Personal tools
Site News
When adding content from Fire Emblem Echoes: Shadows of Valentia, particularly story information, please make sure your contributions are properly referenced.
Unverified content may be deleted.

Social media: Get in touch with Fire Emblem Wiki on Twitter, Facebook, or Discord!
Coverage policy: Please read the proposed coverage policy, and contribute your thoughts and questions here.

Strength

From Fire Emblem Wiki, your source on Fire Emblem Wiki information. By Fans, for Fans.
Jump to: navigation, search
Nolan's strength is very high like all Fighters, to the point that he can kill this Myrmidon in a single hit despite the Myrmidon's weapon triangle and terrain advantages.
This article is about the stat. For the card from the Nintendo DS games, see Strength (card). For the staff from New Mystery of the Emblem, see Might (staff).

Strength (Japanese: strength), abbreviated Str, is a statistic applied to units which determines a unit's raw physical muscle. Its most significant use is in determining the damage a unit inflicts when wielding physical weapons, being added to the might of the weapon they currently wield to produce their attack stat. Strength's opposite stat is defense, which reduces the physical damage sustained by units. Depending on the game, strength occasionally has other uses such as in improving attack speed.

Like other stats, a unit's potential prowess in strength is determined by their class, with several classes such as the Fighter and Barbarian being built to have very high strength compared to other classes. Broadly speaking, it is very common for classes which sport high strength to also have high maximum HP and poor-to-mediocre skill, and they also commonly wield axes. On the other hand, numerous other classes, such as Thieves and magic units, are built to lack strength, with a high speed stat being frequently accompanied by mediocre strength at best.

In almost every game, strength is not used for magical attacks, which instead use the magic stat in the same way. The exception is Mystery of the Emblem, which uses strength for magical attacks in the exact same way as physical ones. In Gaiden and the Game Boy Advance trilogy, strength and magic are essentially the same stat, read from the same values, and whether it is considered strength or magic merely depends on the unit's class and displayed weapon ranks.

Calculations

Attack

Attack (Japanese: 攻撃 attack), abbreviated Atk (Japanese: ATC), is the calculation generated from a unit's current offensive stat and the might of their current weapon, plus any other bonuses they are currently experiencing such as from supports. A unit's attack is the maximum damage they could possibly inflict in one normal attack, and when attacking, the opponent's defensive stat is subtracted from the attack to generate the amount of damage a unit will deal in a normal, non-critical or non-sword skill attack. When a unit is wielding a physical weapon (sword, lance, axe, bow, knife, or - in Radiant Dawn - staff), their strength stat is used to generate their attack. In games from Genealogy onward, their magic stat is used instead when wielding a tome or magic weapon.

In Fire Emblem Heroes, strength is not shown on the stat screen; instead, attack is what is shown.

Game Formula Notes
Shadow Dragon and the Blade of Light Strength + (Might x Effectiveness) --
Gaiden (Strength + Might) x Effectiveness --
Mystery of the Emblem Strength + (Might x Effectiveness) The same applies to magical damage
Genealogy of the Holy War Strength + Might In this game, effective damage works differently and is not part of this calculation
Thracia 776 Strength + (Might x Effectiveness) --
The Binding Blade Strength + [(Might + Weapon triangle bonus) x Effectiveness] + Support bonus --
Fire Emblem Strength + [(Might + Weapon triangle bonus) x Effectiveness] + Support bonus For the Light Brand* and Runesword: Strength/2
The Sacred Stones Strength + [(Might + Weapon triangle bonus) x Effectiveness] + Support bonus For the Light Brand* and Runesword: Strength/2
Path of Radiance Strength + [(Might + Weapon triangle bonus) x Effectiveness] + Support bonus When using ballistae, strength = 0
Radiant Dawn Strength + [(Might + Weapon triangle bonus) x Effectiveness] + Support bonus When using ballistae or crossbows, strength = 0
Shadow Dragon Strength + (Might x Effectiveness) + Weapon triangle bonus + Weapon rank bonus --
New Mystery of the Emblem Strength + (Might x Effectiveness) + Weapon triangle bonus + Weapon rank bonus --
Awakening Strength + (Might x Effectiveness) + Weapon triangle bonus + Weapon rank bonus --

Attack speed

In Path of Radiance, Radiant Dawn and Shadow Dragon, strength is also employed in the attack speed formula instead of constitution, as a factor mitigating the effect of a weapon's weight on a unit.

Game Formula Notes
Path of Radiance Speed - (Weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Radiant Dawn Speed - (Weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Shadow Dragon Speed - (Weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.

In this formula, if strength is more than the weapon's weight, the attack speed is simply the character's speed stat.

Other

Stealing

In Path of Radiance and Radiant Dawn, strength also affects the ability to steal. If a character's attack speed is greater than the enemy's combined attack speed and strength combined, that enemy can be stolen from; additionally, the thief's attack speed must also be greater than the weight of the weapon in order to allow weapons to be stolen.

Game Formula Notes
Path of Radiance, Radiant Dawn If Thief's attack speed > enemy's (attack speed + strength) > Weight of target weapon The game will only list weapons which meet this criteria.

Conditions

In Thracia 776, strength is halved temporarily when attempting to capture an enemy unit, or when carrying an allied unit. Also, if under the effects of the Sleep or Stone conditions, a character's strength becomes 0.

Items affecting strength

Weapons, items and skills providing equipping bonus
Item Strength increase Games
Is snes02 gungnir.png Gungnir +10/+5 when equipped. Genealogy of the Holy War, Awakening
Is snes02 gae bolg.png Gáe Bolg +10 when equipped. Genealogy of the Holy War
Is snes02 yewfelle.png Yewfelle +10 when equipped. Genealogy of the Holy War
Is snes02 energy ring.png Energy Ring +5 when in inventory. Genealogy of the Holy War
Is gba durandal.png Durandal +5 when equipped. The Binding Blade, Fire Emblem
Is gba spear.png Spear (Vaida's) +5 when equipped. Fire Emblem
Is gba sieglinde.png Sieglinde +5 when equipped. The Sacred Stones
Is gba siegmund.png Siegmund +5 when equipped. The Sacred Stones
Is gba wretched air.png Wretched Air +10 when equipped. The Sacred Stones
Is gba ravager.png Ravager +15 when equipped. The Sacred Stones
Is wii double bow.png Double Bow +3/+5 when equipped. Path of Radiance, Radiant Dawn, Awakening
Is wii balberith.png Balberith +3 when equipped. Radiant Dawn
Is ds firestone.png Firestone +8/+10 when equipped. The Binding Blade, Shadow Dragon, New Mystery of the Emblem
Is ds divinestone.png Divinestone +9/+10/+12 when equipped. The Binding Blade, Shadow Dragon, New Mystery of the Emblem
Is ds icestone.png Icestone +5 when equipped. New Mystery of the Emblem
Is ds wyvernstone.png Wyvernstone +5 when equipped. New Mystery of the Emblem
Is ds taurus shard.png Taurus Shard +1 when in inventory. New Mystery of the Emblem
Is ds gemini shard.png Gemini Shard +1 when in inventory. New Mystery of the Emblem
Is ds leo shard.png Leo Shard +2 when in inventory. New Mystery of the Emblem
Is ds starsphere.png Starsphere +2 when in inventory. New Mystery of the Emblem
Is ds binding shield.png Binding Shield +2 when in inventory. New Mystery of the Emblem
Is 3ds strength +2.png Strength +2 +2 when equipped. Awakening, Fates
Is 3ds01 all stats +2.png All Stats +2 +2 when equipped. Awakening
Is 3ds swordfaire.png Swordfaire +5 when equipping a sword.* Awakening, Fates
Is 3ds lancefaire.png Lancefaire +5 when equipping a lance.* Awakening, Fates
Is 3ds axefaire.png Axefaire +5 when equipping an axe.* Awakening, Fates
Is 3ds bowfaire.png Bowfaire +5 when equipping a bow.* Awakening, Fates
Is 3ds shurikenfaire.png Shurikenfaire +5 when equipping a dagger.* Awakening, Fates
Is 3ds heavy blade.png Heavy Blade +3 when equipped. Fates
Is 3ds supreme emblem.png Battle Seal +2 when in inventory. Fates
Is 3ds supreme emblem.png Master Emblem +1 when in inventory. Fates
Is 3ds02 katana.png Yato Noble and Alpha forms: +2 when in inventory.
Blazing and Omega forms: +4 when in inventory.
Fates
Is 3ds02 katana.png Raijinto +4 when in inventory. Fates
Items providing a permanent increase
Item Strength increase Games
Is gba energy ring.png Energy Ring Permanent +2/+3/+5 increase when used. Shadow Dragon and the Blade of Light, Mystery of the Emblem, Thracia 776, The Binding Blade, Fire Emblem, The Sacred Stones
Is 3ds energy drop.png Energy Drop Permanent +2 increase when used. Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates
Is 3ds naga's tear.png Naga's Tear Permanent +2 increase when used. Awakening
Is 3ds02 stat booster.png Dragon Herbs Permanent +1 increase when used. Fates


Items and skills modifying the growth rate
Item/skill Strength growth modification Games
Is snes01 aquarius shard.png Aquarius Shard +10% to growth rate when in inventory. Mystery of the Emblem
Is snes01 taurus shard.png Taurus Shard +5% to growth rate when in inventory. Mystery of the Emblem
Is snes01 gemini shard.png Gemini Shard +30% to growth rate when in inventory. Mystery of the Emblem
Is snes01 cancer shard.png Cancer Shard -10% to growth rate when in inventory. Mystery of the Emblem
Is snes01 leo shard.png Leo Shard +50% to growth rate when in inventory. Mystery of the Emblem
Is snes01 scorpio shard.png Scorpio Shard +20% to growth rate when in inventory. Mystery of the Emblem
Is snes01 starsphere.png Starsphere +30% to growth rate when in inventory. Mystery of the Emblem
Is gba afa's drops.png Afa's Drops Permanent +5% to growth rate when used. Fire Emblem
Is gba metis's tome.png Metis's Tome Permanent +5% to growth rate when used. The Sacred Stones
Is gcn fighter band.png Fighter Band +5% to growth rate when in inventory. Path of Radiance
Is gcn knight band.png Knight Band +5% to growth rate when in inventory. Path of Radiance
Is gcn wyvern band.png Wyvern Band +5% to growth rate when in inventory. Path of Radiance
Is ds growth drop.png Growth Drop Permanent +10% to growth rate when used. New Mystery of the Emblem
Is 3ds aptitude.png Aptitude +20%/+10 to all growth rates when equipped. Awakening, Fates


Items and skills providing a temporary boost
Item Strength increase Games
Is gba filla's might.png Filla's Might +10 to one adjacent ally for one turn. Activated via the Dance/Play command. Fire Emblem
Is ds strength card.png Strength +1 to all allies for the duration of the map*. Shadow Dragon, New Mystery of the Emblem
Is ds might.png Might +2 to one adjacent ally for one turn. New Mystery of the Emblem
Is ds strength bond.png Strength Bond +2 for the duration of one mission when used. New Mystery of the Emblem
Is 3ds strength tonic.png Strength Tonic +2 for the duration of one mission when used. New Mystery of the Emblem, Awakening, Fates
Is ds rainbow tonic.png Rainbow Tonic +2 for the duration of one mission when used. New Mystery of the Emblem, Fates
Is 3ds gaius's confect.png Gaius's Confect +2 for the duration of one mission when used. Awakening
Is 3ds tiki's tear.png Tiki's Tear +2 for the duration of one mission when used. Awakening
Is 3ds02 stat booster.png Asugi's Confect +2 for the duration of one mission when used. Fates
Is 3ds defender.png Defender +1 when Pair Up is is in effect. Awakening, Fates
Is 3ds special dance.png Special Dance +2 to one adjacent ally for one turn. Activated via the Dance command. Awakening
Is 3ds rally heart.png Rally Heart +2 to all allied units in a 3-tile radius of the user for one turn. Awakening
Is 3ds rally strength.png Rally Strength +4 to all allied units in a 3/2-tile radius of the user for one turn. Awakening, Fates
Is 3ds rally spectrum.png Rally Spectrum +4/+2 to all allied units in a 3/4-tile radius of the user for one turn. Awakening, Fates
Is 3ds02 shuriken.png Saizo's Star +4 to all allied units in a 2-tile radius of the user for one turn, if user initiates battle. Fates
Is 3ds fancy footwork.png Fancy Footwork +1 to all allied units in a 2-tile radius of the user for one turn. Fates
Is 3ds bloodthirst.png Bloodthirst +4 for one turn, if user initiates a battle and defeats the target. Fates
Is 3ds strengthtaker.png Strengthtaker +2 when defeating an enemy.* Fates
Weapons providing a temporary decrease after use
Item Strength change Games
Is 3ds02 dagger.png Steel Dagger Inflicts -3 debuff on the target on contact. Fates
Is 3ds02 dagger.png Soldier's Knife Inflicts -2 debuff on the target on contact. Fates
Is 3ds02 dagger.png Votive Candle Inflicts -1 debuff on the target on contact. Fates
Is 3ds02 dagger.png Felicia's Plate Inflicts -3 debuff on the target on contact. Fates
Is 3ds02 dagger.png Pebble Inflicts -4 debuff on the target on contact. Fates
Is 3ds02 shuriken.png Steel Shuriken Inflicts -3 debuff on the target on contact. Fates
Is 3ds02 shuriken.png Spy's Shuriken Inflicts -2 debuff on the target on contact. Fates
Is 3ds02 shuriken.png Dual Shuriken Inflicts -2 debuff on the target on contact. Fates
Is 3ds02 shuriken.png Chakram Inflicts -6 debuff on the target on contact. Fates
Is 3ds02 shuriken.png Hair Pin Inflicts -2 debuff on the target on contact. Fates
Is 3ds02 shuriken.png Saizo's Star Inflicts -3 debuff on the target on contact. Fates
Is 3ds seal strength.png Seal Strength Inflicts -6 debuff on the target on contact. Fates

Trivia

Gallery

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Strength --
English
(unofficial)
Power Another translation of the Japanese name, used in certain fan translations.
Japanese
こうげきりょく
• Strength
• Attack power; this name is only used in Gaiden outside of a few menus.
Spanish Fuerza Force
French Puissance Strength
German Kraft Power
Italian Forza Force

References

Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceDungeonsGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon rankWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play/Sing (Galdrar) • Death (Decoy) • DismountDragon VeinEquipmentFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician