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Fort Dragonfall

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Fort Dragonfall

Cm fe14b 20.png

Location

Fort Dragonfall

Boss(es)

Nohrian Faceless

Previous chapter(s)

Rainbow Sage

Next chapter(s)

Burning Falls

Oh, foolish Corrin...Did you really expect to be able to break through the rib cage of an elder dragon? There's only one way out of here, and I assure you, it isn't pleasant. Also, you'll die. In case that wasn't clear.
— Iago

Fort Dragonfall (Japanese: 黒竜砦 Black Dragon Fortress) is the twentieth chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Corrin and their army find themselves trapped inside a long-dormant dragon revived by Iago's magic and forced to fight against a horde of Faceless inside.

Plot

Main article: Fort Dragonfall/Script

Back in the Woods of the Forlorn, we witness Corrin, Ryoma, and Takumi teleport onto the scene; as Corrin notes the group having returned to Nohr, Takumi asks if what went on with the Rainbow Sage actually happened or if it was a dream, to which Ryoma states it wasn't a dream and that the wisdom imparted to the group was real and that he's never been more ready to face Garon. Corrin brings up the fact that the Rainbow Sage also stated that the Nohrian army passed through this area looking for them and thus they should head in the opposite direction, to which Ryoma suggests the group head northeast onto a direct route that will take them very close to Castle Krakenburg; Ryoma states that they may have evaded Nohrian forces for the time being, but they can't drop their guard for a moment, to which Corrin agrees.

We cut to Fort Dragonfall, where we witness Corrin gazing at the fort's size and asks Ryoma if the group's going to have to go through it, to which Ryoma states that the fort is the fastest way to Castle Krakenburg; Ryoma states that the fort's enclosed space will actually favor them if they encounter resistance, as a large army can't surround them inside, to which Corrin states that to be a solid strategy. Corrin then states that he/she is fascinated by the structure and that they can't wait to see the inside, to which Ryoma states that the fort was partially built from the remains of a dragon, to which Corrin deduces this to be the reason it's called Fort Dragonfall. Ryoma states that the bones and carcass of the dragon never seemed to deteriorate after its death, and someone eventually had the idea to incorporate them into Fort Dragonfall; he also notices that the fort is currently unguarded and calls for the group to move inside.

We cut to inside the fort, where we witness Corrin, Ryoma, Takumi, Azura, Hinoka, and Sakura enter from the western entrance; Corrin states that one would think the Nohrian army would have left somebody to guard the fort and that they appear to have abandoned a major facility, to which Ryoma states that he's surprised that the Nohrian army didn't put up even a token resistance and that something doesn't feel right. The fort then starts shaking, prompting a reaction from Corrin, with Ryoma suggesting that they could have felt an earthquake and that the group should evacuate the fort for the time being; Ryoma and Sakura attempt to escape only to find the exit blocked to Ryoma's shock. Corrin asks why Ryoma isn't moving, to which Ryoma states that the exit disappeared, prompting Corrin to deduce the exit to be an illusion; a mysterious voice tells Corrin that the exit disappearing wasn't an illusion, to which Corrin appears to recognize the mysterious voice. Iago teleports onto the scene and states that he lost the element of surprise, to which Corrin asks Iago what he's doing and reveals that he's outnumbered; Iago states that he'd never be physically present during a battle in this location and there's no need to get his hands dirty, to which Corrin asks Iago what his plan is--and that if said plan was to destroy the fort on top of Corrin's army, also asks Iago if he knows that the fort is made out of an indestructible dragon, to which Iago confirms everything and reveals that the dragon is more indestructible than anyone in Corrin's army can imagine. Corrin starts to ask Iago what he's talking about before noticing acid on the floor, to which Iago states it to be stomach acid and reveals that Corrin's army is about to be dinner for a dragon that hasn't eaten for a long time; Azura deduces that Iago's reviving the dragon and that this scene isn't an illusion, to which Iago confirms the scene is real and dares Azura to dip her toes into the acid, before revealing that Garon's entrusted him with some new powers, to which Azura states that she should have known Iago couldn't have done this on his own. Iago playfully mocks Azura's statement and states that he can ignore her statement as Corrin's entire army is about to die; Corrin states that the group should simply be able to break through the walls to get back outside and asks for assistance, only to fail to make a dent. Iago states that there's only one way out of this dragon and that it's not pleasant, and that they'll die in the process, then tells them to sit back and enjoy being digested; Iago states that he can summon a few new friends for the army to play with, then summons a pair of Faceless into the area and states that they could perhaps kill the army before they're digested and that he'll be watching the proceedings from a cozy chair at Castle Krakenburg. As Iago teleports away from the scene, Corrin curses him and asks what the group can do if their weapons and magic aren't making a dent in the walls, to which Azura asks if she could sing; Corrin states that he/she doesn't want Azura to suffer, to which Azura states that her song could be the only thing that could break the curse on the giant dragon. Corrin brings up what happened the previous time she sang, to which Azura tells them not to worry--she may suffer a bit but she'll come out fine in the end, and that she can deal with some pain if it means saving everybody's lives; Azura states that the army should defeat the Faceless before she begins singing, as her song can be disrupted by sounds the Faceless make and that her song won't be powerful enough to break Iago's spell until the Faceless are gone. Corrin asks Azura to promise not to do any permanent damage to herself, to which Azura states that Corrin can trust her; Corrin tells everyone to stop focusing on escaping and to focus on the Faceless. Preparations take place at this point; once preparations are finished, the first Faceless reinforcements arrive as the battle begins.

Once the battle ends, Corrin, Ryoma, Takumi, Hinoka, and Silas have gathered back at the entrance standing back from Azura; Corrin states that, now that the leader of the Faceless is dead, that moment is Azura's chance, to which Azura proceeds to begin singing Lost in Thoughts All Alone. As a light emits from Azura, the fort starts shaking again, after which the walls start turning back to normal; Corrin calls on the group to attempt to break free and leave the fort while they can. We cut to a view outside, to which we witness the structure eventually stop moving; Corrin states that the ordeal was a close call and thanks Azura for her help, to which Azura states that the rest of the army did all the hard work; Corrin then proceeds to ask how Azura's feeling, to which Azura states that she's fine and that they shouldn't linger around the area for too long, recalling how Iago was able to watch them somehow and knows they escaped, and suggests fleeing while he's apologizing to Garon. Corrin starts to notice Azura acting oddly and again asks if she's feeling well, to which she reiterates that she's fine, with Corrin about to call the army back into motion when he notices something happening to Azura.

We witness Azura slumped on the ground covered in glowing spots, with her body starting to sparkle; Azura asks Corrin not to come any closer, to which Corrin asks Azura if they can do anything to help. Corrin notices that Azura appears to have started fading away and notices that this situation is worse than the previous time, and asks Azura if she'll be okay; Azura states that she'll be fine eventually, to which Corrin asks Azura to tell them the truth about her song. Azura attempts to dodge the issue by stating there's nothing more to tell and she's starting to feel better as she speaks, to which Corrin states that he saw her start to fade out of existence and asks her to tell the truth; Corrin asks Azura to be honest if she really cares about them and asks her if she's risking her life every time she sings her song, to which Azura a states that stronger enemies require the song to be sung stronger for her power to work--and for her song to be stronger, she needs to draw more power from her pendant and thus sustain more damage, and that if she sings long enough with enough power, she could indeed disintegrate completely. Corrin states that Azura told them back in Cyrkensia that there was no danger and that the song couldn't kill Azura, to which Azura apologizes for lying and states that the truth would only cause Corrin undue worry that would divert their focus; Corrin suggests to Azura not to use the song anymore, to which Azura states that they can't defeat Garon without her song and that she's willing to sacrifice her life to end the war. Azura reiterates that things won't come to a point where she'll end up disappearing, to which Corrin asks Azura to promise to be mindful of her own well-being, to which Azura agrees to that promise.

Summary

After the Rainbow Sage imbues the Yato with additional power, the group makes their way toward the capital of Nohr. It won't be easy to reach their destination.

Chapter data

Normal Hard/Lunatic

Chapter Data
Conditions
Unit Data
Victory: Defeat the boss Faceless Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 1–14 {{{partner}}} {{{other}}} 17+∞
Cm fe14b 20.png
Map dimensions:
25 columns by 15 rows

Character data

Characters
New units

None

Required characters
Corrin f ​
Available characters
Kaze ​Rinkah ​Sakura ​Azura ​Jakob ​Hana ​Subaki ​Saizo ​Orochi ​Silas ​Hinoka ​Azama ​Setsuna ​Hayato ​Oboro ​Hinata ​Takumi ​Kagero ​Reina ​Kaden ​Ryoma ​Scarlet ​Felicia ​Izana ​

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds02 class change.png Master Seal Dropped by boss Faceless
Is 3ds02 class change.png Master Seal Dropped by enemy Faceless
Is 3ds02 stat booster.png Goddess Icon Dropped by enemy Faceless
Is 3ds02 gold.png 5000G Dropped by enemy Faceless
Is 3ds02 rod.png Bloom Festal Dropped by enemy Faceless
Is 3ds02 stat booster.png Seraph Robe Open northeastern chest
Is 3ds02 stat booster.png Boots Open eastern chest
Is 3ds02 shuriken.png Spy's Shuriken Open southernmost chest

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 4, row 10: Three squares east of southern wisdom tooth at entrance
  • Column 24, row 12: Adjacent to the eastern chest

Dragon Vein data

The Dragon Vein in this chapter is stated to have the effect "Neutralize acid-bog spaces". They are located as follows:

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 faceless enemy.gif Nohrian Faceless 25 1 48 12 4 15 16 0 15 15 5 Gauntlet Master SealThis item is dropped upon this unit's defeat.
Swordbreaker Lancebreaker Axebreaker Bowbreaker Tomebreaker
Begins moving unprovoked on turn 10.
Ma 3ds02 faceless enemy.gif Nohrian Faceless 19 2 31+5 9 2 13 14 0 14 12 5 Shackled Fist
HP +5
• The southern one immediately begins moving unprovoked.
• The northern one begins moving unprovoked on turn 10.
Ma 3ds02 faceless enemy.gif Nohrian Faceless 19 1 31 9 2 13 14 0 14 12 5 Shackled Fist
Strong Riposte
--
Ma 3ds02 faceless enemy.gif Nohrian Faceless 19 1 31 9 2 13 14 0 14 12 5 Shackled Fist Master SealThis item is dropped upon this unit's defeat.
Aegis
--
Ma 3ds02 faceless enemy.gif Nohrian Faceless 19 2 31 9 2 13 14 0 14 12 5 Shackled Fist
Gamble
--
Ma 3ds02 faceless enemy.gif Nohrian Faceless 19 2 31 9+2 2 13 14 0 14 12 5 Shackled Fist
Strength +2
--
Ma 3ds02 faceless enemy.gif Nohrian Faceless 19 2 31 9 2 13 14 0 14 12 5 Shackled Fist
Pavise
--
Ma 3ds02 faceless enemy.gif Nohrian Faceless 19 1 31 9 2 13 14+2 0 14 12 5 Shackled Fist Goddess IconThis item is dropped upon this unit's defeat.
Speed +2
--
Ma 3ds02 faceless enemy.gif Nohrian Faceless 19 3 31 9 2 13 14 0 14 12 5 Shackled Fist
--
Ma 3ds02 faceless enemy.gif Nohrian Faceless 19 1 31 9 2 13 14+2 0 14 12 5 Shackled Fist 5000GThis item is dropped upon this unit's defeat.
Speed +2
--
Ma 3ds02 faceless enemy.gif Nohrian Faceless 19 1 31+5 9 2 13 14 0 14 12 5 Shackled Fist Bloom FestalThis item is dropped upon this unit's defeat.
HP +5
--
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 faceless enemy.gif Nohrian Faceless 19 31 9 2 13 14 0 14 12 5 Shackled Fist
--
Ma 3ds02 faceless enemy.gif Nohrian Faceless 19 3 31 9 2 13 14 0 14 12 5 Gauntlet
Locktouch
Prioritizes opening a chest, then escaping via the east.

Reinforcements

  • Faceless reinforcements will spawn from the acid bogs every turn unless the respective bog has been neutralized by its Dragon Vein.
  • At the start of the battle
    • 1 Faceless with Quick Draw from the bog closest to ally starting positions (Hard/Lunatic only; repeats every following turn)
    • 2 Faceless from the bog closest to ally starting positions (repeats every following turn)
  • Turn 1
    • 2 (Normal)/3 (Hard/Lunatic) Faceless from the bog south of the boss's bog (repeats every following turn)
  • Turn 2
  • Turn 3
    • 1 Faceless with Locktouch from the second bog in the northern corridor
    • 1 Faceless from the first bog in the northern corridor (repeats every following odd-numbered turn)
      • Has Pass on Hard and Lunatic
  • Turn 4
    • 1 Faceless with Locktouch from the bog just before the boss's bog
    • 1 Faceless from the bog by the southernmost chest (repeats every following turn)
      • Has Pass on Hard and Lunatic
  • Turn 6
    • 1 (Normal)/2 (Hard/Lunatic) Faceless from the central bog (repeats every following turn)
    • 2 Faceless from the bog at the end of the northern corridor (repeats every following even-numbered turn)
  • Turn 7
    • 1 Faceless from the second bog in the northern corridor (repeats every following odd-numbered turn)
  • Turn 9
    • 2 Faceless from the southeasternmost bog (Lunatic only; repeats every following odd-numbered turn)
    • 1 (Normal)/2 (Hard/Lunatic) Faceless from the northeasternmost bog (repeats every following odd-numbered turn)
    • 1 Faceless from the bog just before the boss's bog (repeats every following odd-numbered turn)
  • Turn 10
    • 2 Faceless from the northeasternmost bog (Lunatic only; repeats every following even-numbered turn)
    • 1 (Normal)/2 (Hard/Lunatic) Faceless from the southeasternmost bog (repeats every following even-numbered turn)
    • 1 Faceless from the boss's bog (repeats every following even-numbered turn)

Boss data

Normal Hard Lunatic

Generic small portrait faceless fe14.png
Ma 3ds02 faceless enemy.gif Faceless
Level 25
Movement 5
Stats
Max HP 48 Speed 16
Strength 12 Luck 0
Magic 4 Defense 15
Skill 15 Resistance 15
Inventory Skills
Gauntlet
Master SealThis item is dropped upon this unit's defeat.
Swordbreaker
Lancebreaker
Axebreaker
Bowbreaker
Tomebreaker
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Fists B

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Trivia

  • This chapter's map is reused in Conquest Chapter 9, albeit with the outside of the fort being explorable.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Fort Dragonfall

--

Japanese

黒竜砦

Black Dragon Fortress

Spanish

El Dragón Abatido

The broken dragon

French

Le fort Dracomor

Fort Dragonfall

German

Schwarzdrachenfeste

Black Dragon Fortress

Italian

Forte Grandrago

Great-Dragon fort

Korean

흑룡 요새

Black dragon fortress

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Rainbow Sage • Fort Dragonfall • Burning Falls →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack