Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!

Charm (stat)

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
For the skill of the same name, see Charm.

This page has been marked as a stub. Please help improve the page by adding information.

Charm (Japanese: 魅力 Charm) is a stat introduced in Fire Emblem: Three Houses. Its inclusion coincides with the addition of battalions and gambits, and the stat serves to enhance them. It increases gambit might, as well as gambit hit rate and avoidance.

Calculations

Gambit damage

Game Formula Notes
Three Houses Mt + (Strength or Magic) + (Charm / 5) + (Ability bonus) + (Battalion bonus) + (Gambit Boost) - (Target's Protection or Resilience) Strength and Protection are used for physical gambits.
Magic and Resilience are used for magical gambits.
If any bonus is not relevant, the bonus in question is taken to be 0.
For targets that are not the primary target, the gambit's attack power will be reduced by 50% before factoring in protection/resilience.

Gambit hit rate

Charm is the primary unit stat to affect the accuracy of gambits in battle.[1]

Game Formula Notes
Three Houses Hit + [(Unit's Charm - Target's Charm) × 5] + (Ability bonus) + (Equipment bonus) + (Gambit Boost) Charm's effects on hit rate are capped at +30/-30 hit.
If any bonus is not relevant, the bonus in question is taken to be 0.

Items and abilities affecting charm

Weapons, items and skills providing equipping bonus
Item Charm increase Games
Is ns01 ring.png Black Eagle Pendant +2 when equipped. Three Houses
Is ns01 ring.png Blue Lion Brooch +2 when equipped. Three Houses
Is ns01 ring.png Golden Deer Bracelet +2 when equipped. Three Houses
Is ns01 ring.png White Dragon Scarf +2 when equipped. Three Houses
Is ns01 pomp & circumstance.png Pomp & Circumstance +4 when active. Three Houses
Is ns01 rally charm.png Rally Charm +8 to a single ally's Charm for one turn. Three Houses
Items and events providing a permanent boost
Item Charm increase Games
Is ns01 stat booster.png Black Pearl Permanent +2 increase when used. Three Houses
Is ns01 stat booster.png Golden Apple Permanent +1 increase when used. Three Houses
Tea Party Permanent +1 increase to both Byleth and their guest when successful. Three Houses
Chapter 9 dancing practice Permanent +5 increase when used. Three Houses

Flavor text


This section has been marked as a stub. Please help improve the page by adding information.


Game Text
(English)
Text
(Japanese)
Three Houses
Raises gambits' might, hit rate, and avoidance.
??

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Charm

Japanese

魅力

Charm

Spanish

Carisma

Charisma

French

Charme

Charm

German

Charme

Charm

Italian

Carisma

Charisma

Korean

매력

Charm

Simplified Chinese

魅力

Charm

Traditional Chinese

魅力

Charm

Gallery

References

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus