Personal tools
Site News

Social media: Get in touch with Fire Emblem Wiki on Twitter, Facebook, or Discord! Or, to join our Skype chat, contact any active admin and ask to be added.
Coverage policy: Please read the proposed coverage policy, and contribute your thoughts and questions here.


NOTICE: If you borrow any content from Fire Emblem Wiki and reuse it elsewhere, you must credit us as the original source, under the terms of our licence. If you do not do so, we may ask you to remove the relevant content.

Magic (stat)

From Fire Emblem Wiki, your source on Fire Emblem Wiki information. By Fans, for Fans.
Jump to: navigation, search
The magic stat help prompt in Fire Emblem Awakening.

Magic (魔力 Magical power), abbreviated as Mgc in Genealogy of the Holy War and Thracia 776 and as Mag in the English games, is a statistic applied to units which determines the power of a unit's magical attack. The stat was introduced in Gaiden as the magical counterpart to Strength, in that it is used to calculate a unit's total magical damage output. It is also typically used in calculating the total recovery power of healing staves and white magic. In games that feature separate Strength and Magic stats, certain physical weapons, such as the Flame Sword, use the Magic stat in calculating the damage dealt by their ranged attacks.

In Gaiden and the Game Boy Advance games, the Strength and Magic stats are essentially one and the same, and use the same value. Whether it is labelled as "strength" or "magic" in the unit data window is determined by the unit's class and available weapon types; if one modifies the game to enable Mages to wield swords, for example, the stat will instead be labelled "Strength". For Celica, who in Gaiden can perform both physical and magical attacks, the stat is always labelled (こうげきりょく attack power), regardless of whether she is currently using swords or magic, but is used in calculating her magical damage output regardless.

Two games do not feature the Magic stat: Shadow Dragon and the Blade of Light, and Mystery of the Emblem. In the former, magical damage is determined solely by the might of a tome, and in the latter, the Strength stat serves the same purpose that Magic fulfils in other titles.

Calculations

Magical damage

Game Formula Notes
Gaiden ( Magic + Might ) x Effectiveness --
Genealogy of the Holy War Magic + Might In this game, effective damage works differently and is not part of this calculation
Thracia 776 Magic + ( Might x Effectiveness ) + Pure Water/Magic Up bonus + Terrain bonus --
The Binding Blade Magic + [ ( Might + Trinity of magic bonus ) x Effectiveness ] + Support bonus --
Blazing Sword Magic + [ ( Might + Trinity of magic bonus ) x Effectiveness ] + Support bonus --
The Sacred Stones Magic + [ ( Might + Trinity of magic bonus ) x Effectiveness ] + Support bonus --
Path of Radiance Magic + [ ( Might + Trinity of magic bonus ) x Effectiveness ] + Support bonus --
Radiant Dawn Magic + [ ( Might + Trinity of magic bonus ) x Effectiveness ] + Support bonus + Altitude bonus --
Shadow Dragon Magic + ( Might x Effectiveness ) + Weapon rank bonus --
New Mystery of the Emblem Magic + ( Might x Effectiveness ) + Weapon rank bonus --
Awakening Magic + ( Might x Effectiveness ) + Weapon rank bonus --
Fates Magic + ( Might x Effectiveness ) + Weapon triangle bonus + Weapon rank bonus --

Magical defence

In Thracia 776, magic is also used in calculating a unit's total magical defence, in the absence of the Resistance stat.

Game Formula Notes
Thracia 776 Magic + Pure Water/Magic Up bonus + Terrain bonus --

Staff accuracy

In Genealogy of the Holy War, the Game Boy Advance games, Path of Radiance, and Radiant Dawn, magic is used in determining whether or not a staff that inflicts a status condition, such as Sleep or Silence, will have the desired effect on its target.

Game Formula Notes
Genealogy of the Holy War If user's Magic > Target's Resistance, the staff will hit. --
The Binding Blade 30 + ([ User's Magic – Target's Resistance ] x 6 ) + User's Skill – (Distance between units) --
Fire Emblem 30 + ( User's Magic x 5 ) + User's Skill --
The Sacred Stones 30 + ( User's Magic x 5 ) + User's Skill --
Path of Radiance ( 30 + [{ User's Magic – Target's Resistance } x 5 ] + User's Skill ) – (Distance between units x 2) --
Radiant Dawn ( 30 + [{ User's Magic – Target's Resistance } x 5 ] + User's Skill ) – (Distance between units x 2) --

Other

Conditions

In Thracia 776, magic is halved temporarily when attempting to capture an enemy unit, or when carrying an allied unit. Also, if under the effects of the Sleep or Stone conditions, a character's magic becomes 0.

Items affecting magic

Weapons, items and skills providing equipping bonus
Item Magic increase Games
Is snes02 valflame.png Valflame +10/+5 when equipped. Genealogy of the Holy War, Awakening
Is snes02 magic ring.png Magic Ring +5 when in inventory. Genealogy of the Holy War
Is snes03 flame sword.png Flame Sword +5 when equipped. Thracia 776
Is snes03 holy sword.png Holy Sword +10 when equipped. Thracia 776
Is snes03 loptyr sword.png Loptyr Sword +20 when equipped. Thracia 776
Is gba apocalypse.png Apocalypse +5 when equipped. The Binding Blade, Blazing Sword
Is gba demon light.png Demon Light +10 when equipped. The Sacred Stones
Is ds magestone.png Magestone +7 when equipped. Shadow Dragon, New Mystery of the Emblem
Is ds aquarius.png Aquarius +1 when in inventory. New Mystery of the Emblem
Is ds gemini.png Gemini +1 when in inventory. New Mystery of the Emblem
Is ds capricorn.png Capricorn +2 when in inventory. New Mystery of the Emblem
Is ds starsphere.png Starsphere +2 when in inventory. New Mystery of the Emblem
Is ds binding shield.png Binding Shield +2 when in inventory. New Mystery of the Emblem
Is 3ds dragonstone.png Dragonstone +5 when equipped. Awakening
Is 3ds dragonstone+.png Dragonstone+ +6 when equipped. Awakening
Is 3ds magic +2.png Magic +2 +2 when active. Awakening, Fates
Is 3ds all stats +2.png All Stats +2 +2 when active. Awakening, Fates
Is 3ds swordfaire.png Swordfaire +5 when equipping a magic sword.* Awakening, Fates
Is 3ds lancefaire.png Lancefaire +5 when equipping a magic lance.* Awakening, Fates
Is 3ds axefaire.png Axefaire +5 when equipping a magic axe.* Awakening, Fates
Is 3ds bowfaire.png Bowfaire +5 when equipping a magic bow.* Fates
Is 3ds shurikenfaire.png Shurikenfaire +5 when equipping a magic dagger.* Fates
Is 3ds tomefaire.png Tomefaire +5 when equipping a tome. Awakening, Fates
Battle Seal +2 when in inventory. Fates


Items providing a permanent increase
Item Magic increase Games
Is snes03 magic ring.png Magic Ring Permanent +2 increase when used. Thracia 776
Is gba energy ring.png Energy Ring Permanent +2 increase when used. The Binding Blade, Blazing Sword, The Sacred Stones
Is 3ds spirit dust.png Spirit Dust Permanent +2 increase when used. Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates
Is 3ds naga's tear.png Naga's Tear Permanent +2 increase when used. Awakening
Dragon Herbs Permanent +2 increase when used. Fates


Items and skills modifying the growth rate
Item/skill Magic growth modification Games
Is snes03 noba scroll.png Noba Scroll -10% to growth rate when in inventory. Thracia 776
Is snes03 tordo scroll.png Tordo Scroll +5% to growth rate when in inventory. Thracia 776
Is snes03 fala scroll.png Fala Scroll +5% to growth rate when in inventory. Thracia 776
Is snes03 ced scroll.png Ced Scroll +10% to growth rate when in inventory. Thracia 776
Is snes03 blagi scroll.png Blagi Scroll +10% to growth rate when in inventory. Thracia 776
Is snes03 heim scroll.png Heim Scroll +30% to growth rate when in inventory. Thracia 776
Is gba afa's drops.png Afa's Drops Permanent +5% to growth rate when used. Fire Emblem
Is gba metis's tome.png Metis's Tome Permanent +5% to growth rate when used. The Sacred Stones
Is gcn mage band.png Mage Band +10% to growth rate when in inventory. Path of Radiance
Is ds growth drop.png Growth Drop Permanent +10% to growth rate when used. New Mystery of the Emblem
Is 3ds aptitude.png Aptitude +20% to growth rate when active. Awakening


Items and skills providing a temporary change
Item Magic change Games
Is snes03 pure water.png Pure Water +7 to the user's Magic; the effect decreases by 1 each turn. Thracia 776
Is snes03 m up.png Magic Up +7 to a single ally's Magic; the effect decreases by 1 each turn. Thracia 776
Is gba filla's might.png Filla's Might +10 to a single ally's Magic for one turn. Fire Emblem
Is ds magic card.png Magic +1 to all allies' Magic for the duration of the map*. Shadow Dragon, New Mystery of the Emblem
Is ds magic bond.png Magic Bond +2 to the user's Magic for the duration of a chapter when used. New Mystery of the Emblem
Is 3ds magic tonic.png Magic Tonic +2 to the user's Magic for the duration of a chapter or skirmish when used. New Mystery of the Emblem, Awakening, Fates
Is ds rainbow tonic.png Rainbow Tonic +2 to the user's Magic for the duration of a chapter when used. New Mystery of the Emblem, Fates
Is 3ds tiki's tear.png Tiki's Tear +2 to the user's Magic for the duration of a chapter or skirmish when used. Awakening
Is 3ds defender.png Defender +1 to Magic when Pair Up is active. Awakening, Fates
Is 3ds special dance.png Special Dance +2 to a single ally's Magic for one turn. Awakening
Is 3ds rally heart.png Rally Heart +2 to all allies' Magic within a 3-tile radius of the user for one turn. Awakening, Fates
Is 3ds rally magic.png Rally Magic +4 to all allies' Magic within a 3-tile radius of the user for one turn. Awakening, Fates
Is 3ds rally spectrum.png Rally Spectrum +4 to all allies' Magic within a 3-tile radius of the user for one turn. Awakening, Fates
Enfeeble -4 to a single enemy's Magic for one turn. Fates
Is 3ds bloodthirst.png Bloodthirst +4 to Peri's Magic for one turn after defeating an enemy, if she initiated the battle. Fates
Is 3ds seal magic.png Seal Magic -6 to a single enemy's Magic after battle; the effect decreases by 1 each turn. Fates
Is 3ds magictaker.png Magictaker +2 to the user's Magic for the duration of a chapter or skirmish, after defeating an enemy. Fates


Weapons providing a temporary decrease after use
Item Magic change Games
Iron Shuriken -2 to a single enemy's Magic for one turn, if the attack hits. Fates
Spy's Shuriken -2 to a single enemy's Magic for one turn, if the attack hits. Fates
Dual Shuriken -2 to a single enemy's Magic for one turn, if the attack hits. Fates
Flame Shuriken -4 to a single enemy's Magic for one turn, if the attack hits. Fates
Chakram -6 to a single enemy's Magic for one turn, if the attack hits. Fates
Rabbit Spirit -2 to the user's Magic after use; the effect decreases by 1 each turn. Fates
Dragon Spirit Halves the user's Magic for one battle after use. Fates
Snake Spirit Halves the user's Magic for one battle after use. Fates
Ink Painting -2 to the user's Magic after use; the effect decreases by 1 each turn. Fates
Leo's Iceblade -2 to the user's Magic after use; the effect decreases by 1 each turn. Fates
Iron Dagger -2 to a single enemy's Magic, if the attack hits; the effect decreases by 1 each turn. Fates
Soldier's Knife -2 to a single enemy's Magic, if the attack hits; the effect decreases by 1 each turn. Fates
Kris Knife -3 to a single enemy's Magic, if the attack hits; the effect decreases by 1 each turn. Fates
Votive Candle -1 to a single enemy's Magic for one turn, if the attack hits. Fates
Ragnarok -2 to the user's Magic after use; the effect decreases by 1 each turn. Fates
Ginnungagap Halves the user's Magic for one battle after use. Fates
Lightning -2 to the user's Magic after use; the effect decreases by 1 each turn. Fates
Brynhildr May halve a single enemy's Magic, if the attack hits. Fates
Iago's Tome -2 to the user's Magic after use; the effect decreases by 1 each turn. Fates
Dragonstone+ -2 to the user's Magic after use; the effect decreases by 1 each turn. Fates
Saw -4 to a single enemy's Magic for one turn, if the attack hits. Fates
Big Saw -6 to a single enemy's Magic for one turn, if the attack hits. Fates

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Magic --
English
(unofficial)
M. Power Magical power; this name is used in the Gaiden fan translation.
Japanese 魔力
まりょく
• Magical power; the kanji form is used from Thracia 776 onwards.
• A hiragana rendering used in Gaiden and Genealogy of the Holy War.
Spanish Poder mágico Magical power
French Puissance magique Magical power
German Magische Kraft Magical power
Italian Potere magico Magical power
Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceDungeonsGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden itemsObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon rankWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play/Sing (Galdrar) • Death (Decoy) • DismountDragon VeinEquipmentFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician