Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter or Tumblr! Engage info: As the game has only recently released, we lack much key information. Please help add any info that you can. |
Museum Melee
| ||||
|
“ | Hahaha! I got you! Just kidding. We don't shed blood here. But there IS a kind of competition. And a martial one at that. Y'see, this museum collects weapons from all the other worlds. Warriors from every corner of the Outrealms come here to fight for them. Most of our items are rare─and valuable─so they draw quite the crowd. | ” | — Old Man |
---|
Museum Melee (Japanese: 決闘の博物館 Museum of Duels) is a downloadable content xenologue chapter in Fire Emblem Fates. Museum Melee is part of the first series of DLC releases in all regions.
This chapter was first made available on July 30, 2015 in Japan; March 3, 2016 in North America; June 2 in Europe, and June 3 in the PAL regions.
In this chapter, Corrin and their army are visiting the Interrealm Museum and find themselves as part of the main event—a battle over a large assortment of weapons and items.
Plot
- Main article:
Museum Melee/Script
![]() |
This article or section does not meet Fire Emblem Wiki's quality standards. Please improve it as you see fit. Editing help is available. This article has been flagged since this is meant to be a synopsis. |
- The below plot corresponds to the use of a female Corrin. If you refresh this page, it is possible to get an alternate reading using a male Corrin instead.
Corrin and Jakob have arrived at the Interrealm Museum, which Jakob describes as having weapons and tools from all kinds of realms on display; Corrin notes the display is beautiful but asks Jakob why they're in the area again, to which Jakob states he heard a rumor that there would be an "interesting event" going on that day and thought Corrin might like to attend. Corrin notes Jakob's description as a bit vague, to which Jakob states he has it on good authority that the event is popular by all accounts; an old man notices Corrin and Jakob as being visitors from another world and tells them they're just in time, to which Corrin asks if they're on time for the event and who exactly the old man is. The old man states he is the museum's curator, and he states he'll let Corrin and Jakob know that the event is about to start any given second, and they should get down to the exhibit before they get things rolling; Jakob notes that he and Corrin arrived just in time, with Corrin asking the old man what the event exactly is—guessing the event to be a raffle and stating she loves raffles. The old man states the event is a battle to the death, prompting a shocked reaction from Corrin; the old man then states he was just kidding, that they don't shed blood in this area, but the event is a kind of martial competition. The old man states that this museum collects weapons from all the other worlds, and warriors come from every corner of the Outrealms to fight for them; most of the museum's items are rare and valuable and thus draw quite the crowd. Corrin states she would like to see these weapons, that they sound quite impressive—to which the old man suggest, that while Jakob and Corrin are in the area, that they may as well participate in the event; the old man then asks Corrin to sign a waiver which frees the museum from liability should one of her army die by accident. After another shocked reaction from Corrin, the old man again states he was joking, but states the contest does get heated—not many contestants are even still conscious by day's end, and the old man asks they don't even get started on their maintenance bills, but states that a tough group like Corrin's army doesn't have anything to worry about; Corrin thanks the old man for the words of warning, after which the old man tell Corrin and Jakob to get going and to try to enjoy themselves, to which Jakob notes the noise leading him and Corrin into the event.
We cut to where the event is about to take place, where Jakob notes all of the other people in the area and stating that the event truly is as popular as they say; Corrin also notes the place being packed and states it almost reminds her of a festival except they're serving violence instead of fried dough. Jakob then states he's noticed a large number of treasure chests and states he wonders what secrets they contain, after which Corrin notes a number of the contestants already have some rare weapons in hand and notes that those are fair game; deducing that they have to beat them up and take them—stating she's never mugged somebody before and that it seems a little mean, and that maybe they should reconsider participating. Jakob tells Corrin that no act is too mean to inflict upon an enemy combatant, and that they must remorselessly go forth and fell them like lions on a flock—and he for one intends to pry as many items as he can from their unconscious bodies and suggests to Corrin that she do the same; Corrin tries to get Jakob to stop, but to no avail. The battle begins at this point.
Once the battle ends, Corrin notices that the event is finally over, to which Jakob feels relieved and notes that they've acquired a good variety of weapons; Corrin states she thinks they can call this battle a victory, that the items they acquired will prove very useful in the days to come. The old man also notices Corrin's army's haul and states they've reaped quite the harvest that day; Corrin states that they did very well and thanks him for telling her about the contest. The old man tells Corrin that he's glad her army enjoyed themselves, but also states there's one thing he thinks is important for Corrin to hear now that they have some time—all of the gear was donated; after a reaction from Corrin, the old man states that the gear was donated by people whose realms no longer know war, who have found everlasting peace and the most precious of blessings, after which Corrin notes that there's hope for her world as well. The old man states that the contestants they fought came from war-torn realms, and every weapon Corrin and her army saw that day was there to obtain weapons to help their homeland; he then states he was glad to meet Corrin and her army and that they were a lively bunch, but it also made him sad—because every new face he sees represents ten thousand others in pain. Corrin states that the contestants were just like them, fighting not for prizes but for their families and homes; Jakob apologizes and states he had no idea that's why the event was popular, to which Corrin thanks Jakob and states she's glad they came to this area that day, prompting a puzzled reaction from Jakob. Corrin then thanks the old man and states that that day was fun despite everything that happened, and also very helpful—they'll keep coming until they find peace, and then once more afterward to donate the weapons they've gathered so others can use them to achieve the same peace; the old man states that Corrin's goal is admirable and that he might have even kindled some hope in his old bones before stating he's about to leave. Corrin tells Jakob that they're about to head back, that they have a peace to make, to which Jakob agrees.
Website summary
It is said that there is a world where one can get many new weapons…[1][2][3]
North American eShop summary
Need better weapons? Win new ones in a multiversal tournament!
Reward: Weapons
Chapter data
| ||||||
|
| |||||
Victory: Defeat the boss or let her escape | Player | Enemy | ||||
---|---|---|---|---|---|---|
Defeat: Corrin dies* or the player's army is routed | 1–12 | 21+Random | ||||
Difficulty rating: ★ Map dimensions: 23 columns by 29 rows |
Block sizes: Japan: ?? North America: 15 PAL region: ?? | |||||
Map phase music: The music handling normally used by skirmishes is used in this chapter. Battle phase music: The battle mix for the chosen skirmish theme plays in battles in this chapter. | ||||||
Pricing: Japan: ¥300 United States: $2.49 Europe: €2.49 United Kingdom: £2.29 Australia: $3.25 New Zealand: $4.25 |
Also available in: Series 1 (Japan) Map Pack 1 (international) Pack Japan: ¥2000 United States: $17.99 Europe: €17.99 United Kingdom: £16.19 Australia: $23.40 New Zealand: $30.60 |
Character data
Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Dragon's Gate. Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. If more chapters along the chosen main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.
Item data
| |||||||||||||||||||||
|
- The items obtainable both in chests and by enemy drops are subject to restrictions.
Event tile and Dragon Vein data
There are no event tiles or Dragon Veins in this chapter.
Level scaling data
This chapter's enemy units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20).
There are three different schedules in which enemies scale at. All initial enemies except the boss are on schedule 1; the initial Sky Knight boss is not part of any of the scaling schedules, and the replacement Kinshi Knight boss that first appears in chapter 16 works on schedule 3. Schedules for the reinforcements are noted in the "Enemy data" section.
Schedule 1 Schedule 2 Schedule 3
Chapter | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Levels from previous chapter | 0 | 0 | 0 | 0 | 0 | +1 | +1 | +2 | +1 | +2 | +1 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 |
Total levels gained | 0 | 0 | 0 | 0 | 0 | +1 | +2 | +4 | +5 | +7 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 | +28 |
- Additional notes: Initial advanced class reinforcements on this schedule reach level 20 at the chapter 23 position and stop scaling from this point.
Enemy data
- Note: The following enemies' levels are those assuming the player plays this chapter closer to chapter 7 than to the final chapter. Levels may be higher depending on progress along the main story path.
- Reinforcements appear in groups out of the stage's gates, but these groups appear at random. Not all varieties appear in every playing of the stage, reinforcements may have additional skills not listed below, and the reinforcement listing may be incomplete.
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Boss data
Prior to reaching the chapter 16 position
Prior to reaching the chapter 16 position, this chapter's boss is a Sky Knight that is immune to the xenologue's level scaling mechanisms; its stats are the same regardless of whether it's fought at the chapter 7 or chapter 15 positions.
|
|
|
From the chapter 16 position onward
Starting at the chapter 16 position, the initial boss is replaced by a Kinshi Knight that is affected by the xenologue's level scaling mechanisms; from that point through the remainder of the game, its level scales in the same fashion as the remainder of the stage's enemies.
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 16 playthrough, the point where this boss replaces the initial Sky Knight; the figures to the right of the ~ are taken from a chapter 25 playthrough, the point where this boss hits level 20 and stops scaling from there. The Pair Up bonuses change upon reaching the chapter 23 position (the point where the Wolfskin the boss is Paired Up with promotes into a Wolfssegner).
|
|
|
Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
The boss Sky/Kinshi Knight is capable of unlocking chests to reveal their contents, and will continue doing so until no locked chests remain. Blocking her and the visitors' escape can prove quite effective with two of your stone walls for units, particularly if she's a Kinshi Knight and would make quick work of your fliers with her yumi.
On Hard and Lunatic, the boss has Counter which can make engaging her in melee unfeasible.
Trivia
- While the capture mechanic is usually disabled in xenologues, the reinforcement captains that share portraits with the minor bosses can be captured. Once in the prison, their names and skills are changed to match those of the boss in question.
Etymology and other languages
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Museum Melee |
-- |
Japanese |
決闘の博物館 |
Museum of Duels |
German |
Martialisches Museum |
Martial Museum |
Korean |
결투의 박물관 |
Museum of duels |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
- ↑ DLC - Fire Emblem™ Fates for Nintendo 3DS - Revelations, Maps, fireemblem.nintendo.com (archived by the Wayback Machine), Retrieved: November 3, 2016
- ↑ Fire Emblem Fates, nintendo.co.uk, Retrieved: November 3, 2016
- ↑ Fire Emblem Fates, gamesites.nintendo.com.au (archived by the Wayback Machine), Retrieved: November 3, 2016
Museum Melee |
---|