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Pair Up

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Maribelle enters battle as a supporting unit for Lissa, granting her Dual Support bonuses.
Are you suggesting we pair up? That's an interesting thought... I admit, I'd resemble a pincushion right now if it weren't for Sumia and her mount.
— Chrom

Pair Up (Japanese: ダブル Double) and Dual (Japanese: デュアル Dual) are a pair of closely-related gameplay systems introduced in Fire Emblem Awakening. As related extensions of the support system, these systems award the player's units statistical bonuses and the chance for their allies to assist them in battle.

Overview

Basilio pairs up with Flavia, acting as her support unit and giving her stat boosts.

Dual

The Dual system is the basic layer of these two systems. Whenever a unit in the player's army (the "lead" unit) enters a battle standing next to any ally, the ally will accompany them in the battle sequence and provide the lead unit with three major benefits:

  • Dual Support, the standard form of support bonuses which boost the lead unit's combat stats and calculations
  • The chance to perform a Dual Strike, in which the supporting unit also attacks the enemy once the lead unit has attacked
  • The chance to perform a Dual Guard, in which the supporting unit blocks an attack from the enemy, ensuring the lead unit takes no damage

Any unit (including bonus units) can provide Dual bonuses to any other unit, regardless of whether they can form a support relationship with them, although units with active support relationships will award higher Dual Support bonuses than those without. Additionally, while only one supporting unit will enter battle with the lead unit, the lead unit will gain cumulative Dual Support bonuses from all allied units situated next to them; the unit who enters battle will be the one with the highest support relationship with the lead unit, if applicable.

Pair Up

Pair Up serves as an extension of Dual which takes the concept to its logical conclusion and has two units "combine" on the battlefield, in a manner reminiscent of the rescue functionality of earlier games. When paired up, two units act as a single unit on the battlefield, with the lead unit taking the lead while the supporting unit remains safely behind them; the lead unit is granted statistical bonuses based on the supporting unit's current stats and class, in addition to all the other usual effects of Dual.

Calculations

Dual support bonuses

The dual support bonuses are governed by a series of "dual support levels" (not to be confused with the actual support ranks). The lead unit's current dual support level is calculated by adding up on their current support relationships with their paired-up supporting unit and all adjacent allied units.

Support ranks translate to dual support levels as follows:

  • No support: 1 level
  • C support: 2 levels
  • B support: 3 levels
  • A support: 4 levels
  • S support: 5 levels

The maximum possible dual support level a unit can have is 12.

Stat Dual support bonus level
1 2 3 4 5 6 7 8 9 10 11 12
Hit +10 +10 +10 +10 +15 +15 +15 +15 +20 +20 +20 +20
Avoid -- +10 +10 +10 +10 +15 +15 +15 +15 +20 +20 +20
Crit -- -- -- +10 +10 +10 +10 +15 +15 +15 +15 +20
Dodge -- -- +10 +10 +10 +10 +15 +15 +15 +15 +20 +20
For example: Cherche has an S-rank support with Libra and a B-rank support with Miriel; additionally, Sully (with whom she cannot support) is also on the field. Cherche is paired up with Libra while both Sully and Miriel are positioned next to her. This awards her a dual support bonus level of (5 + 3 + 1) = 9, which in battle awards her +20 hit, +15 avoid, +15 crit and +15 dodge.

Dual Strike rate

Marth, as Roy's supporting unit, activates a Dual Strike.

A supporting unit has a chance of executing a Dual Strike after every hit the lead unit makes, and if they are wielding a brave weapon, the supporting unit will strike twice if they get a Dual Strike. The rate of activating a Dual Strike, which is displayed on the combat summary window before beginning a battle, is calculated based on the skill stat of both the lead and supporting unit, and is boosted significantly by support relationships.

In Fates, Dual Strikes always occur when both units are standing next to each other without being paired up. Dual Strikes will always be blocked by Dual Guards.

Support status Dual Strike rate calculation
None ([Lead's Skl] + [Supporter's Skl] / 4) +20
C Rank ([Lead's Skl] + [Supporter's Skl] / 4) +30
B Rank ([Lead's Skl] + [Supporter's Skl] / 4) +40
A Rank ([Lead's Skl] + [Supporter's Skl] / 4) +50
S Rank ([Lead's Skl] + [Supporter's Skl] / 4) +60

Dual Guard rate

Flavia, as Lucina's supporting unit, protects Lucina from damage with a successful Dual Guard.

A supporting unit has a chance of executing a Dual Guard against any attacks the enemy makes toward the lead unit, which negates all damage the enemy would deal. The rate of activating a Dual Guard, which is displayed on the combat summary window before beginning a battle, is calculated based on the relevant defensive stat to the weapon type the enemy uses (defense for enemies with physical weapons, resistance for enemies with magical weapons), using both the lead and supporting unit's Def/Res.

In Fates, a meter consisting of ten shields is present when two units are paired up. Each time an attack is made, the meter fills up by two. When the meter is full, a Dual Guard will occur on the next enemy attack.

Support status Dual Guard rate calculation
None ([Lead's Def/Res] + [Supporter's Def/Res] / 4)
C Rank ([Lead's Def/Res] + [Supporter's Def/Res] / 4) +2
B Rank ([Lead's Def/Res] + [Supporter's Def/Res] / 4) +5
A Rank ([Lead's Def/Res] + [Supporter's Def/Res] / 4) +7
S Rank ([Lead's Def/Res] + [Supporter's Def/Res] / 4) +10

Pair Up bonuses

When paired up, the lead unit is awarded three cumulative sets of stat bonuses.

Stat-based bonuses

The supporting unit gives the lead unit bonuses to all of their stats, except HP and movement, depending on their own current stats:

  • +1 for each stat which = 10-19
  • +2 for each stat which = 20-29
  • +3 for each stat which = 30+

Class bonuses

The supporting unit gives the lead unit a set bonus when paired up which depends on their own current class.

Class Str Mag Skl Spd Luck Def Res Mov
Lord +0 +0 +0 +2 +2 +0 +0 +0
Great Lord +0 +0 +0 +3 +3 +0 +0 +0
Tactician +1 +1 +2 +2 +0 +0 +0 +0
Grandmaster +2 +2 +2 +2 +0 +0 +0 +0
Cavalier +2 +0 +1 +1 +0 +2 +0 +0
Paladin +2 +0 +2 +2 +0 +2 +0 +0
Great Knight +3 +0 +0 +0 +0 +3 +0 +1
Knight +2 +0 +0 +0 +0 +4 +0 +0
General +3 +0 +0 +0 +0 +5 +0 +0
Mercenary +0 +0 +2 +3 +0 +1 +0 +0
Hero +0 +0 +3 +3 +0 +2 +0 +0
Bow Knight +0 +0 +3 +3 +0 +0 +0 +1
Archer +2 +0 +2 +0 +0 +2 +0 +0
Sniper +3 +0 +3 +0 +0 +2 +0 +0
Myrmidon +0 +0 +0 +4 +2 +0 +0 +0
Swordmaster +0 +0 +0 +5 +3 +0 +0 +0
Assassin +2 +0 +2 +4 +0 +0 +0 +0
Thief +0 +0 +2 +2 +0 +0 +0 +1
Trickster +0 +2 +1 +3 +0 +0 +0 +1
Pegasus Knight +0 +0 +0 +3 +0 +0 +3 +0
Falcon Knight +0 +0 +0 +4 +0 +0 +4 +0
Dark Flier +0 +3 +0 +3 +0 +0 +2 +0
Wyvern Rider +3 +0 +0 +0 +0 +3 +0 +0
Wyvern Lord +4 +0 +0 +0 +0 +4 +0 +0
Griffon Rider +3 +0 +0 +0 +1 +2 +0 +1
Troubadour +0 +2 +0 +1 +0 +0 +3 +0
Valkyrie +0 +3 +0 +2 +0 +0 +3 +0
Priest/Cleric +0 +2 +0 +0 +2 +0 +2 +0
War Monk/War Cleric +2 +2 +0 +0 +2 +0 +2 +0
Mage +0 +4 +2 +0 +0 +0 +0 +0
Sage +0 +4 +2 +0 +0 +0 +2 +0
Dark Knight +0 +2 +0 +0 +0 +3 +1 +1
Dark Mage +0 +3 +0 +0 +0 +3 +0 +0
Sorcerer +0 +3 +0 +0 +0 +2 +3 +0
Manakete +2 +2 +0 +0 +0 +2 +2 +0
Taguel +3 +0 +2 +3 +0 +0 +0 +0
Villager +0 +0 +3 +0 +3 +0 +0 +0
Dancer +0 +0 +0 +3 +3 +0 +0 +0
Lodestar +2 +0 +0 +3 +3 +0 +0 +0
Conqueror +2 +0 +0 +2 +0 +2 +0 +1
Dread Fighter +3 +1 +0 +1 +0 +0 +3 +0
Bride +0 +2 +0 +2 +2 +0 +2 +0

Support level bonuses

The support level bonuses give further boosts only to those stats given the class bonuses depending on how strong the support relationship between the lead and supporting units is.

  • +1 if they have a C-rank or B-rank support with each other
  • +2 if they have an A-rank or S-rank support with each other

This will not award any further bonuses to movement.

Other notes

  • In Awakening, the secondary unit in a Dual Strike does not share hit rate with the lead unit.

Skills affecting the Pair Up and Dual systems

Items and skills affecting the stat
Item Effect Games
Is 3ds dual strike+.png Dual Strike+ +10% to Dual Strike rate. Awakening
Is 3ds dual guard+.png Dual Guard+ +10% to Dual Guard rate. Awakening
Is 3ds dual support+.png Dual Support+ +4 to Dual Support bonus level. Awakening
Is 3ds defender.png Defender +1 strength, magic, skill, speed, luck, defense and resistance when Pair Up is in effect. Awakening
Is 3ds deliverer.png Deliverer +2 movement when Pair Up is in effect. Awakening

Other appearances

Super Smash Bros. for Nintendo 3DS and Wii U

Robin and Chrom perform Pair Up in Super Smash Bros. for Wii U.
SSB.png
This article or section is a short summary of Pair Up.
SmashWiki features a more in-depth article.

Pair Up is Robin's Final Smash in Super Smash Bros. for Nintendo 3DS and Wii U. When activated, Robin summons Chrom and the two join forces to rapidly attack their enemy, finishing by both smiting them with a downward blow at the same time.

As with all Final Smashes, Pair Up is depicted on a trophy in Super Smash Bros. for Wii U.

#-- Pair Up
SSBU Trophy Pair Up.png Like the Pair Up feature in Fire Emblem Awakening that lets two characters attack a foe at once, Robin's Final Smash calls Chrom, the Prince of Ylisse, to the battlefield. First, Chrom dashes forward, and if he lands a hit, Robin joins him for a flawless combination of attacks. It can even catch multiple opponents at once! All-Star Mode
(Wii U only)

Trivia

  • In early English promotional materials for Fire Emblem Awakening, Dual Guard was labeled "Support Block" and Dual Support was known as "Support Boost".

Gallery

See also

References

Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceDungeonsGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden itemsObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon rankWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play/Sing (Galdrar) • Death (Decoy) • DismountDragon VeinEquipmentFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician