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Attack speed

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Marth's attack speed exceeds the enemy Fighter's attack speed enough to allow him to double-attack.

Attack speed (Japanese: 攻撃速度 attack speed) is a calculation based on a unit's speed which acts as their practical speed stat in battle. In all games until Fire Emblem: Shadow Dragon, attack speed factors in the weight of a unit's weapon, simulating the bulk of heavier weapons encumbering them in battle more than lighter weapons, with the effect thereof in turn mitigated by a unit's strength or physical bulk in games from Thracia 776 onward.

The primary use of attack speed is to determine whether or not a unit is fast enough compared to their opponent to allow them to double-attack (Japanese: 追撃 pursuit; called follow-up attack in Fates and Heroes). In a battle, the two participants' mutual attack speed is compared, and if one unit meets a certain threshold of higher attack speed than the other, they are allowed to double attack the opponent: to perform a second attack after both units have performed their first attacks.

Attack speed is also used in turn in a unit's avoid calculation, directly impacting a unit's ability to dodge oncoming attacks in conjunction with other factors, including terrain benefits and a unit's luck stat.

From New Mystery of the Emblem through Fates, weapon weight has been removed and attack speed is now calculated solely based on the speed of the two units. However, Fates introduced numerous weapons and skills which directly give boosts and reductions to their user's attack speed.

Fates includes a similar mechanic known as effective speed. Unlike attack speed, effective speed only affects double attacking, and can be one-sided. For example, steel weapons affect the wielder's ability to double but not his or her ability to be doubled, and certain weapons such as Excalibur raise the wielder's ability to double but also raise his or her ability to be doubled.


Calculations

Attack speed

Game Formula Notes
Shadow Dragon and the Blade of Light Speed - Weapon weight --
Gaiden Speed - Weapon weight --
Mystery of the Emblem Speed - Weapon weight --
Genealogy of the Holy War Speed - Weapon weight --
Thracia 776 Weapons: Speed - (Weapon weight - Constitution)
Magic: Speed - Weight
--
The Binding Blade Speed - (Weapon weight - Constitution) If (Weight-Con) is negative, the result is taken to be 0.
Fire Emblem Speed - (Weapon weight - Constitution) If (Weight-Con) is negative, the result is taken to be 0.
The Sacred Stones Speed - (Weapon weight - Constitution) If (Weight-Con) is negative, the result is taken to be 0.
Path of Radiance Speed - (Weapon weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Radiant Dawn Speed - (Weapon weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Shadow Dragon Speed - (Weapon weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
New Mystery of the Emblem Speed --
Awakening Speed --
Fates Speed ± (Weapon's effective speed modifier) --

Double attack threshold

Game Formula Notes
Shadow Dragon and the Blade of Light (Unit's attack speed) > (target's attack speed) --
Gaiden (Unit's attack speed) > (target's attack speed) --
Mystery of the Emblem [(Unit's attack speed) - (target's attack speed)] ≥ 3 --
Genealogy of the Holy War (Unit's attack speed) > (target's attack speed) Only units with Follow-Up can double-attack.
Thracia 776 [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
The Binding Blade [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
Fire Emblem [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
The Sacred Stones [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
Path of Radiance [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
Radiant Dawn [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
Shadow Dragon [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
New Mystery of the Emblem [(Unit's attack speed) - (target's attack speed)] ≥ 4 --
Awakening [(Unit's attack speed) - (target's attack speed)] ≥ 5 --
Fates [(Unit's attack speed) - (target's attack speed)] ≥ 5 With the skill Darting Blow or +5 effective speed on a weapon, only ≥ 1 speed is required. With +3 effective speed, ≥ 2 speed is required. Certain weapons, as well as the skill Wary Fighter, cannot double attack. Weapons can also reduce effective speed, allowing the wielder to get doubled more easily.

Avoid

Main article: Avoid
Game Formula Notes
Shadow Dragon and the Blade of Light Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Luck)
--
Gaiden Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Speed + Luck)
--
Mystery of the Emblem (Speed + Luck + Terrain bonus + Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy War (Attack speed x 2) + (Luck) + (Terrain bonus) + (Authority bonus) + (Charm bonus) + (Lover bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Thracia 776 (Attack speed x 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Authority bonus) + (Charm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Binding Blade (Attack speed x 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fire Emblem (Attack speed x 2) + (Luck) + (Terrain bonus) + (Support bonus) + Tactician bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Attack speed x 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Path of Radiance (Attack speed x 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Biorhythm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Attack speed x 2) + (Luck) + (Terrain bonus) + (Buddy support bonus) +
(Biorhythm bonus) + (Affinity bonus) + (Authority bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
New Mystery of the Emblem (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) + (Class bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +10 for Swordmasters only.
Awakening [(Speed x 3 + (Luck) /2] + (Support/Dual bonus) + (Any bonuses from skills) If any bonus is not relevant, the bonus in question is taken to be 0.

Items and skills affecting attack speed

Items and skills awarding attack speed bonuses or penalties
Item Effect Games
Is 3ds02 sword.png Steel Sword Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 sword.png Steel Kukri Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 sword.png Umbrella Cannot make follow-up attacks, but makes enemy follow-ups easier (-5 eff. Spd). Fates
Is 3ds02 sword.png Selena's Blade Ddg -5. Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 katana.png Steel Katana Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 katana.png Steel Katti Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 katana.png Kodachi Weak to follow-ups (-5 eff. Spd). Cannot crit, trigger offensive skills, or follow up. Fates
Is 3ds02 katana.png Wakizashi Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks. Fates
Is 3ds02 katana.png Parasol Cannot make follow-up attacks, but makes enemy follow-ups easier (-5 eff. Spd). Fates
Is 3ds02 katana.png Raider Katana Good for follow-up attacks (+3 eff. Spd). With weapon advantage, strips foe's armor. Fates
Is 3ds02 katana.png Takumi's Shinai Def/Res-3. Cannot kill foes with >1 HP. Cannot make follow-up attacks. Fates
Is 3ds02 katana.png Hana's Katana Doubles weapon Mt during counterattacks. Cannot make follow-up attacks. Fates
Is 3ds02 katana.png Hinata's Katana Def/Res-3. Doubles Mt on attack. User's Str/Skill-2 after combat. Can't follow up. Fates
Is 3ds02 lance.png Steel Lance Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 lance.png Steel Javelin Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 lance.png Javelin Weak to follow-ups (-5 eff. Spd). Cannot crit, trigger offensive skills, or follow up. Fates
Is 3ds02 lance.png Spear Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks. Fates
Is 3ds02 lance.png Effie's Lance Weak to follow-up attacks and makes them more difficult to perform (-5 eff. Spd). Fates
Is 3ds02 lance.png Peri's Lance Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks. Fates
Is 3ds02 naginata.png Steel Naginata Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 naginata.png Steel Nageyari Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 naginata.png Pine Branch Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 naginata.png Raider Naginata Good for follow-up attacks (+3 eff. Spd). With weapon advantage, strips foe's armor. Fates
Is 3ds02 naginata.png Bold Naginata Def/Res-5. Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks. Fates
Is 3ds02 naginata.png Oboro's Spear Makes follow-up attacks more difficult (-3 eff. Spd). Str/Skill-2 after use in combat. Fates
Is 3ds02 axe.png Steel Axe Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 axe.png Steel Star Axe Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 axe.png Hand Axe Weak to follow-ups (-5 eff. Spd). Cannot crit, trigger offensive skills, or follow up. Fates
Is 3ds02 axe.png Tomahawk Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks. Fates
Is 3ds02 axe.png Raider Axe Good for follow-up attacks (+3 eff. Spd). With weapon advantage, strips foe's armor. Fates
Is 3ds02 axe.png Beruka's Axe Ddg-20. Deals extra damage on critical. Weak to follow-up attacks (-5 eff. Spd). Fates
Is 3ds02 club.png Steel Club Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 club.png Steel Mace Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 club.png Throwing Club Weak to follow-ups (-5 eff. Spd). Cannot crit, trigger offensive skills, or follow up. Fates
Is 3ds02 club.png Battering Club Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks. Fates
Is 3ds02 club.png Rinkah's Club Ddg-5. Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 dagger.png Steel Dagger Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 dagger.png Raider Knife Good for follow-up attacks (+3 eff. Spd). With weapon advantage, strips foe's armor. Fates
Is 3ds02 shuriken.png Steel Shuriken Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 shuriken.png Spy's Shuriken Cannot perform follow-up attacks. Fates
Is 3ds02 shuriken.png Chakram Def/Res-5. Good for follow-up attacks, but also weak to them (+5/-5 eff. Spd). Fates
Is 3ds02 bow.png Steel Bow Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 bow.png Steel Shortbow Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 bow.png Niles's Bow Def/Res-2. Cannot kill foes with >1 HP. Cannot make follow-up attacks. Fates
Is 3ds02 yumi.png Steel Yumi Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 yumi.png Steel Hankyu Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 yumi.png Pursuer Def-5, Res-3. Good for follow-up attacks, but also weak to them (+5/-5 eff. Spd). Fates
Is 3ds02 yumi.png Sidelong Yumi Weak to follow-up attacks (-5 eff. Spd). Cannot make follow-up attacks. Fates
Is 3ds02 tome.png Fimbulvetr Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 tome.png Excalibur Def/Res-5. Eff. vs. fliers. Good for but also weak to follow-ups (+5/-5 eff. Spd). Fates
Is 3ds02 tome.png Disrobing Gale Good for follow-up attacks (+3 eff. Spd). With weapon advantage, strips foe's armor. Fates
Is 3ds02 tome.png Odin's Grimoire Ddg-20. Deals extra damage on critical hit. Cannot make follow-up attacks. Fates
Is 3ds02 scroll.png Tiger Spirit Spd+1. Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 scroll.png Malevolent Text Skill+1. Makes follow-up attacks more difficult to perform (-3 effective Spd). Fates
Is 3ds02 scroll.png Ink Painting Skill/Lck+1. Mt X2 on counterattack. Mag/ Skill-2 after combat. Cannot follow up. Fates
Is 3ds02 scroll.png Izana's Scroll Skill+1, Def-2, Res-1. Doubles Mt when attacking. Cannot make follow-up attacks. Fates
Dragonstone Skill-3, Spd-2, Def+4, Res+3, Ddg+10. Magical. Cannot make follow-up attacks. Fates
Is 3ds02 breath.png Draconic Rage Ddg+10. Cannot make follow-up attacks. The savage fury of a bestial dragon. Fates
Is 3ds02 breath.png Dark Breath Ddg+10. Cannot make follow-up attacks. The foul exhalations of the darkest dragon. Fates
Is 3ds02 breath.png Dragon Breath Ddg+10. Cannot make follow-up attacks. The fell breath of a First Dragon. Fates
Is 3ds02 sword.png Ragnell Def+3. Makes follow-up attacks more difficult (-3 effective Spd). Fates
Is 3ds02 sword.png Parallel Falchion Effective vs. dragons. Good for follow-ups (+3 eff. Spd). Restores HP when used. Fates
Is 3ds02 sword.png Ike's Backup Def+3. Makes follow-up attacks more difficult (-3 effective Spd). Fates
Is 3ds02 sword.png Lucina's Estoc Good for follow-up attacks (+3 effective Spd). Fates
Is 3ds darting blow.png Darting Blow Increases chance of follow-up attack when this unit initiates an attack (+5 eff. Spd). Fates
Is 3ds wary fighter.png Wary Fighter Neither this unit nor enemies in combat with him/her can use follow-up attacks. Fates

Trivia

Etymology and other languages

Attack speed

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Attack speed --
Japanese 攻撃速度 Attack speed
Spanish Velocidad de ataque Attack speed
French Vitesse d'attaque Attack speed
German Angriffgeschwindigkeit Attack speed
Italian Velocità di attacco Attack speed

Effective speed

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Effective speed --
Japanese N/A The Japanese version has no equivalent, instead using 追撃しにくい and 追撃しやすい.

References

See also

Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceDungeonsGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play/Sing (Galdrar) • Death (Decoy) • DismountDragon VeinEquipmentFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician