Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter or Tumblr!

Engage info: As the game has only recently released, we lack much key information. Please help add any info that you can.


From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This page is about the gameplay mechanic. For the chapter in The Blazing Blade, see Battle Preparations.

It has been requested that image(s) be placed in this page or section. Please submit images to help improve this page and talk on this page's talk page about what images are needed. Remove this when this has been fixed.

The preparations menu in The Sacred Stones.

The preparations menu (Japanese: 進撃準備 advance preparation), also known as battle preparations or battle prep in Three Houses, is a pre-battle management system that allows players to make adjustments to their army to prepare for an upcoming battle. It usually takes place after a chapter's opening cutscene, though some games may include additional cutscenes after preparations are concluded. Before starting a chapter, players can use the preparations menu to manage unit inventories, view the map, change unit starting positions, as well as several other options. The preparations menu appears in every game except for Fire Emblem Gaiden and Fire Emblem: Genealogy of the Holy War; in the former's case, the player's army is managed on the world map, while for the latter, it is managed from within castles.

Every iteration of the preparations menu has allowed the player to select which units to deploy. Most have also included options to select the initial positions of units on the map, and to manage inventories. The menu typically also allows players to view the chapter's victory and defeat conditions, as well as the number of units initially on the field. In games that also feature a world map or base, the preparations menu can usually be prematurely ended to return to either, though this is not the case for Fire Emblem: The Sacred Stones.


The preparations menu typically becomes available early on in the game, though it is only given after a few chapters. After become available, it remains available for the rest of the game, except for certain cases, mainly when the game's final chapter has multiple maps.

The preparations menu becomes available at the start of the following chapters:


Pick Units

Before the battle begins, players can select which units to deploy for the following battle, as many as the chapter allows. In all games, almost all chapters require the player to deploy the main character, and is not given the option to un-deploy them. Certain chapters may also force other units to be deployed for plot reasons, or similarly force them to be undeployed. Worth noting is that, while all chapters typically have a maximum number of units that can be deployed, very few have a minimum other than forced units mentioned previously; therefore, if the player has exactly enough units to meet the maximum, but feels certain units may not survive, they can often choose to simply not deploy them at all to save them the risk of death.


Main articles: Inventory and trade

The Inventory option, called Items in older games, allows the player to change each unit's equipped items, access the supply convoy, and have units trade between each other. As well, it allows unit to use certain consumable items such as stat boosters or class change items, though this cannot be done in The Binding Blade. It can also be used to view a list of all items currently in the convoy or possessed by a unit.

Three Houses expands the Inventory option to allow the player to manage each unit's abilities, combat arts, and battalions, as well as to reclass units.


In Thracia 776, The Binding Blade, The Sacred Stones, Shadow Dragon, and New Mystery of the Emblem, the preparations screen also includes an armory that provides basic weapons (i.e. Iron Swords, Fire, etc.) and staves; this armory can also be used to sell unwanted items, just like with any shop. In The Binding Blade and The Sacred Stones, items in the armory are 50% more expensive; additionally, in The Binding Blade, the armory is disabled on Hard Mode. In Shadow Dragon and New Mystery of the Emblem specifically, the armory also includes a forge, where a single item can be forged to the player's discretion each chapter. In The Blazing Blade, the player can sell items during preparations, but they have no way to purchase any.

Thracia 776
Item Price
Iron Sword 2200
Iron Lance 2200
Iron Axe 1100
Iron Bow 2200
The Binding Blade
Item Price
Iron Sword 690
Iron Lance 540
Iron Axe 405
Iron Bow 810
Fire 630
Heal 900
The Sacred Stones
Item Price
Iron Sword 690
Iron Lance 540
Iron Axe 405
Iron Bow 810
Fire 840
Flux 1350
Lightning 945
Heal 900
Shadow Dragon
Item Price
Iron Sword 400
Iron Lance 480
Iron Axe 320
Iron Bow 440
Fire 300
Heal 800
New Mystery of the Emblem
Item Price Notes
Iron Sword 400
Iron Lance 480
Iron Axe 320
Iron Bow 440
Fire 300
Heal 800
Energy Drop 2500 Only three of each can be purchased.
Only appear if Lunatic′ is unlocked.
Spirit Dust 2500
Secret Book 2500
Speedwing 2500
Goddess Icon 2500
Dracoshield 2500
Talisman 2500
Seraph Robe 2500
Arms Scroll 2500


Main article: Support

In The Blazing Blade and The Sacred Stones, this option presents a list of all units, their affinities, and each of their available support partners. It additionally displays which of the supports the unit has achieved, as well as how many more supports the unit can achieve for the rest of the game.

In Awakening and Fates, on top of the aforementioned features, the support option also allows players to view new support conversations in full, as opposed to in previous games, where they were instead viewed during the battle.

View Map

Before the battle begins, the entire map can be viewed, along with each enemy unit and their stats. Examining the map beforehand is key to forming a viable strategy, as foreknowledge of factors such as terrain and how far units can move will much better allow players to plan out each turn.

By selecting "Formation"/"Reposition", the position of each playable unit can also be selected based on a set of given starting positions. In most cases, the main character's position cannot be changed. Some games, such as The Blazing Blade, The Sacred Stones, and Fates allow forced units other than the main character to change their position, while others such as Radiant Dawn force them to a certain starting position that cannot be changed. From Radiant Dawn onward, the "Formation" option was merged into the general "View Map" option. In Fates, units can also be chosen to start in pair up when the battle begins.

In very rare cases, reinforcements may appear on the map just after preparations are concluded, though later games this is handled by showing them on the map during preparations, then making them appear to arrive on the map through a scripted sequence after preparations are concluded.

In Thracia 776, the option to view the map is disabled during chapters that take place in Fog of War, unlike later games, which allowed the map to be viewed regardless in most cases. This is likely due to Fog of War being depicted as pitch black in said game.


The player can adjust game speed, battle animations, among other things. These options are also available during battle, or on the world map or base if the game includes either. In Three Houses, this is a subset of the "System" option.


Players can save their game progress in the preparations menu; doing so will also save any changes to unit inventories or starting positions made beforehand. This can be used to avoid re-doing all preparation work from the beginning if the chapter is failed or restarted.


Starting in The Binding Blade, the preparations menu would display the chapter's victory condition. In Path of Radiance and Radiant Dawn, the chapter's victory and defeat conditions can be viewed through the "Conditions" option, along with the initial number of units in the ally army, the enemy army, as well as the partner and neutral factions if applicable. Shadow Dragon through Echoes: Shadows of Valentia would later simply display the conditions on the DS's top screen or the 3DS's bottom screen.


Main article: Reclass

Available in Shadow Dragon and New Mystery of the Emblem only, units can change their classes to any other class available to them, so long as the army has not reached the maximum number of that class's class group.


Available only in New Mystery of the Emblem, the player can view conversations providing information on the upcoming chapter, or simply providing character development and dialogue. This feature can be seen as an analogue to Path of Radiance's and Radiant Dawn's base conversations.

Check Others

Main article: Everyone's Conditions

Available only in New Mystery of the Emblem, the player can view randomly generated clock-based events that can grant temporary stat boosts to units, special items, experience, or support points.

Equip Skills

Main article: Skills

In Awakening and Fates only, units can change their currently equipped skills just before battle, as well as reorder them.


Available only in Awakening, Fates, Echoes: Shadows of Valentia, and Three Houses, previous tutorial slide guides can be viewed at the player's leisure. If the chapter has additional guides to explain map-specific features, such as the pots in Conquest Chapter 12, those can be viewed as well. In Three Houses, this option is a subset of the "System" option.


Available only in Three Houses, the player can freely buy items from the same Armory, Item Shop, Battalion Guild, and Blacksmith that appear in Garreg Mach Monastery. This does not include merchants that arrive from completing certain quests, however.


After the player is done, preparations will end and the battle will begin when this option is selected. The menu cannot be accessed again until the beginning of the next chapter. Certain chapters in certain games may also play a cutscene between the end of preparations and the start of the battle proper.

Earlier games do not have a separate "Fight" option in the menu, but instead the chapter is started by pressing the Start button. Certain games require the Start button to be pressed in the "Pick Units" menu, while others allow it to be pressed in other parts of the preparations menu.

In Fire Emblem Warriors

The spinoff game Fire Emblem Warriors also features a similar preparations menu to the one included in most games, albeit with some alterations to fit the gameplay. Like in the main Fire Emblem series, the preparations menu allows players to manage unit inventories and starting positions. Unique to the game, however, are the options to give units orders and commands, manage autobattle behaviors, as well as to change their costumes. The menu also displays the chapter's victory and defeat conditions, as well as the conditions for obtaining Anna's Mementos. The menu additionally allows the player to return to camp, though this will close the preparations menu prematurely.

The preparations menu becomes available starting in Chapter 3.

Etymology and other languages

This section has been marked as a stub. Please help improve the page by adding information.

Names, etymology and in other regions
Language Name Definition, etymology, and notes





Advance preparation (i.e., preparation for an advance)


Préparatifs de bataille

Battle preparations


This section has been marked as a stub. Please help improve the page by adding information.

Game mechanics
Out-of-battle management Base (Base conversationEveryone's ConditionsBarracksMy CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative power) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttackAuto-BattleBattalion (Gambit) • CantoChain AttackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblemFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • Skills (Offensive skill) • Staggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesRankingsSound RoomTacticianMultiple endings