In the former three games, it measures the ability of an army's leader. Possession of points in authority, expressed on a unit's status screen as a number of stars (★), by the commander of an army will give small boosts to the performance of units under their command. The maximum number of authority stars possessed by any unit is five (★★★★★), primarily exclusive to late-game bosses.
Authority can be possessed by both player and enemy units, and with the exception of Genealogy, all units even if they never actually function as a commander. For playable units, authority is completely fixed and cannot be directly manipulated by the player.
Authority in Three Houses functions entirely differently. It is a skill level and is thus ranked with letters. It affects what battalions a unit can equip. Increasing authority level can also cause a unit to gain abilities such as rallies, depending on the unit.
In Genealogy, units who do not possess any authority stars will list their immediate commander in the authority field instead. This indicates the unit from whom they receive their authority bonus. For player units this is always Sigurd or Seliph, but individual enemy units are under the authority of one of several commanders in each chapter, including the main bosses and generic commander units, and will only receive an authority boost from their specific commander.
Thracia 776 changed the effects of authority to apply to all units in the field, rather than just those within range of the commander. The game's protagonist, Leif, gains one authority star for each of his tacticians (August and Dorias) present with him in the story. Some other playable units also have authority stars when they join, which are also added to the main stat-boosting calculation.
The authority bonus calculated from a commander's possession of authority stars is used to provide a boost to the hit rate and avoid calculations of units under their command, with the specifics depending on the individual game.
|Genealogy of the Holy War||[(Authority sum of the commander) x 10] - 10||Used as a coefficient in the hit rate and avoid|
calculations for the commander and all of
their subordinates* within a three-tile radius.
|Thracia 776||(Authority sum of all units) x 3||Used as a coefficient in the hit rate and avoid|
calculations for all units in the respective army.
|Radiant Dawn||(Authority sum of the commander) x 5||Used as a coefficient in the hit rate and avoid|
calculations for all units in the commander's army.
This section has been marked as a stub. Please help improve the page by adding information.
- In Radiant Dawn, the NTSC version's help description for authority erroneously claims that the stat determines how many bond supports the unit can possess. The stat has no effect on bond support possession, with any unit able to possess them even if they lack authority. The PAL version of the game corrects this error.
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
|Leadership||Colloquial term for Authority, mainly used in reference to Genealogy of the Holy War and Thracia 776.|