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Father & Liege

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Father & Liege


White Sands

New units




Hmm... So THIS is the world that has been kept a secret from me? Pretty dull if you ask me. Maybe if I can find this Hoshido place, then it'll all make sense. From what I overheard back home, my dad is a bigger deal here than I thought. What's he called again? Big Cheese of Hoshido? Which would make me... I dunno. Little Cheese? I must be some kind of royalty though. I always knew Dad was a major deal. But, royalty?! I still can't believe it.
— Shiro

Father & Liege (Japanese: 父の背を追って Chasing After Father's Back) is the seventh paralogue chapter of Fire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after either chapter 13 in Birthright or chapter 17 in Revelation is cleared, and Ryoma is married.

In this chapter, Shiro, tired of his father Ryoma's neglect, flees his Deeprealm and runs into trouble with a group of wandering bandits.


Main article: Father & Liege/Script

The Hoshidan princes Ryoma and Takumi discover that Ryoma's son Shiro has gone missing from his Deeprealm. The two incredibly worried brothers immediately form a search party to locate him. Meanwhile, Shiro arrives in Ryoma's world. He resolves to seek out Hoshido and find out if his father truly is the crown prince. However, he is accosted by bandits led by Tarba, who demand his weapons and armor or his life. Shiro prepares to fight them just as Ryoma and Takumi arrive to rescue him.

When Ryoma reaches Shiro, he demands that Shiro flee and leave the bandits to him. However, Shiro remains confident that he can take them on, although he agrees to follow his commands. After a fierce battle, Ryoma rebukes Shiro, stating that he has not been maturing into the role of a prince of Hoshido. However, Shiro calls Ryoma out for his failure to spend time with him and be his father and points out that if he had simply been honest with him, he would have taken himself more seriously. He admits to being shaken by the battle, and Ryoma explains that the power they wield comes with great responsibility. Realizing Shiro cannot continue his development in the Deeprealms, Ryoma allows Shiro to leave and travel with their group.


Ryoma's son, Shiro, disappears from his Deeprealm, having doubts about his bloodline. After Ryoma receives word, he takes a group out in search of Shiro.

Chapter data

Chapter Data
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 2–12+1 {{{partner}}} 1−1 33

Initial All DVs active

Cm fe14 7x.png
Map dimensions:
25 columns by 20 rows

Character data

Birthright Revelation

New units
Small portrait shiro fe14.png
Spear Fighter
Iron Naginata
Offspring Seal*
NPC, talk to with Ryoma
Small portrait tarba fe14.png
Capture and persuade in the Prison
Required characters
Corrin m ​Ryoma ​
Available characters
Kaze ​Rinkah ​Sakura ​Azura ​Felicia ​Hana ​Subaki ​Saizo ​Orochi ​Silas ​Hinoka ​Azama ​Setsuna ​Hayato ​Hinata ​Oboro ​Takumi ​Kagero ​Reina ​Kaden ​Scarlet ​

Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 13 in Birthright or after completing chapter 17 in Revelation). In Birthright, Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female; in Revelation, both Felicia and Jakob are available regardless of Corrin's gender. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 4, row 7: Three squares east, six squares south of the northwestern corner of the map
  • Column 18, row 15: Adjacent to the southwest corner of a group of rubble tiles

Dragon Vein data

Dragon Veins in this chapter are stated to have the effect "Turn desert spaces into plains." They are located as follows:

  • Column 6, row 18: Adjacent to Ryoma's initial deployment position in preparations
  • Column 8, row 19: Two squares east of the deployment position southeast of Ryoma's initial position
  • Column 16, row 18: A Fighter is on this tile initially
  • Column 22, row 16: An Archer is on this tile initially
  • Column 22, row 8: Adjacent to an Outlaw
  • Column 16, row 4: Adjacent to the northwest corner of a group of rubble tiles
  • Column 11, row 7: Adjacent to a Ninja
  • Column 5, row 6: Adjacent to an Oni Savage
  • Column 7, row 12: One square north, one square west of an Archer
  • Column 11, row 13: A Ninja is on this tile initially
  • Column 15, row 11: One square south, one square east of Shiro's initial position

Level scaling data

This chapter's enemy and NPC units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20) unless otherwise stated.

Chapter 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Levels from previous chapter 0 +1 +2 +1 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
Total levels gained 0 +1 +3 +4 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24
Additional notes: Shiro stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Shiro will have an Offspring Seal in his inventory. Initial unpromoted enemy units become promoted at the chapter 19 position. Tarba reaches level 20 at the chapter 22 position and stops scaling from this point.

When enemies become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 14 playthrough, the earliest possible point where this chapter may be undertaken in the Birthright campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

Normal Hard/Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 berserker tarba enemy.gif Tarba Berserker 6~20 1 53~67 21~31 0 19~27 14~22 6~8 12~17 7~11 6 Killer Axe
Ma 3ds02 mercenary enemy.gif Ruffian Mercenary 14~18 4 26~48 10~25 0 14~32 13~27 6~14 11~23 8~17 5~6 Steel Sword*/ Silver Sword*
• The center one immediately begins moving unprovoked.
• The northwestern one and the southern one begin moving unprovoked on turn 2.
Ma 3ds02 outlaw enemy.gif Ruffian Outlaw 14~18 4 23~41 7~18 1~15 10~20 15~31 4~9 6~14 11~29 5~6 Steel Bow*/ Silver Bow*
• The furthest southeastern one begins moving unprovoked on turn 4.
• The center-eastern two begin moving unprovoked on turn 6.
Ma 3ds02 dark mage enemy.gif Ruffian Dark Mage 14~18 4 23~41 0 14~32 9~18 8~21 3~6 10~22 12~27 5~6 Thunder*/ Fimbulvetr*
• The southwestern one begins moving unprovoked on turn 2.
• The lowest northeastern one begins moving unprovoked on turn 6.
Ma 3ds02 ninja enemy.gif Ruffian Ninja 14~18 4 23~41 8~20 0 18~35 18~35+2 5~12 8~17 11~30 5~6 Steel Shuriken*/ Silver Shuriken*
• The furthest northwestern one immediately begins moving unprovoked.
• The other three begin moving unprovoked on turn 4.
Ma 3ds02 diviner enemy.gif Ruffian Diviner 14~18 4 22~39 0 10~28 13~25 14~27+(0/1) 4~9 6~15+(1/0) 10~23 5~6 Ox Spirit*/ Tiger Spirit*
• The southwestern three begin moving unprovoked on turn 2.
• The northern one begins moving unprovoked on turn 4.
Ma 3ds02 archer enemy.gif Ruffian Archer 14~18 4 26~46 10~23 0 15~32 12~28 6~13 11~24 5~14+2 5~6 Steel Yumi*/ Silver Yumi*
• The furthest northwestern one immediately begins moving unprovoked.
• The lower northwestern one begins moving unprovoked on turn 2.
• The remaining two begin moving unprovoked on turn 4.
Ma 3ds02 fighter enemy.gif Ruffian Fighter 14~18 4 29~56 14~35 0 13~28 12~27 4~5 10~19 5~10 5~6 Steel Axe*/ Silver Axe*
• The southwestern two begin moving unprovoked on turn 2.
• The eastern two begin moving unprovoked on turn 6.
Ma 3ds02 oni savage enemy.gif Ruffian Oni Savage 14~18 4 28~48 12~29 1~13 7~15 10~22 3~6 14~30 6~20 5~6 Steel Club*/ Silver Club*
Begins moving unprovoked on turn 2.

NPC data

NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 spear fighter shiro other.gif Shiro Spear Fighter 14~20 1 Varies Varies Varies Varies Varies Varies Varies+1 Varies+1 5 Iron Naginata Vulnerary
Noble Cause Seal DefenseIs 3ds02 outrealm skill.png Varies SwapIs 3ds02 outrealm skill.png Varies
See Shiro/Stats for more information on Shiro's stats.

Boss data

Main article: Tarba
Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 14 playthrough, the earliest possible point where this chapter may be undertaken in the Birthright campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

Normal Hard/Lunatic

Small portrait tarba fe14.png
Ma 3ds02 berserker tarba enemy.gif Berserker
Level 6~20
Movement 6
Max HP 53~67 Speed 14~22
Strength 21~31 Luck 6~8
Magic 0 Defense 12~17
Skill 19~27 Resistance 7~11
Inventory Skills
Killer Axe --
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs B Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

When playing this chapter late in the game, be sure to bring a Rescue rod. If you don't, Shiro will likely die quickly.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

Father & Liege




Chasing After Father's Back


Padre y señor

Father and lord


Père et seigneur

Father and lord


Vater und Herr

Father and Lord


Padre padrone

Master father


아버지를 따라

Following father


← Herbal Remedy • Father & Liege • A Great Hunt →
Fire Emblem Fates
Playable characters Birthright
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack