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Bright Smile

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Bright Smile


Location

Walled Town

New units

Soleil

Boss(es)

Zhara

Come on! Turn that frown upside down. Know what you have then? A smile! That's what my father taught me. If you can't smile? Stand on your head! That'll turn your frown upside—
— Soleil

Bright Smile (Japanese: 危機に咲く笑顔 A Blossoming Smile in Crisis) is the twenty-first paralogue chapter in Fire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 12 in Conquest or clearing chapter 17 in Revelation, and have Laslow married.

In this chapter, Laslow's daughter, Soleil, leads her underlings out of her Deeprealm and into a walled town where they repel a wave of bandits. The bandits return in greater numbers, to which Corrin and his/her army must assist Soleil's band in this second defense.

Plot

Main article: Bright Smile/Script

Within the confines of a walled city in Nohr between Windmire and Castle Krakenberg, we catch up to a woman named Soleil and a mercenary celebrating beating back a wave of bandits when one of their ruffians returns to the scene with reinforcements; as the mercenary notes the bandits' numbers and states that their own numbers can't take them on, to which Soleil asks the mercenary to smile as the ruffian orders the bandits to attack. Cutting to a different part of the area, Laslow notes the area is calm and contemplates resting in the area when Silas states that he witnessed the town watch chasing off bandits; Silas states that the bandits have returned in greater numbers and states that the town is about to get sacked, to which Laslow agrees. Silas brings up a skilled mercenary with a perpetual smile leading the town watch, to which Laslow starts to wonder who the mercenary is--then realizes that, based on the perpetual smile, that the mercenary is his daughter, Soleil. Silas states that he can't believe Soleil would be in the area as she should be in her Deeprealm, but Laslow states that Soleil is capable is her own woman who's gathered a band of mercenaries, but also states that they shouldn't be in the area; as Laslow leaves the scene, Silas tries to ask him if Soleil really is his daughter and also notes that they could be headed into a trap. Preparations take place at this point; the battle begins once preparations are complete.

Should Laslow speak with Soleil, the two of them confirm each other to be all right, after which Soleil states that she's started to get worried and can't bring herself to tell her underlings; Laslow states that, in situations where one can't smile, that one should laugh instead, a line that gets Soleil smiling again. The player may now control Soleil at this point.

Once the battle ends, Laslow and Soleil talk about how amazing they were in the battle, after which Silas suggests that they let Soleil join up with the rest of Corrin's army to make use of her smile; Soleil asks Laslow if she can travel with the army, to which Laslow agrees after some thought and encouragement from Silas. We then watch as Soleil receives a reward from a local girl and starts to flirt with her, even getting an agreement to go on a stargazing date; Silas asks Laslow if he really noticed Soleil scoring her stargazing date, to which Laslow states that Soleil has good taste in both women and men and asks Silas if he has a problem with it, to which Silas denies. As Soleil returns to Laslow and Silas, Soleil and Laslow start talking about how little time they'll have to chat; Silas asks Laslow how he ended up with someone like Soleil for his daughter, to which Laslow states that he's fortunate to have someone like Soleil in his life.

Summary

Soleil, Laslow's daughter, repels a bandit attack while on watch. The defeated bandits return, and in much larger numbers. A tough battle lies ahead.

Chapter data

Normal Hard Lunatic

Chapter Data
Conditions
Unit Data
Victory: Rout the enemy Player Partner Other Enemy
Defeat: Corrin dies* or the player's army is routed* 2–12+1 {{{partner}}} 5−1 17+15
Cm fe14 21x.png
Map dimensions:
29 columns by 29 rows

Character data

Conquest Revelation

Characters
New units
Soleil
Small portrait soleil fe14.png
Mercenary
HP
Varies
Inventory
Iron Sword
Vulnerary
Offspring Seal*
Level
12+
NPC, talk to with Laslow
Zhara
Small portrait zhara fe14.png
Mercenary
HP
30+
Inventory
--
Level
12+
Capture and persuade in the Prison
Required characters
Corrin f ​Laslow ​
Available characters
Jakob ​Silas ​Elise ​Arthur ​Effie ​Odin ​Niles ​Azura ​Nyx ​Camilla ​Selena ​Beruka ​Kaze ​Peri ​

Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 12 in Conquest or after completing chapter 17 in Revelation). In Conquest, Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female; in Revelation, both Felicia and Jakob are available regardless of Corrin's gender. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.

Item data

Items
Name Obtainment Method
Is 3ds02 obstacle.png Obstacle Map object
Is 3ds02 obstacle.png Obstacle Map object
Is 3ds02 obstacle.png Obstacle Map object
(not present on Lunatic)
Is 3ds02 healing.png Vulnerary Clear chapter with no NPC Lancers alive
Is 3ds02 staff.png Mend Clear chapter with only one NPC Lancer alive
Is 3ds02 staff.png Physic Clear chapter with at least two NPC Lancers alive
Is 3ds02 class change.png Friendship Seal Clear chapter with at least three NPC Lancers alive
Is 3ds02 stat booster.png Dracoshield Clear chapter with all four NPC Lancers alive

Event tile data

There are no event tiles during the events of the chapter. When returning to the area for skirmishes in Revelation, the following event tiles appear:

  • Column 11, row 15: East of the western horizontal wall, four squares west of the player deployment position in the middle of the bridge
  • Column 21, row 11: Six squares east of the northeasternmost player deployment position, on the western of a clump of two woods tiles

Dragon Vein data

There are no Dragon Veins in this chapter.

Level scaling data

This chapter's enemy and NPC units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20) unless otherwise stated.

Chapter 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27
Levels from previous chapter 0 +2 +1 +2 +1 +2 +2 +2 +2 +2 +2 +2 +2 +2 +2
Total levels gained 0 +2 +3 +5 +6 +8 +10 +12 +14 +16 +18 +20 +22 +24 +26
Additional notes: Soleil stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Soleil will have an Offspring Seal in her inventory. All enemy units become promoted at the chapter 19 position.

When enemies become promoted, they become the following classes:

Enemy data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 13 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

Normal Hard Lunatic

Enemy Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 mercenary zhara enemy.gif Zhara Mercenary 12~18 1 30~54 12~28 0 15~34 12~27 9~17 11~24 7~17 5~6 Steel Sword*/ Silver Sword*
Pass
Begins moving unprovoked on turn 10, or if the nearby Dark Mage or Fighter is provoked.
Ma 3ds02 dark mage enemy.gif Ruffian Dark Mage 11~17 1 23~42 0 11~31 9~19 6~19 2~6 8~21 11~27 5~6 Fimbulvetr*/ Ragnarok*
Begins moving unprovoked on turn 10, or if Zhara or the nearby Fighter is provoked.
Ma 3ds02 fighter enemy.gif Ruffian Fighter 12~18 1 27~55 12~35 0 12~28 9~25 3~5 8~18 4~9 5~6 Steel Axe*/ Silver Axe*
Begins moving unprovoked on turn 10, or if Zhara or the nearby Dark Mage is provoked.
Ma 3ds02 outlaw enemy.gif Ruffian Outlaw 11~17 1 23~43 9~23 1~0 10~27 12~27 3~11 5~16 9~24 5~8 Steel Bow*/ Silver Bow* Steel Sword*
Begins moving unprovoked on turn 8, or if the nearby Outlaw is provoked.
Ma 3ds02 outlaw enemy.gif Ruffian Outlaw 11~17 1 23~43 9~23 1~0 10~27 12~27 3~11 5~16 9~24 5~8 Killer Bow Silver Sword*
Begins moving unprovoked on turn 8, or if the nearby Outlaw is provoked.
Ma 3ds02 dark mage enemy.gif Ruffian Dark Mage 11~17 1 23~45 0~16 11~26 9~22 6~16 2~10 8~27 11~22 5~8 Thunder*/ Fimbulvetr*
Begins moving unprovoked on turn 8, or if the nearby Dark Mage is provoked.
Ma 3ds02 dark mage enemy.gif Ruffian Dark Mage 11~17 1 23~45 0~16 11~26 9~22 6~16 2~10 8~27 11~22 5~8 Fimbulvetr*/ Ragnarok*
Begins moving unprovoked on turn 8, or if the nearby Dark Mage is provoked.
Ma 3ds02 fighter enemy.gif Ruffian Fighter 12~18 3 27~55 12~35 0 12~28 9~25 3~5 8~18 4~9 5~6 Iron Axe*/ Steel Axe*
Immediately begins moving unprovoked.
Ma 3ds02 dark mage enemy.gif Ruffian Dark Mage 11~17 2 23~42 0 11~31 9~19 6~19 2~6 8~21 11~27 5~6 Thunder*/ Fimbulvetr*
Immediately begins moving unprovoked.
Ma 3ds02 dark mage enemy.gif Ruffian Dark Mage 11~17 1 23~42 0 11~31 9~19 6~19 2~6 8~21 11~27 5~6 Thunder*/ Ragnarok*
Immediately begins moving unprovoked.
Ma 3ds02 mercenary enemy.gif Ruffian Mercenary 12~18 3 25~49 11~27 0 13~32 11~26 6~14 9~22 6~16 5~6 Iron Sword*/ Steel Sword*
Immediately begins moving unprovoked.
Ma 3ds02 mercenary enemy.gif Ruffian Mercenary 12~18 1 25~49 11~27 0 13~32 11~26 6~14 9~22 6~16 5~6 Iron Sword*/ Silver Sword*
Immediately begins moving unprovoked.
Reinforcements
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 dark mage enemy.gif Ruffian Dark Mage 11~17 5 23~42 0 11~31 9~19 6~19 2~6 8~21 11~27 5~6 Thunder*/ Fimbulvetr*
--
Ma 3ds02 mercenary enemy.gif Ruffian Mercenary 12~18 5 25~49 11~27 0 13~32 11~26 6~14 9~22 6~16 5~6 Iron Sword*/ Steel Sword*
--
Ma 3ds02 fighter enemy.gif Ruffian Fighter 12~18 3 27~55 12~35 0 12~28 9~25 3~5 8~18 4~9 5~6 Iron Axe*/ Steel Axe*
--
Ma 3ds02 fighter enemy.gif Ruffian Fighter 12~18 1 27~55 12~35 0 12~28 9~25 3~5 8~18 4~9 5~6 Iron Axe*/ Steel Axe* Hand Axe
--
Ma 3ds02 mercenary enemy.gif Ruffian Mercenary 12~18 1 25~49 11~27 0 13~32 11~26 6~14 9~22 6~16 5~6 Iron Sword*/ Steel Sword* Hand Axe*
--

Reinforcements

  • Turn 3
    • 2 (Normal)/3 (Hard/Lunatic) Dark Mages from the north side of the western wall
    • 2 (Normal/Lunatic)/3 (Hard) Mercenaries from the west side of the southern wall
      • On Lunatic, one of these has a Hand Axe in later chapters
    • 1 Dark Mage from the west side of the southern wall (Lunatic only)
  • Turn 4
    • 3 (Normal)/4 (Hard/Lunatic) Fighters; two from the west side of the northern wall, one (Normal)/two (Hard/Lunatic) from the south side of the eastern wall
      • 2 of these have Hammers on Lunatic mode; one from each spawn point
    • 1 Fighter with a Hand Axe from the west side of the northern wall (Hard/Lunatic only)
    • 2 Mercenaries from the north side of the western wall (Lunatic only)
    • 1 Fighter with a Hand Axe from the south side of the eastern wall
    • 2 Dark Mages from the east side of the southern wall (Lunatic only)
  • Turn 5
    • 2 (Normal)/3 (Hard/Lunatic) Dark Mages from the south side of the western wall
    • 2 (Normal)/3 (Hard)/1 (Lunatic) Mercenary(s) from the east side of the southern wall
      • On Hard/Lunatic, one of these has a Hand Axe (Hard)/Tomahawk (Lunatic) in later chapters
    • 1 Dark Mage from the east side of the southern wall (Lunatic only)
  • Turn 6
    • 2 (Normal)/3 (Hard/Lunatic) Mercenaries from the east side of the northern wall
      • One of these has a Hand Axe in later chapters
    • 1 Dark Mage from the east side of the northern wall (Lunatic only)
    • 1 (Normal)/3 (Hard/Lunatic) Dark Mage(s) from the north side of the eastern wall
    • 1 Fighter from the north side of the eastern wall (Lunatic only)

NPC data

Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 13 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
NPC Units
Name Class Lv # HP Str Mag Skill Spd Lck Prf Def Res Cha Lck Con Mov Inventory and Skills
Ma 3ds02 lancer other.gif Mercenary Lancer 12~38 4 30~50 14~28 0 13~26 13~26 8~14 14~28 9~19 - Javelin Iron Lance*/ Steel Lance* Vulnerary
Wary Fighter
--
Ma 3ds02 mercenary soleil other.gif Soleil Mercenary 12~20 1 Varies Varies Varies Varies Varies Varies Varies Varies 5 Iron Sword Vulnerary
Sisterhood Strong RiposteIs 3ds02 outrealm skill.png Varies Good FortuneIs 3ds02 outrealm skill.png Varies
• See Soleil/Stats for more information on Soleil's stats.
• Immobile until recruited.

Boss data

Main article: Zhara
Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 13 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.

Normal Hard/Lunatic

Small portrait zhara fe14.png
Ma 3ds02 mercenary zhara enemy.gif Mercenary
Level 12~P.18
Movement 5~6
Stats
Max HP 30~54 Speed 12~27
Strength 12~28 Luck 9~17
Magic 0 Defense 11~24
Skill 15~34 Resistance 7~17
Inventory Skills
Steel Sword*
Silver Sword*
Pass
Weapon Levels
Swords/Katanas C~B Lances/Naginata -- Axes/Clubs --~E Bows/Yumi --
Tomes/Scrolls -- Staves/Rods -- Daggers/Shuriken -- Dragonstones --

Strategy

This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody.

This section has been marked as a stub. Please help improve the page by adding information.


Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Bright Smile

--

Japanese

危機に咲く笑顔

A Blossoming Smile in Crisis

Spanish

Sonrisa radiante

Radiant smile

French

Un sourire éclatant

A shining smile

German

Sonnenschein

Sunshine

Italian

Un sorriso radioso

A radiant smile

Korean

위기에 피는 미소

A smile blooming in crisis

Gallery


This section has been marked as a stub. Please help improve the page by adding information.


References

← Ultimate Power • Bright Smile • Abrupt Clash →
Fire Emblem Fates
Playable characters Birthright
Birthright
AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest
Conquest
ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation
Revelation
ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
amiibo IkeLucinaMarthRobin
Non-playable characters CassitaLaylaLilithRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
Background characters CadrosIkonaKaterinaMoro
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue P: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright
Birthright
6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice • 18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King GaronE: Dawn Breaks
Conquest
Conquest
6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty KingE: Night Breaks Through
Revelation
Revelation
6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My CryE: Anankos
Paralogues 1: Tragic Start • 2: Dragon Blood • 3: Surprise Duet • 4: Fight or Flight • 5: Bold Approach • 6: Herbal Remedy • 7: Father & Liege • 8: A Great Hunt • 9: Saizo vs. Saizo • 10: Hunter & Prey • 11: A Long Grudge • 12: Sweet Dreams • 13: Truly Talented • 14: After the End • 15: Hidden Bravery • 16: Abducted • 17: Two Defenders • 18: Nutty Family • 19: Great Heroism • 20: Ultimate Power • 21: Bright Smile • 22: Abrupt Clash
Invasions Birthright: Invasion 1Invasion 2Invasion 3Conquest: Invasion 1Invasion 2Invasion 3Revelation: Invasion 1Invasion 2Invasion 3
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Notre SagesseValla (Bottomless Canyon)
Groups, objects, and concepts Ancient TextsDragon VeinMy Castle
Lists ChaptersCharactersClasses (Class change) • ItemsScriptsSkillsSupportsWeapons
Related topics 4koma Comic & Character Guide BookCrown of NibelungDownloadable contentName chart • Other games (Awakening) • Pre-release information (Unused content) • Soundtrack