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Vanguard Dawn

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Vanguard Dawn

Cm fe14 vanguard dawn.png

Location

Outrealms (Crimea: Fort Alpea)

Boss(es)

Knight, Diviner, Samurai

What's the challenge? Glad you asked! Your job is to defend this historic fortress. I gotta say, the odds are against you. There's a boatload of enemies here, and they look like they mean business.
— Anna

Vanguard Dawn (Japanese: 神将の試練場 The Divine General's Trial Grounds) is a downloadable content xenologue chapter in Fire Emblem Fates. Vanguard Dawn is part of the second series of Japanese DLC releases and the first series of international DLC releases.

This chapter was first made available on September 17, 2015 in Japan; March 31, 2016 in North America; June 23 in Europe; and June 24 in Australia.

In this chapter, Anna tasks the player with defending a historic fortress in a land quite obviously not on Corrin's army's home continent as part of a trial hoping to earn a special item.

Plot

Main article: Vanguard Dawn/Script

As we arrive at a fortress that appears to resemble Fort Alpea in the Tellian nation of Crimea, Anna welcomes Corrin and his/her army to the Outrealm Trial Grounds. Anna tells the army that if they don't think they're tough enough yet, they will be once they finish this challenge—and if they manage to come out on top, they'll get something nice in the bargain to boot. Anna states that the challenge is to defend the historic fortress they're in; she says the odds are against Corrin and his/her army, as there's a boatload of enemies in the area and she says they mean business. Anna tells the army that they think they can hold their own, then they should get the battle under way. Preparations take place at this point, and the battle starts once preparations are finished.

Once the battle ends, Anna notes the army's incredible performance and how they held the line against the nonstop onslaught, and she reveals the prize for making it through in one piece is a Vanguard Brand; with it, one can be just like a certain radiant hero of old. Anna states that's all she has for now, and is looking forward to seeing the army at the next challenge.

Website summary

American: A trial ground using the stage Elincia's Gambit from Radiant Dawn.[1]
PAL region: A trial ground using the stage Elincia's Gambit from Fire Emblem: Radiant Dawn.[2][3]

North American eShop summary

An arena based on "Elincia's Gambit" from Fire Emblem: Radiant Dawn.
Rewards: Vanguard Brand

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat all three bosses or survive 12 turns Player Partner Other Enemy
Defeat: Corrin dies*, the player's army is routed, or the flashing green tile is seized by the enemy 1–15 {{{partner}}} {{{other}}} 39+38
Cm fe14 vanguard dawn.png
Difficulty rating: ★★
Map dimensions:
22 columns by 21 rows
Block sizes:
Japan: ??
North America: 80
PAL region: ??
Map based from: Endgame of Part 2 of Radiant Dawn
Map phase music: Bearer of Hope
Battle phase music: Bearer of Hope
Note: Due to known flaws in how the game's downloadable content system handles music, the game may fail to load the music assigned to this chapter. If this happens, the music normally assigned to skirmishes in the base game will play.
Pricing:
Japan: ¥250
United States: $1.99
Europe: €1.99
United Kingdom: £1.79
Australia: $2.60
New Zealand: $3.40
Also available in: Series 2 (Japan)
Map Pack 1 (international) Pack
Japan: ¥900
United States: $17.99
Europe: €17.99
United Kingdom: £16.19
Australia: $23.40
New Zealand: $30.60

Character data

Birthright Conquest Revelation

Characters
New units

None

Available characters
Corrin m ​Kaze ​Rinkah ​Sakura ​Azura ​Felicia ​

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Dragon's Gate. Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. If more chapters along the chosen main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

Items
Name Obtainment Method
Is 3ds02 skill book.png Aether Dropped by boss Knight
Is 3ds02 skill book.png Veteran Intuition Dropped by boss Diviner
Is 3ds02 skill book.png Heavy Blade Dropped by boss Samurai
Is 3ds02 class change.png Vanguard Brand Clear the chapter

Event tile and Dragon Vein data

There are no event tiles or Dragon Veins in this chapter.

Level scaling data

This chapter's enemy units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20).

Chapter 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Levels from previous chapter 0 0 0 0 +1 +2 +1 +2 +1 +2 +1 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
Total levels gained 0 0 0 0 +1 +3 +4 +6 +7 +9 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28 +30
Additional notes: The enemies advanced to promoted classes as follows: Boss Knight at chapter 15 (reaches level 20 at chapter 25 and stops scaling from there), boss Samurai at chapter 17, boss Diviner at chapter 18, initial level 7 enemies at chapter 19, initial level 5 and 6 enemies at chapter 20, initial level 4 enemies at chapter 21, remaining initial enemies at chapter 22.

When enemies become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 7 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 knight enemy.gif Illusion Knight 14~20 1 33~65 16~37 0 12~28 7~15 7~16 17~40 6~21 - Steel Javelin*/ Silver Star Axe* AetherThis item is dropped upon this unit's defeat.
Vantage Wary Fighter
--
Ma 3ds02 knight enemy.gif Illusion Knight 6~16 1 23~51 11~31 0 7~24 4~11 4~12 11~33 3~16 4~5 Spear*/ Tomahawk*
Will not move until a unit is in range of at least two of the following—him or the nearby Apothecary or Oni Savage—or until one of them is fought; in either case, he begins moving.
Ma 3ds02 shrine maiden enemy.gif Illusion Shrine Maiden 1~11 1 16~38 0~11 3~23 5~20 5~24 4~14 2~14 5~25 5~6 Sun Festal Vulnerary
--
Ma 3ds02 spear fighter enemy.gif Illusion Spear Fighter 6~16 1 21~47 9~25 0~13 9~24 8~23 3~16 7~22+1 4~22+1 5~6 Steel Naginata*/ Silver Naginata*
--
Ma 3ds02 diviner enemy.gif Illusion Diviner 10~20 1 22~45 0 9~30 10~28 11~27+(1/0) 3~10 4~16 8~28+(0/1) - Tiger Spirit*/ Rabbit Spirit* Veteran IntuitionThis item is dropped upon this unit's defeat.
Veteran Intuition
--
Ma 3ds02 lancer enemy.gif Illusion Lancer 1~31 1 17~38 5~20 0 5~17 5~19 2~7 5~20 2~13 5 Steel Lance*/ Silver Lance* Vulnerary
--
Ma 3ds02 spear fighter enemy.gif Illusion Spear Fighter 6~16 1 21~45 9~28 0 8~21 8~25 3~8 7~22 4~17 5~6 Javelin
--
Ma 3ds02 shrine maiden enemy.gif Illusion Shrine Maiden 1~11 1 16~38 0~11 3~23 5~20 5~24 4~14 2~14 5~25 5~6 Mend
--
Ma 3ds02 outlaw enemy.gif Illusion Outlaw 2~12 2 17~37 3~17 1~12 4~17 9~28 1~5 2~12 5~25 5~6 Steel Bow*/ Silver Bow*
--
Ma 3ds02 apothecary enemy.gif Illusion Apothecary 6~16 2 22~49 9~28 0 6~20 6~18 3~12 9~28 4~19+2 5~6 Iron Yumi*/ Steel Yumi* Gold Bar
Spendthrift
--
Ma 3ds02 knight enemy.gif Illusion Knight 2~12 1 20~48 9~29 0 5~21 3~10 3~10 9~30 1~13 4~5 Steel Lance*/ Silver Lance*
Will not move until he or the nearby Knight is provoked.
Ma 3ds02 apothecary enemy.gif Illusion Apothecary 4~14 1 20~47 8~27 0 5~19 5~17 3~12 8~27 3~18+2 5~6 Steel Yumi*/ Silver Yumi* Gold Bar Gold Bar
Spendthrift
--
Ma 3ds02 knight enemy.gif Illusion Knight 1~11 1 19~47 8~28 0 5~21 3~10 3~10 8~29 1~13 4~5 Steel Lance*/ Silver Axe*
Will not move until he or the nearby Knight is provoked.
Ma 3ds02 knight enemy.gif Illusion Knight 1~11 1 19~47 8~28 0 5~21 3~10 3~10 8~29 1~13 4~5 Steel Lance*/ Silver Lance*
Will not move until he or the nearby Knight is provoked.
Ma 3ds02 knight enemy.gif Illusion Knight 1~11 1 19~47 8~28 0 5~21 3~10 3~10 8~29 1~13 4~5 Javelin
--
Ma 3ds02 oni savage enemy.gif Illusion Oni Savage 1~11 1 18~42 6~26 1~10 2~12 5~18 0~1 7~25 1~15 5~6 Steel Club*/ Silver Club*
Will not move until provoked.
Ma 3ds02 fighter enemy.gif Illusion Fighter 5~15 1 22~53 10~35 0 8~26 8~25 3~5 6~18 2~9 5~6 Hammer
Will not move until provoked.
Ma 3ds02 shrine maiden enemy.gif Illusion Shrine Maiden 1~11 1 16~38 0~11 3~23 5~20 5~24 4~14 2~14 5~25 5~6 Sun Festal
--
Ma 3ds02 samurai enemy.gif Illusion Samurai 7~17 2 21~48 7~26 0 8~24 12~29+(1/0) 5~11 5~22(-1/+1) 6~17(-1/+1) 5~6 Steel Katana*/ Silver Naginata*
Will not move until provoked.
Ma 3ds02 lancer enemy.gif Illusion Lancer 1~31 1 17~38 5~20 0 5~17 5~19 2~7 5~20 2~13 5 Steel Lance*/ Silver Lance*
--
Ma 3ds02 fighter enemy.gif Illusion Fighter 6~16 1 23~54 11~36 0 9~27 8~26 2~1 6~18 3~10 5~6 Steel Axe*/ Silver Axe*
--
Ma 3ds02 samurai enemy.gif Illusion Samurai 7~17 1 21~44 7~23 0~2 8~25 12~34+1 5~15 5~17−1 6~21−1 5~6 Steel Katana*/ Silver Katana*
--
Ma 3ds02 apothecary enemy.gif Illusion Apothecary 7~17 1 23~50 10~29 0 6~20 6~18 4~13 9~28 4~19+2 5~6 Steel Yumi*/ Silver Yumi* Gold Bar Gold Bar
Spendthrift
Will not move until a unit is in range of at least two of the following—him or the nearby Knight or Oni Savage—or until one of them is fought; in either case, he begins moving.
Ma 3ds02 spear fighter enemy.gif Illusion Spear Fighter 7~17 1 21~45 9~28 0 8~21 9~26 3~8 8~23 4~17 5~6 Spear
Will not move until provoked.
Ma 3ds02 dark mage enemy.gif Illusion Dark Mage 6~16 2 19~40 0 9~32 4~10 5~20 1~2 5~20 7~25 5~6 Fimbulvetr*/ Ragnarok*
The eastern one will not move until provoked.
Ma 3ds02 spear fighter enemy.gif Illusion Spear Fighter 5~15 1 20~43 8~27 0 7~20 8~24 3~8 7~22 4~17 5~6 Steel Lance*/ Silver Lance*
--
Ma 3ds02 samurai enemy.gif Illusion Samurai 11~20 1 26~54 9~25+3 0~2 11~28 15~34 7~18 8~24−1 9~26−1 - Steel Katti*/ Silver Katti* Heavy BladeThis item is dropped upon this unit's defeat.
Heavy Blade
--
Ma 3ds02 knight enemy.gif Illusion Knight 7~17 1 24~53 11~32 0 8~25 5~12 5~13 11~33 3~16 4~5 Spear*/ Tomahawk*
Will not move until provoked.
Ma 3ds02 archer enemy.gif Illusion Archer 6~16 1 21~46 7~23 0 9~23 7~26 3~8 6~22 2~13+2 5~6 Steel Yumi*/ Silver Yumi*
Will not move until provoked.
Ma 3ds02 knight enemy.gif Illusion Knight 6~16 1 23~51 11~31 0 7~24 4~11 4~12 11~33 3~16 4~5 Spear
--
Ma 3ds02 archer enemy.gif Illusion Archer 6~16 2 21~46 7~23 0 9~23 7~26 3~8 6~22 2~13+2 5~6 Steel Yumi*/ Spy's Yumi*
Moves to attack if a unit is in range; returns to his starting position otherwise.
Ma 3ds02 lancer enemy.gif Illusion Lancer 2~32 1 18~39 6~21 0 5~17 5~19 2~7 6~21 2~13 5 Steel Lance*/ Silver Lance*
--
Ma 3ds02 oni savage enemy.gif Illusion Oni Savage 7~17 1 23~47 10~30 1~12 4~14 7~21 1~5 10~28 3~18 5~6 Steel Club*/ Silver Club*
Will not move until a unit is in range of at least two of the following—him or the nearby Knight or Apothecary—or until one of them is fought; in either case, he begins moving.
Ma 3ds02 dark mage enemy.gif Illusion Dark Mage 5~15 1 18~39 0 9~32 4~10 4~19 1~2 5~20 7~24 5~6 Fimbulvetr*/ Ragnarok*
Will not move until provoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 spear fighter enemy.gif Illusion Spear Fighter 5~15 5 20~43 8~27 0 7~20 8~24 3~8 7~22 4~17 5~6 Javelin
--
Ma 3ds02 spear fighter enemy.gif Illusion Spear Fighter 5~15 5 20~43 8~27 0 7~20 8~24 3~8 7~22+1 4~17+1 5~6 Steel Naginata*/ Silver Naginata*
--
Ma 3ds02 dark mage enemy.gif Illusion Dark Mage 5~15 5 18~39 0 9~32 4~10 4~19 1~2 5~20 7~24 5~6 Fimbulvetr*/ Ragnarok*
--
Ma 3ds02 oni savage enemy.gif Illusion Oni Savage 5~15 2 21~48 8~27 1~0 3~22 6~21 0~7 9~24 2~12 5~6 Steel Club*/ Silver Club*
--
Ma 3ds02 spear fighter enemy.gif Illusion Spear Fighter 7~17 2 21~45 9~28 0 8~21 9~26 3~8 8~23+1 4~17+1 5~6 Iron Naginata*/ Steel Naginata*
--
Ma 3ds02 spear fighter enemy.gif Illusion Spear Fighter 5~15 2 20~46 8~24 0~13 8~24 8~23 3~14 7~22+1 4~22+1 5~6 Steel Naginata*/ Silver Naginata*
--
Ma 3ds02 spear fighter enemy.gif Illusion Spear Fighter 6~16 4 21~47 9~25 0~13 9~24 8~23 3~14 7~22+1 4~22+1 5~6 Steel Naginata*/ Silver Naginata*
--
Ma 3ds02 samurai enemy.gif Illusion Samurai 6~16 4 21~47 6~25 0 8~23 11~28+1 5~14 5~21−1 5~17−1 5~6 Steel Katana*/ Silver Katana*
--
Ma 3ds02 samurai enemy.gif Illusion Samurai 6~16 3 21~44 6~22 0~2 8~25 11~33+1 5~15 5~17−1 5~20−1 5~6 Steel Katana*/ Silver Katana*
--
Ma 3ds02 dark mage enemy.gif Illusion Dark Mage 4~14 3 18~38 0 8~31 3~9 4~18 1~2 4~19 6~23 5~6 Fimbulvetr*/ Ragnarok*
--
Ma 3ds02 samurai enemy.gif Illusion Samurai 6~16 3 21~44 6~22 0~2 8~25 11~33+1 5~15 5~17−1 5~20−1 5~6 Iron Katana*/ Steel Katana*
Poison Strike
--

Reinforcements

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 7 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
Generic small portrait knight fe14.png
Ma 3ds02 knight enemy.gif Knight
Level 14~P.20
Movement -
Stats
Max HP 33~65 Speed 7~15
Strength 16~37 Luck 7~16
Magic 0 Defense 17~40
Skill 12~28 Resistance 6~21
Inventory Skills
Steel Javelin*
Silver Star Axe*
AetherThis item is dropped upon this unit's defeat.
Vantage
Wary Fighter
Divine Shield*
Weapon Levels
Swords/Katanas -- Lances/Naginata C~E/C/B~A Axes/Clubs --~B Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --
Generic small portrait diviner fe14.png
Ma 3ds02 diviner enemy.gif Diviner
Level 10~P.20
Movement -
Stats
Max HP 22~45 Speed 11~27+(1/0)
Strength 0 Luck 3~10
Magic 9~30 Defense 4~16
Skill 10~28 Resistance 8~28+(0/1)
Inventory Skills
Tiger Spirit*
Rabbit Spirit*
Veteran IntuitionThis item is dropped upon this unit's defeat.
Veteran Intuition
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls C~B/B~A Staves/Rods --~E/C/B Daggers/Shuriken -- Dragonstones --
Generic small portrait samurai fe14.png
Ma 3ds02 samurai enemy.gif Samurai
Level 11~P.20
Movement -
Stats
Max HP 26~54 Speed 15~34
Strength 9~25+3 Luck 7~18
Magic 0~2 Defense 8~24−1
Skill 11~28 Resistance 9~26−1
Inventory Skills
Steel Katti*
Silver Katti*
Heavy BladeThis item is dropped upon this unit's defeat.
Heavy Blade
Weapon Levels
Swords/Katanas C~B/B~S Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • Of the chapters in the Japanese second series of DLC, this is the only one whose primary reward does not exist in vanilla Fates coding.
    • It is also the only one of the four chapters in the series that have battle maps whose primary reward is not represented in A Gift from Anna.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Vanguard Dawn

--

Japanese

神将の試練場

The Divine General's Trial Grounds. "Divine General" is a literal translation of the Japanese name of the Vanguard class.

Spanish

Adalides del Alba

German

Prüfung des Vorreiters

Test of the Vanguards

Korean

신장의 시련장

Divine general's trial

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. DLC - Fire Emblem™ Fates for Nintendo 3DS - Revelations, Maps (archived by the Wayback Machine), nintendo.com, Retrieved: November 1, 2016
  2. Fire Emblem Fates | Nintendo 3DS | Games, nintendo.co.uk, Retrieved: November 1, 2016
  3. Fire Emblem Fates | Nintendo 3DS | Games, nintendo.com.au, Retrieved: November 1, 2016
Vanguard Dawn
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack