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Strength
- This article is about the stat. For the card from the Nintendo DS games, see Strength (card). For the staff from New Mystery of the Emblem, see Strength Staff.

Strength (Japanese: 力 strength), abbreviated Str, is a statistic applied to units which determines a unit's raw physical muscle. Its most significant use is in determining the damage a unit inflicts when wielding physical weapons, being added to the might of the weapon they currently wield to produce their attack stat. Strength's opposite stat is defense, which reduces the physical damage sustained by units. Depending on the game, strength occasionally has other uses such as in improving attack speed.
Like other stats, a unit's potential prowess in strength is determined by their class, with several classes such as the Fighter and Barbarian being built to have very high strength compared to other classes. Broadly speaking, it is very common for classes which sport high strength to also have high maximum HP and poor-to-mediocre skill, and they also commonly wield axes. On the other hand, numerous other classes, such as Thieves and magic units, are built to lack strength, with a high speed stat being frequently accompanied by mediocre strength at best.
In almost every game, strength is not used for magical attacks, which instead use the magic stat in the same way. The exception is Mystery of the Emblem, which uses strength for magical attacks in the exact same way as physical ones. In Gaiden and the Game Boy Advance trilogy, strength and magic are essentially the same stat, read from the same values, and whether it is considered strength or magic merely depends on the unit's class and displayed weapon levels.
Calculations
Attack
Attack (Japanese: 攻撃 attack), abbreviated Atk (Japanese: ATC), is the calculation generated from a unit's current offensive stat and the might of their current weapon, plus any other bonuses they are currently experiencing such as from supports. A unit's attack is the maximum damage they could possibly inflict in one normal attack, and when attacking, the opponent's defensive stat is subtracted from the attack to generate the amount of damage a unit will deal in a normal, non-critical or non-sword skill attack. When a unit is wielding a physical weapon (sword, lance, axe, bow, dagger, gauntlets, or—in Radiant Dawn—staff), their strength stat is used to generate their attack. In games from Genealogy onward, their magic stat is used instead when wielding a tome or magic weapon.
In Fire Emblem Echoes: Shadows of Valentia and Heroes, strength is not shown on the stat screen; instead, attack is what is shown.
Attack speed
In Path of Radiance, Radiant Dawn, Shadow Dragon and Three Houses, strength is also employed in the attack speed formula instead of constitution, as a factor mitigating the effect of a weapon's weight on a unit.
Game | Formula | Notes |
---|---|---|
Path of Radiance | Speed − (Weight − Strength) | If (Weight-Strength) is negative, the result is taken to be 0. |
Radiant Dawn | Speed − (Weight − Strength) | If (Weight-Strength) is negative, the result is taken to be 0. |
Shadow Dragon | Speed − (Weight − Strength) | If (Weight-Strength) is negative, the result is taken to be 0. |
Three Houses | Speed − [ Weapon weight − (Strength / 5) ] | If (Weight-(Strength/5)) is negative, the result is taken to be 0. |
In this formula, if strength is more than the weapon's weight, the attack speed is simply the character's speed stat.
Other
Stealing
In Path of Radiance and Radiant Dawn, strength also affects the ability to steal. If a character's attack speed is greater than the enemy's combined attack speed and strength combined, that enemy can be stolen from; additionally, the thief's attack speed must also be greater than the weight of the weapon in order to allow weapons to be stolen.
Game | Formula | Notes |
---|---|---|
Path of Radiance, Radiant Dawn | If Thief's attack speed > enemy's (attack speed + strength) > Weight of target weapon | The game will only list weapons which meet this criteria. |
Conditions
In Thracia 776, strength is halved temporarily when attempting to capture an enemy unit, or when carrying an allied unit. Also, if under the effects of the Sleep or Stone conditions, a character's strength becomes 0.
Items and skills affecting strength
Items providing a permanent increase | |||
---|---|---|---|
Item | Strength increase | Games | |
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Power Ring | Permanent +4/+3 increase when used. | Shadow Dragon & the Blade of Light, Mystery of the Emblem, Thracia 776 |
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Energy Ring | Permanent +2 increase when used. | The Binding Blade, The Blazing Blade, The Sacred Stones |
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Energy Drop | Permanent +2 increase when used. | Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates, Three Houses, Engage |
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Naga's Tear | Permanent +2 increase when used. | Awakening |
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Dragon Herbs | Permanent +1 increase when used. | Fates |
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Soma | Permanent +2 increase when used. | Echoes: Shadows of Valentia |
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Rocky Burdock | Permanent +1 increase when used. | Three Houses |
Items and skills modifying the growth rate | |||
---|---|---|---|
Item/skill | Strength growth modification | Games | |
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Aquarius Shard | +10/15% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Taurus Shard | +5% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Gemini Shard | +30/25% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Cancer Shard | -10% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Leo Shard | +50% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Scorpio Shard | +20% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Starsphere | +30% to growth rate when in inventory. | Mystery of the Emblem |
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Njörun Scroll | +30% to growth rate when in inventory. | Thracia 776 |
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Thrud Scroll | +5% to growth rate when in inventory. | Thracia 776 |
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Fjalar Scroll | +5% to growth rate when in inventory. | Thracia 776 |
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Baldr Scroll | +5% to growth rate when in inventory. | Thracia 776 |
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Bragi Scroll | -10% to growth rate when in inventory. | Thracia 776 |
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Nál Scroll | +10% to growth rate when in inventory. | Thracia 776 |
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Dáinn Scroll | +5% to growth rate when in inventory. | Thracia 776 |
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Hoðr Scroll | +10% to growth rate when in inventory. | Thracia 776 |
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Afa's Drops | Permanent +5% to growth rate when used. | Fire Emblem: The Blazing Blade |
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Metis's Tome | Permanent +5% to growth rate when used. | The Sacred Stones |
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Fighter Band | +5% to growth rate when in inventory. | Path of Radiance |
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Knight Band | +5% to growth rate when in inventory. | Path of Radiance |
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Wyvern Band | +5% to growth rate when in inventory. | Path of Radiance |
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Growth Drop | Permanent +10% to growth rate when used. | New Mystery of the Emblem |
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Aptitude | +20/10% to all growth rates when active. | Awakening, Fates, Three Houses |
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Virgo Shard | +10% to growth rate when in inventory. | Echoes: Shadows of Valentia |
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Libra Shard | +5% to growth rate when in inventory. | Echoes: Shadows of Valentia |
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Capricorn Shard | +15% to growth rate when in inventory. | Echoes: Shadows of Valentia |
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Star Jacinth | +30% to growth rate when in inventory. | Echoes: Shadows of Valentia |
Items and skills providing a temporary boost | |||
---|---|---|---|
Item | Strength increase | Games | |
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Filla's Might | +10 to one adjacent ally for one turn. Activated via the Dance/Play command. | Fire Emblem: The Blazing Blade |
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Strength | +1 to all allies for the duration of the map*. | Shadow Dragon, New Mystery of the Emblem |
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Strength Staff | +2 to one adjacent ally for one turn. | New Mystery of the Emblem |
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Strength Bond | +2 for the duration of one mission when used. | New Mystery of the Emblem |
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Strength Tonic | +2 for the duration of one mission when used. | New Mystery of the Emblem, Awakening, Fates, Engage |
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Rainbow Tonic | +2 for the duration of one mission when used. | New Mystery of the Emblem, Fates |
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Gaius's Confect | +2 for the duration of one mission when used. | Awakening |
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Tiki's Tear | +2 for the duration of one mission when used. | Awakening |
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Asugi's Confect | +2 for the duration of one mission when used. | Fates |
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Defender | +1 when Pair Up is is in effect. | Awakening, Fates |
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Special Dance | +2 to one adjacent ally for one turn. Activated via the Dance command. | Awakening |
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Rally Heart | +2 to all allied units in a 3-tile radius of the user for one turn. | Awakening |
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Rally Strength | +4 to all allied units in a 3/2-tile radius of the user for one turn/to an adjacent ally for one turn. | Awakening, Fates, Three Houses |
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Rally Spectrum | +4/+2 to all allied units in a 3/4-tile radius of the user for one turn. | Awakening, Fates |
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Saizo's Star | +4 to all allied units in a 2-tile radius of the user for one turn, if user initiates combat. | Fates |
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Fancy Footwork | +1 to all allied units in a 2-tile radius of the user for one turn. | Fates |
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Bloodthirst | +4 for one turn, if user initiates combat and defeats the target. | Fates |
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Strengthtaker | +2 when defeating an enemy.* | Fates |
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Survival Instinct | +4 for one turn, if user initiates combat and defeats the target. | Three Houses |
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Death Blow | +6 if user initiates combat. | Three Houses |
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Defiant Strength | +8 if HP ≤ 25%. | Three Houses |
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Battleground Café | +4 to all allied units within its area of effect for one turn. | Three Houses |
Weapons and skills providing a temporary decrease after use | |||
---|---|---|---|
Item/skills | Strength change | Games | |
All Silver-weapons | If user attacked, inflicts stacking -2 debuff on the user after combat. | Fates | |
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Steel Dagger | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates |
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Soldier's Knife | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates |
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Votive Candle | If user's attack hit the target, inflicts -1 debuff on the target after combat. | Fates |
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Felicia's Plate | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates |
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Pebble | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Steel Shuriken | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates |
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Spy's Shuriken | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates |
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Dual Shuriken | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates |
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Chakram | If user's attack hit the target, inflicts -6 debuff on the target after combat. | Fates |
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Hair Pin | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates |
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Saizo's Star | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates |
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Hagakure Blade | After combat, if user attacked, user's strength is halved until the end of their next round of combat in which they attack. | Fates |
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Waterwheel | After combat, if user attacked, user's strength is halved until the end of their next round of combat in which they attack. | Fates |
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Aurgelmir | After combat, if user attacked, user's strength is halved until the end of their next round of combat in which they attack. | Fates |
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Crescent Bow | After combat, if user attacked, user's strength is halved until the end of their next round of combat in which they attack. | Fates |
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Enfeeble | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Draconic Hex | If user survives, inflicts -4 debuff on the target after combat. | Fates |
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Seal Strength | If user survives/If user's attack hit the target, inflicts -6 debuff on the target after combat. | Fates, Three Houses |
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Highwayman | If target cannot counterattack, inflicts -3 debuff on the target after combat. | Fates |
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Blade Breaker | If user's attack hit the target, inflicts -6 debuff on the target after combat. | Three Houses |
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Waning Shot | If user's attack hit the target, inflicts -5 debuff on the target after combat. | Three Houses |
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Apocalyptic Flame | If user's attack hit the target, inflicts -5 debuff on the target after combat. | Three Houses |
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Light Breath | Inflicts -5 debuff on targets on contact. | Three Houses |
Flavor text
This section has been marked as a stub. Please help improve the page by adding information.
- Strength
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Binding Blade | Strength. The higher the number,
the more damage you inflict.* |
ユニットの力の強さです
敵に大きなダメージを与えます |
The Blazing Blade | Strength. The higher the number,
the more damage you inflict. |
ユニットの力の強さです
敵に大きなダメージを与えます |
The Sacred Stones | Strength. The higher the number,
the more damage you inflict. |
ユニットの力の強さです
敵に大きなダメージを与えます |
Path of Radiance | The unit's physical strength.
This affects the damage this unit can inflict with weapons. |
ユニットの力の強さです
敵に与える物理ダメージにかかわります |
Radiant Dawn | The unit's physical strength. This
affects the damage this unit can inflict with weapons. |
ユニット自身の力の強さ
敵に与える物理ダメージにかかわる |
Awakening | Strength. Affects damage the
unit deals with physical attacks. |
??
|
Fates | Strength. Affects damage the
unit deals with physical attacks. |
??
|
Three Houses | Affects damage the unit deals with
physical attacks. |
??
|
Engage | Strength. Affects damage the
unit deals with physical attacks. |
力の強さ。高いほど物理攻撃の
ダメージが大きくなる |
- Attack
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Binding Blade | Amount of damage this weapon
causes. Affected by defenses.* |
敵に与えるダメージの大きさです
敵の守備 魔防だけ減少します |
The Blazing Blade | Amount of damage this weapon
causes. Affected by defenses. |
敵に与えるダメージの大きさです
敵の守備 魔防だけ減少します |
The Sacred Stones | Amount of damage this weapon
causes. Affected by defenses. |
敵に与えるダメージの大きさです
敵の守備 魔防だけ減少します |
Path of Radiance | The amount of damage this weapon causes.
This is affected by the enemy unit's defenses. |
敵に与えるダメージの大きさです
敵の守備や魔防で変化します |
Radiant Dawn | The damage inflicted with the equipped
weapon. This is affected by the enemy unit's defenses. |
敵に与えるダメージの大きさ
敵の守備や魔防によって変化 |
Awakening | Attack. The power of physical
or magical attacks. |
??
|
Fates | Attack. The power of physical
or magical attacks. |
??
|
Echoes: Shadows of Valentia | Attack. Affects damage the
unit deals with attacks. |
攻撃の強さ 高いほど、
相手に与えるダメージが大きい |
Three Houses | The power of physical or magical attacks.
|
??
|
Engage (Attack) |
Attack. The offensive power of the
unit's physical or magical attacks. |
武器や魔法での攻撃力
|
Engage (Ph Atk) |
Physical attack. The unit's attack
power using a physical weapon. |
物理攻撃力。剣などの武器を
装備した時の攻撃力 |
Engage (Mag Atk) |
Magical attack. The unit's attack
power using a magic weapon. |
魔法攻撃力。魔道書や魔法武器を
装備した時の攻撃力 |
Engage (Pn Atk) |
Penetrating attack. The unit's attack
power with attacks that are not affected by Defense or Resistance. |
特殊な攻撃の攻撃力
(敵の守備と魔防の影響を受けない) |
Etymology and other languages
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Strength |
-- |
English (unofficial) |
Power |
Another translation of the Japanese name, used in certain fan translations. |
Japanese |
• 力 |
• Strength, power |
Spanish |
Fuerza |
Force |
French |
Puissance |
Strength |
German |
Kraft |
Power |
Italian |
Forza |
Force |
Dutch |
Aanvalskracht |
Attack power |
Korean |
힘 |
Power |
Simplified Chinese |
力量 |
Power |
Traditional Chinese |
力量 |
Power |
Gallery
Viewing the help description of the strength stat in The Sacred Stones.