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Witches' Trial

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Witches' Trial


Outrealms (Rigel: Fear Mountain)


Illusion Witch

The trial this time is called "When Hill Witches Attack!!" Gosh, sounds scary, doesn't it? Thankfully, I know you've got it all under control!
— Anna

Witches' Trial (Japanese: 魔女の試練場 The Witch's Trial Grounds) is a downloadable content xenologue chapter in Fire Emblem Fates. As a xenologue chapter, it does not officially bear a chapter number; if all xenologues are purchased and its list is viewed at the Dragon's Gate, Witches' Trial is the twelfth one from the top in the North American version of the game. Witch's Trial is part of the second series of Japanese DLC releases and the first seres of international DLC releases.

This chapter was first made available on October 8, 2015 in Japan, April 21, 2016 in North America, and July 14-15 in the PAL regions.

In this chapter, Anna tasks the player with taking on a challenge in a land quite obviously not on Corrin's army's home continent as part of a trial hoping to earn a special item. The map is based off of the map "Fear Mountain" from Fire Emblem Gaiden, although the map layout is shared with a few other locations in Gaiden.


Main article: Witches' Trial/Script

As we arrive in an area that appears to resemble Fear Mountain in the Valentian nation of Rigel, Anna welcomes Corrin and his/her army to the Outrealm Trial Grounds. Anna asks someone (presumably Corrin himself/herself) if they are a magical maestro that hurts people with their brain and loves brooms, then tells them that this is the trial for them; all they need to do is beat the challenge and they'll get a magical gift. Anna introduces the trial as being called "When Hill Witches Attack", noting that it sounds scary but states she knows Corrin has it under control; Anna then states that Witches can show up out of nowhere and to watch out for that. Anna asks Corrin if s/he has what it takes to dispel the curse, to which some witches take some time to show up; Anna states she'll be off and tells Corrin and his/her army to have fun. Preparations take place at this point; the battle begins once preparations are finished. Right as the battle begins, the game states that witches can warp to any space adjacent to one of their allies and to beware of it.

Once the battle ends, Anna notes that Corrin's army has won, and asks them if they are professional witchbusters, and states that she needs to remind herself never to put any curses on them; at this point, Anna states it's reward time and she states that she gives to the army a Witch's Mark, and with it, it will allow someone to copy the techniques of the foes seen that day; she then bids farewell.

Website summary

A trial ground using the stage Fear Mountain from Fire Emblem Gaiden.[1]

North American eShop summary

An arena based on "Fear Mountain" from Fire Emblem Gaiden.
Rewards: Witch's Mark

Chapter data

Chapter Data
Unit Data
Victory: Seize the boss's fort Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed 13 {{{partner}}} {{{other}}} 16+11
Difficulty rating: ★★
Stage dimensions:
30 columns by 25 rows
Block sizes:
Japan: ??
North America: 119
PAL region: ??
Map based from: Fear Mountain from Act 4 of Gaiden
Map phase music: Contest of Pride
Battle phase music: Contest of Pride (Roar)
Japan: ¥250
United States: $1.99
Europe: €1.99
United Kingdom: £1.79
Australia: $2.60
New Zealand: $3.40
Also available in: Series 2 (Japan)
Map Pack 1 (international) Pack
Japan: ¥900
United States: $17.99
Europe: €17.99
United Kingdom: £16.19
Australia: $23.40
New Zealand: $30.60

Character data

Birthright Conquest Revelation

New Units












Returning Characters

Small portrait avatar f-default fe14.pngSmall portrait kaze fe14.pngSmall portrait rinkah fe14.pngSmall portrait sakura fe14.pngSmall portrait azura fe14.pngSmall portrait jakob fe14.png

Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Dragon's Gate. Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. If more chapters along the chosen main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.

Item data

Name Obtainment Method
Is 3ds02 skill book.png Warp Dropped by enemy Witch (reinforcement)
Is 3ds02 accessory face.png Rimmed Glasses Dropped by enemy Witch (reinforcement)
(Not shown in the Witch's inventory.)
Is 3ds02 class change.png Witch's Mark Clear the chapter

Event tile and Dragon Vein data

There are no event tiles or Dragon Veins in this chapter.

Level scaling data

This chapter's enemy units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20).

Chapter Position 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Level Gain 0 0 0 0 0 +1 +1 +2 +1 +2 +1 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
To Date 0 0 0 0 0 +1 +2 +4 +5 +7 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26 +28
Additional notes: The initial level 12 Knights become promoted upon reaching the chapter 18 position; all other initial enemies apart from the Witches become promoted upon reaching the chapter 19 position.

Enemy data

Note: The following enemies' levels are those assuming the player plays this chapter closer to chapter 7 than closer to the final chapter. Levels may be higher depending on progress along the main story path.
Enemy Units
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 knight enemy.gif
Illusion Knight 10 3 Javelin --
Ma 3ds02 knight enemy.gif
Illusion Knight 12 2 Steel Lance --
Ma 3ds02 knight enemy.gif
Illusion Knight 12 1 Iron Javelin --
Ma 3ds02 knight enemy.gif
Illusion Knight 10 1 Steel Lance --
Ma 3ds02 mercenary enemy.gif
Illusion Mercenary 10 1 Steel Sword Armorslayer --
Ma 3ds02 archer enemy.gif
Illusion Archer 10 3 Steel Bow --
Ma 3ds02 archer enemy.gif
Illusion Archer 10 1 Hunter's Bow --
Ma 3ds02 cavalier enemy.gif
Illusion Cavalier 10 1 Steel Lance --
Ma 3ds02 cavalier enemy.gif
Illusion Cavalier 10 1 Wyrmslayer Javelin --
Ma 3ds02 witch enemy.gif
Illusion Witch 12 1 Nosferatu
Immobile; stands on a fort, the chapter's seize point.
Name Class Lv # Inventory and Skills Notes
Ma 3ds02 witch enemy.gif
Illusion Witch 8 8 Fire --
Ma 3ds02 witch enemy.gif
Illusion Witch 8 1 Fire
Voice of Peace
Drops Rimmed GlassesThis item is dropped upon this unit's defeat. upon defeat.
Ma 3ds02 witch enemy.gif
Illusion Witch 8 1 Thunder --
Ma 3ds02 witch enemy.gif
Illusion Witch 8 1 Thunder WarpThis item is dropped upon this unit's defeat. --

Boss data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 7 playthrough, the earliest possible point where this chapter may be undertaken; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
Generic small portrait witch fe14.png
Ma 3ds02 witch enemy.gif Witch
Level 12~40
Movement -
Max HP 35~55 Speed 12~29
Strength 0 Luck 9~15
Magic 16~36 Defense 10~20
Skill 6~17 Resistance 17~29
Inventory Skills
Nosferatu Shadowgift
Weapon Levels
Swords/Katanas -- Lances/Naginata -- Axes/Clubs -- Bows/Yumi --
Tomes/Scrolls D Staves/Rods -- Daggers/Shuriken -- Dragonstones --


This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

As the tip mentions before gaining control of units, Witches have the ability to warp themselves to an adjacent ally. In turn, this means they can attack a unit who is three tiles away from a hostile force. It is recommended to take out the regular enemies as soon as possible to avoid the Witches warping to your allies, while the ones with slayer weapons should also be dealt with since they can Dual Strike with the witch. Tomebreaker is a good skill to have here so as to avoid damage, meaning Felicia and Jakob really shine in this xenologue.

On turns 9 and 11, two reinforcement Witches have special items. The one to the right of the boss has Rimmed Glasses, and the Witch in Pair Up carries a Warp manual, respectively. If the boss is defeated these will not appear.

This section has been marked as a stub. Please help improve the page by adding information.


  • This chapter is the only one from the Japanese second series of DLC whose official website description is identical between both the American and PAL regions official websites.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes

Witches' Trial

Notably the only one of the three class-change item chapters in the Japanese second series of DLC to retain the word "trial" in its official localized name. This is possibly a double entendre, referring to witch (legal) trials.



The Witch's Trial Grounds


This section has been marked as a stub. Please help improve the page by adding information.


Ballistician Blitz Witches' Trial A Gift from Anna
Fire Emblem Fates
Playable characters Birthright
DLC Anna
Non-playable characters CadrosCassitaIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Endgame: Dawn Breaks
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Endgame: Night Breaks Through
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Endgame: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Valla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentFire Emblem Fates: Crown of NibelungName chartPre-release information (Unused content) • Soundtrack