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Strength
- This article is about the stat. For the card from the Nintendo DS games, see Strength (card). For the staff from New Mystery of the Emblem, see Strength Staff.

Strength (abbreviated: Str; Japanese: 力 strength), named Attack (abbreviated: Atk) in Shadows of Valentia, is a statistic applied to units which determines a unit's raw physical muscle. Its most significant use is in determining the damage a unit inflicts when wielding physical weapons, being added to the might of the weapon they currently wield to produce their attack stat. Strength's opposite stat is defense, which reduces the physical damage sustained by units. Depending on the game, strength occasionally has other uses such as in improving attack speed.
Like other stats, a unit's potential prowess in strength is determined by their class, with several classes such as the Fighter and Barbarian being built to have very high strength compared to other classes. Broadly speaking, it is very common for classes which sport high strength to also have high maximum HP and poor-to-mediocre skill, and they also commonly wield axes. On the other hand, numerous other classes, such as Thieves and magic units, are built to lack strength, with a high speed stat being frequently accompanied by mediocre strength at best.
In almost every game, strength is not used for magical attacks, which instead use the magic stat in the same way. The exceptions are Mystery of the Emblem and Shadows of Valentia, which use strength for magical attacks in the same way as physical ones. Additionally, in Gaiden and the Game Boy Advance trilogy, strength and magic are essentially the same stat, read from the same values, and whether it is named "strength" or "magic" merely depends on the unit's class and displayed weapon levels; however, in Gaiden, classes that can use weapons and magic display "strength", whereas no such classes exist in the GBA games.
Calculations
Attack
Strength is used to calculate attack with physical weapons (swords, lances, axes, bows, daggers, gauntlets, and—in Radiant Dawn—staves). In Mystery of the Emblem and Shadows of Valentia, strength is also used to calculate attack with magic weapons (tomes and black magic).
Physical attack
Magical attack
Game | Formula | Notes |
---|---|---|
Gaiden | (Strength or Magic) + (Might × Effectiveness) | -- |
Mystery of the Emblem | Strength + (Might × Effectiveness) | -- |
Echoes: Shadows of Valentia | Base Attack + (Might × Effectiveness) | Base Attack is not increased by any equipped weapons. |
Attack speed
In Path of Radiance, Radiant Dawn, Shadow Dragon, and Three Houses, strength is also employed in the attack speed formula instead of constitution, as a factor mitigating the effect of a weapon's weight on a unit.
Game | Formula | Notes |
---|---|---|
Path of Radiance | Speed − (Weight − Strength) | If (Weight-Strength) is negative, the result is taken to be 0. |
Radiant Dawn | Speed − (Weight − Strength) | If (Weight-Strength) is negative, the result is taken to be 0. |
Shadow Dragon | Speed − (Weight − Strength) | If (Weight-Strength) is negative, the result is taken to be 0. |
Three Houses | Speed − [ Weapon weight − (Strength / 5) ] | If (Weight-(Strength/5)) is negative, the result is taken to be 0. |
In this formula, if strength is more than the weapon's weight, the attack speed is simply the character's speed stat.
Other
Stealing
In Path of Radiance and Radiant Dawn, strength also affects the ability to steal. If a character's attack speed is greater than the enemy's combined attack speed and strength combined, that enemy can be stolen from; additionally, the thief's attack speed must also be greater than the weight of the weapon in order to allow weapons to be stolen.
Game | Formula | Notes |
---|---|---|
Path of Radiance, Radiant Dawn | If Thief's attack speed > enemy's (attack speed + strength) > Weight of target weapon | The game will only list weapons which meet this criteria. |
Conditions
In Thracia 776, strength is halved temporarily when attempting to capture an enemy unit, or when carrying an allied unit. Also, if under the effects of the Sleep or Stone conditions, a character's strength becomes 0.
Items and skills affecting strength
Items providing a permanent increase | |||
---|---|---|---|
Item | Strength increase | Games | |
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Power Ring | Permanent +4/+3 increase when used. | Shadow Dragon & the Blade of Light, Mystery of the Emblem, Thracia 776 |
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Energy Ring | Permanent +2 increase when used. | The Binding Blade, The Blazing Blade, The Sacred Stones |
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Energy Drop | Permanent +2 increase when used. | Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates, Three Houses, Engage |
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Naga's Tear | Permanent +2 increase when used. | Awakening |
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Dragon Herbs | Permanent +1 increase when used. | Fates |
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Soma | Permanent +2 increase when used. | Echoes: Shadows of Valentia |
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Rocky Burdock | Permanent +1 increase when used. | Three Houses |
Items and skills modifying the growth rate | |||
---|---|---|---|
Item/skill | Strength growth modification | Games | |
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Aquarius Shard | +10/15% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Taurus Shard | +5% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Gemini Shard | +30/25% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Cancer Shard | -10% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Leo Shard | +50% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Scorpio Shard | +20% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Starsphere | +30% to growth rate when in inventory. | Mystery of the Emblem |
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Njörun Scroll | +30% to growth rate when in inventory. | Thracia 776 |
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Thrud Scroll | +5% to growth rate when in inventory. | Thracia 776 |
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Fjalar Scroll | +5% to growth rate when in inventory. | Thracia 776 |
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Baldr Scroll | +5% to growth rate when in inventory. | Thracia 776 |
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Bragi Scroll | -10% to growth rate when in inventory. | Thracia 776 |
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Nál Scroll | +10% to growth rate when in inventory. | Thracia 776 |
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Dáinn Scroll | +5% to growth rate when in inventory. | Thracia 776 |
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Hoðr Scroll | +10% to growth rate when in inventory. | Thracia 776 |
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Afa's Drops | Permanent +5% to growth rate when used. | Fire Emblem: The Blazing Blade |
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Metis's Tome | Permanent +5% to growth rate when used. | The Sacred Stones |
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Fighter Band | +5% to growth rate when in inventory. | Path of Radiance |
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Knight Band | +5% to growth rate when in inventory. | Path of Radiance |
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Wyvern Band | +5% to growth rate when in inventory. | Path of Radiance |
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Growth Drop | Permanent +10% to growth rate when used. | New Mystery of the Emblem |
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Aptitude | +20/10% to all growth rates when active. | Awakening, Fates, Three Houses |
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Virgo Shard | +10% to growth rate when in inventory. | Echoes: Shadows of Valentia |
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Libra Shard | +5% to growth rate when in inventory. | Echoes: Shadows of Valentia |
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Capricorn Shard | +15% to growth rate when in inventory. | Echoes: Shadows of Valentia |
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Star Jacinth | +30% to growth rate when in inventory. | Echoes: Shadows of Valentia |
Items and skills providing a temporary boost | |||
---|---|---|---|
Item | Strength increase | Games | |
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Strength | +1 to all allies for the duration of the map*. | Shadow Dragon, New Mystery of the Emblem |
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Strength Staff | +2 to one adjacent ally for one turn. | New Mystery of the Emblem |
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Strength Bond | +2 for the duration of one mission when used. | New Mystery of the Emblem |
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Strength Tonic | +2 for the duration of one mission when used. | New Mystery of the Emblem, Awakening, Fates, Engage |
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Rainbow Tonic | +2 for the duration of one mission when used. | New Mystery of the Emblem, Fates |
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Gaius's Confect | +2 for the duration of one mission when used. | Awakening |
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Tiki's Tear | +2 for the duration of one mission when used. | Awakening |
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Asugi's Confect | +2 for the duration of one mission when used. | Fates |
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Defender | +1 when Pair Up is is in effect. | Awakening, Fates |
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Special Dance | +2 to one adjacent ally for one turn. Activated via the Dance command. | Awakening |
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Rally Heart | +2 to all allied units in a 3-tile radius of the user for one turn. | Awakening |
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Rally Strength | +4 to all allied units in a 3/2-tile radius of the user for one turn/to an adjacent ally for one turn. | Awakening, Fates, Three Houses |
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Rally Spectrum | +4/+2 to all allied units in a 3/4-tile radius of the user for one turn. | Awakening, Fates |
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Saizo's Star | +4 to all allied units in a 2-tile radius of the user for one turn, if user initiates combat. | Fates |
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Fancy Footwork | +1 to all allied units in a 2-tile radius of the user for one turn. | Fates |
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Bloodthirst | +4 for one turn, if user initiates combat and defeats the target. | Fates |
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Strengthtaker | +2 when defeating an enemy.* | Fates |
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Survival Instinct | +4 for one turn, if user initiates combat and defeats the target. | Three Houses |
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Defiant Strength | +8 if HP ≤ 25%. | Three Houses |
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Battleground Café | +4 to all allied units within its area of effect for one turn. | Three Houses |
Weapons and skills providing a temporary decrease after use | |||
---|---|---|---|
Item/skills | Strength change | Games | |
All Silver-weapons | If user attacked, inflicts stacking -2 debuff on the user after combat. | Fates | |
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Steel Dagger | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates |
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Soldier's Knife | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates |
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Votive Candle | If user's attack hit the target, inflicts -1 debuff on the target after combat. | Fates |
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Felicia's Plate | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates |
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Pebble | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Steel Shuriken | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates |
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Spy's Shuriken | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates |
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Dual Shuriken | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates |
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Chakram | If user's attack hit the target, inflicts -6 debuff on the target after combat. | Fates |
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Hair Pin | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates |
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Saizo's Star | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates |
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Hagakure Blade | After combat, if user attacked, user's strength is halved until the end of their next round of combat in which they attack. | Fates |
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Waterwheel | After combat, if user attacked, user's strength is halved until the end of their next round of combat in which they attack. | Fates |
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Aurgelmir | After combat, if user attacked, user's strength is halved until the end of their next round of combat in which they attack. | Fates |
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Crescent Bow | After combat, if user attacked, user's strength is halved until the end of their next round of combat in which they attack. | Fates |
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Enfeeble | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Draconic Hex | If user survives, inflicts -4 debuff on the target after combat. | Fates |
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Seal Strength | If user survives/If user's attack hit the target, inflicts -6 debuff on the target after combat. | Fates, Three Houses |
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Highwayman | If target cannot counterattack, inflicts -3 debuff on the target after combat. | Fates |
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Blade Breaker | If user's attack hit the target, inflicts -6 debuff on the target after combat. | Three Houses |
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Waning Shot | If user's attack hit the target, inflicts -5 debuff on the target after combat. | Three Houses |
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Apocalyptic Flame | If user's attack hit the target, inflicts -5 debuff on the target after combat. | Three Houses |
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Light Breath | Inflicts -5 debuff on targets on contact. | Three Houses |
Flavor text
This section has been marked as a stub. Please help improve the page by adding information.
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Binding Blade | Strength. The higher the number,
the more damage you inflict.* |
ユニットの力の強さです
敵に大きなダメージを与えます |
The Blazing Blade | Strength. The higher the number,
the more damage you inflict. |
ユニットの力の強さです
敵に大きなダメージを与えます |
The Sacred Stones | Strength. The higher the number,
the more damage you inflict. |
ユニットの力の強さです
敵に大きなダメージを与えます |
Path of Radiance | The unit's physical strength.
This affects the damage this unit can inflict with weapons. |
ユニットの力の強さです
敵に与える物理ダメージにかかわります |
Radiant Dawn | The unit's physical strength. This
affects the damage this unit can inflict with weapons. |
ユニット自身の力の強さ
敵に与える物理ダメージにかかわる |
Awakening | Strength. Affects damage the
unit deals with physical attacks. |
??
|
Fates | Strength. Affects damage the
unit deals with physical attacks. |
??
|
Three Houses | Affects damage the unit deals with
physical attacks. |
??
|
Engage | Strength. Affects damage the
unit deals with physical attacks. |
力の強さ。高いほど物理攻撃の
ダメージが大きくなる |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
• Strength |
• Used in most games. |
English (unofficial) |
Power |
Another translation of the Japanese name, used in certain fan translations. |
Japanese |
• 力 |
• Strength, power |
Spanish |
• Fuerza |
• Force |
French |
• Puissance |
• Strength |
German |
• Kraft |
• Power |
Italian |
• Forza |
• Force |
Dutch |
Aanvalskracht |
Attack power |
Korean |
힘 |
Power |
Simplified Chinese |
力量 |
Power |
Traditional Chinese |
力量 |
Power |
Gallery
Viewing the help description of the strength stat in The Sacred Stones.