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|“||In fact, I did hear an interesting rumor the other day. A tale of fearsome monsters who lurk upon a haunted mountain in another world... Few survive to the next morning there, but those who do come out all the stronger.||”|
Boo Camp (Japanese: 恐怖の霊山 Sacred Mountain of Fear) is a downloadable content xenologue chapter in Fire Emblem Fates. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Dragon's Gate, Boo Camp is the second one from the top in the North American version of the game. Boo Camp is part of the first series of DLC releases in all regions.
This chapter was first made available on July 23, 2015 in Japan, February 25, 2016 in North America, and May 26-27 in the PAL regions.
In this chapter, Corrin's retainer suggests they lead their army onto a haunted mountain to fight against the local monsters in the hopes of potentially coming out stronger. This chapter is notably the only situation in Conquest that isn't a storyline chapter or a My Castle invasion that allows the player to grind experience and weapon levels.
- Main article: Boo Camp/Script
- The above page quote and below plot correspond to the use of a male Corrin. If you refresh this page, it is possible to get an alternate reading using a female variant instead.
We cut to the inside of a haunted forest, where Felicia tells Corrin that she's noticed they've been facing off against stronger enemies as of late, and asks him if he's worried that their own strength might be falling behind that of their foes; Corrin states it hadn't occurred to him but then asks Felicia for any suggestions. As Felicia begins to explain, Corrin then asks why he feels like he's just sprung a trap; Felicia states that they and the rest of the army go on a test of courage together, to which Corrin asks Felicia if she's already got such a test in mind already. Felicia states she heard an interesting rumor the other day--one of a tale of fearsome monsters who lurk upon a haunted mountain in another world, where few survive to the next morning but those that do come out all the stronger; Corrin states he finds the idea a bit fishy and Felicia agrees, prompting Corrin to ask Felicia why she even brought up the idea. Felicia states that, if this haunted mountain were real, to think of the possibilities, that a slim chance is better than none, then asks Corrin if he's curious to find out if the rumor's true; Corrin reluctantly agrees and notes Felicia's mind is set on this challenge regardless, and thus they're off--but also notes that if what Felicia states is true, it could be just the boost they need, to which Felicia notes the prospect as exciting and thanks Corrin.
We cut to the haunted mountain, where Corrin asks Felicia if they're there to which Felicia confirms; Felicia starts to shudder, after which Corrin notes the mountain has sort of a grim resonance, which Felicia states is putting it mildly. Felicia then asks Corrin whose idea it was to come to this place and that they go home, the sooner the better; Corrin states they'll go home in due time, but first they've got to prove their mettle on the mountain. Felicia tells Corrin he must be joking and attempts to play along, but Corrin states that it's no joke and he sincerely feels this will be a good opportunity for everyone--even if the rumors about strange monsters are false, it's something to bond over; Felicia states it doesn't make it any less scary, but if he wants her to do it, it will be done. Corrin tells Felicia to never fear, he's sure everything will be just fine; Felicia states there's no time like the present to start, then asks everyone if they're ready for the rest to begin. The battle begins at this point.
Once the battle ends, Corrin tells Felicia that she was right and the battle was a hard-fought victory, to which Felicia states that the victory may have been too hard-fought, as she could see her life flashing before her eyes; Corrin takes Felicia's point and states that they may want to rest up before returning, prompting a shocked reaction from Felicia. Corrin states that fighting these Faceless seems like an ideal training exercise and everyone came out stronger for it, and again thanks Felicia for coming to him with the idea; Felicia, appearing shocked that Corrin would put her through this experience again, tells Corrin she'd follow him through fire or flood or even up a creepy haunted mountain, after which Corrin states he knew he could rely on Felicia, who suggests getting as far away from this mountain as they can—the sooner they're back in their bright, warm, clean camp, the better.
It is said that there is another world where one can get plenty of experience…
North American eShop summary
Muster your courage and spend a night combating spooks...if you dare.
Reward: Experience points
|Victory: Rout the enemy||Player||Enemy|
|Defeat: Corrin dies* or the player's army is routed||12||10+25|
|Difficulty rating: ★
26 columns by 26 rows
North America: 18
PAL region: ??
|Map phase music: The music handling normally used by skirmishes is used in this chapter.|
Battle phase music: The battle mix for the chosen skirmish theme plays in battles in this chapter.
United States: $2.49
United Kingdom: £2.29
New Zealand: $4.25
|Also available in: Series 1 (Japan)|
Map Pack 1 (international) Pack
United States: $17.99
United Kingdom: £16.19
New Zealand: $30.60
Birthright Conquest Revelation
Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Dragon's Gate. Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. If more chapters along the chosen main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.
There are no items available in this chapter.
Event tile and Dragon Vein data
There are no event tiles or Dragon Veins in this chapter.
Level scaling data
This chapter's enemy units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position.
- Note: The following enemies' levels are those assuming the player plays this chapter closer to chapter 7 than to the final chapter. Levels may be higher depending on progress along the main story path.
- The total number of initial number of enemies is 10, distributed at random.
- Reinforcements appear in five groups of five each out of each of the stage's graves, but in randomized formations. Not all varieties appear in every playing of the stage, reinforcements may have additional skills not listed below, and the reinforcement listing may be incomplete.
There is no formal boss in this chapter. What is normally the boss shield icon denotes the strongest of the golden Faceless, which may appear in multiples in some playings of the chapter and not at all in others.
The first thing to note is that unlike EXPonential Growth in Fire Emblem Awakening, non-golden Faceless will attack player units if they are within range. All of them will try to run for the sigil at the top of the mountain to leave, which is covered by mist tiles only they can pass through. The golden Faceless will never actively engage in battle, outside joining green ones for Dual Strikes.
Depending on difficulty, the enemies will possess various skills to make them tougher and more numerous in battle: some green Faceless will have debuff skills such as Seal Defense to endanger some rather frail units, while others will come with Seal Speed to expose non-Wary Fighters into being doubled. One of each reinforcement will also have either Odd Shaped or Evenhanded to increase attack power on the respective turn.
The Stoneborn on this map are another great threat as they come with Immobilize to freeze units on successful hit unless Dual Guarded, on Hard they get Certain Blow to negate the speed of certain characters, while on Lunatic they come with Lunge to send whoever they froze in-between golden Faceless and increase risks of units getting doubled.
This section has been marked as a stub. Please help improve the page by adding information.
Units who possess Lunge can use it to bypass the mist tiles and stand on the sigil, preventing the enemies from fleeing the map. Golden Faceless will not attack the player unit blocking the tile but can surround them.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
Translates to "Sacred Mountain of Fear"
This section has been marked as a stub. Please help improve the page by adding information.
|← Ghostly Gold •||Boo Camp||• Museum Melee →|
|Fire Emblem Fates|