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Movement
Movement (Japanese: 移動 Movement), abbreviated Mov (Move in the GBA games and Radiant Dawn, Mv in Path of Radiance and Three Houses) is a statistic present in all Fire Emblem games that determines how far a unit can travel in a single turn. In the Fire Emblem series, the battlefield is arranged as a grid of square spaces, and so a unit's movement is equivalent to the number of adjacent spaces that unit may move in one turn. Additionally, in combination with weapon range, movement also determines the area in which the unit can attack any enemy units within that turn.
Overview
Movement represents the maximum possible per-turn distance, and is subject to numerous determining factors. The first and most obvious is that a player may simply not choose to move the full range and can just move anywhere within the movement area. Additionally, the ability to move around the map is hindered by the terrain, with certain types of spaces costing more than one movement to cross (such as forests or mountains) or completely disallowing being passed at all (walls and empty spaces).
Unlike other unit stats, a unit's movement is mostly static, can be altered only through class changing or items, and is not increased when leveling up. The exception to this rule is Fire Emblem: Thracia 776, in which movement has its own growth rate and thus a chance to increase (albeit a very small one, as every unit has a movement growth rate of 1-5%). Instead, a unit's movement is primarily associated with and dictated by its class, and can otherwise only be manipulated through stat-booster items like the Boots. Units that travel on foot generally have significantly lower movement than units mounted on horses, pegasi, or wyverns. When a unit promotes, their movement generally increases by an interval of 1 or 2.
Movement cost
- Main article:
Terrain

The concept of movement cost or terrain penalty describes the effect had by types of terrain over a unit's movement. The movement cost value, associated directly with the terrain type, determines how many movement points held by a unit are consumed when attempting to cross a space. The standard cost for basic plains terrain is 1 movement point per space, and thus has no tangible penalty. Other terrain types such as forests have a higher movement cost, typically requiring 2 movement per forest space crossed, and thus limit the unit's movement distance should they be moved in that direction.
- For example (pictured): Lewyn possesses 6 movement. On normal plains terrain, this allows him to move a maximum of six spaces away from his starting point, at a cost of one movement per plains space (pictured: his movement range to his left). However, were he to cross through two forest spaces, he would only be able to move a maximum of four spaces as each forest space has a cost of two movement per space (pictured: his downward movement range).
Different classes typically have different movement costs depending on the terrain. Typically, horse-mounted units like Cavaliers and Troubadours are penalized more for crossing forests and are incapable of crossing mountains at all, flying units like Pegasus Knights and Wyvern Riders are not hindered at all by terrain penalties, and non-mounted magic units are significantly less affected by the severe movement cost of desert terrain.
Unique to Genealogy of the Holy War is the road terrain, the only terrain which gives an inverted movement "cost": for all non-flying units, the terrain cost for roads is 0.7 movement per tile, boosting their movement by a factor of less than 1.5 while traversing roads. With the assistance of an unbroken stretch of road terrain, a unit's movement can be boosted by between 2 or 3 spaces.
Items and skills affecting movement
Items providing equipping bonus | |||
---|---|---|---|
Item | Movement increase | Games | |
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Speed Ring | +5/+1 when in inventory. | Gaiden, Echoes: Shadows of Valentia |
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Leg Ring | +3 when in inventory. | Genealogy of the Holy War |
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March Ring | +1 when equipped. | Three Houses |
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Fetters of Dromi | +1 when equipped. | Three Houses |
Items providing a permanent increase | |||
---|---|---|---|
Item | Movement increase | Games | |
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Leg Ring | Permanent +2 increase when used. | Thracia 776 |
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Boots | Permanent +4/+2/+1 increase when used. | All titles except Gaiden, Genealogy of the Holy War, Thracia 776 and Three Houses |
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Shoes of the Wind | Permanent +1 increase when used. | Three Houses |
Items modifying the growth rate | |||
---|---|---|---|
Item | Movement growth modification | Games | |
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Dáinn Scroll | +5% to strength and movement growth rates, -10% to speed growth rate, and +30% to defense growth rate when in inventory. | Thracia 776 |
Weapons, items, and skills affecting the stat | |||
---|---|---|---|
Item | Effect | Games | |
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Freeze | Reduces target's movement to 0 for one turn. | Fates |
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Numbing Claws | After hitting target, reduces target's movement to 0 for one turn. | Echoes: Shadows of Valentia |
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Banshee Θ | Inflicts -5 debuff on the target on contact. | Three Houses |
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Canto | Allows the user to move again and use up any leftover movement distance after completing an action. | Genealogy of the Holy War, Thracia 776, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn, Three Houses |
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Celerity | +2 movement when equipped. | Path of Radiance, Radiant Dawn |
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Movement +1 | +1 movement when equipped. | Awakening, Fates, Three Houses |
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Acrobat | Allows the unit to cross all traversable terrain for a movement cost of 1 when equipped. | Awakening |
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Rally Movement | +1 movement to all allied units in a 3-tile radius of the user for one turn, upon use of the Rally command. | Awakening. Fates, Three Houses |
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Galeforce | Allows the user to move again fully if they defeat an enemy during the Player Phase; works only once per user per Player Phase. | Awakening, Fates |
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Deliverer | +2 movement to the user when Pair Up is in effect. | Awakening |
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Rally Heart | +2 strength, magic, skill, speed, luck, defense and resistance, and +1 movement to all allied units in a 3-tile radius of the user for one turn, upon use of the Rally command. | Awakening |
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Surefooted | +1 movement and allows the unit to cross all traversable terrain for a movement cost of 1 when equipped. Works only if the user is in the Ballistician class. | Fates |
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Immobilize | After hitting target, reduces target's movement to 0 for one turn. | Fates |
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Seal Movement | Inflicts -1 debuff on the target on contact. | Three Houses |
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Canter | Allows the user to move again with 2 movement. | Engage |
Flavor text
This section has been marked as a stub. Please help improve the page by adding information.
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Binding Blade | Movement. The normal distance
you can cross in 1 turn.* |
1ターンで移動できる距離です
地形によっては短くなります |
The Blazing Blade | Movement. The normal distance
you can cross in 1 turn. |
1ターンで移動できる距離です
地形によっては短くなります |
The Sacred Stones | Movement. The normal distance
you can cross in 1 turn. |
1ターンで移動できる距離です
地形によっては短くなります |
Path of Radiance | The unit's movement ability.
|
ユニットの移動できる能力です
|
Radiant Dawn | The unit's movement range.
This varies depending on the terrain being crossed. |
移動できる歩数
通過する地形によって変化 |
Awakening | Movement. Determines how
many spaces a unit can move. |
??
|
Fates | Movement. Determines how
many spaces a unit can move. |
??
|
Echoes: Shadows of Valentia | Movement. Determines how
many spaces a unit can move. |
移動力 高いほど、
多くのマスを移動できる |
Three Houses | Determines how many spaces the unit
can move. |
??
|
Engage | Movement. Determines how
many spaces a unit can move. |
移動力。高いほど、多くのマスを
移動できる |
Etymology and other languages
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Movement |
-- |
Japanese |
• 移動 |
• Movement. Used from Genealogy of the Holy War onward. |
Spanish |
Movimiento |
Movement |
French |
Mouvement |
Movement |
German |
Bewegung |
Movement |
Italian |
• Passi |
• Steps. Used in the Sacred Stones. |
Dutch |
Beweging |
Movement |
Korean |
이동 |
Movement |
Simplified Chinese |
移动 |
Movement |
Traditional Chinese |
移動 |
Movement |