Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter or Tumblr!

Engage info: As the game has only recently released, we lack much key information. Please help add any info that you can.

Action

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Eyvel's 10% chance of moving again has been activated, as marked by the musical note appearing above her.

Action (Japanese: 行動 Action), widely called movement stars in the English fandom, is a stat exclusive to Fire Emblem: Thracia 776. All units in the game, both playable and enemy, possess between zero and five action stars, which give each unit a small chance to be allowed to have a complete new turn of movement again after completing any action in their turn.

A unit with no action stars, the most common number, has no chance at all of being allowed to move again, while for units with action stars, they have a 5% chance per action star they have, making a 25% chance the maximum possible for the few units possessing five action stars. When the chance to move again activates, a musical note in a blue box appears above the unit in question indicating the activation. Action stars are inherent to the specific unit and cannot be changed at all.

Calculations

([# action stars] x 5) = % chance of moving again

List of units by number of action stars

# Playable units Enemy units
0
(0% chance)
FinnOsianHalvanTanyaMartySafyBrightonMachyuaKarinDalsinNannaHicksSelphinaCainAlvaFredSalemGladeEdaLinoanRalfMirandaShannamXavierDiarmuid All enemies not listed below

(5% chance)
LeifDagdarLaraFergusAsbelShivaCarrionRobertOlwenMareetaTroudeHomerIliosMishaAmaldaConomor RaydrikMareetaShivaRumeiGomezOlwenDvorakKempfBaldackTroudeGustafMishaAmaldaConomorCohenFardenMus
★★
(10% chance)
EyvelLifisDeenCed LifisVeldLargoEichmannAlphandDracoPorcus
★★★
(15% chance)
RonanSleufSaias Saias
★★★★
(20% chance)
-- Tigris
★★★★★
(25% chance)
PerneTinaSaraGalzus GalzusPerneReinhardtBovis

See also

Game mechanics
Out-of-battle management Base (Base conversationEveryone's ConditionsBarracksMy CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative power) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttackAuto-BattleBattalion (Gambit) • CantoChain AttackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblemFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • Skills (Offensive skill) • Staggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesRankingsSound RoomTacticianMultiple endings