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Museum Melee

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Museum Melee

Cm fe14 museum melee.png

Location

Outrealms (Interrealm Museum)

Boss(es)
Hahaha! I got you! Just kidding. We don't shed blood here. But there IS a kind of competition. And a martial one at that. Y'see, this museum collects weapons from all the other worlds. Warriors from every corner of the Outrealms come here to fight for them. Most of our items are rare─and valuable─so they draw quite the crowd.
— Old Man

Museum Melee (Japanese: 決闘の博物館 Museum of Duels) is a downloadable content xenologue chapter in Fire Emblem Fates. Museum Melee is part of the first series of DLC releases in all regions.

This chapter was first made available on July 30, 2015 in Japan; March 3, 2016 in North America; June 2 in Europe, and June 3 in the PAL regions.

In this chapter, Corrin and their army are visiting the Interrealm Museum and find themselves as part of the main event—a battle over a large assortment of weapons and items.

Plot

Main article: Museum Melee/Script
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This article or section does not meet Fire Emblem Wiki's quality standards. Please improve it as you see fit. Editing help is available.


This article has been flagged since this is meant to be a synopsis.

The below plot corresponds to the use of a female Corrin. If you refresh this page, it is possible to get an alternate reading using a male Corrin instead.

Corrin and Jakob have arrived at the Interrealm Museum, which Jakob describes as having weapons and tools from all kinds of realms on display; Corrin notes the display is beautiful but asks Jakob why they're in the area again, to which Jakob states he heard a rumor that there would be an "interesting event" going on that day and thought Corrin might like to attend. Corrin notes Jakob's description as a bit vague, to which Jakob states he has it on good authority that the event is popular by all accounts; an old man notices Corrin and Jakob as being visitors from another world and tells them they're just in time, to which Corrin asks if they're on time for the event and who exactly the old man is. The old man states he is the museum's curator, and he states he'll let Corrin and Jakob know that the event is about to start any given second, and they should get down to the exhibit before they get things rolling; Jakob notes that he and Corrin arrived just in time, with Corrin asking the old man what the event exactly is—guessing the event to be a raffle and stating she loves raffles. The old man states the event is a battle to the death, prompting a shocked reaction from Corrin; the old man then states he was just kidding, that they don't shed blood in this area, but the event is a kind of martial competition. The old man states that this museum collects weapons from all the other worlds, and warriors come from every corner of the Outrealms to fight for them; most of the museum's items are rare and valuable and thus draw quite the crowd. Corrin states she would like to see these weapons, that they sound quite impressive—to which the old man suggest, that while Jakob and Corrin are in the area, that they may as well participate in the event; the old man then asks Corrin to sign a waiver which frees the museum from liability should one of her army die by accident. After another shocked reaction from Corrin, the old man again states he was joking, but states the contest does get heated—not many contestants are even still conscious by day's end, and the old man asks they don't even get started on their maintenance bills, but states that a tough group like Corrin's army doesn't have anything to worry about; Corrin thanks the old man for the words of warning, after which the old man tell Corrin and Jakob to get going and to try to enjoy themselves, to which Jakob notes the noise leading him and Corrin into the event.

We cut to where the event is about to take place, where Jakob notes all of the other people in the area and stating that the event truly is as popular as they say; Corrin also notes the place being packed and states it almost reminds her of a festival except they're serving violence instead of fried dough. Jakob then states he's noticed a large number of treasure chests and states he wonders what secrets they contain, after which Corrin notes a number of the contestants already have some rare weapons in hand and notes that those are fair game; deducing that they have to beat them up and take them—stating she's never mugged somebody before and that it seems a little mean, and that maybe they should reconsider participating. Jakob tells Corrin that no act is too mean to inflict upon an enemy combatant, and that they must remorselessly go forth and fell them like lions on a flock—and he for one intends to pry as many items as he can from their unconscious bodies and suggests to Corrin that she do the same; Corrin tries to get Jakob to stop, but to no avail. The battle begins at this point.

Once the battle ends, Corrin notices that the event is finally over, to which Jakob feels relieved and notes that they've acquired a good variety of weapons; Corrin states she thinks they can call this battle a victory, that the items they acquired will prove very useful in the days to come. The old man also notices Corrin's army's haul and states they've reaped quite the harvest that day; Corrin states that they did very well and thanks him for telling her about the contest. The old man tells Corrin that he's glad her army enjoyed themselves, but also states there's one thing he thinks is important for Corrin to hear now that they have some time—all of the gear was donated; after a reaction from Corrin, the old man states that the gear was donated by people whose realms no longer know war, who have found everlasting peace and the most precious of blessings, after which Corrin notes that there's hope for her world as well. The old man states that the contestants they fought came from war-torn realms, and every weapon Corrin and her army saw that day was there to obtain weapons to help their homeland; he then states he was glad to meet Corrin and her army and that they were a lively bunch, but it also made him sad—because every new face he sees represents ten thousand others in pain. Corrin states that the contestants were just like them, fighting not for prizes but for their families and homes; Jakob apologizes and states he had no idea that's why the event was popular, to which Corrin thanks Jakob and states she's glad they came to this area that day, prompting a puzzled reaction from Jakob. Corrin then thanks the old man and states that that day was fun despite everything that happened, and also very helpful—they'll keep coming until they find peace, and then once more afterward to donate the weapons they've gathered so others can use them to achieve the same peace; the old man states that Corrin's goal is admirable and that he might have even kindled some hope in his old bones before stating he's about to leave. Corrin tells Jakob that they're about to head back, that they have a peace to make, to which Jakob agrees.

Website summary

It is said that there is a world where one can get many new weapons…[1][2][3]

North American eShop summary

Need better weapons? Win new ones in a multiversal tournament!
Reward: Weapons

Chapter data

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss or let her escape Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed 1–12 {{{partner}}} {{{other}}} 21+Random
Difficulty rating:
Map dimensions:
23 columns by 29 rows
Block sizes:
Japan: ??
North America: 15
PAL region: ??
Map phase music: The music handling normally used by skirmishes is used in this chapter.
Battle phase music: The battle mix for the chosen skirmish theme plays in battles in this chapter.
Pricing:
Japan: ¥300
United States: $2.49
Europe: €2.49
United Kingdom: £2.29
Australia: $3.25
New Zealand: $4.25
Also available in: Series 1 (Japan)
Map Pack 1 (international) Pack
Japan: ¥2000
United States: $17.99
Europe: €17.99
United Kingdom: £16.19
Australia: $23.40
New Zealand: $30.60

Character data

Birthright Conquest Revelation

Characters
New units

None

Available characters
Corrin f ​Kaze ​Rinkah ​Sakura ​Azura ​Jakob ​

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Dragon's Gate. Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. If more chapters along the chosen main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

Items
Name Obtainment Method
Is 3ds02 dummy.png Random Northeastern chest
Is 3ds02 dummy.png Random Eastern chest
Is 3ds02 dummy.png Random Southern chest
Is 3ds02 dummy.png Random Southwestern chest
Is 3ds02 dummy.png Random Western chest
Is 3ds02 dummy.png Random Dropped by advanced class reinforcements
The items obtainable both in chests and by enemy drops are subject to restrictions.

Event tile and Dragon Vein data

There are no event tiles or Dragon Veins in this chapter.

Level scaling data

This chapter's enemy units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20).

There are three different schedules in which enemies scale at. All initial enemies except the boss are on schedule 1; the initial Sky Knight boss is not part of any of the scaling schedules, and the replacement Kinshi Knight boss that first appears in chapter 16 works on schedule 3. Schedules for the reinforcements are noted in the "Enemy data" section.

Schedule 1 Schedule 2 Schedule 3

Chapter 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Levels from previous chapter 0 0 0 0 0 +1 +1 +2 +1 +2 +1 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
Total levels gained 0 0 0 0 0 +1 +2 +4 +5 +7 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28
Additional notes: Initial advanced class reinforcements on this schedule reach level 20 at the chapter 23 position and stop scaling from this point.

Enemy data

Note: The following enemies' levels are those assuming the player plays this chapter closer to chapter 7 than to the final chapter. Levels may be higher depending on progress along the main story path.
Reinforcements appear in groups out of the stage's gates, but these groups appear at random. Not all varieties appear in every playing of the stage, reinforcements may have additional skills not listed below, and the reinforcement listing may be incomplete.
Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 knight enemy.gif
Staff Knight 8 4 Javelin --
Ma 3ds02 oni savage enemy.gif
Staff Oni Savage 8 4 Hand Axe --
Ma 3ds02 automaton enemy.gif
Staff Automaton 8 2 Iron Yumi Saw --
Ma 3ds02 lancer enemy.gif
Staff Lancer 6 4 Iron Lance --
Ma 3ds02 archer enemy.gif
Staff Archer 8 2 Iron Bow --
Ma 3ds02 sky knight enemy.gif
Visitors Sky Knight 8 3 Javelin
Dragon Ward Pass
--
Ma 3ds02 wolfskin enemy.gif
Visitors Wolfskin 1 1 --
Amaterasu
Supporting unit of pair up with the boss Sky Knight.
Ma 3ds02 sky knight enemy.gif
Visitors Sky Knight 15 1 Steel Naginata
Divine Shield Good Fortune Locktouch
Lead unit of pair up with a Wolfskin.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 berserker lloyd enemy.gif
Visitors Berserker 1 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underling is Lv. 1 Berserker, Paired Up with captain
Scaling schedule 1
Capturable. Turns into Lloyd when captured
Ma 3ds02 hero zhara enemy.gif
Visitors Hero 1 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are two Lv. 10 Fighters and two Lv. 9 Dark Mages; Fighters lead Dark Mages in Pair Ups
Scaling schedule 2
Capturable. Turns into Zhara when captured
Ma 3ds02 adventurer funke enemy.gif
Visitors Adventurer 2 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are Lv. 10 Oni Savage and Lv. 10 Fighter
Scaling schedule 2
Capturable. Turns into Funke when captured
Ma 3ds02 berserker tarba enemy.gif
Visitors Berserker 2 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are 2 Lv. 10 Dark Mages, a Lv. 10 Mercenary, and a Lv. 10 Outlaw
Scaling schedule 2
Capturable. Turns into Tarba when captured
Ma 3ds02 berserker gazak enemy.gif
Visitors Berserker 2 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are 2 Lv. 9 Dark Mages and a Lv. 9 Knight
Scaling schedule 2
Capturable. Turns into Gazak when captured
Ma 3ds02 adventurer candace enemy.gif
Visitors Adventurer 2 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are Lv. 10 and Lv. 15 Dark Mages
Scaling schedule 2
Capturable. Turns into Candace when captured
Ma 3ds02 malig knight nichol enemy.gif
Visitors Malig Knight 2 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are two Lv. 10 Fighters and a Lv. 1 Strategist
Scaling schedule 2
Capturable. Turns into Nichol when captured
Ma 3ds02 merchant senno enemy.gif
Visitors Merchant 2 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are Lv. 11 Samurai, Lv. 10 Shrine Maiden, and Lv. 11 Diviner
Scaling schedule 2
Capturable. Turns into Senno when captured
Ma 3ds02 master ninja omozu enemy.gif
Visitors Master Ninja 1 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are Lv. 9 Samurai, Lv. 9 Archer, and Lv. 9 Sky Knight
Scaling schedule 2
Shares portrait with Omozu
Ma 3ds02 basara daichi enemy.gif
Visitors Basara 2 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are three Lv. 10 Archers
Scaling schedule 2
Capturable. Turns into Daichi when captured
Ma 3ds02 sniper enemy.gif
Visitors Sniper 1 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are two Lv. 8 Spear Fighters
Scaling schedule 3
Ma 3ds02 bow knight enemy.gif
Visitors Bow Knight 1 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are two Lv. 8 Cavaliers
Scaling schedule 3
Ma 3ds02 maid enemy.gif
Visitors Maid 1 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underling is Lv. 8 Troubadour
Scaling schedule 3
Ma 3ds02 mechanist enemy.gif
Visitors Mechanist 1 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are three Lv. 8 Automatons
Scaling schedule 3
Ma 3ds02 wyvern lord enemy.gif
Visitors Wyvern Lord 1 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are two Lv. 8 Wyvern Riders
Scaling schedule 3
Ma 3ds02 stoneborn enemy.gif
Visitors Stoneborn 10 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are two Lv. 8 Faceless
Scaling schedule 2
Ma 3ds02 master of arms enemy.gif
Visitors Master of Arms 1 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are two Lv. 8 Samurai
Scaling schedule 3
Ma 3ds02 oni chieftain enemy.gif
Visitors Oni Chieftain 1 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are two Lv. 8 Oni Savages
Scaling schedule 3
Ma 3ds02 onmyoji enemy.gif
Visitors Onmyoji 1 Random Is 3ds02 dummy.png Random • Is 3ds02 dummy.png RandomThis item is dropped upon this unit's defeat. Captain
Underlings are two Lv. 8 Diviners
Scaling schedule 3
Ma 3ds02 berserker llewelyn enemy.gif
Visitors Berserker 1 Random Is 3ds02 dummy.png Random Scaling schedule 1
Capturable. Turns into Llewelyn when captured
Ma 3ds02 dark mage enemy.gif
Visitors Dark Mage 9 Random Is 3ds02 dummy.png Random Scaling schedule 2
Ma 3ds02 oni savage enemy.gif
Visitors Oni Savage 10 Random Is 3ds02 dummy.png Random Scaling schedule 2
Ma 3ds02 dark mage enemy.gif
Visitors Dark Mage 10 Random Is 3ds02 dummy.png Random Scaling schedule 2
Ma 3ds02 mercenary enemy.gif
Visitors Mercenary 10 Random Is 3ds02 dummy.png Random Scaling schedule 2
Ma 3ds02 outlaw enemy.gif
Visitors Outlaw 10 Random Is 3ds02 dummy.png Random Scaling schedule 2
Ma 3ds02 dark mage enemy.gif
Visitors Dark Mage 15 Random Is 3ds02 dummy.png Random Scaling schedule 2
Ma 3ds02 strategist enemy.gif
Visitors Strategist 1 Random Is 3ds02 dummy.png Random Scaling schedule 3
Ma 3ds02 samurai enemy.gif
Visitors Samurai 11 Random Is 3ds02 dummy.png Random Scaling schedule 2
Ma 3ds02 shrine maiden enemy.gif
Visitors Shrine Maiden 10 Random Is 3ds02 dummy.png Random Scaling schedule 2
Ma 3ds02 diviner enemy.gif
Visitors Diviner 11 Random Is 3ds02 dummy.png Random Scaling schedule 2
Ma 3ds02 samurai enemy.gif
Visitors Samurai 9 Random Is 3ds02 dummy.png Random Scaling schedule 2
Ma 3ds02 archer enemy.gif
Visitors Archer 9 Random Is 3ds02 dummy.png Random Scaling schedule 2
Ma 3ds02 sky knight enemy.gif
Visitors Sky Knight 9 Random Is 3ds02 dummy.png Random Scaling schedule 2
Ma 3ds02 knight enemy.gif
Visitors Knight 9 Random Is 3ds02 dummy.png Random Scaling schedule 2
Ma 3ds02 archer enemy.gif
Visitors Archer 10 Random Is 3ds02 dummy.png Random Scaling schedule 2
Ma 3ds02 diviner enemy.gif
Visitors Diviner 8 Random Is 3ds02 dummy.png Random Scaling schedule 1
Ma 3ds02 spear fighter enemy.gif
Visitors Spear Fighter 8 Random Is 3ds02 dummy.png Random Scaling schedule 1
Ma 3ds02 cavalier enemy.gif
Visitors Cavalier 8 Random Is 3ds02 dummy.png Random Scaling schedule 1
Ma 3ds02 troubadour enemy.gif
Visitors Troubadour 8 Random Is 3ds02 dummy.png Random Scaling schedule 1
Ma 3ds02 automaton enemy.gif
Visitors Automaton 8 Random Is 3ds02 dummy.png Random Scaling schedule 1
Ma 3ds02 wyvern rider enemy.gif
Visitors Wyvern Rider 8 Random Is 3ds02 dummy.png Random Scaling schedule 1
Ma 3ds02 faceless enemy.gif
Visitors Faceless 8 Random Is 3ds02 dummy.png Random Scaling schedule 2
Ma 3ds02 samurai enemy.gif
Visitors Samurai 8 Random Is 3ds02 dummy.png Random Scaling schedule 1
Ma 3ds02 fighter enemy.gif
Visitors Fighter 10 Random Is 3ds02 dummy.png Random Scaling schedule 2
Ma 3ds02 oni savage enemy.gif
Visitors Oni Savage 8 Random Is 3ds02 dummy.png Random Scaling schedule 1

Boss data

Prior to reaching the chapter 16 position

Prior to reaching the chapter 16 position, this chapter's boss is a Sky Knight that is immune to the xenologue's level scaling mechanisms; its stats are the same regardless of whether it's fought at the chapter 7 or chapter 15 positions.

Generic small portrait sky knight female fe14.png
Ma 3ds02 sky knight enemy.gif Sky Knight
Level 15
Movement 7
Stats
Max HP 23 Speed 13+3
Strength 6+3 Luck 10
Magic 0 Defense 6+1
Skill 8 Resistance 12+1
Inventory Skills
Steel Naginata Divine Shield
Good Fortune
Locktouch
Weapon Levels
Swords/Katanas -- Lances/Naginata C Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

From the chapter 16 position onward

Starting at the chapter 16 position, the initial boss is replaced by a Kinshi Knight that is affected by the xenologue's level scaling mechanisms; from that point through the remainder of the game, its level scales in the same fashion as the remainder of the stage's enemies.

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 16 playthrough, the point where this boss replaces the initial Sky Knight; the figures to the right of the ~ are taken from a chapter 25 playthrough, the point where this boss hits level 20 and stops scaling from there. The Pair Up bonuses change upon reaching the chapter 23 position (the point where the Wolfskin the boss is Paired Up with promotes into a Wolfssegner).
Generic small portrait kinshi knight female fe14.png
Ma 3ds02 kinshi knight enemy.gif Kinshi Knight
Level 3~20
Movement 8
Stats
Max HP 42~60 Speed 22~33+3/4
Strength 15~27+3/4 Luck 19~31
Magic 0 Defense 12~20
Skill 16~23 Resistance 16~25+2
Inventory Skills
Silver Yumi Divine Shield
Good Fortune
Locktouch
Weapon Levels
Swords/Katanas -- Lances/Naginata B Axes/Clubs -- Bows/Yumi A
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


The boss Sky/Kinshi Knight is capable of unlocking chests to reveal their contents, and will continue doing so until no locked chests remain. Blocking her and the visitors' escape can prove quite effective with two of your stone walls for units, particularly if she's a Kinshi Knight and would make quick work of your fliers with her yumi.

On Hard and Lunatic, the boss has Counter which can make engaging her in melee unfeasible.

Trivia

  • While the capture mechanic is usually disabled in xenologues, the reinforcement captains that share portraits with the minor bosses can be captured. Once in the prison, their names and skills are changed to match those of the boss in question.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Museum Melee

--

Japanese

決闘の博物館

Museum of Duels

German

Martialisches Museum

Martial Museum

Korean

결투의 박물관

Museum of duels

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

  1. DLC - Fire Emblem™ Fates for Nintendo 3DS - Revelations, Maps, fireemblem.nintendo.com (archived by the Wayback Machine), Retrieved: November 3, 2016
  2. Fire Emblem Fates, nintendo.co.uk, Retrieved: November 3, 2016
  3. Fire Emblem Fates, gamesites.nintendo.com.au (archived by the Wayback Machine), Retrieved: November 3, 2016
Museum Melee
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack