The Faceless (Japanese: ノスフェラトゥ Nosferatu) is a monster class exclusive to Fire Emblem Fates. One of three types of monster in the game, the Faceless are adept at combat with their fists. Primarily, Faceless originate from Nohr, as they are created and commanded by Nohrian Dark Mages, and are used primarily for combat purposes. According to Ryoma and Hinoka, the Faceless were originally created to bypass a barrier, which removes the will to fight, erected by Mikoto. They have no minds of their own, meaning they can cross the barrier without problems.
Faceless on their own have no base skills, but many tend to have skills from other classes such as Poison Strike.
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Class growth rates
Notable enemy Faceless
|Enemy Faceless units in the Fire Emblem series.|
- In Conquest, a Faceless can act as the player's advisor for My Castle. Additionally, the Faceless mask is available as an accessory to be worn by playable units.
- Faceless were originally planned to feature in Fire Emblem Warriors as a monster enemy in the game. However, they were not implemented due to the developers being unable to render them well in 3D and waiting until late in development to start working on them. The developers specifically recall a comparison made between their models and plushies.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
|Japanese||ノスフェラトゥ||Officially romanized as Nosferatu.|
Concept art of a Faceless from Fates.
Portrait of a Faceless from Fates.
A Faceless in battle in Fates.
A Faceless after its mask is knocked off in Fates.
- "Hinoka: Our mother, Queen Mikoto, put up a barrier around our kingdom. Regular enemy soldiers find themselves without the will to fight upon crossing it. So long as mother is able to keep the barrier up, Nohr can't invade Hoshido.
Ryoma: That's why Nohr sends those...things. They have no souls--no will of their own. That's why they are able to penetrate the barrier and terrorize our borders." — Hinoka and Ryoma, Fire Emblem Fates
- "ND: Other than that, could you also tell us about the monsters that attack these original characters, including Shion/Rowan?
Usuda: We struggled with the monster designs. We were almost able to make images of monsters based on the beast-types, corpse-types (eg. Awakening’s Risens), or Nosferatus from the original games, but when we actually started working on it, we wondered “What kind of monster would fit Fire Emblem in the first place?”
Matsunaga: It was hectic. We did have examples with the Nosferatus, and clear settings like they would be related to the Chaos Dragon and look like Cyclops… so I believed they would be easier [to design] than the hero characters, and I put them high up somewhere. And after we settled with the design, when we tried implementing them in 3D, Hayashi said…
Hayashi: “This [looks like] a plushie.”
Matsunaga: We produced the monsters at the end phase of the development, but we were insensitive when we failed to interpret the muscular texture. Hayashi had a calm speaking tone, but you can tell there’s a deep warning when you look at his face expression, so I was reminded that we were in a bad situation.
Usuda: That’s why we fixed the monsters until nearing the deadline.
ND: How did you settle with it?
Matsunaga: We simply revised them by making use of the original settings. We emphasized the original crustacean exoskeleton to make them look more aggressive, and we also made them eerie again by giving them colors based on poisonous creatures. I’m really glad that we could have them settled as fodder characters that customers would just take a short glance at them.." — Brian, , Nintendoeverything.com, Published: October 21 2017, Retrieved: January 6 2018
|This article is part of Project Classes, a project focused in writing articles for every class present in the Fire Emblem series.|