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Movement

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Orsin moving across the map; he has 6 movement, and so can move anywhere within a radius of 6 tiles (assuming no terrain obstacles).

Movement (Japanese: 移動 Movement), abbreviated Mov (Japanese: MOV), is a statistic present in all Fire Emblem games that determines how far a unit can travel in a single turn. In the Fire Emblem series, the battlefield is arranged as a grid of square spaces, and so a unit's movement is equivalent to the number of adjacent spaces that unit may move in one turn. Additionally, in combination with weapon range, movement also determines the area in which the unit can attack any enemy units within that turn.

Overview

Movement represents the maximum possible per-turn distance, and is subject to numerous determining factors. The first and most obvious is that a player may simply not choose to move the full range and can just move anywhere within the movement area. Additionally, the ability to move around the map is hindered by the terrain, with certain types of spaces costing more than one movement to cross (such as forests or mountains) or completely disallowing being passed at all (walls and empty spaces).

Unlike other unit stats, a unit's movement is mostly static, can be altered only through class changing or items, and is not increased when leveling up. The exception to this rule is Fire Emblem: Thracia 776, in which movement has its own growth rate and thus a chance to increase (albeit a very small one, as every unit has a movement growth rate of 1-5%). Instead, a unit's movement is primarily associated with and dictated by its class, and can otherwise only be manipulated through stat-booster items like the Boots. Units that travel on foot generally have significantly lower movement than units mounted on horses, pegasi, or wyverns. When a unit promotes, their movement generally increases by an interval of 1 or 2.

Movement cost

Main article: Terrain
Lewyn's movement range on plains (to the left) and forest terrain (downward), demonstrating the effect of movement cost (see example).

The concept of movement cost or terrain penalty describes the effect had by types of terrain over a unit's movement. The movement cost value, associated directly with the terrain type, determines how many movement points held by a unit are consumed when attempting to cross a space. The standard cost for basic plains terrain is 1 movement point per space, and thus has no tangible penalty. Other terrain types such as forests have a higher movement cost, typically requiring 2 movement per forest space crossed, and thus limit the unit's movement distance should they be moved in that direction.

For example (pictured): Lewyn possesses 6 movement. On normal plains terrain, this allows him to move a maximum of six spaces away from his starting point, at a cost of one movement per plains space (pictured: his movement range to his left). However, were he to cross through two forest spaces, he would only be able to move a maximum of four spaces as each forest space has a cost of two movement per space (pictured: his downward movement range).

Different classes typically have different movement costs depending on the terrain. Typically, horse-mounted units like Cavaliers and Troubadours are penalized more for crossing forests and are incapable of crossing mountains at all, flying units like Pegasus Knights and Wyvern Riders are not hindered at all by terrain penalties, and non-mounted magic units are significantly less affected by the severe movement cost of desert terrain.

Unique to Genealogy of the Holy War is the road terrain, the only terrain which gives an inverted movement "cost": for all non-flying units, the terrain cost for roads is 0.7 movement per tile, boosting their movement by a factor of less than 1.5 while traversing roads. With the assistance of an unbroken stretch of road terrain, a unit's movement can be boosted by between 2 or 3 spaces.

Items and skills affecting movement

Items providing equipping bonus
Item Movement increase Games
Is snes02 leg ring.png Leg Ring +3 when in inventory. Genealogy of the Holy War
Items providing a permanent increase
Item Movement increase Games
Is snes03 leg ring.png Leg Ring Permanent +2 increase when used. Thracia 776
Is 3ds boots.png Boots Permanent +4/+2/+1 increase when used. Shadow Dragon NES, Mystery of the Emblem, The Binding Blade, Fire Emblem, The Sacred Stones, Path of Radiance, Radiant Dawn, Shadow Dragon DS, New Mystery of the Emblem, Awakening, Fates
Items modifying the growth rate
Item Movement growth modification Games
Is snes03 dain scroll.png Dain Scroll +5% to strength and movement growth rates, -10% to speed growth rate, and +30% to defense growth rate when in inventory. Thracia 776
Skills affecting the stat
Item Effect Games
Is wii canto.png Canto It allows the user to move again and use up any leftover movement distance after completing an action. Genealogy of the Holy War, Thracia 776, The Binding Blade, Fire Emblem, The Sacred Stones, Path of Radiance, Radiant Dawn
Is wii celerity.png Celerity +2 movement when equipped. Path of Radiance, Radiant Dawn
Is 3ds movement +1.png Movement +1 +1 movement when equipped. Awakening, Fates
Is 3ds acrobat.png Acrobat Allows the unit to cross all traversible terrain for a movement cost of 1 when equipped. Awakening
Is 3ds rally movement.png Rally Movement +1 movement to all allied units in a 3-tile radius of the user for one turn, upon use of the Rally command. Awakening. Fates
Is 3ds galeforce.png Galeforce Allows the user to move again fully if they defeat an enemy during the Player Phase; works only once per user per Player Phase. Awakening, Fates
Is 3ds deliverer.png Deliverer +2 movement to the user when Pair Up is in effect. Awakening
Is 3ds rally heart.png Rally Heart +2 strength, magic, skill, speed, luck, defense and resistance, and +1 movement to all allied units in a 3-tile radius of the user for one turn, upon use of the Rally command. Awakening
Is 3ds surefooted.png Surefooted +1 movement and allows the unit to cross all traversible terrain for a movement cost of 1 when equipped. Works only if the user is in the Ballistician class. Fates

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Movement --
Japanese 移動
いどうりょく
• Movement. Used from Genealogy of the Holy War onward.
• Movement power. Used in Shadow Dragon and the Blade of Light, Gaiden, and Mystery of the Emblem.
Spanish Movimiento Movement
French Mouvement Movement
German Bewegung Movement
Italian Passi Steps

References

See also

Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceDungeonsGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden itemsObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon rankWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play/Sing (Galdrar) • Death (Decoy) • DismountDragon VeinEquipmentFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician