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Hit point

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This page has been marked as a stub. Please help improve the page by adding information.


HP or hit points (Japanese: HP) is a stat that determines how much damage a unit can take. Some units on average have more health than others, such as knights. Weapons like Nosferatu and Runeswords can take HP from an opponent and give it back to the wielder.

Maximum HP (Japanese: 最大HP Maximum HP) is the maximum amount of HP that a unit can have at once. It can be increased by leveling up or using a Seraph Robe.

Overview

In most games, if all hit points are gone, the unit will then die, and not return to battle. If a main or special character has run out of hit points, it will result in a "Game Over." In other games that have Casual Mode, units return on the next map, however the defeat of main or important characters still triggers a Game Over.

Restoring HP

Items such as vulneraries and elixirs can restore health, while many staves also restore health. If a unit is standing on a certain structure (such as a fortress or gate) and you end the turn, they will recover a small amount of health.

Casting spells with HP

In a small number of Fire Emblem series games, Fire Emblem Gaiden and Fire Emblem Echoes: Shadows of Valentia, mages and other magic-using classes use their HP to cast black and white magic. More powerful spells cost more HP to cast and mages become unable to use most spells when their HP is low.

Items affecting HP


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Items providing a permanent increase
Item HP increase Games
Is 3ds seraph robe.png Seraph Robe Permanent +9/+7/+5 increase when used. Shadow Dragon and the Blade of Light, Mystery of the Emblem, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn, Awakening, Fates
Is snes03 life ring.png Life Ring Permanent +7 increase when used. Thracia 776
Is 3ds naga's tear.png Naga's Tear Permanent +5 increase when used. Awakening

Trivia

Etymology and other languages

HP

Names, etymology and in other regions
Language Name Definition, etymology and notes
English HP
Hit points
--
Japanese HP --

Maximum HP

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Maximum HP Often abbreviated to "Max HP".
Japanese 最大HP Maximum HP


Gallery

References

Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceDungeonsGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play/Sing (Galdrar) • Death (Decoy) • DismountDragon VeinEquipmentFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician