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Vanguard Dawn

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Vanguard Dawn


Location

Outrealms (Crimea: Fort Alpea)

Boss(es)

Illusion Samurai
Illusion Diviner
Illusion Knight

What's the challenge? Glad you asked! Your job is to defend this historic fortress. I gotta say, the odds are against you. There's a boatload of enemies here, and they look like they mean business.
— Anna

Vanguard Dawn (Japanese: 神将の試練場 The Divine General's Trial Grounds) is a downloadable content xenologue chapter in Fire Emblem Fates. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Dragon's Gate, Vanguard Dawn is the ninth one from the top in the North American version of the game. Vanguard Dawn is part of the second series of Japanese DLC releases and the first seres of international DLC releases.

This chapter was first made available on September 17, 2015 in Japan, March 31, 2016 in North America, and June 23-24 in the PAL regions.

In this chapter, Anna tasks the player with defending a historic fortress in a land quite obviously not on Corrin's army's home continent as part of a trial hoping to earn a special item.

Plot

Main article: Vanguard Dawn/Script

As we arrive at a fortress that appears to resemble Fort Alpea in the Tellian nation of Crimea, Anna welcomes Corrin and his/her army to the Outrealm Trial Grounds. Anna tells the army that if they don't think they're tough enough yet, they will be once they finish this challenge--and if they manage to come out on top, they'll get something nice in the bargain to boot. Anna states that the challenge is to defend the historic fortress they're in; she says the odds are against Corrin and his/her army, as there's a boatload of enemies in the area and she says they mean business. Anna tells the army that they think they can hold their own, then they should get the battle under way. Preparations take place at this point, and the battle starts once preparations are finished.

Once the battle ends, Anna notes the army's incredible performance and how they held the line against the nonstop onslaught, and she reveals the prize for making it through in one piece is a Vanguard Brand; with it, one can be just like a certain radiant hero of old. Anna states that's all she has for now, and is looking forward to seeing the army at the next challenge.

Website summary

American: A trial ground using the stage Elincia's Gambit from Radiant Dawn.[1]
PAL region: A trial ground using the stage Elincia's Gambit from Fire Emblem: Radiant Dawn.[2]

North American eShop summary

An arena based on "Elincia's Gambit" from Fire Emblem: Radiant Dawn.
Rewards: Vanguard Brand

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat all three bosses or survive 12 turns Player Partner Other Enemy
Defeat: Corrin dies*, the player's army is routed, or the flashing green tile is seized by the enemy 15 {{{partner}}} {{{other}}} 39+38
 
Difficulty rating: ★★
Stage dimensions:
22 columns by 21 rows
Block sizes:
Japan: ??
North America: 80
PAL region: ??
Map based from: Endgame of Part 2 of Radiant Dawn
Map phase music: Bearer of Hope
Battle phase music: Bearer of Hope
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Pricing:
Japan: ¥250
United States: $1.99
Europe: €1.99
United Kingdom: £1.79
Australia: $2.60
New Zealand: $3.40
Also available in: Series 2 (Japan)
Map Pack 1 (international) Pack
Japan: ¥900
United States: $17.99
Europe: €17.99
United Kingdom: £16.19
Australia: $23.40
New Zealand: $30.60

Character data

Birthright Conquest Revelation

Characters
New Units

None

Returning Characters

      

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Dragon's Gate. Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. If more chapters along the chosen main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

Items
Name Obtainment Method
  Heavy Blade Dropped by boss Samurai
  Veteran Intuition Dropped by boss Diviner
  Aether Dropped by boss Knight
  Vanguard Brand Clear the chapter

Event tile and Dragon Vein data

There are no event tiles or Dragon Veins in this chapter.

Level scaling data

This chapter's enemy units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20).

Chapter 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Levels from previous chapter 0 0 0 0 +1 +2 +1 +2 +1 +2 +1 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
Total levels gained 0 0 0 0 +1 +3 +4 +6 +7 +9 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28 +30
Additional notes: The enemies advanced to promoted classes as follows: Boss Knight at chapter 15 (reaches level 20 at chapter 25 and stops scaling from there), boss Samurai at chapter 17, boss Diviner at chapter 18, initial level 7 enemies at chapter 19, initial level 5 and 6 enemies at chapter 20, initial level 4 enemies at chapter 21, remaining initial enemies at chapter 22.

When enemies become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 7 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
  Illusion Knight 6~16 1 23~51 11~31 0 7~24 4~11 4~12 11~33 3~16 4~5   Spear*/  Tomahawk*
Will not move until a unit is in range of at least two of the following—him or the nearby Apothecary or Oni Savage—or until one of them is fought; in either case, he begins moving.
  Illusion Shrine Maiden 1~11 1 16~38 0~11 3~23 5~20 5~24 4~14 2~14 5~25 5~6   Sun Festal  Vulnerary
--
  Illusion Spear Fighter 6~16 1 21~47 9~25 0~13 9~24 8~23 3~16 7~22+1 4~22+1 5~6   Steel Naginata*/  Silver Naginata*
--
  Illusion Lancer 1~31 1 17~38 5~20 0 5~17 5~19 2~7 5~20 2~13 5   Steel Lance*/  Silver Lance*  Vulnerary
--
  Illusion Spear Fighter 6~16 1 21~45 9~28 0 8~21 8~25 3~8 7~22 4~17 5~6   Javelin
--
  Illusion Shrine Maiden 1~11 1 16~38 0~11 3~23 5~20 5~24 4~14 2~14 5~25 5~6   Mend
--
  Illusion Outlaw 2~12 2 17~37 3~17 1~12 4~17 9~28 1~5 2~12 5~25 5~6   Steel Bow*/  Silver Bow*
--
  Illusion Apothecary 6~16 2 22~49 9~28 0 6~20 6~18 3~12 9~28 4~19+2 5~6   Iron Yumi*/  Steel Yumi*  Gold Bar
  Spendthrift
--
  Illusion Knight 2~12 1 20~48 9~29 0 5~21 3~10 3~10 9~30 1~13 4~5   Steel Lance*/  Silver Lance*
Will not move until he or the nearby Knight is provoked.
  Illusion Apothecary 4~14 1 20~47 8~27 0 5~19 5~17 3~12 8~27 3~18+2 5~6   Steel Yumi*/  Silver Yumi*  Gold Bar  Gold Bar
  Spendthrift
--
  Illusion Knight 1~11 1 19~47 8~28 0 5~21 3~10 3~10 8~29 1~13 4~5   Steel Lance*/  Silver Axe*
Will not move until he or the nearby Knight is provoked.
  Illusion Knight 1~11 1 19~47 8~28 0 5~21 3~10 3~10 8~29 1~13 4~5   Steel Lance*/  Silver Lance*
Will not move until he or the nearby Knight is provoked.
  Illusion Knight 1~11 1 19~47 8~28 0 5~21 3~10 3~10 8~29 1~13 4~5   Javelin
--
  Illusion Oni Savage 1~11 1 18~42 6~26 1~10 2~12 5~18 0~1 7~25 1~15 5~6   Steel Club*/  Silver Club*
Will not move until provoked.
  Illusion Fighter 5~15 1 22~53 10~35 0 8~26 8~25 3~5 6~18 2~9 5~6   Hammer
Will not move until provoked.
  Illusion Shrine Maiden 1~11 1 16~38 0~11 3~23 5~20 5~24 4~14 2~14 5~25 5~6   Sun Festal
--
  Illusion Samurai 7~17 2 21~48 7~26 0 8~24 12~29+(1/0) 5~11 5~22(-1/+1) 6~17(-1/+1) 5~6   Steel Katana*/  Silver Naginata*
Will not move until provoked.
  Illusion Lancer 1~31 1 17~38 5~20 0 5~17 5~19 2~7 5~20 2~13 5   Steel Lance*/  Silver Lance*
--
  Illusion Fighter 6~16 1 23~54 11~36 0 9~27 8~26 2~1 6~18 3~10 5~6   Steel Axe*/  Silver Axe*
--
  Illusion Samurai 7~17 1 21~44 7~23 0~2 8~25 12~34+1 5~15 5~17-1 6~21-1 5~6   Steel Katana*/  Silver Katana*
--
  Illusion Apothecary 7~17 1 23~50 10~29 0 6~20 6~18 4~13 9~28 4~19+2 5~6   Steel Yumi*/  Silver Yumi*  Gold Bar  Gold Bar
  Spendthrift
Will not move until a unit is in range of at least two of the following—him or the nearby Knight or Oni Savage—or until one of them is fought; in either case, he begins moving.
  Illusion Spear Fighter 7~17 1 21~45 9~28 0 8~21 9~26 3~8 8~23 4~17 5~6   Spear
Will not move until provoked.
  Illusion Dark Mage 6~16 2 19~40 0 9~32 4~10 5~20 1~2 5~20 7~25 5~6   Fimbulvetr*/  Ragnarok*
The eastern one will not move until provoked.
  Illusion Spear Fighter 5~15 1 20~43 8~27 0 7~20 8~24 3~8 7~22 4~17 5~6   Steel Lance*/  Silver Lance*
--
  Illusion Knight 7~17 1 24~53 11~32 0 8~25 5~12 5~13 11~33 3~16 4~5   Spear*/  Tomahawk*
Will not move until provoked.
  Illusion Archer 6~16 1 21~46 7~23 0 9~23 7~26 3~8 6~22 2~13+2 5~6   Steel Yumi*/  Silver Yumi*
Will not move until provoked.
  Illusion Knight 6~16 1 23~51 11~31 0 7~24 4~11 4~12 11~33 3~16 4~5   Spear
--
  Illusion Archer 6~16 2 21~46 7~23 0 9~23 7~26 3~8 6~22 2~13+2 5~6   Steel Yumi*/  Spy's Yumi*
Moves to attack if a unit is in range; returns to his starting position otherwise.
  Illusion Lancer 2~32 1 18~39 6~21 0 5~17 5~19 2~7 6~21 2~13 5   Steel Lance*/  Silver Lance*
--
  Illusion Oni Savage 7~17 1 23~47 10~30 1~12 4~14 7~21 1~5 10~28 3~18 5~6   Steel Club*/  Silver Club*
Will not move until a unit is in range of at least two of the following—him or the nearby Knight or Apothecary—or until one of them is fought; in either case, he begins moving.
  Illusion Dark Mage 5~15 1 18~39 0 9~32 4~10 4~19 1~2 5~20 7~24 5~6   Fimbulvetr*/  Ragnarok*
Will not move until provoked.
  Illusion Samurai 11~20 1 26~54 9~25+3 0~2 11~28 15~34 7~18 8~24-1 9~26-1 -   Steel Katti*/  Silver Katti*  Heavy Blade 
  Heavy Blade
--
  Illusion Diviner 10~20 1 22~45 0 9~30 10~28 11~27+(1/0) 3~10 4~16 8~28+(0/1) -   Tiger Spirit*/  Rabbit Spirit*  Veteran Intuition 
  Veteran Intuition
--
  Illusion Knight 14~20 1 33~65 16~37 0 12~28 7~15 7~16 17~40 6~21 -   Steel Javelin*/  Silver Star Axe*  Aether 
  Vantage  Wary Fighter
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Def Res Cha Con Mov Inventory and Skills
  Illusion Spear Fighter 5~15 5 20~43 8~27 0 7~20 8~24 3~8 7~22 4~17 5~6   Javelin
--
  Illusion Spear Fighter 5~15 5 20~43 8~27 0 7~20 8~24 3~8 7~22+1 4~17+1 5~6   Steel Naginata*/  Silver Naginata*
--
  Illusion Dark Mage 5~15 5 18~39 0 9~32 4~10 4~19 1~2 5~20 7~24 5~6   Fimbulvetr*/  Ragnarok*
--
  Illusion Oni Savage 5~15 2 21~48 8~27 1~0 3~22 6~21 0~7 9~24 2~12 5~6   Steel Club*/  Silver Club*
--
  Illusion Spear Fighter 7~17 2 21~45 9~28 0 8~21 9~26 3~8 8~23+1 4~17+1 5~6   Iron Naginata*/  Steel Naginata*
--
  Illusion Spear Fighter 5~15 2 20~46 8~24 0~13 8~24 8~23 3~14 7~22+1 4~22+1 5~6   Steel Naginata*/  Silver Naginata*
--
  Illusion Spear Fighter 6~16 4 21~47 9~25 0~13 9~24 8~23 3~14 7~22+1 4~22+1 5~6   Steel Naginata*/  Silver Naginata*
--
  Illusion Samurai 6~16 4 21~47 6~25 0 8~23 11~28+1 5~14 5~21-1 5~17-1 5~6   Steel Katana*/  Silver Katana*
--
  Illusion Samurai 6~16 3 21~44 6~22 0~2 8~25 11~33+1 5~15 5~17-1 5~20-1 5~6   Steel Katana*/  Silver Katana*
--
  Illusion Dark Mage 4~14 3 18~38 0 8~31 3~9 4~18 1~2 4~19 6~23 5~6   Fimbulvetr*/  Ragnarok*
--
  Illusion Samurai 6~16 3 21~44 6~22 0~2 8~25 11~33+1 5~15 5~17-1 5~20-1 5~6   Iron Katana*/  Steel Katana*
  Poison Strike
--

Reinforcements

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 7 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
 
  Samurai
Level 11~P.20
Movement -
Stats
Max HP 26~54 Speed 15~34
Strength 9~25+3 Luck 7~18
Magic 0~2 Defense 8~24-1
Skill 11~28 Resistance 9~26-1
Inventory Skills
  Steel Katti*
  Silver Katti*
  Heavy Blade 
  Heavy Blade
Weapon Levels
  C~B/B~S   --   --   --
  --   --   --   --


 
  Diviner
Level 10~P.20
Movement -
Stats
Max HP 22~45 Speed 11~27+(1/0)
Strength 0 Luck 3~10
Magic 9~30 Defense 4~16
Skill 10~28 Resistance 8~28+(0/1)
Inventory Skills
  Tiger Spirit*
  Rabbit Spirit*
  Veteran Intuition 
  Veteran Intuition
Weapon Levels
  --   --   --   --
  C~B/B~A   -~E/C/B   --   --


 
  Knight
Level 14~P.20
Movement -
Stats
Max HP 33~65 Speed 7~15
Strength 16~37 Luck 7~16
Magic 0 Defense 17~40
Skill 12~28 Resistance 6~21
Inventory Skills
  Steel Javelin*
  Silver Star Axe*
  Aether 
  Vantage
  Wary Fighter
  Divine Shield*
Weapon Levels
  --   C~E/C/B~A   -~B   --
  --   --   --   --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • Of the chapters in the Japanese second series of DLC, this is the only one whose primary reward does not exist in vanilla Fates coding.
    • It is also the only one of the four chapters in the series that have battle maps whose primary reward is not represented in A Gift from Anna.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Vanguard Dawn

Japanese

神将の試練場

Translates to "The Divine General's Trial Grounds". "Divine General" is a literal translation of the Japanese name of the Vanguard class.

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

Hidden Truths 2 Vanguard Dawn Anna on the Run
Fire Emblem Fates
Playable characters Birthright
 
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
 
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
 
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
 
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
Conquest
 
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
Revelation
 
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions  : Invasion 1Invasion 2Invasion 3 : Invasion 1Invasion 2Invasion 3 : Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Valla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack