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Bright Smile
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“ | Come on! Turn that frown upside down. Know what you have then? A smile! That's what my father taught me. If you can't smile? Stand on your head! That'll turn your frown upside— | ” | — Soleil |
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Bright Smile (Japanese: 危機に咲く笑顔 A Blossoming Smile in Crisis) is the twenty-first paralogue chapter in Fire Emblem Fates. As a paralogue chapter, its events are not integral to the game's main storyline and can be done at the player's leisure. The chapter is unlocked after both clearing chapter 12 in Conquest or clearing chapter 17 in Revelation, and have Laslow married.
In this chapter, Laslow's daughter, Soleil, leads her underlings out of her Deeprealm and into a walled town where they repel a wave of bandits. The bandits return in greater numbers, to which Corrin and his/her army must assist Soleil's band in this second defense.
Plot
- Main article:
Bright Smile/Script
Within the confines of a walled city in Nohr between Windmire and Castle Krakenberg, we catch up to a woman named Soleil and a mercenary celebrating beating back a wave of bandits when one of their ruffians returns to the scene with reinforcements; as the mercenary notes the bandits' numbers and states that their own numbers can't take them on, to which Soleil asks the mercenary to smile as the ruffian orders the bandits to attack. Cutting to a different part of the area, Laslow notes the area is calm and contemplates resting in the area when Silas states that he witnessed the town watch chasing off bandits; Silas states that the bandits have returned in greater numbers and states that the town is about to get sacked, to which Laslow agrees. Silas brings up a skilled mercenary with a perpetual smile leading the town watch, to which Laslow starts to wonder who the mercenary is--then realizes that, based on the perpetual smile, that the mercenary is his daughter, Soleil. Silas states that he can't believe Soleil would be in the area as she should be in her Deeprealm, but Laslow states that Soleil is capable is her own woman who's gathered a band of mercenaries, but also states that they shouldn't be in the area; as Laslow leaves the scene, Silas tries to ask him if Soleil really is his daughter and also notes that they could be headed into a trap. Preparations take place at this point; the battle begins once preparations are complete.
Should Laslow speak with Soleil, the two of them confirm each other to be all right, after which Soleil states that she's started to get worried and can't bring herself to tell her underlings; Laslow states that, in situations where one can't smile, that one should laugh instead, a line that gets Soleil smiling again. The player may now control Soleil at this point.
Once the battle ends, Laslow and Soleil talk about how amazing they were in the battle, after which Silas suggests that they let Soleil join up with the rest of Corrin's army to make use of her smile; Soleil asks Laslow if she can travel with the army, to which Laslow agrees after some thought and encouragement from Silas. We then watch as Soleil receives a reward from a local girl and starts to flirt with her, even getting an agreement to go on a stargazing date; Silas asks Laslow if he really noticed Soleil scoring her stargazing date, to which Laslow states that Soleil has good taste in both women and men and asks Silas if he has a problem with it, to which Silas denies. As Soleil returns to Laslow and Silas, Soleil and Laslow start talking about how little time they'll have to chat; Silas asks Laslow how he ended up with someone like Soleil for his daughter, to which Laslow states that he's fortunate to have someone like Soleil in his life.
Summary
Soleil, Laslow's daughter, repels a bandit attack while on watch. The defeated bandits return, and in much larger numbers. A tough battle lies ahead.
Chapter data
Normal Hard Lunatic
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Victory: Rout the enemy | Player | Other | Enemy | |||
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Defeat: Corrin dies* or the player's army is routed* | 2–12+1 | 5−1 | 17+15 | |||
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Map dimensions: 29 columns by 29 rows | ||||||
Character data
Conquest Revelation
Note: The returning characters list only those recruited by the time this chapter can first be unlocked (after completing chapter 12 in Conquest or after completing chapter 17 in Revelation). In Conquest, Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female; in Revelation, both Felicia and Jakob are available regardless of Corrin's gender. As a paralogue chapter, there is no set timeframe in which the chapter must be taken on; thus, it is possible to have recruited more characters than the above by the point the chapter is started.
Item data
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Event tile data
There are no event tiles during the events of the chapter. When returning to the area for skirmishes in Revelation, the following event tiles appear:
- Column 11, row 15: East of the western horizontal wall, four squares west of the player deployment position in the middle of the bridge
- Column 21, row 11: Six squares east of the northeasternmost player deployment position, on the western of a clump of two woods tiles
Dragon Vein data
There are no Dragon Veins in this chapter.
Level scaling data
This chapter's enemy and NPC units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20) unless otherwise stated.
Chapter | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |
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Levels from previous chapter | 0 | +2 | +1 | +2 | +1 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +2 |
Total levels gained | 0 | +2 | +3 | +5 | +6 | +8 | +10 | +12 | +14 | +16 | +18 | +20 | +22 | +24 | +26 |
- Additional notes: Soleil stops visibly scaling upon hitting level 20 unpromoted at the chapter 18 position; from the chapter 19 position onward, Soleil will have an Offspring Seal in her inventory. All enemy units become promoted at the chapter 19 position.
When enemies become promoted, they become the following classes:
- Zhara → Hero
- Southern initial; reinforcement Dark Mage → Sorcerer
- Fighter → Berserker
- Outlaw → Bow Knight
- Northern initial Dark Mage → Dark Knight
- Mercenary → Hero
Enemy data
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 13 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
Normal Hard Lunatic
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Reinforcements
- Turn 3
- 2 (Normal)/3 (Hard/Lunatic) Dark Mages from the north side of the western wall
- 2 (Normal/Lunatic)/3 (Hard) Mercenaries from the west side of the southern wall
- On Lunatic, one of these has a Hand Axe in later chapters
- 1 Dark Mage from the west side of the southern wall (Lunatic only)
- Turn 4
- 3 (Normal)/4 (Hard/Lunatic) Fighters; two from the west side of the northern wall, one (Normal)/two (Hard/Lunatic) from the south side of the eastern wall
- 2 of these have Hammers on Lunatic mode; one from each spawn point
- 1 Fighter with a Hand Axe from the west side of the northern wall (Hard/Lunatic only)
- 2 Mercenaries from the north side of the western wall (Lunatic only)
- 1 Fighter with a Hand Axe from the south side of the eastern wall
- 2 Dark Mages from the east side of the southern wall (Lunatic only)
- 3 (Normal)/4 (Hard/Lunatic) Fighters; two from the west side of the northern wall, one (Normal)/two (Hard/Lunatic) from the south side of the eastern wall
- Turn 5
- 2 (Normal)/3 (Hard/Lunatic) Dark Mages from the south side of the western wall
- 2 (Normal)/3 (Hard)/1 (Lunatic) Mercenary(s) from the east side of the southern wall
- 1 Dark Mage from the east side of the southern wall (Lunatic only)
- Turn 6
- 2 (Normal)/3 (Hard/Lunatic) Mercenaries from the east side of the northern wall
- One of these has a Hand Axe in later chapters
- 1 Dark Mage from the east side of the northern wall (Lunatic only)
- 1 (Normal)/3 (Hard/Lunatic) Dark Mage(s) from the north side of the eastern wall
- 1 Fighter from the north side of the eastern wall (Lunatic only)
- 2 (Normal)/3 (Hard/Lunatic) Mercenaries from the east side of the northern wall
NPC data
- Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 13 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
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Boss data
- Main article:
Zhara - Stats with two figures separated by a ~ are presented as a range. The figures to the left of the ~ are taken from a chapter 13 playthrough, the earliest possible point where this chapter may be undertaken in the Conquest campaign; the figures to the right of the ~ are taken from a chapter 27 playthrough, the latest possible point a save file may be positioned at.
Normal Hard/Lunatic
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Strategy
This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Bright Smile |
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Japanese |
危機に咲く笑顔 |
A Blossoming Smile in Crisis |
Spanish |
Sonrisa radiante |
Radiant smile |
French |
Un sourire éclatant |
A shining smile |
German |
Sonnenschein |
Sunshine |
Italian |
Un sorriso radioso |
A radiant smile |
Korean |
위기에 피는 미소 |
A smile blooming in crisis |
Gallery
This section has been marked as a stub. Please help improve the page by adding information.
References
← Ultimate Power • | Bright Smile | • Abrupt Clash → |
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