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Attack (stat)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
This article is about the calculated stat. For the growable stat in Shadows of Valentia, see Strength.
Nolan's high strength and the high might of his Steel Axe grants him enough attack to defeat the Myrmidon in a single hit.

Attack (Japanese: 攻撃 attack), abbreviated Atk, is a calculated stat that is the main determiner of how much damage a unit deals. The primary components of attack are a weapon's might and the user's strength or magic; a unit's attack is opposed by a foe's defense or resistance to determine damage. Other things that can affect attack include abilities, supports, and bonus damage.

Attack was first displayed on the stat screen in Fire Emblem: Mystery of the Emblem, but similar calculations are performed in Shadow Dragon & the Blade of Light and Gaiden. In Heroes, attack is not a calculated stat but a unit-based one with a growth rate, replacing strength and magic as one unified stat.

Damage

In combat, a unit's attack stat is how they contribute damage to an enemy. Damage is subtracted from a unit's current HP; when a unit's HP reaches 0, they are defeated and are typically removed from the map, though some enemies may have multiple health bars or may have HP restored through a story-based event.

When using physical weapons (e.g. swords or bows), a unit's attack is determined based on their strength and reduced by an opponent's defense (or protection in Three Houses) to calculate damage; when using magical weapons (e.g. tomes or special weapons like the Levin Sword), attack is determined by magic and reduced by resistance (or resilience in Three Houses). Effects such as Luna may partially or fully negate a foe's defense or resistance, while others such as breath weapons in Heroes target the lower of a foe's defense or resistance.

Damage can be increased by landing a critical hit, which triples the damage the attacker deals in most games; in Genealogy of the Holy War and Thracia 776, it instead doubles the attacker's attack stat. Several skills or other effects can increase damage, such as by increasing a unit's attack (e.g. the various -⁠faire skills like Swordfaire), increasing a foe's vulnerability to damage (Malefic Aura), or providing a direct damage boost (Bravery). Some effects, such as the Divinely Inspiring skill or the Laguzguard item, can reduce damage by some penalty or factor; other effects like Miracle allow a unit to survive a lethal hit with 1 HP.

Some weapons or skills deal unusual damage that does not factor in the attack stat. The Eclipse tome in The Blazing Blade, for example, damages a foe such that they are reduced to half their current HP. Effects like Lethality deal damage to defeat an enemy in a single strike. The Dulam tome or Bohr Χ spell instead reduce a foe to 1 HP when they hit; whether effects like this can reduce enemies at 1 HP to 0 varies—Dulam cannot while Bohr Χ can.

In Gaiden and Shadows of Valentia, using spells and (in the latter) combat arts deals damage to the user. Units are prevented from using spells or arts that would reduce them to 0 HP; a unit in combat will simply not attack if using their equipped spell would reduce them to 0. Some special weapons—the Devil Sword, Devil Axe, and Shadow Sword—have a unique "backfire" effect that occasionally causes a unit to attack themselves rather than their opponent.

Out-of-combat damage

While damage is typically dealt in combat, some effects are capable of inflicting damage outside of combat. While many sources of such damage are incapable of reducing units to 0 HP, which ones can or cannot varies between effects and between games.

Damage dealt in an area of effect (AoE) typically cannot defeat units; for example, the Geosphere in Shadow Dragon & the Blade of Light, Upheaval in Shadows of Valentia, or ballistae in Fates all cannot reduce units to 0 HP. However, the Geosphere in Shadow Dragon or Quake Σ in Three Houses can defeat units, while the ballistae of other games initiate combat against a single foe. Gambits can defeat their main target, but the ensuing AoE cannot defeated affected units; by contrast, Staggering Blows lack a main target, and their AoE can defeat any affected unit.

Damage dealt by terrain, such as the swamps in Gaiden or flames left by Blazing Lion in Engage, leave units with 1 HP, and usually cannot effect flying units. Hazards such as poison jets or lava geysers, however, can typically both defeat units and damage flying ones.

Some weapons or skills inflict damage to units after combat. The Cursed Ashiya Sword in Three Houses damages its user after combat; Poison Strike in various games damages the foe after combat; and Pyrotechnics in Fates can damage the user and nearby foes after combat. In all cases, this after-combat damage cannot reduce a unit to 0 HP.

Calculations

In most games, a unit's attack with their currently equipped weapon can be seen on their stat screen. Mystery of the Emblem features an additional listing for attack with bonus damage.

Attack is not shown in Shadow Dragon & the Blade of Light; attack is also not shown in Gaiden, but the might of a unit's equipped weapon is added to their strength. In Heroes, a unit's shown attack includes their weapon's might.

Physical attack

Game Formula Notes
Shadow Dragon & the Blade of Light Strength + (Might × Effectiveness) --
Gaiden Strength + (Might × Effectiveness) When Slayer is active, strength × 3, might = 0
Mystery of the Emblem Strength + (Might × Effectiveness) --
Genealogy of the Holy War Strength + Might In this game, bonus damage works differently and is not part of this calculation.
Thracia 776 Strength + (Might × Effectiveness) --
The Binding Blade Strength + [(Might + Weapon triangle bonus) × Effectiveness] + Support bonus --
The Blazing Blade Strength + [(Might + Weapon triangle bonus) × Effectiveness] + Support bonus For the Light Brand* and Runesword: Strength / 2
The Sacred Stones Strength + [(Might + Weapon triangle bonus) × Effectiveness] + Support bonus For the Light Brand* and Runesword: Strength / 2
Path of Radiance Strength + [(Might + Weapon triangle bonus) × Effectiveness] + Support bonus When using ballistae, strength = 0
Radiant Dawn Strength + [(Might + Weapon triangle bonus) × Effectiveness] + Support bonus When using ballistae or crossbows, strength = 0
Shadow Dragon Strength + (Might × Effectiveness) + Weapon triangle bonus + Weapon level bonus --
New Mystery of the Emblem Strength + (Might × Effectiveness) + Weapon triangle bonus + Weapon level bonus --
Awakening Strength + (Might × Effectiveness) + Weapon triangle bonus + Weapon level bonus --
Fates Strength + (Might × Effectiveness) + Weapon triangle bonus + Weapon level bonus --
Echoes: Shadows of Valentia Base Attack + (Might × Effectiveness) + (Combat art might × Effectiveness) Base Attack is not increased by any equipped weapons.
Three Houses Strength + (weapon Might × Effectiveness) + Combat art might + Crest effect bonus --
Engage Most weapons: Strength + (Might × Effectiveness)
Arts: [(Strength + Magic) / 2] + (Might × Effectiveness)
Cannon blasts: Dexterity + (Might × Effectiveness)
--

Magical attack

Game Formula Notes
Shadow Dragon & the Blade of Light Might × Effectiveness --
Gaiden (Strength or Magic) + (Might × Effectiveness) --
Mystery of the Emblem Strength + (Might × Effectiveness) --
Genealogy of the Holy War Magic + Might In this game, bonus damage works differently and is not part of this calculation.
Thracia 776 Magic + (Might × Effectiveness) + Pure Water/Magic Up bonus + Terrain bonus --
The Binding Blade Magic + [(Might + Trinity of magic bonus) × Effectiveness] + Support bonus --
The Blazing Blade Magic + [(Might + Trinity of magic bonus) × Effectiveness] + Support bonus --
The Sacred Stones Magic + [(Might + Trinity of magic bonus) × Effectiveness] + Support bonus --
Path of Radiance Magic + [(Might + Trinity of magic bonus) × Effectiveness] + Support bonus --
Radiant Dawn Magic + [(Might + Trinity of magic bonus) × Effectiveness] + Support bonus + Altitude bonus --
Shadow Dragon Magic + (Might × Effectiveness) + Weapon level bonus --
New Mystery of the Emblem Magic + (Might × Effectiveness) + Weapon level bonus --
Awakening Magic + (Might × Effectiveness) + Weapon level bonus --
Fates Magic + (Might × Effectiveness) + Weapon level bonus --
Echoes: Shadows of Valentia Base Attack + (Might × Effectiveness) Base Attack is not increased by any equipped weapons.
Three Houses Magic + (weapon Might × Effectiveness) + Combat art might + Crest effect bonus --
Engage Most weapons: Magic + (Might × Effectiveness)
Cannon blasts: Dexterity + (Might × Effectiveness)
--

Damage

In most games, the minimum damage that can be inflicted is 0.

Game Formula Notes
Shadow Dragon & the Blade of Light (attacker's attack − [defender's defense* or resistance*]) × critical hit factor --
Gaiden [min(attacker's attack − [defender's defense* or resistance*], 0) + triangle attack bonus] × critical hit factor Minimum damage of 1, maximum damage of 120. Triangle attack bonus is 5 during a triangle attack, 0 otherwise.
Mystery of the Emblem (attacker's attack − [defender's defense* or resistance*]) × critical hit factor --
Genealogy of the Holy War ([attacker's attack × critical hit factor] − [defender's defense* or resistance*]) Minimum damage of 1.
Thracia 776 ([attacker's attack × critical hit factor] − [defender's defense* or magic*]) --
The Binding Blade (attacker's attack − [defender's defense* or resistance*]) × critical hit factor --
The Blazing Blade (attacker's attack − [defender's defense* or resistance*]) × critical hit factor --
The Sacred Stones (attacker's attack − [defender's defense* or resistance*]) × critical hit factor --
Path of Radiance (attacker's attack − [defender's defense* or resistance*]) × critical hit factor --
Radiant Dawn (attacker's attack − [defender's defense* or resistance*]) × critical hit factor --
Shadow Dragon (attacker's attack − [defender's defense* or resistance*]) × critical hit factor --
New Mystery of the Emblem (attacker's attack − [defender's defense* or resistance*]) × critical hit factor --
Awakening (attacker's attack − [defender's defense* or resistance*]) × critical hit factor --
Fates (attacker's attack − [defender's defense* or resistance*]) × critical hit factor --
Echoes: Shadows of Valentia (attacker's attack − [defender's defense* or resistance*]) × critical hit factor Minimum damage of 1, maximum damage of 120.
Three Houses (attacker's attack − [defender's protection* or resilience*]) × critical hit factor Maximum damage of 999.
Engage [(attacker's attack − [defender's defense* or resistance*]) ± direct damage modifiers] × critical hit factor --
Heroes attacker's attack − (defender's defense* or resistance*) --

Items and skills affecting attack


This section has been marked as a stub. Please help improve the page by adding information.


Attack

Weapons, items and skills providing an equipping bonus
Source Attack increase Games
Is ns01 swordfaire.png Swordfaire +5 attack when user has sword equipped. Fates, Three Houses
Is ns01 lancefaire.png Lancefaire +5 attack when user has lance equipped. Fates, Three Houses
Is ns01 axefaire.png Axefaire +5 attack when user has axe equipped. Fates, Three Houses
Is 3ds02 shurikenfaire.png Shurikenfaire +5 attack when user has dagger equipped. Fates
Is ns01 bowfaire.png Bowfaire +5 attack when user has bow equipped. Fates, Three Houses
Is 3ds02 tomefaire.png Tomefaire +5 attack when user has tome equipped. Fates
Is ns01 authority lv 1.png Authority +2,lv 1 +4,lv 2 +6,lv 3 +8,lv 4 and +10lv 5 attack with gambits Three Houses
Is ns01 fistfaire.png Fistfaire +5 attack when user has gauntlets equipped. Three Houses
Is ns01 black tomefaire.png Black Tomefaire +5 attack when user has black magic equipped. Three Houses
Is ns01 white tomefaire.png White Tomefaire +5 attack when user has white magic equipped. Three Houses
Is ns01 dark tomefaire.png Dark Tomefaire +5 attack when user has dark magic equipped. Three Houses
Is ns01 skill gambit.png Officer Duty +5 attack with gambits. Three Houses
Is ns01 skill gambit.png Lady Knight +3 attack with gambits. Three Houses
Is ns01 offensive tactics.png Offensive Tactics +5 attack with gambits. Three Houses
Is ns01 professor's guidance+.png Professor's Guidance+ +2 attack when equipped Three Houses
Weapons and skills providing a temporary increase
Source Attack change Games
Is snes02 holy sword.png Holy Sword +20 attack when triggered. Genealogy of the Holy War (Unused)
Is snes02 darkness sword.png Darkness Sword +20 attack when triggered. Genealogy of the Holy War (Unused)
Is gba filla's might.png Filla's Might +10 attack to ally. The Blazing Blade, The Sacred Stones (unused)
Is 3ds02 dragon fang.png Dragon Fang +50% base attack when triggered. Fates
Is 3ds02 elbow room.png Elbow Room +3 attack when user is in terrain with no effects. Fates
Is 3ds02 strong riposte.png Strong Riposte +3 attack when counterattacking. Fates
Is 3ds02 inspiration.png Inspiration +2 attack to allies within 2 spaces. Fates
Is 3ds02 supportive.png Supportive +2 attack to ally when user is supporting in Tag Team or Pair Up and has at least C support. Fates
Is 3ds02 devoted partner.png Devoted Partner +2 attack to Corrin when user is supporting Corrin in Tag Team or Pair Up. Fates
Is 3ds02 fiery blood.png Fiery Blood +4 attack when user's HP < 100%. Fates
Is 3ds02 vow of friendship.png Vow of Friendship +3 attack when Corrin's HP ≤ 50% Fates
Is 3ds02 rallying cry.png Rallying Cry +2 attack to allies within 2 spaces. Fates
Is 3ds02 pride.png Pride +4 attack when user's level ≤ foe's level. Fates
Is 3ds02 nohr enmity.png Nohr Enmity +3 attack when foe's base class is Nohrian. Fates
Is 3ds02 competitive.png Competitive +3 attack when user is leading in Tag Team or Pair Up and user's level ≤ partner's level. Fates
Is 3ds02 bushido.png Bushido +2 attack when user is leading in Tag Team or Pair Up and user's level ≥ partner's level. Fates
Is 3ds02 born steward.png Born Steward +2 attack when user is in My Castle. Fates
Is 3ds02 noble cause.png Noble Cause +3 attack when user is leading in Tag Team or Pair Up and partner's HP < 100%. Fates
Is 3ds02 prodigy.png Prodigy +4 attack when both of user's strength and magic < one of foe's strength or magic Fates
Is 3ds02 vendetta.png Vendetta +4 attack when user has fought foe previously in same battle. Fates
Is 3ds03 skill sword.png Foudroyant Doubles user's attack. Shadows of Valentia
Is ns01 death blow.png Death Blow +6 physical attack when user initiates combat. Three Houses
Is ns01 fiendish blow.png Fiendish Blow +6 magical attack when user initiates combat. Three Houses
Is ns01 distinguished house.png Distinguished House +2 attack when user has a battalion equipped. Three Houses
Is ns01 charm.png Charm +3 attack to adjacent allies. Three Houses
Is ns01 skill team buff.png Advocate +3 attack to adjacent male allies. Three Houses
Is ns01 skill team buff.png Guardian +3 attack to adjacent female allies. Three Houses
Is ns01 skill self buff.png Philanderer +2 attack when user is next to a female ally Three Houses
Is ns01 skill self buff.png Rivalry +2 attack when user is next to a male ally Three Houses
Is ns01 skill self buff.png Lone Wolf +5 attack when user has no battalion equipped or equipped battalion's endurance = 0, and user has no adjutant. Three Houses
Is ns01 skill self buff.png Persecution Complex +5 attack when user's HP < 100%. Three Houses
Is ns01 honorable spirit.png Honorable Spirit +3 attack when user is in combat at range = 1 and is not adjacent to an ally. Three Houses
Weapons and skills providing a temporary decrease
Source Attack change Games
Is snes01 dark breath.png Dark Breath Halves foe's attack. Mystery of the Emblem
Is snes02 loptous.png Loptous Halves foe's attack. Genealogy of the Holy War
Is snes03 loptr sword.png Loptr Sword Halves foe's attack. Thracia 776
Most weapons that deal bonus damage[Note 1] −4 attack when fighting foes who are not targets of bonus damage. Fates

Damage

Items and skills that decrease damage when equipped
Source Attack growth modification Games
Is gcn laguzguard.png Laguzguard Halves damage taken from laguz units. Path of Radiance
Is wii mantle.png Mantle Negates all damage taken. Path of Radiance
Negates all damage taken from weapons not blessed by Yune. Radiant Dawn
Is ds magestone.png Magestone Negates all damage taken from magic weapons. Shadow Dragon, New Mystery of the Emblem
Is ds imhullu.png Imhullu Negates all damage taken from non-Starlight weapons. Shadow Dragon, New Mystery of the Emblem
Is 3ds02 dragonskin.png Dragonskin User takes half damage. Awakening, Fates, Shadows of Valentia
Sanctuary Halves damage taken from terror units. Shadows of Valentia
Heavy Armor Halves damage taken from bows. Shadows of Valentia
Apotrope Halves damage taken from black magic. Shadows of Valentia
Phantasm Halves damage taken from bows and black magic. Shadows of Valentia
Is ns01 shield silver.png Seiros Shield Halves damage taken from monster units. Three Houses
Is ns01 general.png General Halves damage taken. Three Houses
Is ns01 commander.png Commander −75% damage taken. Three Houses
Is ns01 barrier ability.png Anti-Magic Armor Negates damage taken from magic attacks. Three Houses
Is ns01 ancient dragonskin.png Ancient Dragonskin Halves damage taken. Three Houses
Is ns01 enhanced fortitude.png Enhanced Fortitude Halves damage taken. Three Houses
Is ns02 dark barrier.png Dark Barrier Reduces damage taken by 20%/40%/60%/80%. Engage
Is ns02 fell barrier.png Fell Barrier Reduces damage taken by 50%/70%/85%/100%. Engage
Is ns02 laguz friend.png Laguz Friend Halves damage taken. Engage
Items and skills that increase damage temporarily
Source Attack growth modification Games
Is wii ire.png Ire Triples damage dealt when triggered. Radiant Dawn
Is wii impale.png Impale Quadruples damage dealt when triggered. Radiant Dawn
Is wii sol.png Sol Triples damage dealt when triggered. Radiant Dawn
Is wii stun.png Stun Triples damage dealt when triggered. Radiant Dawn
Is wii deadeye.png Deadeye Triples damage dealt when triggered. Radiant Dawn
Is 3ds03 skill sword.png Duelist Sword +4% damage dealt when used. Shadows of Valentia
Is ns02 divinely inspiring.png Divinely Inspiring +3 damage dealt by adjacent allies. Engage
Is ns02 fell protection.png Fell Protection +1 damage dealt by adjacent allies. Engage
Is ns02 merciless.png Merciless +50% damage dealt to foes suffering break. Engage
Is ns02 status poison 01.png Poison +1,one stack +3,two stacks or +5three stacks damage taken while afflicted. Engage
Items and skills that decrease damage temporarily
Source Attack growth modification Games
Is ns01 pavise.png Pavise Negates all damage taken when triggered. Genealogy of the Holy War, Thracia 776, The Sacred Stones, Path of Radiance, Radiant Dawn
Halves damage taken when triggered. Awakening, Fates, Shadows of Valentia, Three Houses
Is snes02 holy sword.png Holy Sword −20 damage taken when triggered. Genealogy of the Holy War (Unused)
Is snes02 darkness sword.png Darkness Sword −20 damage taken when triggered. Genealogy of the Holy War (Unused)
Is 3ds02 astra.png Astra User makes five attacks at half damage when triggered. Path of Radiance, Awakening, Fates
User makes five attacks at 30% damage when used. Three Houses
Is 3ds02 aegis.png Aegis Halves damage taken when triggered. Awakening, Fates, Three Houses
Is 3ds02 dragon ward.png Dragon Ward Adjacent ally takes half damage when triggered. Fates
Is 3ds03 skill shield.png Earth's Kiss Halves damage taken from magical attacks when used. Shadows of Valentia
Phalanx Negates all damage taken when triggered. Shadows of Valentia
Is ns02 divinely inspiring.png Divinely Inspiring −1 damage taken by adjacent allies. Engage
Is ns02 fell protection.png Fell Protection −3 damage taken by adjacent allies. Engage
Is ns02 allied defense.png Allied Defense −3 damage taken when active. Engage

Flavor text

Game Text
(English)
Text
(Japanese)
The Binding Blade
Amount of damage this weapon
causes. Affected by defenses.*
敵に与えるダメージの大きさです
敵の守備 魔防だけ減少します
The Blazing Blade
Amount of damage this weapon
causes. Affected by defenses.
敵に与えるダメージの大きさです
敵の守備 魔防だけ減少します
The Sacred Stones
Amount of damage this weapon
causes. Affected by defenses.
敵に与えるダメージの大きさです
敵の守備 魔防だけ減少します
Path of Radiance
The amount of damage this weapon causes.
This is affected by the enemy unit's defenses.
敵に与えるダメージの大きさです
敵の守備や魔防で変化します
Radiant Dawn
The damage inflicted with the equipped
weapon. This is affected by the enemy
unit's defenses.
敵に与えるダメージの大きさ
敵の守備や魔防によって変化
Awakening
Attack. The power of physical
or magical attacks.
武器や魔法の攻撃力
Fates
Attack. The power of physical
or magical attacks.
武器や魔法の攻撃力
Echoes: Shadows of Valentia
Attack. Affects damage the
unit deals with attacks.
攻撃の強さ 高いほど、
相手に与えるダメージが大きい
Three Houses
The power of physical or magical attacks.
武器や魔法の攻撃力。
Engage
(Attack)
Attack. The offensive power of the
unit's physical or magical attacks.
武器や魔法での攻撃力
Engage
(Ph Atk)
Physical attack. The unit's attack
power using a physical weapon.
物理攻撃力。剣などの武器を
装備した時の攻撃力
Engage
(Mag Atk)
Magical attack. The unit's attack
power using a magic weapon.
魔法攻撃力。魔道書や魔法武器を
装備した時の攻撃力
Engage
(Pn Atk)
Penetrating attack. The unit's attack
power with attacks that are not
affected by Defense or Resistance.
特殊な攻撃の攻撃力
(敵の守備と魔防の影響を受けない)

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Attack

--

Japanese

攻撃

Attack

Spanish
  • Ataque
  • Atacar
  • Attack
  • Attack (verb); used in The Blazing Blade and Shadow Dragon.
French
  • Attaque
  • Dommage
  • Attack
  • Damage; used in The Blazing Blade and The Sacred Stones.
German

Angriff

Attack

Italian

Attacco

Attack

Portuguese

Ataque

Attack

Korean

공격

Attack

Simplified Chinese

攻击

Attack

Traditional Chinese

攻擊

Attack

Gallery

Notes

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus