemy.gif Ruffian Outlaw 10 3 24 8 1 9 12 7 7 11 5 Iron Bow
Pass Locktouch
Prioritizes opening a chest, then escaping.
Ma 3ds02 knight enemy.gif Ruffian Knight 12 1 27 13 0 10 6 6 14 4 4 Steel Lance Javelin
Armored Blow Wary Fighter
Immediately begins moving unprovoked.
Ma 3ds02 mercenary enemy.gif Ruffian Mercenary 9 4 24 10 0 11 9 4 8 4 5 Iron Sword
Only moves to attack units in range.
Ma 3ds02 outlaw enemy.gif Ruffian Outlaw 10 2 22 8 6 9 12 3 5 9 5 Shining Bow
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 knight enemy.gif Ruffian Knight 10 1 25 12 0 9 5 6 13 4 4 Steel Lance Javelin Door KeyThis item is dropped upon this unit's defeat.
Begins moving if the nearby Fighter is provoked.
Ma 3ds02 fighter enemy.gif Ruffian Fighter 9 3 24 11 0 10 8 3 6 2 5 Iron Axe
• The northern one begins moving if the nearby Knight is provoked.
• The southern two move to attack if a unit is in range, and return to their starting positions otherwise until turn 6, at which point he begins moving unprovoked.
Ma 3ds02 knight enemy.gif Ruffian Knight 10 3 25 12 0 9 5 6 13 4 4 Iron Lance
Moves to attack if a unit is in range, and returns to his starting position otherwise until turn 6, at which point he begins moving unprovoked.
Ma 3ds02 outlaw enemy.gif Ruffian Outlaw 10 1 22 8 1 9 12 3 5 9 5 Steel Bow
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 dark mage enemy.gif Ruffian Dark Mage 9 2 22 0 10 8 5 2 7 10 5 Thunder
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 knight enemy.gif Ruffian Knight 10 2 25 12 0 9 5 6 13 4 4 Iron Lance
Wary Fighter
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 dark mage enemy.gif Ruffian Dark Mage 9 1 22 0 10 8 5 2 7 10 5 Fimbulvetr
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 outlaw enemy.gif Ruffian Outlaw 10 2 22 8 1 9 12 3 5 9 5 Iron Bow
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 outlaw nina enemy.gif Nina Outlaw 10 1 Varies Varies Varies Varies Varies Varies Varies Varies 5+1 Iron Bow
Daydream Movement +1Is 3ds02 outrealm skill.png VariesIs 3ds02 outrealm skill.png Varies Locktouch
• See here for more information on Nina's stats.
• Prioritizes opening the northern chest, then escaping via the western hallway; her escape results in a Game Over.
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
Ma 3ds02 knight enemy.gif Ruffian Knight 10 1 25 12 0 9 5 6 13 4 4 Iron Lance
Ma 3ds02 dark mage enemy.gif Ruffian Dark Mage 9 1 22 0 10 8 5 2 7 10 5 Thunder
Ma 3ds02 fighter enemy.gif Ruffian Fighter 9 1 24 11 0 10 8 3 6 2 5 Iron Axe

Starting from turn 10, every enemy will ignore their existing behavior in favor of attempting to escape.


Boss data

Main article: Nina
Small portrait nina fe14.png
Ma 3ds02 outlaw nina enemy.gif Outlaw
Level ??
Movement 5+1
Max HP ?? Speed ??
Strength ?? Luck ??
Magic ?? Defense ??
Skill ?? Resistance ??
Inventory Skills
Iron Bow Daydream
Movement +1
Is 3ds02 outrealm skill.png Mother's inherited skill*
Is 3ds02 outrealm skill.png Niles's inherited skill*
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi ?
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.

This paralogue is practically a time-limited mission, allowing Nina to escape results in failure unlike in many other paralogues in the Fire Emblem series. Once she is defeated, the danger is nearly averted. Similarily to Midori's recruitment chapter, the boss will make little to no attempt to manually fight and head for the escape, only participating in Dual Strikes.

Various Outlaws/Adventurers in this paralogue will make their way to the treasure chests to escape with them, they can be difficult to catch up with since they are behind breakable walls and locked doors.


  • This paralogue is one of the few moments where the ally death tune plays on defeating the boss, normally used for recruitable NPCs and enemies in the series.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes

Abrupt Clash



An Unexpected Encounter


This section has been marked as a stub. Please help improve the page by adding information.


Bright Smile Abrupt Clash
Fire Emblem Fates
Playable characters Birthright
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Valla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack