Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: Get in touch with Fire Emblem Wiki on Twitter, Facebook, or Discord!
MediaWiki update: Fire Emblem Wiki has been updated to MediaWiki 1.32.0! If you notice any errors, please report them to a member of our tech support team.

Adjutant

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Adjutant is a gameplay system introduced in Fire Emblem: Three Houses. As related extensions of the support system, these systems award the player's units statistical bonuses and the chance for their allies to assist them in battle similar to the Pair Up system in Fates.

Overview

By pressing the Y button in the deployment screen, it is possible to assign an adjutant to a unit. Any unit not currently deployed can be selected as an adjutant. Restrictions are applied to Flying units which can only be assigned another flying unit as a adjutant. The ability to assign Adjutants is unlock upon reaching a Professor Level of C, with 1 assignable adjutant for the entire team. Reaching Professor Levels of B and A will increase the total number of adjutants assigneable by 1 each (for a maximum of 3).

While deployed, adjutants gain 50% of the experience, the full amount of Skill Level experience (with the exception of Authority experience) and Class Mastery experience, as well as support points. The boost of level experience gain by equipping the Experience Gem as well as the skill experience and class mastery experience gain by equipping the Knowledge Gem still apply to an adjutant.

Unlike the Pair Up system, adjutants cannot swap positions with the host unit mid-battle and they do not provide any stat boosts for the host unit. They instead grant benefits depending on their role which is influenced by their current class (as indicated by the icon next to their portrait). If the host unit falls in battle, the adjutant will leave the battlefield completely unharmed.

Follow-Up

Adjutant Follow Up icon.

Adjutants Follow Up are assigned to all adjutant of a class that is neither Brawler, Armored Knight, Grappler, Fortress Knight, Great Knight, Armored Lord, Emperor, Monk, Priest, Bishop or Holy Knight. They provides a chance, based on the pair’s support level, of triggering an additional attack at the end of the combat. Uses of a Combat art doesn't affect the probability of a Follow Up attack nor even if the host unit misses its attacks, however, the adjutant must be able to attack the enemy from the same attack range as the host unit. Additionally, adjutant Follow-Up attacks cannot trigger during the Enemy Phase. Adjutant Follow-Up attacks can either miss or trigger a critical hit but don't consume weapon durability.

Calculations

Support status Activation rate
None 10%
C Rank 20%
B Rank 30%
A Rank 40%
S Rank 50%

The damage dealt by an adjutant Follow Up attack will be equal to 50% of the damage that would have otherwise dealt the adjutant by themselves, including any bonus damage from their weapon but excluding consecutive attacks from a Brave weapon. Certain Abilities that trigger during combat like Death Blow doesn't apply either.

Guard

Adjutant Guard icon.

Adjutants Guard are assigned to all adjutant of a class that is either Brawler, Armored Knight, Grappler, Fortress Knight, Great Knight, Armored Lord or Emperor. They reduce the damage of enemy follow-up attacks based on the pair’s support level. If an enemy follow-up attack would reduce the host unit's HP to 0, it would survives the attack with 1 HP left instead, even if already at 1 HP before the start of the combat. The enemy second consecutive attacks won't trigger the adjutant Guard but the 3rd and 4th attacks will.

Calculations

Support status Damage reduction
None 10%
C Rank 20%
B Rank 30%
A Rank 40%
S Rank 50%

Heal

Adjutant Guard icon.

Adjutants Heal are assigned to all adjutant of a class that is either Monk, Priest, Bishop and Holy Knight. They restore the host unit's HP at the start of the following turn if their HP is equal or lower to 50% of their Maximum HP. The amount of HP restored is the same as using the Heal white magic while the number of times the host unit is healed depends on the pair’s support level.

Calculations

Support status Number of heals
None 1
C Rank 2
B Rank 3
A Rank 4
S Rank 5

Trivia

  • Before the release of Version 1.1.0, an oversight turned the activation rate of adjutant Follow Up attacks to 10% if the pair have a C+, B+ or A+ support level. This even applies for Byleth’s hidden C+, B+ or A+ support levels.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Adjutant A military appointment given to officers that assist a commanding officer in unit administration.
Japanese 副官 Adjutant; alternately aide-de-camp, an assistant to a high-ranking military officer or government official.
Spanish Lugarteniente Lieutenant
French Assistant Assistant
German Adjutant As above
Italian Assistente Assistant
Korean 부관 Aide-de-camp
Simplified Chinese 副官 Aide-de-camp
Traditional Chinese 副官 Aide-de-camp

Gallery

References

See also

Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Bonus experienceDungeonsGameplay modes (DifficultyCreature Campaign) • GoldMila ShrinesPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmCharmClassConstitution (Aid) • DefenseExperienceFollow-up critical coefficientGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AdjutantAttackAuto-BattleBattalion (Gambit) • Class change (Reclass) • Combat artCrestsDance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Move AgainPair UpRecruitmentRescue (Capture) • SkillsStaggering BlowStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesNew Game +RankingsSound RoomTactician