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Combat forecast

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The combat forecast of The Binding Blade.

The combat forecast, known as the combat information window in the GBA games, is a gameplay feature in the Fire Emblem series, first appearing in Mystery of the Emblem, though it was divided into two windows: the player's stats when selecting a weapon, and the enemy's stats when selecting which one to attack. Genealogy of the Holy War merged them into one menu.

In earlier games, it displays stats useful for battle (attack speed, avoid, hit, attack, defense/resistance, etc.), allowing the player to calculate out the battle stats. From The Binding Blade onward, it instead shows the already calculated battle stats, such as damage to be dealt, percent chance to hit, whether the unit can double attack. Prior to Shadow Dragon, the classic combat forecast menu is able to be chosen in the options menu, or be turned off entirely. In the Awakening and Fates, a simplified menu is shown if simplified GUI is selected in the options menu, along with simplifying character stat screens. The simplified menu shows what HP values units could have after the combat. Echoes: Shadows of Valentia returns to showing attack and defense rather than damage, but also incorporates the HP meter of the simplified menu; it also shows terrain bonuses. In the options, a simplified combat forecast can be chosen which is the same as the menu used from The Binding Blade onward, aside from having the HP bar.

The combat forecast is shown after selecting attack and then a weapon from the menu or (from Shadow Dragon onward) placing the unit onto an attack-able enemy. From Shadow Dragon onward, a unit's weapon can be changed right from the combat forecast menu. Due to this, starting in New Mystery of the Emblem, there is an option to skip selection of a weapon entirely: the player can select "Classic" (Japanese: クラシック Classic), which works like previous games, or "Evolved" (Japanese: アドバンス Advanced), which skips weapon selection.

Gallery

Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceDungeonsGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
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Unit mechanics
and commands
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Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
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