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My Castle (Japanese: マイキャッスル My Castle) is an out-of-battle management feature in Fire Emblem Fates. In every chapter once it has been unlocked, the player is brought to My Castle first and is allowed to freely take their time there to attend to both tasks to manage unit performance in battle and side tasks for fun. The player is tasked with developing their My Castle by collecting resources to build and improve buildings to get access to progressively better goods and services, including shops, arenas, food services, prisons, and sources from which to harvest even more resources. It is also the central hub of StreetPass and other multiplayer engagements with other players, like Awakening's StreetPass skirmishes on the world map.
My Castle combines elements from prior out-of-battle options such as castles in Genealogy of the Holy War, the base of Path of Radiance and Radiant Dawn, and Everyone's Conditions and the Barracks from New Mystery of the Emblem and Awakening respectively. While in their My Castle, the player - playing as their avatar - is allowed to freely walk around the castle map to enter and exit buildings, unhindered by movement and the grid, a feature last seen in Fire Emblem Gaiden. My Castle can also be viewed from an over-the-shoulder mode, allowing more detailed models of the facilities and characters to be viewed, though movement is not possible in this mode. The current members of the player's army can be found acting as vendors in facilities or around the castle grounds, where they can be freely spoken to. These characters will sometimes have an exclamation mark above their head and, when talked to, will provide a random resource, increase their support with another character, or ask to be given an accessory (increasing their support towards Corrin if the player accepts).
The default name of the player's castle is Ft. Corrin ("Corrin" being substituted with whatever the player named his or her avatar).
- 1 Version differences
- 2 Time
- 3 Resources
- 4 Facilities
- 5 Invasions
- 6 Gallery
- 7 Etymology and other languages
- 8 References
- 9 See also
My Castle looks and acts somewhat differently depending on which of the game's three campaigns is currently being played, a prominent one being the landscape featured. Conquest My Castles features barren land and Birthright My Castles features lush and green land.
An important gameplay difference is that if the player is playing Conquest, My Castle facilities will not award experience. In Birthright and Revelation, there are experience-granting activities.
Several facilities are only accessible in one campaign or another. The Japanese-themed Hoshido-related facilities and objects can only be constructed in the Birthright campaign, and the western-themed Nohr-related facilities and objects can only be built in the Conquest campaign. If the player is playing the Revelation campaign, they can build facilities from both affiliations.
|Facility type||Birthright version||Conquest version|
|Armory||Dawn Armory||Dusk Armory|
|Vendor||Rod Shop||Staff Store|
| Gathering spot
|Bean Fields||Hunting Forest|
|Daikon Garden||Cabbage Patch|
|Peach Orchard||Berry Garden|
|Rice Paddy||Wheat Field|
| Gathering spot
|Pearl Spring||Crystal Mine|
|Coral Spring||Ruby Mine|
|Lapis Spring||Sapphire Mine|
|Jade Spring||Onyx Mine|
|Amber Spring||Emerald Mine|
|Quartz Spring||Topaz Mine|
|Dragon statue||Dawn Dragon||Dusk Dragon|
|Terrain||Hoshidan Glade||Nohrian Glade|
|Hoshidan Square||Nohrian Square|
There are two sets of three styles, one exclusive to Birthright, one exclusive to Conquest. Revelation has both sets and no unique styles of its own. Styles change the appearance and layout of the player's castle.
- Hoshidan Style
- Wind Tribe Style
- Izumite Style
The time of day in the My Castle does not correspond to the time of day on the Nintendo 3DS. Rather, the time will advance (morning to afternoon to evening to night to morning) after every map played. The time affects the ambience of the castle, when certain buildings can be interacted with again, and what units will say when talked to.
Resources are various items gained within My Castle, these items have no use outside of My Castle. Resources range from food to gemstones. Resources are often obtained by speaking with characters or using designated facilities. Every My Castle is randomly assigned one food and one ore building by the game that corresponds to their chosen faction. However, in Revelation, four random resources are automatically given: one Hoshidan Food, one Nohrian Food, one Hoshidan Ore and one Nohrian Ore.
Food is available in the morning, and ore is available in the evening.
Different types of resources can be obtained by visiting other Castles via the Internet or randomly found by characters in My Castle or on event tiles at maps.
- See also: My Castle/Objects
There are various facilities in the My Castle feature. Facilities are created and upgraded with Dragon Vein points (abbreviated as "DVP" in-game).
Facilities are also obstacles in StreetPass battles. They can be destroyed by the opponent or the player to open up new avenues for attack. All facilities are restored at the end of a fight.
The Private Quarters (Japanese: マイルーム My Room) is a facility available from the start. It is a tree-house. When Corrin enters their room there are two available activities: Corrin can change their hairstyle or interact with allies in a minigame. The player can only invite characters during the afternoon or night; otherwise, they are limited to changing Corrin's hairstyle on all times during the day.
Changing Corrin's hairstyle simply allows the player to swap Corrin's hairstyle between other customization options. This is done by bringing up the hair customization of the character creator.
Interacting with allies in the Japanese release of the game comprises of a minigame where the player uses the stylus to touch characters' faces to raise their bonds. In international versions, the touching minigame is removed entirely, though all other characters still speak to the player and support points are still gained. Characters of either sex can be interacted with regardless of Corrin's sex. There are two versions of the interaction feature, a general one for all units, and a specific mode for Corrin's spouse, dialogue and interactions are different between these two modes. If Corrin is married, the player can blow on the 3DS microphone to cool off their spouse if they have just come out of the bathhouse. If the player finds their spouse asleep, they can either tap on the stylus to wake the spouse up, though they will respond negatively, or gently touch them with the stylus for the same reason.
There are two versions of the armory, the Hoshidan Dawn Armory (Japanese: 白夜武器屋 White Night weapon shop) and the Nohrian Dusk Armory (Japanese: 暗夜武器屋 Dark Night weapon shop). Each armory sells weapons from their respective country, the Dawn Armory sells Hoshidan weapons, like katana, naginata, and clubs. Dusk Armories sell traditional Nohrian weapons, like swords, lances and axes. The Dawn Armory is exclusive to Birthright and Revelation, while the Dusk Armory is exclusive to Conquest and Revelation.
The armories are run by a randomly chosen member of the player's current party. The character running the armory has an important effect, giving a 5% discount on what weapons their current class specializes in. For instance, Arthur gives a discount for axes as a Fighter or Berserker, but will discount swords when made a Hero. Hoshidan and Nohrian counterpart weapon types are considered a single type for this purpose; for example, a shuriken-specialist Ninja in the Dusk Armory will provide a sale effect on daggers. When upgraded, more powerful weapons are available for purchase.
Dawn Armory Dusk Armory
There are two versions of the vendor, the Hoshidan Rod Shop (Japanese: 白夜道具屋 White Night item shop) and the Nohrian Staff Store (Japanese: 暗夜道具屋 Dark Night item shop). Vendors sell staves of the type native to their country, along with various items. Like the armory, a character is chosen randomly to run the shop. If a character's current class is proficient in staves/rods or beaststones, they will have a 5% discounted price. As no playable class has a primary proficiency in dragonstones, beaststone-proficient classes put dragonstones on sale in addition to beaststones as compensation.
Rod Shop Staff Store
The arena returns in this game, functioning like previous arenas, however, the reward for winning is not money, and instead the resource that was bet at the start of the round. A character is randomly placed in the arena from the player's roster, the player cannot specifically choose who to allow into the arena outside of a special case outlined below.
When the arena is upgraded, units may participate in back-to-back rounds of combat, earning even more of the chosen resource, though this is more risky as not all of the HP lost is healed between matches.
When a character has support ranks with others the character they have the highest support with may appear and help them in the arena battle, in arena battles the two characters act as if they are in Tag Team, no dual guards occur in arena battles under any circumstances.
When the allying character appears the player may choose the person with the primary combat role in the next arena round, this is useful as the player's arena combatant is generally chosen randomly by the game. Regardless of winning or losing all rounds available, the player can only use the arena once before the time of day changes again.
The prison facility is a new feature introduced in Fates. It works alongside Niles' Kidnap skill or Orochi's Capture skill. When Niles or Orochi capture an enemy unit, that unit is place into the prison. Prisoners can be persuaded to join with the randomly selected unit currently running the facility, which may take several tries, or can be recruited instantly by bribing them with resources.
The accessory shop is an entirely new feature. This is a shop where the player may buy accessories for their units. These accessories can be worn all units. Accessories provide minor combat bonuses, however, accessories and their bonuses are only available within the My Castle feature.
Accessories are bought and created with resources.
For a complete list of accessories, see here.
Another new facility, the mess hall is a facility where food is prepared for the player's troops, using the player's food resources. Like the armory and vendor, a character is chosen randomly to run the cafeteria. When the character prepares food in the cafeteria it is prepared for half of the army at levels 1 and 2 and for the entire army at level 3. At level 1, only one food resource may be used, while at levels 2 and 3, two resources may be used for the meal. The bonuses given by the prepared food depends on the resources used, as well as the character cooking. For example, Setsuna and Felicia are more likely to cook bad food that lowers stats, while Peri and Percy are more likely to cook great food that increases all stats, plus a random stat again.
The stat bonuses granted by cafeteria food last for one map.
The lottery shop is a facility where the player can roll for a prize and is run by a randomly chosen member of the player's current party. Various items can be won this way. The player gets a chance to roll for a prize each afternoon. The higher the Lottery Shop Level, the better the chances of acquiring rare items.
There are two versions of the Lottery Shop, the Hoshidan Dawn Lottery (Japanese: ?? ??) and the Nohrian Dusk Lottery (Japanese: ?? ??). Each lottery gives rewards from their respective country, the Dawn Lottery gives Hoshidan ressources and weapons, like katanas, beans or pearls while Dusk Lottery gives Nohrian ressources and weapons, like swords, cabbages or sapphires. The Dawn Lottery is exclusive to Birthright and Revelation, while the Dusk Lottery is exclusive to Conquest and Revelation.
Dawn Lottery Dusk Lottery
The hot spring is an area for characters of the same sex to relax with each other. If Corrin walks in on an opposite-gender character using the springs, Corrin will immediately leave after entering the water; in some cases, they will get chased out. However, if Corrin walks in on his or her spouse, they will bathe with each other.
Lilith's temple is the home of Lilith, an Astral Dragon. Within the shrine, Lilith can be fed food resources to make her level-up. Lilith appears during StreetPass battles and castle invasions to aid the player as a NPC unit.
The Records Hall is a building in My Castle where the player can view unlocked support conversations, read ally details and ancient texts, watch cinematic cutscenes, listen to music from the game, or have the Rainbow Sage test unit compatibility.
The Unit Roster option allows players to obtain character profiles. Upon opening the Roster, the player is presented with a list of playable characters ever obtained (including both genders of Kana), ordered and numbered by recruitment order in Birthright and Conquest. To the left of the list is the highlighted character's full portrait. Pressing A on a highlighted character will update the bottom screen with that character's bio.
The bio includes the character's number on the list, their name, face portrait, and a short biography. The last line of this biography always indicates the character's birthday.
|A prince raised in Nohr after being abducted from Hoshido as a child. Can change into a dragon and wield the sacred blade, Yato. He is well liked by all. Has the most hidden potential. Born on (chosen by the player).||
|A Nohrian knight of middling birth who reached his rank on talent and discipline. He now serves as Corrin's retainer. He is exceedingly hard on himself and others. Has no sense of humor. Born on 6/13.|
|One of Corrin's Ice Tribe retainers, along with her sister, Flora. A hard worker and skilled combatant, but clumsy and prone to breaking things, which upsets her. The most destructive. Born on 2/19.||
|A multitalented Nohrian butler who serves Corrin at home and on the battlefield. While generally cool toward others, he took a vow of absolute loyalty to Corrin. Not a morning person. Born on 12/3.|
|Daughter of the Flame Tribe's chieftain. Passionate and powerful, she has no patience for "civilized" rules but fiercely maintains her own tribal traditions. Has the highest body temperature. Born on 2/5.||
|A Hoshidan ninja. Unlike his twin brother, Saizo, he has a polite and calm demeanor. He is loyal to his chosen liege, willing to give up his very life. Best-liked member of the army. Born on 10/2.|
|The youngest princess of Hoshido. She has a kind heart and cannot abide suffering. She is surprisingly strong willed for one so painfully shy. The most relaxing to be around. Born on 4/9.||
|A princess raised in Hoshido after being taken hostage in exchange for Corrin. Secretive and hides her emotions, but kind and wise. Her songs help her allies on the battlefield. A restless sleeper. Born on 3/3.|
|A Hoshidan samurai serving as Sakura's retainer. She is outgoing, boisterous, and among the finest katana wielders in the kingdom due to a punishing practice regimen. Loves cherry blossoms. Born on 3/28.||
|Sakura's retainer and a Hoshidan sky knight from a long line of talented knights trained to be perfect. Easygoing, handsome, and skilled. Has impeccably clean hands. Born on 2/7.|
|A newly appointed Nohrian knight of noble birth. Childhood friend of Corrin. He is both very kind and quite skilled for a man of his age. Worst "bedhead" in the army. Born on 11/1.||
|A Hoshidan ninja who serves Ryoma and is the fifth to carry the Saizo name. He has a younger twin brother, Kaze. Curt and taciturn, but unfailingly loyal. Dislikes sweets more than anyone. Born on 10/2.|
|A Hoshidan diviner who served the late Mikoto. Her parents were also royal diviners, so she visited the castle often from a young age. She has a cheerful, playful personality. Laughs more than anyone. Born on 6/19.||
|Eldest princess of Hoshido, and someone who literally takes the defense of her kingdom into her own hands. She is a powerful warrior and a skilled flier. The best at looking out for others. Born on 8/18.|
|A Hoshidan monk who serves Hinoka. Born at a small shrine, and made pilgrimages to holy mountains in training. He is aloof, acerbic, and philosophical. Cries less than anyone in the army. Born on 9/8.||
|A Hoshidan archer and retainer to Hinoka. She is known to be a little dreamy and inattentive to her surroundings, with a particular tendency to fall into traps. The most flexible and limber. Born on 5/20.|
|An orphan from the Wind Tribe raised by their chief, Fuga. He is a magical prodigy, but baby-faced and overcompensates with high- handed speech. Sensitive about his height. Born on 9/19.||
|A spear fighter from Hoshido who serves Takumi. Her family ran a tailor shop until her parents were killed by Nohrians, leading her to swear revenge. Still loves fashion. The quickest at getting changed. Born on 11/28.|
|A Hoshidan samurai from a long line serving the royal family. Like his liege, Takumi, he's a bit coarse and quick to get into a fight, but he's honest and optimistic. Likes wide open fields. Born on 5/10.||
|A Hoshidan prince who wields the legendary Fujin Yumi. An emotional young man who seeks attention. While a bit tempestuous, he's very kind to people he trusts. Has the worst nightmares. Born on 12/14.|
|A ninja from Hoshido and Ryoma's retainer. She is serious and loyal to a fault. Has been best friends with Orochi since childhood. Keeps a diary illustrated with her own paintings. Born on 7/26.||
|A Hoshidan knight who served the late Mikoto. She is mature, gentle, and elegant, but has an unnerving obsession with death and the causing thereof. The best listener in the army. Born on 11/7.|
|A Hoshidan kitsune who serves as village chief. For good or ill, he's very trusting and will always repay a kindness. Obsessed with his own beauty, he constantly combs his fur. Has the best posture. Born on 7/12.||
|The high prince of Hoshido and wielder of the legendary Raijinto. He follows the Bushido code and is quite hard on himself, much like his late father, Sumeragi. The worst at knowing when to quit. Born on 5/1.|
|A hearty resistance fighter from Cheve. Born to a family of knights, but organized a resistance when she couldn't tolerate Nohrian oppression any longer. Likes shiny things more than anyone else. Born on 8/3.||
|The leader of a group of thieves in Nohr. Formerly of the sacked city of Kohga in Hoshido. Trained to serve the royal family as a ninja, but forced to survive as a thief. Great at long-distance swimming. Born on 12/21.|
|A playful Nohrian princess whose innocence sometimes lets her see truths that others miss. Loves her siblings to a degree bordering on hero worship. The best at remembering birthdays. Born on 3/19.||
|A local hero from a small town in Nohr, now a retainer for Elise. He has an eccentric obsession with justice matched only by his incredibly poor luck. The most likely to take a bad spill. Born on 1/24.|
|A Nohrian soldier who serves Elise. Gentle and wishes to protect others, which is fortunate because she is strong enough to break armor with her bare hands. Most likely to ask for seconds. Born on 4/13.||
|A dark mage serving Leo in Nohr. Does not talk about his homeland or history, but still talks a great deal. Gives absurd names to his weapons and "special moves." Most likely to shout "Level up!" Born on 7/15.|
|A Nohrian former thief serving as Leo's retainer. He grew up as an impoverished orphan. Appears relaxed and mature, but flirts with everyone to see them react. Does the most stargazing. Born on 4/22.||
|A Nohrian mage preternaturally talented with curses. Cool and composed, she mostly avoids the others. Looks much, much younger than she actually is. Gives the best gifts. Born on 2/17.|
|The elder princess of Nohr. An extremely affectionate older sister and mother figure to Corrin, she is a terror to her enemies in battle. Loves hot springs and baths. Born on 11/30.||
|A retainer serving Camilla in Nohr. Her homeland and history are unknown. Strong willed and angry, she will occasionally show a gentle side to those she trusts. The most wasteful shopper. Born on 1/21.|
|A wyvern knight from Nohr serving Camilla. Born to heartless parents who left her on the streets, she is quiet and unexpressive. Has been an assassin since her youth. Has the highest poison tolerance. Born on 2/26.||
|A mercenary serving Xander in Nohr. His homeland and history are unknown. A friendly flirt, he is actually quite shy. He aims to be a dancer someday and is quite good. The biggest night owl. Born on 8/7.|
|A Nohrian noble serving Xander. Spoiled by her wealthy family, she's childish and a crybaby who loves combat and bloodshed. No longer allowed to have a butler. The best chef in the army. Born on 12/24.||
|A border guard from Nohr. His intimidating appearance is even scarier for his silence, but really he's just shy and quite gentle. Always carries a charm with him. Most of his friends are bears. Born on 3/24.|
|A border guard from Nohr with ambitions to marry above her station. Puts on whatever persona she thinks will make people like her, but favors a cutesy innocent act. The most cynical in the army. Born on 5/4.||
|The brilliant prince of Nohr who wields the legendary Brynhildr and is known for his potent magic. He can be quite cruel to his enemies. Objectively loves tomatoes more than anyone else could. Born on 6/30.|
|A wolfskin leader from Nohr's Mount Garou. Cheerful, sociable, and a little stupid. Loves big bugs and round dust bunnies; avidly collects both. The most easily distracted member of the army. Born on 10/30.||
|The crown prince of Nohr and wielder of the legendary Siegfried. Gifted military leader. Can seem unapproachable, but is actually kind and personable. Has nice handwriting. Born on 10/27.|
|Archduke of Izumo. Descended from a divine dragon, he is precognitive. Much more relaxed than his appearance suggests, and often surprises his guests. Largest vocabulary in the army. Born on 12/29.||
|Chief of the Wind Tribe and friend of the late King Sumeragi. He is known as a wise leader and brave soldier. Judges others by their abilities and acumen. Children adore him. Born on 1/8.|
|Hoshidan strategist and retainer to the late Mikoto. He is mild and serious, but extremely diligent in his work. Likes to read and make gadgets in his spare time. Keeps accidentally breaking his glasses. Born on 4/28.||
|Along with her twin sister, Felicia, one of Corrin's Ice Tribe retainers. She is an excellent and thoughtful maid, unlike her sister, but also tends to overthink things. Surprisingly jealous. Born on 2/19.|
|A daughter of farmers from a small village in Nohr. Lacks confidence, but tries her best to help those around her. Overwhelmed to be near royalty all the time. Has the best survival skills in the army. Born on 10/6.||
|Corrin's son, raised in the Deeprealms. Loves his mother more than anyone else and wants to be like her. Usually cheerful, but often feels lonely and cries. Enjoys being a dragon. Born on 4/19.|
|Corrin's daughter, raised in the Deeprealms. Loves her father more than anyone else and wants to be like him. Usually cheerful, but often feels lonely and cries. Enjoys being a dragon. Born on 4/19.||
|Azura's son, raised in the Deeprealms. Like his mother, sings beautifully. Also likes to draw. While mild and kind, he can also be a bit temperamental. Quite fond of heights. Born on 6/6.|
|Jakob's son, raised in the Deeprealms. Doesn't like work, but might be even more accomplished in the butlery arts than his father (much to Jakob's chagrin). Has the most hidden talents. Born on 11/16.||
|Silas's daughter, raised in the Deeprealms. Practices hard to be a great knight like her father, but her horse, Avel, just won't listen to her. Eternally optimistic regardless. Often talks to herself. Born on 7/21.|
|Kaze's daughter, raised in the Deeprealms. Bright, enthusiastic, and well mannered, she enjoys inventing and brewing medicines in her free time. Has the sharpest sense of taste in the army. Born on 5/17.||
|Ryoma's son, raised in the Deeprealms. Thinks of his father as both role model and rival. Friendly, but intensely competitive. Sometimes gets in over his head. Great at arm wrestling. Born on 8/22.|
|Takumi's son, raised in the Deeprealms. Enjoys hunting, but also is enthusiastic about life in general. Seems to have endless stamina and optimism. Has the sharpest eyes in the army. Born on 7/4.||
|Saizo's son, raised in the Deeprealms. Unsure about carrying on his father's name. Generally cool, but absolutely obsessed with sweets. Enjoys making them as well. Smells better than anyone. Born on 1/1.|
|Kaden's daughter, raised in the Deeprealms. Cheerful, noisy, and not at all shy, she is always looking for people (and animals) to play with. The most fearless in the army. Born on 10/20.||
|Hinata's son, raised in the Deeprealms. Thinks of his father as a poor role model. Stubborn, serious, and careful in all things. Loves pickles and tea more than anything. The youngest old man. Born on 9/27.|
|Azama's daughter, raised in the Deeprealms. Finds her father a bit annoying, though she inherited his acerbic wit. Loves to sleep and write poetry. Thinks more about the sky than anyone. Born on 6/26.||
|Subaki's daughter, raised in the Deeprealms. Dreams of becoming as perfect as her father, but may have already surpassed him. The most likely to fall head over heels in love. Born on 7/6.|
|Hayato's daughter, raised in the Deeprealms. Finds her father childish, but dwells on her own disturbing obsessions. Magically adept but morally questionable. Has the darkest thoughts. Born on 4/1.||
|Xander's son, raised in the Deeprealms. Feels inferior to his accomplished father. Educated in many disciplines, but has trouble saying no and gets pushed around because of it. Has the best teeth. Born on 5/28.|
|Leo's son, raised in the Deeprealms. Drawn to the healing arts by a sense of duty to help those in need. Loves fashion and sewing. The most sympathetic ear in the army. Born on 3/13.||
|Benny's son, raised in the Deeprealms. Wishes he wasn't so weak willed. Treasures the charm his father made to protect him. Much kinder than he looks. Afraid of ghosts and bugs. Born on 8/16.|
|Keaton's daughter, raised in the Deeprealms. Loves her father, maybe too much. Doesn't express her other feelings well. Picks up everything she finds and keeps much of it. Has the messiest room. Born on 10/11.||
|Arthur's son, raised in the Deeprealms. Dreams of becoming a hero like his father, and trains day and night with his dragon, Ace. An earnest, sweet young man. Has astonishingly good luck. Born on 9/5.|
|Odin's daughter, raised in the Deeprealms. Aspires to be a "chosen one" like her father. A dreamer, she has a strong spiritual connection to stars and stones. The best in the army at skipping. Born on 9/15.||
|Laslow's daughter, raised in the Deeprealms. She is cheerful, is athletic, and adores cute things. She is also a relentless flirt with girls, though she is also attracted to men. The worst singer. Born on 8/31.|
|Niles's estranged daughter, raised in the Deeprealms. She is a devoted daydreamer and voyeur, especially when she sees two men together. The worst at talking to members of the opposite sex. Born on 1/31.||
|A merchant who travels the world. Her many identical sisters do the same thing. Charismatic and curious, but completely obsessed with wealth. Has more side jobs than anyone in the army. Born on 6/10.|
StreetPassing with other players is also a feature that affects My Castle. It generally works similarly to Awakening's StreetPass features. When Fates receives StreetPass data the other player's units appear in My Castle in the traveler's plaza facility. Visiting units can be challenged to battle, or the player can purchase units from the visiting units.
The foreign castle can be visited by the player. StreetPass is important for obtaining a wider variety of resources, as the variety available in a single My Castle is limited, and more resources can be obtained from characters in other people's castles.
At three points in a campaign, players have the opportunity to fight off a wave of invaders attempting to attack their My Castle. These battles are pre-set skirmishes that, while the player is not required to deploy Corrin like other battles in a My Castle as well as object effects applying, it is otherwise treated in a similar fashion to a battle in the field, including units not returning after defeat in Classic Mode, Corrin's death triggering a Game Over, and being able to gain experience and weapon experience in Conquest. Each of the three campaigns have their own enemy combinations for the invasions.
|9||Invasion 1||Invasion 1||Invasion 1|
|18||Invasion 2||Invasion 2||Invasion 2|
|27||Invasion 3||Invasion 3||Invasion 3|
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
|English||My Castle||In-game references simply use "castle". The North American version's electronic manual uses "My Castle", but this was changed in the PAL version to "your castle".|
|Japanese||マイキャッスル||My Castle. The name is probably meant to sound similar to "My Unit", the Japanese name for avatar units.|