Regalia (Japanese: 神器 divine weapon) is an umbrella term used by the Fire Emblem series to refer to the numerous sacred and legendary weapons present in its various stories. Regalia weapons typically possess immense power compared to normal weapons, are plot-critical and become available to the player late in the course of a game's events. Such weapons are also often referred to as legendary weapons or divine weapons, and some specific groups of regalia have their own unique collective name.
- 1 Common traits
- 2 List of regalia
- 3 Availability
- 4 Trivia
- 5 Etymology and other languages
- 6 References
- 7 See also
In each game, one or two regalia are frequently personal weapons usable only by the game's protagonists or, on rare occasions, antagonists. All the rest are usable by any other unit, but have the highest weapon level or weapon level requirement in the game, requiring that any would-be wielders have maximum proficiency in that weapon type before they can use the regalia. Although the majority are affected by durability as with all weapons, all weapons which will not break are regalia.
With the exception of the Archanea games, regalia near-universally provide a temporary bonus to their wielder's while they are equipped. Though they are not the only weapons to provide stat bonuses, their bonuses are typically far more substantial than those granted by other weapons. Most games' regalia offer a stat bonus of 5 points in a single stat, occasionally with more powerful regalia (such as the Binding Blade) boosting two stats by +5 each. The Tellius duology's weapons offer a lower bonus, at +3, while the Jugdral games' twelve Crusader regalia offer large stat boosts totalling, for the most part, +30 points spread across two or three different stats.
From Fire Emblem: Shadow Dragon onward, all regalia weapons share a set of behaviours not found in other weapons. Regalia cannot be forged under any circumstances, and when taken to a shop, they will either be unable to be sold (the usual approach in prior titles) or can be sold only for 0 gold, so the player receives no profit from disposing of regalia in this way.
In many games, most regalia identify themselves with a cosmetic effect: at the beginning of battle scenes, when a unit is attacking with a regalia, their attack will be preceded by a bright, white horizontal flash and a chiming noise. This effect is absent in Path of Radiance, Radiant Dawn and Awakening, and in games in which it is used, it is reserved primarily for regalia integral to the game's lore (for instance, in Shadow Dragon, Falchion will give off the flash while Excalibur will not).
List of regalia
The Archanea series of games—Fire Emblem: Shadow Dragon and the Blade of Light, Mystery of the Emblem, BS Fire Emblem: Archanea War Chronicles, Shadow Dragon, New Mystery of the Emblem and Awakening—featured both the first set of regalia weapons in the series and, as of Shadow Dragon, the first time such weapons were referred to in English as "regalia". The series' primary set of regalia is the Three Regalia (Japanese: 三種の武器 Three Weapons), the potent weapons stolen and used by the ancient king Adrah to forge the Holy Kingdom of Archanea. These weapons are:
The "lance that pierces stone"
The "spectral sword"
The "flame bow"
In the course of Shadow Dragon and its various remakes, Parthia and Mercurius are gifted to Marth's army throughout the game's events, while Gradivus is obtained by defeating Camus. In Mystery of the Emblem and its remake, the forces of the Empire of Archanea use the Three Regalia against Marth's army, wielded by two of Hardin's most powerful lieutenants as well as Hardin himself, and Marth's army must obtain them by vanquishing or recruiting these people.
The other primary, and perhaps more important, group of Archanean regalia is the pair of items left behind for humanity by Naga. Containing Naga's own power, these items are intended for humanity to use to defend itself from dragons.
The titular "blade of light" forged by the divine dragon Naga. Used by Marth throughout the games, and later by Chrom and Lucina.
|Fire Emblem / Binding Shield|
A shield harboring Naga's power, used to keep the earth dragons imprisoned in the Dragon's Table. Also used to perform the Awakening.
Several other significant regalia weapons exist in Archanea which are not part of these groups.
An axe of equal power to the Three Regalia, but with unknown origins. Wielded by Minerva.
A revered wind tome handed down through generations of Khadein sages. Wielded by Merric.
A revered light tome belonging to Linde.
A holy tome forged from the power of the Starsphere and Lightsphere, its use was crucial to pierce the protective power of Imhullu and vanquish Gharnef.
A sinister dark tome forged from the Darksphere by the Dark Pontifex Gharnef. It renders its wielder immune to all damage from their enemies.
A staff with resurrection abilities.
Awakening reuses regalia from both Archanea and other eras in the series, introducing only a small number in and of itself. Additionally, the highest weapon level in the game (A) is no longer exclusively the domain of regalia, as the four brave weapons are now also A-rank. All regalia in Awakening share in common a sale price of 0 gold and an inability to be forged.
The form taken by the Falchion brought back in time by Lucina.
The form taken by Chrom's Falchion after having its power unsealed by Naga.
A throwing sword belonging to Yen'fay of Chon'sin.
The ultimate dark tome.
An unholy dark tome channeling Grima's power wielded by Validar.
A sword which bestows the Sol skill.
A lance which bestows the Luna skill.
An axe which bestows the Vengeance skill.
A bow which bestows the Astra skill.
Fire Emblem Gaiden features two regalia swords.
A sword given to the Kingdom of Zofia by the neighboring Rigel as a symbol of friendship.
A sword given to Rudolf by the fell god Duma to seal the earth goddess Mila.
Fire Emblem Echoes: Shadows of Valentia includes both the above swords, as well as introducing the following:
A prized sword owned by the royal family of Zofia.
A lance that came at a price. Exclusively wielded by Berkut when empowered by Duma.
Shadows of Valentia also features the Three Regalia of Archanea; however, they are obtained by evolving blessed weapons at a forge, and thus, the player can obtain multiple copies of them. They may also be sold, unlike most regalia. Gaiden features Gradivus as a unique weapon, but it is not explained to be regalia. Shadows of Valentia is also the only game in the series where regalia can be forged.
- Main article: Holy Blood#Jugdral
Jugdral's primary regalia are the thirteen weapons wielded by the Twelve Crusaders and their enemy, Loptous. All of these weapons were created when dragons underwent blood rites with humans, and at least as of the era of Fire Emblem: Genealogy of the Holy War and Thracia 776 are usable only by those who bear the weapon's matching holy bloodline.
The most powerful of the Crusader weapons, gifted to Saint Heim by Naga.
Property of the Belhalla royal family of Grannvale.
The "Sacred Sword" of Baldr. Property of Grannvale's Chalphy nobility.
Ulir's bow. Property of Grannvale's Jungby nobility.
Neir's axe. Property of Grannvale's Dozel nobility.
Fjalar's fire tome, granted by Salamand. Property of Grannvale's Velthomer nobility.
Thrud's thunder tome. Property of Grannvale's Friege nobility.
Archbishop Bragi's resurrecting staff. Property of Grannvale's Edda nobility.
Hezul's "Demon Sword". Property of Agustria's Nordion nobility.
Od's "Divine Sword". Property of the Isaach royal family.
Dain's "Heaven Lance". Property of the Thracia royal family.
Njörun's "Earth Lance". Property of the Leonster royal family.
Ced's wind tome, granted by Forseti. Property of the Silesse royal family.
The dark tome through which Loptous possesses his human hosts.
Thracia 776 later introduced a small few further regalia separate from, and less powerful than, the Crusaders' weapons.
A dark sword whose sinister power protects its wielder from harm.
A sword blessed by Archbishop Bragi with the power to pierce the Lopt Sword's protection.
A potent healing staff with the unique ability to reverse the effects of petrification.
- Main article: Legendary Weapons
The eight legendary weapons (Japanese: 神将器 Divine Generals' Weapons) of Elibe were forged by humanity during the Scouring, in a bid to combat the overwhelming power of dragons. Their power was so immense that it twisted the laws of nature, causing the devastating Ending Winter. Accompanying them are two further regalia of equal or greather power which are not considered to be a formal part of the group of legendary weapons.
Hartmut's sword. Def/Res +5.
Roland's "Blazing Blade". Str +5.
Durban's "Thunder Axe". Def +5.
Athos's "Infernal Truth". Luck +5.
Elimine's "Glorious Ascension". Res +5.
Hanon's "Bow of Swift Wind". Speed +5.
Barigan's "Freezing Lance". Skill +5.
Restores all HP to all allies.
Bramimond's "Elder Revelation". Mag +5.
Zephiel only. Can attack indirectly.
Outside these legendary weapons, several other regalia weapons exist in Elibe. The mythology and traditions of Sacae prominently features a pair of spirit-infused blades, both of which were used by Lyn of the Lorca tribe to combat Lundgren and Nergal.
|Mani Katti||Sol Katti|
In Fire Emblem: The Blazing Blade, another set of seven regalia-like weapons appears in the Final Chapter, wielded by Nergal's morphs against Eliwood, Lyn and Hector. Unlike the legendary weapons they provide their wielders with no stat boosts, but nonetheless are immensely powerful. Nergal himself also wields a separate regalia dark tome of unknown origin. With the exception of Excalibur, none of these would reappear after this game. These weapons were:
A regalia blade wielded by the Lloyd morph.
A regalia lance wielded by the Darin morph.
A regalia axe wielded by the Brendan Reed morph.
A regalia bow wielded by the Uhai morph.
A regalia wind tome wielded by the Ursula morph.
A regalia light wielded by the Kenneth morph.
A regalia dark tome wielded by an anonymous morph Druid.
Nergal's regalia dark tome.
Magvel's set of regalia is known as the Sacred Twins (Japanese: 双聖器 Sacred Twins). These ten weapons were bestowed upon humanity in antiquity along with the Sacred Stones, and were used by Magvel's Five Heroes to defeat Fomortiis, the Demon King, and his monster hordes. Each of the heroes wielded two of these weapons, and each pair of weapons is referred to as a set of twins. With the exception of Gleipnir, all ten weapons are highly effective against monsters.
The Sacred Twin storm blade. Str +5.
The Sacred Twin fire lance. Str +5.
The Sacred Twin ice blade. Res +5.
The Sacred Twin winged lance. Def +5.
The Sacred Twin black axe. Spd +5.
The Sacred Twin serpent bow. Luck +5.
A Sacred Twin tome. Speed +5.
A Sacred Twin tome. Def +5.
A Sacred Twin tome. Skill +5.
A Sacred Twin staff. The ancient Staff of Latona.
Like with the Elibe regalia, there is another regalia present which is exclusive to the game's main antagonist and is not considered part of the Sacred Twins. This tome is the property of the antagonist Lyon.
The primary set of regalia used in the mythology of Tellius is a pair of sacred swords belonging to the Begnion Empire. These two swords, blessed by the goddess Ashera, were used in antiquity by the heroine Altina to combat and imprison the "dark god".
A supernatural sword blessed by the goddess Ashera. Only Ike can wield it.
A mystic blade blessed by the goddess Ashera. It can attack from near and far.
Aside from these two, multiple other regalia weapons exist in Tellius, with mostly unclear origins; some of them are merely stated to be the work of a "master craftsman". These weapons are often wielded against Ike and Micaiah during their adventures, and they collect them both from their enemies and other sources as they proceed.
A unique and tremendously powerful sword. It is tremendously difficult to use.
A unique and tremendously powerful lance. It is incredibly difficult to use.
A unique and tremendously powerful axe. It is incredibly difficult to use.
A unique and tremendously powerful bow. It is incredibly difficult to use.
The ultimate dagger. It has a high chance of landing a critical hit.
Fire magic of the highest order. It is very effective against beast tribe laguz.
Lightning magic of the highest order. It is very effective against wyvern and dragon tribe laguz.
Wind magic of the highest order. It is very effective against winged units.
Light magic of the highest order. It can only be wielded by those dedicated to serve good.
Dark magic of the highest order. Few spellcasters can master the intricacies of these fell arts.
A staff that restores all HP to the target and restores the unit to normal condition. Raises the wielder's defense.
A staff that restores all HP to a distant target. It also raises the target's biorhythm to its peak.
The Kingdom of Daein has a group of three regalia of its own as national treasures, which were granted to Micaiah's closest allies by King Pelleas for use in the war against the Laguz Alliance. All three of these weapons are exclusive to international versions of Fire Emblem: Radiant Dawn, and so do not exist in the Japanese release.
A weapon given to the Dawn Brigade by Pelleas in reward for their service. For Edward only.
A weapon given to the Dawn Brigade by Pelleas in reward for their service. For Nolan only.
A weapon given to the Dawn Brigade by Pelleas in reward for their service. For Leonardo only.
Several characters also wield their own regalia weapons; many of these are the property of antagonists and are unusable by the player's party.
The royal blade of House Crimea. It can be used only by family members and strikes twice per turn.
A mighty sword that only Ashnard, king of Daein, can wield.
The ultimate fire magic. It is very effective against beast tribe laguz. Only Sanaki can wield it.
Light magic of the highest order. Used only by those favored by the goddess. For Sephiran only.
In Radiant Dawn, deviating from the norm, the player is actually allowed to sell regalia, because on the first playthrough Balberith cannot be used in combat and even on repeat playthroughs, Ilyana is the only possible user of Rexbolt. Ragnell, Amiti, Cymbeline, the Daein gifts, and Alondite are exceptions, as they are exclusive weapons and not conventional regalia (SS Rank weapons). Path of Radiance prevents the sale of any regalia.
In Hoshido and Nohr
In Hoshido and Nohr, there are five weapons known as the divine weapons. They are personal weapons of Corrin and the male royals of the two countries. Three weapons (the Yato, Brynhildr, and Siegfried in Conquest; the Yato, the Fujin Yumi, and Raijinto in Birthright) together unlock the Seal of Flames, while all five unlock the Fire Emblem.
A katana that chooses its wielder. Its wielder is said to save the world.
A sword passed down in the Nohrian royal family and wielded by Xander of Nohr.
A tome passed down in the Nohrian royal family and wielded by Leo of Nohr.
A katana passed down in the Hoshidan royal family and wielded by Ryoma of Hoshido.
A yumi passed down in the Hoshidan royal family and wielded by Takumi of Hoshido.
There are also other regalia of unknown origin.
A powerful katana of Hoshido.
A powerful naginata of Hoshido.
A powerful axe of Nohr.
A powerful shuriken of Hoshido.
A powerful yumi of Hoshido.
A powerful tome of Nohr.
A staff of Nohr which can resurrect the dead.
A sword given to the avatar by King Garon of Nohr.
An axe wielded by King Garon of Nohr.
A yumi wielded by the corrupted Takumi of Hoshido. It can duplicate its wielder.
A weapon used to summon Heroes to fight for Askr.
All of the main protagonists and antagonists have their own unique personal weapon only available to them at five-star rarity, and some special Heroes do as well; not all personal weapons are regalia, however. The following personal weapons are to be considered as regalia for the purpose of this wiki, although their status as regalia is questionable, as they are not an element of the story, nor do they have an exclusive weapon level (rarity exclusivity being considered an analogue to weapon level). While they do share a rarity number with regalia, 5★ weapons are not exclusively regalia, and most are generic weapons.
A sword wielded by Prince Alfonse of Askr.
A lance wielded by Princess Sharena of Askr.
An axe wielded by Commander Anna of Askr.
An axe wielded by King Gustav of Askr. Corrupted following his death.
A lance wielded by Princess Fjorm of Nifl.
Ice magic wielded by Princess Gunnthrá of Nifl.
A dagger wielded by Princess Ylgr of Nifl.
A sword wielded by Prince Hríd of Nifl.
A sword wielded by Princess Gunnthrá of Nifl.
A staff wielded by Princess Fjorm of Nifl.
Ice magic wielded by Prince Bruno of Embla.
Poison magic wielded by Princess Veronica of Embla.
A staff wielded by Princess Veronica of Embla.
A staff wielded by Loki, strategist of Múspell.
A sword wielded by Princess Laevatein of Múspell.
An axe wielded by King Surtr of Múspell.
A sword wielded by Princess Laegjarn of Múspell.
An axe wielded by General Helbindi of Múspell.
A dagger wielded by Princess Eir of Hel.
A sword wielded by General Líf of Hel.
Wind magic wielded by General Thrasir of Hel.
An axe wielded by Queen Hel of Hel.
A lance wielded by Princess Lucina of Ylisse.
An axe wielded by Princess Azura of Valla.
A sword wielded by Olivia, a dancer of Ferox.
A bow wielded by Princess Lucina of Ylisse.
Water magic wielded by Princess Azura of Valla.
An axe wielded by Edelgard von Hresvelg, heiress of the Adrestian Empire.
A lance wielded by Prince Dimitri Alexandre Blaiddyd of Faerghus.
A bow wielded by Claude von Riegan, heir of the Leicester Alliance.
In Aytolis and Gristonne
In Warriors, the Aytolisian royal twins Rowan and Lianna learn of two swords created from the fangs of the dragon who originally sealed Velezark and claim them in order to defeat him again. Velezark also grants a divine weapon to Darios after he possesses him.
A sword made from the fang of a divine dragon.
A sword made from the fang of a divine dragon.
A sword wielded by the corrupted Prince Darios of Gristonne.
|Sword of the Creator|
A sword originally wielded by the warrior Nemesis before coming into the ownership of the mercenary Byleth.
Regalia appearances by game
|Falchion (Archanea)||Appears only via the Marth amiibo in Fates and Shadows of Valentia.|
|Gungnir||Enemy only in Genealogy of the Holy War.|
|Helswath||Enemy only in Genealogy of the Holy War.|
|Valflame||Enemy only in Genealogy of the Holy War.|
|Mjölnir||Enemy only in Genealogy of the Holy War.|
|Bragi Sword||Enemy only.|
|Alondite||Enemy only in Path of Radiance.|
|Grima's Truth||Enemy only.|
|A means that the weapon is available in that game, while a indicates the contrary.|
- Main article: Infinite Regalia
Fire Emblem Awakening features a downloadable bonus chapter called Infinite Regalia, in which players have an opportunity to obtain three of the game's regalia at random, receiving these from treasure chests under the guard of the Deadlords. This is the only instance in the series where multiples of regalia can be obtained indefinitely.
- A few regalia weapons have made some appearances downgraded to common, non-regalia status in some Fire Emblem series games:
- Depending on appearance, Excalibur can be considered to be undoubted regalia or of questionable status; it is, however, clearly non-regalia in Gaiden.
- Aura is a relatively common non-regalia weapon in all appearances outside the Archanea games.
- Awakening downgraded Rexcalibur into the B-rank counterpart to Bolganone and Thoron; this was retained in Heroes.
- Mjölnir appears in Fates not as a regalia, but as a killer weapon akin to the Killing Edge.
- Blizzard is usually depicted as a long-range wind magic tome; it is upgraded to regalia status in Fire Emblem Heroes as the personal weapon of Gunnthrá, and has regular tome range. It uses the Japanese name of the siege tome rather than that of the standard-ranged ice tome of Archanea.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
|English||Regalia||The emblems, symbols, or paraphernalia indicative of royalty.|