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Fatigue

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(Japanese: 疲労 Fatigue) is a gameplay mechanic first introduced in Fire Emblem: Thracia 776, then used in Fire Emblem Echoes: Shadows of Valentia. It simulates units being progressively tired out by fighting and working throughout the course of the game's battles. In Thracia 776, once a unit has performed enough actions to become worn out or fatigued, they will be forced to not participate in a chapter in order to give themselves time to rest. In Shadows of Valentia, fatigued units instead have their maximum HP temporarily reduced, but they may still participate in battles.

Overview

Thracia 776

In Thracia 776, every playable unit except Leif has a fatigue level which can be viewed on their stat screen. Starting at 0 when they join the party, from Chapter 8 onward, units slowly gain fatigue points from performing actions in chapters. Once their accrued fatigue exceeds their maximum HP, when the player enters the preparations phase for the following chapter, that unit will be marked on the unit select menu as (Japanese: 疲労 Fatigued) and they will not be allowed to participate in the chapter.

If a unit does not participate in a chapter, whether they are in a fatigued state or not, their fatigue level is reset to 0, allowing them to participate in the next chapter with no issue. Alternatively, by placing a S Drink item in a fatigued unit's inventory, their status on the unit select menu will be changed to (Japanese: 疲労/可 Fatigued/Allowed) and they will be allowed into the chapter. Removing the S Drink from their inventory reverts them to "Fatigued" status and automatically deselects them from being deployed.

Fatigue has no other effects beyond this system, and so is unusual in that, as a mechanic, it is purely negative and penalizing to the player. Fatigue also has a disproportionately greater impact on classes and units with lower HP on average, such as Mages and Priests, as accrued fatigue will affect them much more quickly than sturdier units with high HP, such as Brigands and Generals. This is further compounded for Priests by how the biggest fatigue point increases by far come from using higher-ranked staves, with no other action in the game ever awarding more than 1 fatigue point.

Since S Drinks are rare and expensive items with only a single use each, and as a result are not a consistent solution and do not allow players to effectively ignore fatigue, the intention behind fatigue seems to have been to strongly encourage players to actively use a wider variety of their units. The idea is that, by not allowing the player to exclusively use a group of ten or so chosen units across every chapter, the player will turn to using other units when their mainstays are fatigued and will find uses for them rather than leaving them untouched throughout their playthrough of the game.

Leif is the only playable unit to be exempt from the fatigue system, as his deployment is mandatory in all chapters.

Echoes: Shadows of Valentia

In Shadows of Valentia, fatigue only takes effect during exploration of dungeons, and has no effect during battles on the world map. Whenever a character performs an action other than movement, their fatigue level is increased.[1] Once a character's fatigue level is equal to their maximum HP, that character becomes fatigued, and their fatigue level can increase no further.

Unlike in Thracia 776, a character's fatigue level is not directly stated on their stat screen; instead, fatigue is represented by a smiley-face icon appearing next to their HP stat.[1]

Icon Fatigue level
Is 3ds03 fatigue none.png 0~1/3 of maximum HP
Is 3ds03 fatigue low.png 1/3~2/3 of maximum HP
Is 3ds03 fatigue mid.png 2/3 of maximum HP ~ (maximum HP -1)
Is 3ds03 fatigue max.png Equal to maximum HP

Once a character becomes fatigued, they will have their maximum HP reduced temporarily at the end of a battle; the player will also be notified in the post-battle summary of any characters who have become fatigued. All characters have a hidden "fatigue tolerance" stat; when that character is fatigued, their maximum HP will be temporarily reduced to an amount equal to their standard maximum HP multiplied by their fatigue tolerance stat. For example, Leon's fatigue tolerance is 0.45; if his maximum HP is 40, it will be reduced to 18 HP if he becomes fatigued. Fatigued characters may still be deployed in battle, and being fatigued does not affect any of their other stats.

Fatigue may be reduced by consuming a provision. The player may also offer items at any Mila Shrine, or exit a dungeon, to fully restore the party's fatigue. Additionally, any character undergoing a class change will also have their fatigue fully healed.

Unlike in Thracia 776, the game's main characters, Alm and Celica, are not exempt from the fatigue system.

Calculations

Fatigue points

Thracia 776

Fatigue increases by actions performed
Action Fatigue
Moving 0
Using items 0
Attacking 1
Dancing 1
Stealing 1
Using staves E-rank 1
D-rank 2
C-rank 3
B-rank 4
A-rank and Prf 5

Echoes: Shadows of Valentia

Fatigue increases by actions performed
Action Fatigue
Moving 0
Using non-offensive Combat Arts ?
Attacking 1
Using Combat Arts 1
Using white magic 1
Receiving 0 or 1 damage 1
Receiving 2 or more damage 2
Receiving damage from terrain 1

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English
(unofficial)
Fatigue --
Japanese 疲労 Fatigue
Spanish
(Latin America)
Fatiga
French
(Canada)
Fatigue

See also

References

  1. 1.0 1.1 Fatigue, Serenes Forest, Retrieved: 6 May, 2017
Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceDungeonsGameplay modes (DifficultyCreature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinEquipmentFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician
Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsvelBrightonCarrionCedConomoolDagdarDalsinDeanDelmudEdaEyriosEyvelFelgusFinnFredGalzusGladeHalvanHicksHomerKainKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOrsinPirnRalfRobertRonanSafySaiasSalemSaraSelfinaShanamShivaSleufTanyaTinaTrewdXavier
Non-playable characters AltenaAreoneAugustCorpulDoriasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AlphandBaldackBandolBaraatBucksBovisBrookCanisCoddaCohenColhoCoulterDracoDvorakEichmannEisenauFardenFrausGomezGustafKempfLargoLifisLinecockListMcCloyMerlockMooreMuellerMusNikalafOltophPalmanPaulusPirnPorcusRaydrikReinhardtRobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo SwordBragi SwordBlessed SwordBrave LanceDire ThunderDragonpikeEarth SwordForsetiGrafcaliburKiaLight BrandLopt SwordMareeta's SwordPugiRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Village of Iss • 2x: The Pirate Isles • 3: The Gate of Kelbeth • 4: The Dungeon • 4x: The Hero of the Winds • 5: Mother and Child • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Njörun • 10: Noel Canyon • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dakia • 12x: Dandelion • 13: The Stronghold • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Scion of Light • 21: The Liberation Wars • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Lopt Altar • Endgame: An Undying Oath
Locations JugdralManster District (AlsterConoteLeonsterManster) • Thracia (FianaTahra)
Groups, objects and events Battle of BelhallaCaptureChild huntsDandelion BanditsFall of LeonsterFatigueFiana FreebladesHoly BloodLoptyrians (BergrosenDeadlords) • MagiYied Massacre
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline