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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
For the ability in Three Houses of the same name, see Authority (ability).

Authority (Japanese: 指揮 Command) is a stat present in Fire Emblem: Genealogy of the Holy War, Thracia 776, Radiant Dawn, and Three Houses.

In the former three games, it measures the ability of an army's leader. Possession of points in authority, expressed on a unit's status screen as a number of stars (★), by the commander of an army will give small boosts to the performance of units under their command. The maximum number of authority stars possessed by any unit is five (★★★★★), primarily exclusive to late-game bosses.

Authority can be possessed by both player and enemy units, and with the exception of Genealogy, all units even if they never actually function as a commander. For playable units, authority is completely fixed and cannot be directly manipulated by the player.

Authority in Three Houses functions entirely differently. It is a skill level and is thus ranked with letters. It affects what battalions a unit can equip. Increasing authority level can also cause a unit to gain abilities such as rallies, depending on the unit.


In Genealogy, units who do not possess any authority stars will list their immediate commander in the authority field instead. This indicates the unit from whom they receive their authority bonus. For player units this is always Sigurd or Seliph, but individual enemy units are under the authority of one of several commanders in each chapter, including the main bosses and generic commander units, and will only receive an authority boost from their specific commander.

Thracia 776 changed the effects of authority to apply to all units in the field, rather than just those within range of the commander. The game's protagonist, Leif, gains one authority star for each of his tacticians (August and Dorias) present with him in the story. Some other playable units also have authority stars when they join, which are also added to the main stat-boosting calculation.

While the stat is absent in Fire Emblem: The Blazing Blade, the tactician's bonus serves a similar function.


Authority bonus

The authority bonus calculated from a commander's possession of authority stars is used to provide a boost to the hit rate and avoid calculations of units under their command, with the specifics depending on the individual game.

Game Formula Notes
Genealogy of the Holy War [(Authority sum of the commander) x 10] - 10 Used as a coefficient in the hit rate and avoid
calculations for the commander and all of
their subordinates* within a three-tile radius.
Thracia 776 (Authority sum of all units) x 3 Used as a coefficient in the hit rate and avoid
calculations for all units in the respective army.
Radiant Dawn (Authority sum of the commander) x 5 Used as a coefficient in the hit rate and avoid
calculations for all units in the commander's army.

Flavor text

This section has been marked as a stub. Please help improve the page by adding information.

Game Text
Genealogy of the Holy War ?? ??
Thracia 776 ?? ??
Radiant Dawn
The unit's command level. This unit can
have as many bonds as the number of
★ icons shown.
Radiant Dawn
The unit's command bonus. According
to the number of ★ icons shown, each
subordinate unit gains a fighting bonus.


  • In Radiant Dawn, the NTSC version's help description for authority erroneously claims that the stat determines how many bond supports the unit can possess. The stat has no effect on bond support possession, with any unit able to possess them even if they lack authority. The PAL version of the game corrects this error.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Authority --
Leadership Colloquial term for Authority, mainly used in reference to Genealogy of the Holy War and Thracia 776.
Japanese 指揮 Command
Spanish Autoridad Authority
French Autorité Authority
German Einfluss Influence
Italian Autorità Authority



See also

Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmCharmClassConstitution (Aid) • DefenseExperienceFollow-up critical coefficientGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AdjutantAttackAuto-BattleBattalion (Gambit) • Class change (Reclass) • Combat artCrestsDance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Move AgainPair UpRecruitmentRescue (Capture) • Skills (Offensive skill) • Staggering BlowStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesRankingsSound RoomTacticianMultiple endings