Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Kill bonus

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article uses a conjectural title. It is unknown if an official title for the subject of this article exists, so it has been given an appropriate title by its editors. If you can find an official title for this subject, please move this article to the official title, and provide an appropriate source for that title.

Kill bonus refers to two different bonuses awarded to a unit's weapons and abilities to wield thereof for killing an enemy unit.

In Genealogy of the Holy War

Highlighted: Lewyn's Elwind has been used to kill 54 units, enabling him to perform critical hits and granting a +4 crit bonus.

The Genealogy of the Holy War kill bonus is concerned with boosting a unit's critical hit rate for every enemy killed, operating on a weapon-by-weapon basis. Every time a weapon is used to kill an enemy (victories in the Arena do not count), it gains a kill bonus point, expressed in the weapon's stat listings as "★n" (for example, a weapon which has successfully killed fourteen enemies would state "★14"). Once a weapon has achieved 50 kills, the Critical skill is attached permanently to the weapon, enabling its wielder to perform critical hits. For every kill above 50 the weapon achieves, the user is awarded +1 to their critical hit rate, for a maximum of +50 critical once the weapon reaches the maximum 100 counted kills.

Kill bonuses are specific to the weapon, not to the wielder, so if the weapon is pawned off and rebought by another unit it retains the kill bonus in the new wielder's service. Kill bonuses also remain on a weapon when/if the weapon is inherited by a second-generation unit. If the weapon is not inherited and instead is dropped by an enemy in the second generation, the kill bonuses remain. For example, if Finn's Brave Lance is not inherited, the Brave Lance dropped by Muhammad will have the kill bonus Finn's had in the first generation.

Calculations

Game Formula Notes
Genealogy of the Holy War
Critical rate (without Critical)
(Combination bonus)% Without the Critical skill or combination bonuses, critical hits are impossible.
Genealogy of the Holy War
Critical rate (with Critical)
Skill + (Kill bonus − 50) + (Combination bonus)% A kill bonus of 50 awards the weapon's wielder Critical,
and every kill bonus point above 50 awards +1 to the critical rate.

In the Game Boy Advance trilogy

The other form of kill bonus is present only in The Binding Blade, The Blazing Blade and The Sacred Stones, and is concerned exclusively with weapon experience. Whenever a unit successfully kills an enemy, the amount of weapon experience they would normally earn for using the weapon in question is doubled.

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus