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Might
- This article is about the weapon stat. For the staff of this name, see Might (staff).
Might (Japanese: 威力 Power) is a stat applied to weapons in the Fire Emblem series, analogious to the strength/magic of a unit. It is a measure of the weapon's raw attacking power when wielded in battle; the higher a weapon's might, the more damage it will deal. Typically, as a unit gains access to weapons of higher weapon level, these higher-ranked weapons will possess greater might. Might also functions as something of a base damage output value—under theoretical conditions of a weapon's wielder having 0 strength/magic and the targeted enemy having 0 defense/resistance, and with neither side possessing any bonuses from supports, the weapon triangle or bonus damage, the weapon's might value is the amount of damage which will be dealt in a single blow.
Of the weapon triangle and Trinity of Magic, axes and dark magic are traditionally associated with possessing the highest might of their respective weapon groups, and thus the greatest raw power; counterbalanced by being the heaviest and least accurate.
This term is also used in some games' combat forecasts to refer to how much damage will be dealt in an attack.
Calculations
Physical damage
Etymology and other languages
Names, etymology and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Might |
-- |
Japanese |
威力 |
Power |
Spanish |
Poder |
Power |
French |
Force |
Strength |
German |
Kraft |
Power |
Italian |
Forza |
Power |
Dutch |
Kracht |
Power |