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Combat forecast

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The combat forecast of The Blazing Blade.

The combat forecast, known as the combat information window in the GBA games, is a gameplay feature in the Fire Emblem series, first appearing in Genealogy of the Holy War, although Mystery of the Emblem had a similar feature which displayed the enemy's battle stats.

In the Jugdral games, it displays stats useful for battle (attack speed, avoid, hit, attack, defense/resistance, etc.), allowing the player to calculate out the battle stats. Mystery of the Emblem's enemy stat window showed these kinds of stats as well, and is to be used in tandem with the player battle thats that appear when selecting a weapon (which is shown in all other future games as well).

From The Binding Blade onward, it instead shows the already calculated battle stats, such as damage to be dealt, percent chance to hit, whether the unit can double attack. Prior to Shadow Dragon, the classic combat forecast menu is able to be chosen in the options menu, or be turned off entirely.

In Awakening and Fates, a simplified menu is shown if simplified GUI is selected in the options menu, along with simplifying character stat screens. The simplified menu shows what HP values units could have after the combat. Echoes: Shadows of Valentia returns to showing attack and defense rather than damage, but also incorporates an HP meter similar to the possible result numbers from the simplified menu of older games; it also shows terrain and support bonuses. In the options, a simplified combat forecast can be chosen which is the same as the menu used from The Binding Blade onward, aside from having the HP bar.

The combat forecast is shown after selecting attack and then a weapon from the menu or (from Shadow Dragon onward) placing the unit onto an attack-able enemy. From Shadow Dragon onward, a unit's weapon can be changed right from the combat forecast menu. Due to this, starting in New Mystery of the Emblem, there is an option to skip selection of a weapon entirely: the player can select "Classic" (Japanese: クラシック Classic), which works like previous games, or "Evolved" (Japanese: アドバンス Advanced), which skips weapon selection.

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