Site News |
---|
Warning: This wiki contains spoilers. Read at your own risk! Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr! |
Canto
- For the skill known as Canto in Fire Emblem: Path of Radiance, see Galdrar.
| ||||||
|
Canto (Japanese: 再移動 Move Again), known as move again in The Blazing Blade[1] and Canter in Engage, is a field skill which technically debuted in Fire Emblem: Genealogy of the Holy War as a hidden skill; it was not until Fire Emblem: Radiant Dawn that it became a visible skill and gained a proper name.
In all its appearances before Engage, it is a skill exclusive to mounted and/or flying units. After such a unit moves and completes an action, if they have not used up their full movement range in that one go, it allows the user to move again and use up any leftover movement distance. In Radiant Dawn, and technically all of its non-Engage appearances, the skill is locked and cannot be removed from units possessing it under any circumstances.
In Engage, Canter appears as a skill with two tiers, and for the first time is not tied to a class, but instead to Sigurd's Emblem Ring. It is acquired by either equipping the ring or inheriting it from him. Thus, it can be used by anyone regardless of class, and mounted classes in Engage do not have access to it by default. Additionally, it no longer involves the user's leftover movement range, and now simply allows the user to move two or three extra spaces after acting, depending on the skill's tier.
Data
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Genealogy of the Holy War | ![]() |
Allows the user to move again and use up any leftover movement distance. | -- | -- | Does not activate after talking, visiting villages, seizing, or giving gold. An intended defined visible version of this skill is unused; this skill is used only in undefined form. Can talk, visit villages, seize, enter castles, change equipped weapon, give gold, and change battle animation type during Canto. |
Thracia 776 | -- | Allows the user to move again and use up any leftover movement distance. | -- | -- | Does not activate if the unit is dismounted or if the unit re-mounted on the same action. |
The Binding Blade | -- | Allows the user to move again and use up any leftover movement distance. | -- | -- | Does not activate after attacking or using a staff. Unit's turn is automatically ended if there is no remaining movement. |
The Blazing Blade | -- | Allows the user to move again and use up any leftover movement distance. | -- | -- | Does not activate after attacking or using a staff. Unit's turn is automatically ended if there is no remaining movement. |
The Sacred Stones | -- | Allows the user to move again and use up any leftover movement distance. | -- | -- | Does not activate after attacking or using a staff. Can access Supply during Canto. Unit's turn is automatically ended if there is no remaining movement. |
Path of Radiance | -- | Allows the user to move again and use up any leftover movement distance. | -- | -- | Unit's turn is automatically ended if there is no remaining movement. |
Radiant Dawn | ![]() |
Allows the user to move again and use up any leftover movement distance. | -- | 10 | Debut as a defined visible skill. Unit's turn is automatically ended if there is no remaining movement. |
Three Houses | ![]() |
Allows the user to move again and use up any leftover movement distance. | -- | -- | Does not activate after using items, or if the unit is dismounted. Unit's turn is automatically ended if there is no remaining movement. |
Engage (Canter) |
![]() |
Allows the user to move again with 2 movement. | -- | -- | Does not activate after actions that do not normally grant experience. Cost: 1,000 SP |
Engage (Canter+) |
![]() |
Allows the user to move again with 3 movement. | -- | -- | Does not activate after actions that do not normally grant experience. Cost: 2,000 SP |
Availability
Genealogy of the Holy War
Units (As a class skill) | First Generation: Alec • Beowolf • Ethlyn • Erinys • Finn • Lex • Midir • Naoise • Quan • Sigurd After promotion: Azelle • Lachesis Second Generation: Altena • Ares • Diarmuid/Tristan • Fee/Hermina • Finn • Iuchar • Lester/Deimne • Nanna/Jeanne • Oifey After promotion: Arthur • Leif • Seliph |
Classes | Knight Lord • Master Knight • Cavalier • Troubadour • Paladin • Free Knight • Ranger • Axe Knight • Great Knight • Lance Knight • Duke Knight • Arch Knight • Bow Knight • Mage Knight • Pegasus Knight • Falcon Knight • Dragon Rider • Wyvern Rider • Wyvern Lord |
Items | Knight Ring |
Thracia 776
Units (As a class skill) | Alva • Amalda • Brighton • Carrion • Conomor • Deen • Diarmuid • Eda • Fergus • Finn • Fred • Hicks • Cain • Karin • Misha • Nanna • Olwen • Robert • Selphina After promotion: Miranda |
Classes | Cavalier • Troubadour • Paladin • Free Knight • Ranger • Axe Knight • Great Knight • Lance Knight • Duke Knight • Arch Knight • Bow Knight • Mage Knight • Pegasus Rider • Pegasus Knight • Dragon Rider • Wyvern Rider |
The Binding Blade
Units (As a class skill) | Alen • Clarine • Dayan • Juno • Lance • Marcus • Melady • Noah • Sin • Shanna • Sue • Thea • Zeiss • Zelot |
Classes | Cavalier • Paladin • Nomad • Nomadic Trooper • Troubadour • Valkyrie • Pegasus Knight • Falcon Knight • Wyvern Rider • Wyvern Lord |
The Blazing Blade
Units (As a class skill) | Farina • Fiora • Florina • Heath • Isadora • Kent • Lowen • Marcus • Priscilla • Rath • Sain • Vaida After promotion: Eliwood |
Classes | Knight Lord • Cavalier • Paladin • Nomad • Nomadic Trooper • Troubadour • Valkyrie • Pegasus Knight • Falcoknight • Wyvern Rider • Wyvern Lord |
The Sacred Stones
Units (As a class skill) | Cormag • Duessel • Forde • Franz • Kyle • L'Arachel • Orson • Seth • Syrene • Tana • Vanessa After promotion: Amelia (If promoted to Cavalier, Paladin, or Great Knight) • Eirika • Ephraim • Ewan (If promoted to Mage Knight) • Gerik (If promoted to Ranger) • Gilliam (If promoted to Great Knight) • Lute (If promoted to Mage Knight) • Natasha (If promoted to Valkyrie) • Neimi (If promoted to Ranger) |
Classes | Great Lord • Cavalier • Paladin • Great Knight • Troubadour • Valkyrie • Mage Knight • Pegasus Knight • Falcoknight • Wyvern Rider • Wyvern Lord • Wyvern Knight |
Path of Radiance
Units (As a class skill) | Astrid • Elincia • Geoffrey • Haar • Jill • Kieran • Makalov • Marcia • Oscar • Tanith • Titania After promotion: Mist |
Classes | Sword Knight • Lance Knight • Axe Knight • Bow Knight • Paladin • Valkyrie • Pegasus Knight • Falcon Knight • Wyvern Rider • Wyvern Lord • Princess Crimea |
Items | Knight Ring |
Radiant Dawn
Units (As a class skill) | Astrid • Elincia • Fiona • Geoffrey • Haar • Janaff • Jill • Kieran • Leanne • Makalov • Marcia • Naesala • Nealuchi • Oscar • Renning • Reyson • Sigrun • Tanith • Tibarn • Titania • Ulki • Vika After promotion: Mist |
Classes | Sword Knight • Lance Knight • Axe Knight • Bow Knight • Blade Paladin • Lance Paladin • Axe Paladin • Bow Paladin • Gold Knight • Silver Knight • Valkyrie • Pegasus Knight • Falcon Knight • Seraph Knight • Dracoknight • Dragonmaster • Dragonlord • Queen • Hawk • Hawk King • Raven • Raven King • Heron |
Three Houses
Classes | Barbarossa • Bow Knight • Cavalier • Dark Flier • Dark Knight • Falcon Knight • Great Knight • Holy Knight • Paladin • Pegasus Knight • Valkyrie • Wyvern Lord • Wyvern Master • Wyvern Rider |
Items | Fetters of Dromi |
Engage
Canter
Emblem Rings | Sigurd (Bond Level 1) |
Canter+
Emblem Rings | Sigurd (Bond Level 13) |
Other appearances
Fire Emblem Cipher
Canto is present as a skill on three cards in Fire Emblem Cipher, all of which are members of mounted classes: B03-097HN Paladin Astride a Stubborn Steed, Sophie, B06-018HN Shining Flame of Kindness, Azelle, and B06-038R Blizzard Flier, Erinys. It automatically triggers after its user performs an attack, and gives the player the option of also moving them to a different row.
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Radiant Dawn (skill assignment menu) |
Use remaining
movement at the end of turn. Cannot unassign |
移動力未満の歩数で
行動した場合に行動後 残り歩数分だけ移動できる 書に戻せない |
Radiant Dawn (help) |
Allows a unit that has not moved its full
movement range to move the remaining amount at the end of its turn. |
移動力未満の歩数で
行動した場合に行動後 残り歩数分だけ移動できる |
Three Houses | Allows unit to move again after
completing certain actions, if there is movement remaining. |
移動力が残っていると、
行動後、その分だけ移動できる |
Engage (Canter) |
Unit can move 2 spaces after acting.
|
行動後、2マス移動できる
|
Engage (Canter+) |
Unit can move 3 spaces after acting.
|
行動後、3マス移動できる
|
Trivia
- The text that appears in Fire Emblem: Three Houses when Canto activates says "Move Again", which is this skill's Japanese name.
- In the Game Boy Advance games, the remaining movement a unit has for Canto is determined as if they took the most efficient path to their tile, even if the path the player drew was less efficient; in Three Houses, the remaining movement for Canto is calculated using the path drawn, not the most efficient path possible.[what about Tellius games?]
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
• Canto |
• Italian, Spanish, Portuguese: singing, chanting. This name is used in Radiant Dawn and Three Houses. As it shares its name with the Canto skill from Path of Radiance, Canto may have gotten its name from being confused with it, since that Canto's Japanese name (Japanese: 再行動 act again) is very similar to this Canto's Japanese name. |
English (unofficial) |
Re-Move |
Used in some older fan material. |
Japanese |
再移動 |
Move Again |
Spanish |
• Canto |
• As above. Used in Radiant Dawn and Three Houses. |
French |
• Ranimer |
• Revive. Used in Radiant Dawn. |
German |
• 2. Schritt |
• 2nd step. Used in Radiant Dawn and Three Houses. |
Italian |
Mobilità |
Mobility |
Korean |
재이동 |
Re-move |
Simplified Chinese |
再移动 |
Move again |
Traditional Chinese |
再移動 |
Move again |
Gallery
Sigurd activating Canto in Genealogy of the Holy War.
References
- ↑ 1.0 1.1 "Furthermore, mounted units have the unique ability to move again. Essentially, this allows cavalry to move the number of spaces left in their movement range if they haven't done so already. However, the attack command, among others, nullifies the move again ability, so be careful." — Tutorial pop-up window, Fire Emblem: The Blazing Blade
- ↑ "Mounted units can move again after visiting homes or villages if they have movement remaining. This is most common among cavaliers and pegasus knights." — "Moving Again" guide, Fire Emblem: The Sacred Stones
See also
Skills in Fire Emblem: Genealogy of the Holy War | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Skills in Fire Emblem: Thracia 776 | |
---|---|
|
Skills in Fire Emblem: Path of Radiance | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Abilities in Fire Emblem: Three Houses | ||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Skills in Fire Emblem Engage | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|