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Hidden Capital

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Hidden Capital


Location

Windmire

New units

Shura

Boss(es)

Shura

Never mind that. This is the bad part of town, kiddo. You shouldn't be walking around here by yourselves. After all, you're might run into some real bad characters. Not unlike...us. Heh, heh.
— Shura

Hidden Capital (Japanese: 死したる王都 Dying Capital) is the twenty-second chapter of the Birthright campaign in Fire Emblem Fates. In this chapter, Corrin and his/her army have arrived in Windmire, the seemingly-barren capital of Nohr, and find themselves having to deal with a band of local ruffians. Later on, the leader of the ruffians is convinced to help Corrin's army locate a secret passage to the castle, in doing so revealing the real heart of the capital to the Hoshidans.

Plot

Main article: Hidden Capital/Script

As Ryoma, Corrin, and Silas walk a set of barren streets, Ryoma notes that they're walking through Windmire, which Corrin revealing that he/she never spent much time in the area due to having been locked away yet feels like he/she has returned home; Corrin then notices that nobody's roaming the streets, quite unlike in Hoshido, to which Ryoma states that he finds it hard to believe that Windmire is the capital city of a major kingdom. Silas states that Windmire has been like this for quite some time as most civilians stay indoors so they won't be harassed by brigands or Faceless; he then reveals that the Nohrians live like the trees in the Woods of the Forlorn on limited resources, thus forcing Nohr to have to learn to fight and conquer other countries to prosper, to which Ryoma states he had no idea of this and vows to share Hoshido's plentiful resources upon his ascension to the throne. As Silas reaffirms his desire to fight for Hoshido prompting thanks from Ryoma and Corrin stating that these gestures help keep his/her dream of peace between Hoshido and Nohr alive, the group is jumped by Shura; Corrin asks Shura for an introduction, but Shura tells him/her that the group is in the bad part of town and shouldn't be walking the streets by themselves les they run into some bad characters. As Corrin starts to deduce that Shura is referring to himself as one of the bad characters, Takumi states that the group is surrounded yet their opponents don't appear to be Nohrian soldiers, prompting Corrin to state that they don't have time to fight; Shura states that things can go easy, and asks Corrin's army to hand over all their valuables including Corrin's Noble Yato, to which Corrin states that they have no choice but to prepare for battle. Battle preparations take place at this point; the battle begins once preparations are finished.

Once the battle ends, Corrin, Takumi, Ryoma, Silas, Jakob, and Azura have Shura up against a wall; Ryoma, deducing Shura to be the leader of the band of ruffians they'd just fought, orders somebody tie Shura up stating that fewer knowing that they're in the area is better, to which Shura demands they simply kill him if that's their plan; Azura asks to speak with Shura, deducing that he may know about the secret passageway to Castle Krakenburg, surprising Ryoma. Azura reveals that, back when she was stolen away from Nohr, her captors did so from a secret tunnel leading from the castle, made long ago for the purpose of infiltrating the castle unseen and that Garon and the Nohrian royals know nothing about it; Azura deduce that, if the tunnel is still there, it would benefit the group greatly, then asks Shura if he knows about the tunnel, to which Shura states that he knows but will only talk if well compensated, prompting Ryoma to reveal that he'll bury Shura in coin on his honor as the high prince, surprising Shura and prompting Ryoma to properly introduce himelf. Takumi reveals his skepticism of Ryoma's methods, to which Ryoma states that they either pay off Shura or interrogate him; Shura asks Ryoma to accept his apology and introduces himself as a ninja of Kohga, a land that now exists only in memory, prompting Ryoma to state that he hasn't heard that name in many years followed by Corrin asking Takumi if he knows what they're talking about as he/she's never heard of Kohga. Takumi and Shura proceed to reveal Kohga as a kingdom that had bordered Mokushu and known for its ninja dojos until it was conquered by Mokushu, slaughtering most of its people and the rest forced to flee; Shura reveals that he was denied entry into Hoshido as a refugee, thus he came to Nohr to live as a thief while searching for others like him and trying to stay afloat. Ryoma apologizes to Shura for the troubles Hoshido caused him and vows to help him reclaim his homeland once the war ends, on the condition that Shura fights alongside them to help make the world a better place, to which Shura states his approval; Ryoma and Shura then resume their talks about the tunnel to Castle Krakenburg, while Azura apologizes for her earlier threat and reveals that they may have just gained the advantage they need to defeat Garon. As Azura starts to leave the scene, Shura goes into thought implying himself to have helped steal Azura away from Nohr, then starts talking about needing to get away from arriving Nohrian soldiers to Windmire's underground, and to the tunnel from there; the group then follows Shura away from the area.

We cut to a lively underground marketplace, a scene that surprises Ryoma; Shura reveals that this is the real heart of Nohr, a place the royalty doesn't know about, and how their ordinary folk get by. Corrin notes the liveliness of this area, with the shops and people around being what he/she more imagines a capital city to look like, to which Shura states that this place is free from the prying eyes of Garon's spies and soldiers and that this place gives a real glimpse to Nohrian life, revealing that only rich foreigners and idiots walk the empty streets above; Ryoma sees this scene as encouraging and notes that, apart from some poverty, this place isn't that much different from Hoshido and states that he hopes the two kingdoms can someday coexist peacefully. A flower girl comes onto the scene and asks Shura if he wants to buy a flower for a special price, to which Shura tries to shoo her away; the flower girl then asks Shura to at least look at her selection, starting to describe her selection of flowers then gasps upon seeing Corrin, prompting him/her to ask what's going on as the flower girl is revealed to be Elise. Elise starts to ask Corrin what he/she is doing in the area, to which Corrin states he/she could ask her the same question and asks why a princess would be selling flowers in the market; Elise states that she can't talk about that where they currently are, and reveals that she's got a nook where they can hold this conversation. Corrin deduces that this really is a view of Nohr he/she did not envision, to which Elise states that not all that much has changed and that she's happy to see Corrin again; Elise states that Garon doesn't know she's in this area and thus Corrin need not worry, then asks Corrin's group to follow her.

Cutting into the hidden room, a woman named Cassita notices Corrin, to which Elise introduces Cassita to Corrin and reveals Cassita to be her nanny and a local of the Windmire underground, stating that Elise has spent a lot of time with Cassita ever since Corrin's fateful decision; Elise asks Cassita to get some tea, and once Cassita leaves reveals that Castle Krakenburg doesn't feel like home anymore--Xander is always gone, Leo left, and Camilla barely speaks, as if the heart's been ripped from the castle leaving her to feel lonely. Elise states that Camilla told her about the passage that leads to the Windmire underground and that she's been using it to get away, prompting Corrin to ask why Elise has been working as a flower girl, to which Elise states that she does so to help Cassita; Elise states that she collects flowers from the castle and brings them to the Windmire underground to sell, taking her mind off the situation at the castle and giving Cassita some money in the process while making people happy. Corrin notice Elise's smile and reveals that she looked more worried back in Cyrkensia, to which Elise states that Garon's been acting scarier than usual, revealing that he kills people who cross him like it's nothing, much like how he killed Zola in front of her; Elise states that Garon always has a cold, empty expression on his face and even Xander is beginning to question him, as if Garon's a different person than the father Xander grew up knowing--according to Xander, Garon wasn't nearly as scary or as cruel back then. Elise states that, back when Xander was younger, Garon loved showing his strength but had dignity and charm and didn't care about conquering other kingdoms, and that things didn't get bad until Queen Arete died; Elise reveals that she's the daughter of somebody who came after Arete and thus never knew her personally, to which Corrin states that he/she never heard of Arete and only ever heard Xander talk about his own mother, Queen Katerina. Cassita returns to the scene and reveals that hearing of Arete and Katerina brought back memories, revealing that she's been listening in on their conversation having finished preparing the tea; Corrin asks Cassita if she knew either Arete or Katerina, to which Cassita states that she worked for both of them for a time. Cassita reveals that Katerina's death devastated Garon to the point where he vowed to never marry again, but that changed when he met Arete; Cassita states that Arete's amazing singing voice would fill the castle, then reveals that she resembled Azura, to which Ryoma states that Azura was born in Nohr and deduces that she's probably Garon's daughter with Arete, prompting a shocked reaction from Elise over having a sister she never knew about. As Azura prepares to start explaining but getting cut off by Corrin, Cassita states that she hasn't been excited over teatime in ages and offers the group cookies, but Azura states that the group has to get going but thanks Cassita for the hospitality, to which Cassita states that she hoped the group could stay longer; Elise and Azura then start talking about how it's nice that they finally met, to which Corrin goes deep into thought.

Summary

The group passes through Demon's Falls and reaches the capital of Nohr. Sneaking in, they soon find themselves face-to-face with an unexpected enemy.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy. Player Other Enemy
Defeat: Corrin dies* or the player's army is routed*. 15 0 23+12
Cm fe14b 22.png

This chapter's map is 25 columns by 23 rows.

Character data

Characters
New Units
Shura
Small portrait shura fe14.png
Adventurer
HP
34
Level
10
Automatically at chapter's end
Returning Characters

Small portrait avatar m-default fe14.pngSmall portrait kaze fe14.pngSmall portrait rinkah fe14.pngSmall portrait sakura fe14.pngSmall portrait azura fe14.pngSmall portrait felicia fe14.pngSmall portrait hana fe14.pngSmall portrait subaki fe14.pngSmall portrait saizo fe14.pngSmall portrait orochi fe14.pngSmall portrait silas fe14.pngSmall portrait hinoka fe14.pngSmall portrait azama fe14.pngSmall portrait setsuna fe14.pngSmall portrait hayato fe14.pngSmall portrait oboro fe14.pngSmall portrait hinata fe14.pngSmall portrait takumi fe14.pngSmall portrait kagero fe14.pngSmall portrait reina fe14.pngSmall portrait kaden fe14.pngSmall portrait ryoma fe14.pngSmall portrait scarlet fe14.pngSmall portrait jakob fe14.pngSmall portrait izana fe14.png

Note: The returning characters list does not include any characters recruitable in paralogues or xenologues, as the player may not have taken on any available paralogue chapters yet. The list also does not include any bonus units, as they are recruitable at the player's discretion.

Item data

Items
Name Obtainment Method
Is 3ds02 stat booster.png Dracoshield Dropped by enemy Berserker
Is 3ds02 club.png Venge Club Dropped by enemy Berserker
Is 3ds02 rod.png Bloom Festal Dropped by enemy Maid
Is 3ds02 gold.png 5000G Dropped by enemy Adventurer
Is 3ds02 scroll.png Dragon Spirit Dropped by enemy Dark Mage
Is 3ds02 shuriken.png Silver Shuriken Dropped by enemy Maid
Is 3ds02 gold.png 3000G Dropped by enemy Outlaw

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes, the following event tiles appear:

  • Column 24, row 6: Adjacent to two blue-roof edifice tiles
  • Column 6, row 16: Adjacent to a blue-roof edifice tile, three squares north of a brown-roof edifice tile

Dragon Vein data

The Dragon Vein in this chapter is stated to have the effect "Restore HP to all units in range". They are located as follows:

  • Column 10, row 10: Three squares east of a Steel Axe Fighter
  • Column 16, row 10: Three squares west of a Steel Axe Fighter
  • Column 16, row 15: Three squares east of the northernmost player deployment position
  • Column 10, row 15: Three squares west of the northernmost player deployment position

Enemy data

Normal Hard Lunatic

Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 berserker enemy.gif
Ruffian Berserker 6 3 Is 3ds02 axe.png Steel Axe --
Ma 3ds02 berserker enemy.gif
Ruffian Berserker 6 1 Is 3ds02 axe.png Silver AxeIs 3ds02 stat booster.png DracoshieldThis item is dropped upon this unit's defeat. --
Ma 3ds02 berserker enemy.gif
Ruffian Berserker 6 1 Is 3ds02 axe.png Steel AxeIs 3ds02 club.png Venge ClubThis item is dropped upon this unit's defeat. --
Ma 3ds02 berserker enemy.gif
Ruffian Berserker 6 1 Is 3ds02 axe.png Silver Axe --
Ma 3ds02 maid enemy.gif
Ruffian Maid 6 1 Is 3ds02 dagger.png Steel DaggerIs 3ds02 rod.png Bloom FestalThis item is dropped upon this unit's defeat. --
Ma 3ds02 dark mage enemy.gif
Ruffian Dark Mage 20 2 Is 3ds02 tome.png Fimbulvetr --
Ruffian Fighter 20 2 Is 3ds02 axe.png Steel Axe --
Ma 3ds02 adventurer enemy.gif
Ruffian Adventurer 6 1 Is 3ds02 bow.png Silver BowIs 3ds02 staff.png Physic --
Ma 3ds02 adventurer enemy.gif
Ruffian Adventurer 6 1 Is 3ds02 bow.png Steel BowIs 3ds02 staff.png Physic --
Ma 3ds02 adventurer enemy.gif
Ruffian Adventurer 6 1 Is 3ds02 bow.png Silver BowIs 3ds02 gold.png 5000GThis item is dropped upon this unit's defeat. --
Ma 3ds02 sorcerer enemy.gif
Ruffian Sorcerer 6 2 Is 3ds02 tome.png Ragnarok --
Ma 3ds02 dark mage enemy.gif
Ruffian Dark Mage 20 1 Is 3ds02 tome.png Ragnarok --
Ma 3ds02 dark mage enemy.gif
Ruffian Dark Mage 20 1 Is 3ds02 tome.png RagnarokIs 3ds02 scroll.png Dragon SpiritThis item is dropped upon this unit's defeat. --
Ma 3ds02 maid enemy.gif
Ruffian Maid 6 1 Is 3ds02 dagger.png Steel DaggerIs 3ds02 staff.png FortifyIs 3ds02 shuriken.png Silver ShurikenThis item is dropped upon this unit's defeat. --
Ma 3ds02 maid enemy.gif
Ruffian Maid 6 2 Is 3ds02 dagger.png Steel DaggerIs 3ds02 staff.png Fortify --
Ruffian Outlaw 20 1 Is 3ds02 bow.png Silver BowIs 3ds02 gold.png 3000GThis item is dropped upon this unit's defeat. --
Ma 3ds02 adventurer shura enemy.gif
Shura Adventurer 8 1 Is 3ds02 yumi.png Spy's Yumi
Is 3ds02 highwayman.png HighwaymanIs 3ds01 lucky seven.png Lucky SevenIs 3ds01 locktouch.png Locktouch
Starts on a gate.
Reinforcements
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 maid enemy.gif
Ruffian Maid 6 4 Is 3ds02 dagger.png Steel Dagger --
Ma 3ds02 dark mage enemy.gif
Ruffian Dark Mage 20 4 Is 3ds02 tome.png Fimbulvetr --
Ma 3ds02 maid enemy.gif
Ruffian Maid 6 1 Is 3ds02 dagger.png Silver Dagger --
Ma 3ds02 berserker enemy.gif
Ruffian Berserker 6 1 Is 3ds02 axe.png Silver Axe --
Ruffian Fighter 20 1 Is 3ds02 axe.png Silver Axe --
Ma 3ds02 dark mage enemy.gif
Ruffian Dark Mage 20 1 Is 3ds02 tome.png Ragnarok --

Reinforcements

Boss data

Main article: Shura

Normal Hard Lunatic

Small portrait shura fe14.png
Adventurer
Level 8
Movement 6
Stats
Max HP 35 Speed 29
Strength 17 Luck 14
Magic 16 Defense 13
Skill 23 Resistance 28+2
Inventory Skills
Is 3ds02 yumi.png Spy's Yumi Is 3ds02 highwayman.png Highwayman
Is 3ds01 lucky seven.png Lucky Seven
Is 3ds01 locktouch.png Locktouch
Weapon Levels
FE14RankSword.png -- FE14RankLance.png -- FE14RankAxe.png -- FE14RankBow.png A
FE14RankTome.png -- FE14RankStaff.png C FE14RankDagger.png -- Dragonstone --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.


This section has been marked as a stub. Please help improve the page by adding information.


Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology and in other regions
Language Name Definition, etymology and notes
English Hidden Capital
Japanese 死したる王都 Dying Capital

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References


Burning Falls Hidden Capital Camilla


Fire Emblem Fates
Playable characters Birthright AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright 6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
Conquest 6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
Revelation 6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions BR: Invasion 1Invasion 2Invasion 3CQ: Invasion 1Invasion 2Invasion 3RV: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Valla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack