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|“||There they are! ...But th-those aren't looters. They're g-ghosts! No wonder we didn't see them! They came up through the spring.||”|
— Corrin noticing mysterious raiders at the ruins
This chapter was first made available on July 30, 2015 in Japan, March 3, 2016 in North America, and June 2-3 in the PAL regions. Despite its place at the top of the North American Dragon's Gate listing, it is not the first DLC chapter to be released in any region.
In this chapter, Corrin's army are tasked with guarding ruins in an Outrealm said to be loaded with treasure from invaders out to loot the place. The army ends up oversleeping, and must now deal with enemies that appear to be ghosts that are active in the early morning.
- Main article: Ghostly Gold/Script
This article has been flagged since this is meant to be a synopsis.
- The below plot corresponds to the use of a male Corrin. If you refresh this page, it is possible to get an alternate reading using a female Corrin instead.
In a forest in the middle of the night, Lloyd tells his brother Llewelyn that he's tired—they can't keep up the duty as they lack the strength; Llewelyn states that they need to find another individual to do their work, preferably someone ripped. Llewelyn sees something and asks Lloyd if he also sees it, to which Lloyd asks if his fingernails need trimming; Llewelyn states that there's a gang of brawny folk (Corrin and their army) approaching the area, to which Lloyd asks if they know someone who can help them, with Llewelyn stating they are the ones who can help them and gets Corrin's attention. Corrin asks the twins if they are talking to him, to which Llewelyn confirms and asks them if he has bad hearing; Corrin denies the accusation and then asks them how he can help them. Lloyd states that he and Llewelyn guard the nearby ruins and reveal that someone's been raiding their temple, to which Corrin asks if this place is sacred to them, with Llewelyn confirming; Llewelyn states that the ruins might not look interesting, all that's left are stones and buried treasure, with Lloyd adding that looters sneak in and tear up the place with their axes and shovels. Corrin notes it as a terrible act, wagering that the looters are destroying the artifacts, then asks Lloyd and Llewelyn why they don't stand guard and catch the looters; Llewelyn states that Lloyd has a "derelict consternation", to which Corrin corrects to "delicate constitution", with Llewelyn stating he just said so—and states Lloyd would have nightmares for a month. Corrin states that he won't let a sacred place be defiled in such a fashion, he and his friends will help; Lloyd thanks Corrin, that he is the best, to which Corrin states he'll set up a watch. Llewelyn answers that the looters come very late at night, so they'll want to stay up until dawn, prompting a shocked reaction from Corrin; Llewelyn states that he and Lloyd are off to bed, that they'd better get into their pajamas and they'll sleep good that night.
The following morning, Corrin wakes up, noting the morning has come and stating he thought the sun would never come up; he, despite knowing his promise to keep watch, doubts his army's helpfulness—not hearing so much as a peep. Corrin asks Felicia if she saw anyone suspicious, only to find Felicia still sleeping; Corrin wakes her up, who then asks him if she can help. Corrin asks her if she didn't see anything unusual the previous night, to which Felicia replies she did indeed not see a thing—with Corrin saying he believes her since she was asleep; Felicia denies it, to which Corrin notes she's a terrible liar, and asks her to wipe off the drool on her face—at which point he hears sounds from the ruins and asks Felicia if she also heard; Felicia notes that someone's in the area and asking what to do—she hears digging and asks if the invaders are after the treasure. Corrin states he doesn't know, then asks how the invaders got inside; Felicia states they couldn't have slipped past them as they would have seen them, to which Corrin confirms some of them would have seen them—those of them who were awake! Felicia again tells Corrin she didn't sleep a wink and that she would have seen someone sneaking past her; Corrin asks Felicia to have a look, then calls her to come over, with the latter complying...
We cut to inside the ruins, where Corrin spots the invaders—and notes that they're not looters, but ghosts! Corrin notes that the ghosts came up through the spring, to which Felicia states she doesn't believe ghosts would raid the temple and destroy the ruins; Corrin states that it's time for them to clean house, to which Felicia states she's ready—it's a good thing she got all that sleep the previous evening, hence she's ready to go. Corrin says he knew Felicia was asleep, and states they'd better hurry—the ghosts are stealing all of the treasure; he states they've got to get that gold back before the ghosts disappear. Preparations take place at this point.
Once the battle ends, Corrin states that now that the ghosts have been taken care of, they can finally head to bed—but first they need to do something with all of the gold; Felicia notes that the ghosts were greedy, and states that they wouldn't miss a few small coins. Corrin tells Felicia to put the gold back, they'll be returning every last piece to Lloyd and Llewelyn, to which Felicia states it was worth a try; Llewelyn thanks Corrin for scaring off the looters, with Lloyd stating they owe him one, with Corrin stating he's just glad they were able to get rid of the ghosts for them. Llewelyn asks where the gold coins came from, to which Corrin states that the ghosts were stealing them from beneath the ruins and it belongs to them; Lloyd asks Corrin to take the gold as a reward, as his army stayed up all night protecting the ruins and deserve a reward. Felicia states it sounds great, to which Corrin states that she meant they couldn't possibly accept the gold; Llewelyn states that Lloyd's right, they slept like babies and this gold's their way of saying thanks, with Lloyd stating that the gold's theirs. Corrin tells Lloyd and Llewelyn that's very generous of them and that he feels bad, but promises the gold will go to a worthy cause—they'll use it to build a better future; Llewelyn asks Corrin to promise him that, if the ghosts come back, he'll help them again, with Lloyd stating they could always use someone to help them keep watch. Corrin states that they're done with all-nighters for awhile, then states that he has to run; Lloyd asks Llewelyn if he thinks they should have told them the gold's cursed, that last time Llewelyn touched the gold, he had bad breath for a week; Llewelyn states that they'll figure it out.
North American eShop summary
Journey to a land where the gold flows freely—if you can seize it.
|Victory: Survive for 8 turns||Player||Enemy|
|Defeat: Corrin dies* or the player's army is routed||12||10+Random|
|Difficulty rating: ★★ (Japan), ★ (international)
28 columns by 23 rows
North America: 16
PAL region: ??
|Map phase music: The music handling normally used by skirmishes is used in this chapter.|
Battle phase music: The battle mix for the chosen skirmish theme plays in battles in this chapter.
United States: $2.49
United Kingdom: £2.29
New Zealand: $4.25
|Also available in: Series 1 (Japan)|
Map Pack 1 (international) Pack
United States: $17.99
United Kingdom: £16.19
New Zealand: $30.60
Birthright Conquest Revelation
Note: The returning characters list represents the minimum characterbase recruitable by the point the player can first access the Dragon's Gate. Felicia is only a returning character if Corrin is male, while Jakob is only a returning character if Corrin is female. If more chapters along the chosen main story path are cleared, or if any paralogues are cleared, the player can have access to characters not listed here by the point the chapter is first started. As bonus units are recruitable at the player's discretion, the returning characters list does not list them either.
Event tile and Dragon Vein data
There are no event tiles or Dragon Veins in this chapter.
Level scaling data
This chapter's enemy and NPC units are subject to level scaling mechanisms that increase their levels as the player makes progress along the main story path. The tables below show the differences between the initial levels of the units and the levels of the units at each particular main story path chapter position. Initial unpromoted units who reach an effective level of 21 will become promoted units of level (effective level -20).
|Levels from previous chapter||0||0||0||0||0||+1||+1||+2||+1||+2||+1||+2||+2||+2||+2||+2||+2||+2||+2||+2||+2|
|Total levels gained||0||0||0||0||0||+1||+2||+4||+5||+7||+8||+10||+12||+14||+16||+18||+20||+22||+24||+26||+28|
- Additional notes: Initial level 10 enemies become promoted upon reaching the chapter 19 position. Initial level 8 enemies become promoted upon reaching the chapter 20 position. Initial level 6 enemies other than the Lancers become promoted upon reaching the chapter 21 position.
- Note: The following enemies' levels are those assuming the player plays this chapter closer to chapter 7 than to the final chapter. Levels may be higher depending on progress along the main story path.
- Reinforcement formations appear at random. Not all varieties appear in every playing of the stage, and the reinforcement listing may be incomplete.
There is no formal boss in this chapter. What is normally the boss shield icon denotes typically stronger enemies that often carry more gold than other enemies, and also have the highest tendency to run away rather than seek action.
This section has been marked as a stub. Please help improve the page by adding information.
Reinforcement formations, while randomized both in which formation(s) emerge and in which corners, do tend to follow one specific pattern based on the number of formations that emerge on a turn. Should a player defeat enough enemies and/or keep a certain number of enemies from fleeing, they will enable reinforcement triggers; the number of reinforcement formations that emerge on the latter seven turns will follow a 2-1-2-2-2-3-3 pattern, with the next number in the sequence emerging upon triggering a reinforcement trigger.
- Ghostly Gold is the first DLC chapter in the Fire Emblem series to have different stated difficulties between the Japanese and international versions, in this case being stated as two-star in Japan but only one-star internationally.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
The Ruins' Treasure
This section has been marked as a stub. Please help improve the page by adding information.
- DLC - Fire Emblem™ Fates for Nintendo 3DS - Revelations, Maps, fireemblem.nintendo.com (archived by the Wayback Machine), Retrieved: October 8, 2016
- Fire Emblem Fates, nintendo.co.uk, Retrieved: October 8, 2016
- Fire Emblem Fates, gamesites.nintendo.com.au (archived by the Wayback Machine), Retrieved: October 8, 2016