|“||My, my, you really did lead a sheltered upbringing. There has been talk of peculiar monsters prowling a haunted peak in another world. The test of courage comes in spending a night upon that mountain. They say that almost none survive...but those who do come back changed.||”|
This chapter was first made available on July 23, 2015 in Japan; February 25, 2016 in North America; May 26 in Europe; and May 27 in Australia.
In this chapter, Corrin's retainer suggests they lead their army onto a haunted mountain to fight against the local monsters in the hopes of potentially coming out stronger. This chapter is notably the only situation in Conquest that is not a storyline chapter or a My Castle invasion that allows the player to grind experience and weapon levels.
- Main article: Boo Camp/Script
This article has been flagged since this is meant to be a synopsis.
- The above page quote and below plot correspond to the use of a female Corrin. If you refresh this page, it is possible to get an alternate reading using a male variant instead.
We cut to the inside of a haunted forest, where Jakob tells Corrin that he is concerned how strong their opposition has become and, if she will permit his opinion, he believes they should bolster their own strength to match; Corrin states that it's not a bad idea but doesn't see how they could do so. Jakob states it's fortunate that he has a sterling plan to revitalize their forces, prompting a puzzled reaction from Corrin; Jakob proposes that they and the rest of the army go on a test of courage together, to which Corrin states she's dreading the answer but asks Jakob what exactly "test of courage" means. Jakob notes that Corrin really did lead a sheltered upbringing and tells her that there has been talk of peculiar monsters prowling a haunted peak in another world—the test of courage comes in spending a night there, where it's said that almost none survive but those that do come back changed; Corrin states it sounds like a hoary old ghost story to her and Jakob agrees, stating he doesn't believe a word of it, prompting Corrin to ask him why he even brought it up. Jakob, apologetically, states that he thought on the slight chance it were real, it could be good for them, wondering what harm it could do to go and find out the truth at the root of the rumors—at worst, they spend a night in the cold, and at best, they discover a new strength; Corrin tells Jakob that, if it satisfies his curiosity, they'll go and get it over with, and at this point she'll take any suggestion to boost their strength no matter how outlandish, to which Jakob states he is much obliged.
We cut to the haunted mountain, where Corrin asks Jakob if they're there to which Jakob confirms; once Jakob feels a chill, Corrin states the sight is a bit chilling to behold, after which Jakob states he's regretting his enthusiasm for coming to this place and it might be best for them to return to camp before something unfortunate happens; Corrin states they'll return to camp in due time, but first they've got to prove their mettle on the mountain. Jakob asks Corrin if she can't possibly be serious, to which Corrin states that she genuinely feels that training in this area is a good idea—even if the unusual monsters are fake, the mountain air will do them good; Jakob asks about the mountain air and asks Corrin if she's seeing the same soupy fog he is, but it shall be as she says. Corrin tells Jakob to not worry about it and she's sure everything will be fine; Jakob notes how funny how often one hears that expression before tragedy strikes and tells everyone to be ready for the worst. The battle begins at this point.
Once the battle ends, Corrin tells Jakob that he was right and the battle was a hard-fought victory, to which Jakob states he hadn't expected to fight that many Faceless and he's had quite his fill of the mountain; Corrin takes Jakob's point and states that they may want to rest up before returning, prompting a shocked reaction from Jakob. Corrin states that fighting these Faceless seems like an ideal training exercise and everyone came out stronger for it, and again thanks Jakob for coming to her with the idea; Jakob reluctantly telling Corrin he'd follow her to the ends of the earth or a haunted mountain, after which Corrin states she knew she could rely on Jakob, who suggests making their way back down the mountain posthaste, then tells Corrin he'll put on a pot of tea for her as soon as they return to camp.
North American eShop summary
Muster your courage and spend a night combating spooks...if you dare.
Reward: Experience points
|Victory: Rout the enemy||Player||Enemy|
|Defeat: Corrin dies* or the player's army is routed||12||10+25|
|Difficulty rating: ★
26 columns by 26 rows
North America: 18
PAL region: ??
|Map phase music: The music handling normally used by skirmishes is used in this chapter.|
Battle phase music: The battle mix for the chosen skirmish theme plays in battles in this chapter.
United States: $2.49
United Kingdom: £2.29
New Zealand: $4.25
|Also available in: Series 1 (Japan)|
Map Pack 1 (international) Pack
United States: $17.99
United Kingdom: £16.19
New Zealand: $30.60
Birthright Conquest Revelation
Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Dragon's Gate. Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. If more chapters along the chosen main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.
There are no items available in this chapter.
Event tile and Dragon Vein data
There are no event tiles or Dragon Veins in this chapter.
Level scaling data
This chapter's enemy units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position.
|Levels from previous chapter||0||0||0||0||0||+1||+1||+2||+1||+2||+1||+2||+2||+2||+2||+2||+2||+2||+2||+2||+2|
|Total levels gained||0||0||0||0||0||+1||+2||+4||+5||+7||+8||+10||+12||+14||+16||+18||+20||+22||+24||+26||+28|
- Note: The following enemies' levels are those assuming the player plays this chapter closer to chapter 7 than to the final chapter. Levels may be higher depending on progress along the main story path.
- The total number of initial number of enemies is 10, distributed at random.
- Reinforcements appear in five groups of five each out of each of the stage's graves, but in randomized formations. Not all varieties appear in every playing of the stage, reinforcements may have additional skills not listed below, and the reinforcement listing may be incomplete.
There is no formal boss in this chapter. What is normally the boss shield icon denotes the strongest of the golden Faceless, which may appear in multiples in some playings of the chapter and not at all in others.
This section has been marked as a stub. Please help improve the page by adding information.
The first thing to note is that unlike EXPonential Growth in Fire Emblem Awakening, non-golden Faceless will attack player units if they are within range. All of them will try to run for the sigil at the top of the mountain to leave, which is covered by mist tiles only they can pass through. The golden Faceless will never actively engage in battle, outside joining green ones for Dual Strikes.
Depending on difficulty, the enemies will possess various skills to make them tougher and more numerous in battle: some green Faceless will have debuff skills such as Seal Defense to endanger some rather frail units, while others will come with Seal Speed to expose non-Wary Fighters into being doubled. One of each reinforcement will also have either Odd Shaped or Evenhanded to increase attack power on the respective turn.
The Stoneborn on this map are another great threat as they come with Immobilize to freeze units on successful hit unless Dual Guarded, on Hard they get Certain Blow to negate the speed of certain characters, while on Lunatic they come with Lunge to send whoever they froze in-between golden Faceless and increase risks of units getting doubled.
Units who possess Lunge can use it to bypass the mist tiles and stand on the sigil, preventing the enemies from fleeing the map. Golden Faceless will not attack the player unit blocking the tile but can surround them.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
Sacred Mountain of Fear
The Test of courage
Sacred mountain of fear
This section has been marked as a stub. Please help improve the page by adding information.
- DLC - Fire Emblem™ Fates for Nintendo 3DS - Revelations, Maps, fireemblem.nintendo.com (archived by the Wayback Machine), Retrieved: November 2, 2016
- Fire Emblem Fates, nintendo.co.uk, Retrieved: November 2, 2016
- Fire Emblem Fates, gamesites.nintendo.com.au (archived by the Wayback Machine), Retrieved: November 2, 2016
|Fire Emblem Fates|