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Capture

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This article is about the gameplay mechanic. For the skill of the same name, see Capture (skill).
Finn, Marty, and Dagdar are all carrying enemies they have captured, marked by the red icons in the corner of their sprites.

Capture (Japanese: 捕える Capture) is a gameplay mechanic introduced in Fire Emblem: Thracia 776, which acts as an extension of the rescue system introduced in the same game. It allows for units to subdue opposing units smaller than them and take them into their custody. Unlike rescuing, capturing is used equally by both the player and enemies, and enemy units will actively seek to capture units they are able to capture and take them away.

The capture mechanic also briefly appears in a limited form in Fire Emblem: Radiant Dawn, exclusively in the Part 2 Prologue: enemy units are capable of capturing Leanne in the same manner, and she will be released from them if the enemy holding her is killed. However, this is exclusive to this chapter and is not available to the player in any form.

This mechanic also returns in Fire Emblem Fates, while it is a similar concept, there are several differences. In Fates capture serves as a way for the player to recruit generic units, the player cannot gain supplies this way. Unlike Thracia 776, the captured unit is not "rescued" and is instead immediately sent to the player's jail at their My Castle. In Fates player units cannot be captured by enemy units. Only two player units have the required skill to capture enemy units.

Overview

Fire Emblem: Thracia 776

To capture an enemy in Thracia 776, a unit must meet one of two requirements: either they must be a mounted unit of any description, or they must have a higher constitution stat than their target. If a unit is capable of attacking an adjacent unit, the Capture command will appear on their actions menu, and when selected the unit will attempt to capture the enemy rather than kill it.

The enemy is successfully captured only if the unit successfully reduces them to 0 HP in the attempt; otherwise, they survive and are not captured. If the intended capture victim does not possess any usable weapons, the 0 HP requirement is skipped and the unit is instantly captured. When attempting to capture, all of a unit's stats except luck are temporarily halved, giving them less of a chance to capture them than they would have to kill them.

Captured units are treated in much the same way as a rescued ally: they are marked as a "traveler" for the unit capturing them, holding onto a captured unit temporarily reduces the holder's stats, and they can be exchanged between allies of sufficient constitution on command. Similarly, either the captor or any allied unit next to them is able to trade items with the captive unit, which in practice allows the player to steal items from them and take them for themselves, the primary means of obtaining weapons, items and funds in Thracia 776. A captured unit can be released on command, at which point they will disappear from the battlefield permanently. Captured units are also released if the unit holding them is killed.

Enemy units who have captured an allied unit will not willingly release them under any circumstances, and will instead attempt to take them away from the player's army. Their lowered stats allows the player to have an opportunity to retrieve the captured ally by killing the weakened captor. Any allied units not rescued from captivity at the time will be able to be recovered in Chapter 21x, where they will be found imprisoned.

Exemptions

Units which possess 20 constitution cannot be captured at all, as it is impossible to have a higher constitution stat than 20. Similarly, mounted units cannot be captured at all regardless of their constitution; however, if they are dismounted they can be captured, and dismounting can be forced onto opposing units by inflicting sleep status upon them.

Fire Emblem Fates


This section has been marked as a stub. Please help improve the page by adding information.


In Fates, capture is much less limited in what it takes to capture a unit, but more limited in the fact that there are only two characters, Niles and Orochi that have the required skills to capture: Kidnap and Capture. Both of these skills are personal skills, so they cannot be inherited or learned by any other units.

With the absence of constitution in Fates, Niles and Orochi can capture any unit, provided they are strong enough to defeat them, and the enemy unit is capable of being captured.

Very important boss characters like King Garon and Kotaro may not be captured at all due to their importance in the story. Minor oneshot bosses like Gazak and Haitaka however, can be captured.

Non-humans including Faceless, Stoneborn, Vallite soldiers, Kitsune/Nine-Tails, and Wolfskins/Wolfssegners are uncapturable, with the latter two being the only playable class with in-accessible generic units.

Capturing, and recruiting enemy units is the only way the player army can access the normally unplayable Lancer class.

Captured units do not retain their equipment when joining the player army. Captured units do retain all skills when recruited, with the exception of enemy exclusive skills like Dragonskin, and Inevitable End which either disappear or become regular skills. Skills that are unusual for a class, but aren't enemy exclusive will remain, such as an enemy Archer retaining Counter after conversion into the player army.

Units recruited this way have their own personal growths, some dialogue (mainly those shared with other bonus units), and will interact with one another in a few My Castle activities, but do not have the ability to Support nor their own character endings, or records.

Calculations

Thracia 776

Criteria

  • Ability to capture:
    • Infantry: If [Unit's Con] > [Target's Con], then the unit can attempt to capture the target.
    • Mounted: If [Target's Con] < 20 and the unit is mounted, then the unit can attempt to capture the target.
  • Capture success: On selecting the Capture command, if the unit reduces the target's HP to 0, or if the target has no usable weapons, the target will be captured.

Stat reductions

  • Attempting to capture: If the enemy is armed and the ally has to capture through reducing to 0 HP, in the capture attempt the captor's strength, magic, skill, speed and defense are all reduced by 1/2.
  • Traveler penalty: While carrying a captured unit, the captor's strength, magic, skill, speed and defense are all reduced by 1/2. Additionally, if:
[captive's Con] > ([captor's Con] /2) (+5 if the captor is mounted)
then the captor's movement is also reduced by 1/2.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Capture --
English
(unofficial)
Catch Used in the Thracia 776 fan translation to fit into the small allotted menu space.
Japanese 捕える Capture

References

See also

Fire Emblem: Thracia 776
Playable characters AlvaAmaldaAsvelBrightonCarrionCedConomoolDagdarDalsinDeanDelmudEdaEyriosEyvelFelgusFinnFredGalzusGladeHalvanHicksHomerKainKarinLaraLeifLifisLinoanMachyuaMareetaMartyMirandaMishaNannaOlwenOrsinPirnRalfRobertRonanSafySaiasSalemSaraSelfinaShanamShivaSleufTanyaTinaTrewdXavier
Non-playable characters AltenaAreoneAugustCorpulDoriasEthlynHannibalIshtarJuliaJuliusLewynQuanSeliphTravant
Bosses AihimanAizenauAlphanBachusBaldackBandolBaraatBluckBovisCanisCoddaCoenColhoCoulterDracoDvorakFardenFrausGomesGustafKempfLargoLifisLinecockListMakroyMerlockMooreMuellerMusNikalafOltophPalmanPaulsPirnPorcusRaydrikReinhardtRobosRumeiSaiasSeimetolTigrisTrumanVeldWeissmannWolfXavierZaomZyle
Personal Weapons Beo SwordBlagi SwordBlessed SwordBrave LanceDire ThunderDragonpikeEarth SwordForsetiGrafcaliburKiaLight BrandLoptyr SwordMareeta's SwordPugiRepairThiefUnlock
Chapters 1: The Warrior of Fiana • 2: The Village of Iss • 2x: The Pirate Isles • 3: The Gate of Kelbeth • 4: The Dungeon • 4x: The Hero of the Winds • 5: Mother and Child • 6: The Escape • 7: The Shield of Thracia • 8: Mt. Violdrake • 8x: Dagdar's Mansion • 9: The Emblem of Noba • 10: Noel Canyon • 11: Dandrum Fortress • 11x: Murder Hollace • 12: The Thieves of Dakia • 12x: Dandelion • 13: The Stronghold • 14: Open Fire • 14x: Freedom • 15: The Two Paths • 16A: Nohrden Line • 17A: Leonster's Gate • 16B: The Dark Forest • 17B: The First Rain of May • 18: The Liberation of Leonster • 19: The Empire's Counterattack • 20: The Child of Light • 21: The Liberation Wars • 21x: The Detention Center • 22: Across the River • 23: The Palace of Evil • 24: The Baron in Black • 24x: The Altar of Loptyr • Final: An Undying Oath
Locations JugdralManster District (AlsterConoteLeonsterManster) • Thracia (FianaTahra)
Groups, objects and events Battle of BelhallaCaptureFall of LeonsterFatigueFiana FreebladesHoly BloodLoptyrians (BergrosenDeadlords) • MagiYied Massacre
Related topics Other games (Genealogy of the Holy WarAwakening) • Name chartPre-release information (Unused content) • Sound RoomTimeline
Fire Emblem Fates
Playable characters Birthright AsugiAzamaAzuraCaeldoriCorrinDwyerFeliciaHanaHayatoHinataHinokaHisameIzanaJakobKadenKageroKanaKazeKiragiMidoriMitamaMozuOboroOrochiReinaRhajatRinkahRyomaSaizoSakuraScarletSelkieSetsunaShigureShiroShuraSilasSophieSubakiTakumiYukimura
Conquest ArthurAzuraBennyBerukaCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestGunterIgnatiusIzanaJakobKanaKazeKeatonLaslowLeoMidoriMozuNilesNinaNyxOdinOpheliaPercyPeriSelenaShigureShuraSiegbertSilasSoleilSophieVelouriaXander
Revelation ArthurAsugiAzamaAzuraBennyBerukaCaeldoriCamillaCharlotteCorrinDwyerEffieEliseFeliciaFloraForrestFugaGunterHanaHayatoHinataHinokaHisameIgnatiusJakobKadenKageroKanaKazeKeatonKiragiLaslowLeoMidoriMitamaMozuNilesNinaNyxOboroOdinOpheliaOrochiPercyPeriReinaRhajatRinkahRyomaSaizoSakuraScarletSelenaSelkieSetsunaShigureShiroShuraSiegbertSilasSoleilSophieSubakiTakumiVelouriaXander
DLC Anna
Non-playable characters CadrosIkonaKaterinaLaylaLilithMoroRainbow Sage
Bosses ???AnankosAnthonyAreteCandaceDaichiDanielaFunkeGaronGazakHaitakaHansIagoKilmaKotaroKumageraLlewelynLloydMikotoNicholOmozuSennoSumeragiTakumiTarbaZharaZola
amiibo characters IkeLucinaMarthRobin
Regalia and personal weapons Astral BlessingAurgelmirBifröstBölverkBrynhildrChakramExcaliburFujin YumiGanglariHagakure BladeMissiletainnPursuerRaijintoSiegfriedSkadiWaterwheelYato
Chapters Prologue Pr: Ties That Bind • 1: Nohr • 2: Gift of Ganglari • 3: Journey Begins • 4: Hoshido • 5: Mother • 6: The Path Is Yours
Birthright 6: In the White Light • 7: A Vow Upheld • 8: Fierce Winds • 9: Land of Gods • 10: Ninja Village • 11: To the Sea • 12: Dark Reunion • 13: Another Hope • 14: Light Scatters • 15: Wolfskin Peak • 16: Pleasure Palace • 17: Lost in the Ice •18: Leo • 19: Rainbow Sage • 20: Fort Dragonfall • 21: Burning Falls • 22: Hidden Capital • 23: Camilla • 24: Tears of a Dragon • 25: Traitor Revealed • 26: Xander • 27: King Garon • Final: Dawn Breaks
Conquest 6: Embrace the Dark • 7: A Dragon's Decree • 8: Cold Reception • 9: Another Trial • 10: Unhappy Reunion • 11: Rainbow Sage • 12: Bitter Intrigue • 13: Uprising • 14: Voice of Paradise • 15: The Black Pillar • 16: Invasion • 17: Den of Betrayal • 18: Black & White • 19: Kitsune Lair • 20: Winds of Change • 21: Eternal Stairway • 22: Sakura • 23: Possessed • 24: Hinoka • 25: Ryoma • 26: Treason • 27: The Empty King • Final: Night Breaks Through
Revelation 6: Into the Ground • 7: Unspeakable World • 8: Traitor's Brand • 9: Wanderer • 10: Voice of a God • 11: Mutual Enemies • 12: Frozen Sea • 13: A Lost Peace • 14: Orders • 15: Rainbow Sage • 16: White Flames • 17: Black Flames • 18: Veiled Kingdom • 19: Hidden Strings • 20: Seeds of Doubt • 21: Going Forward • 22: Memories • 23: Arete Undone • 24: Days Lost • 25: Blades Drawn • 26: The Vallite King • 27: Hear My Cry • Final: Anankos
Paralogues Pr1: Tragic Start • Pr2: Dragon Blood • Pr3: Surprise Duet • Pr4: Fight or Flight • Pr5: Bold Approach • Pr6: Herbal Remedy • Pr7: Father & Liege • Pr8: A Great Hunt • Pr9: Saizo vs. Saizo • Pr10: Hunter & Prey • Pr11: A Long Grudge • Pr12: Sweet Dreams • Pr13: Truly Talented • Pr14: After the End • Pr15: Hidden Bravery • Pr16: Abducted • Pr17: Two Defenders • Pr18: Nutty Family • Pr19: Great Heroism • Pr20: Ultimate Power • Pr21: Bright Smile • Pr22: Abrupt Clash
DLC chapters Ghostly GoldBoo CampMuseum MeleeBeach BrawlRoyal RoyaleBefore AwakeningHidden Truths 1Hidden Truths 2Vanguard DawnAnna on the RunBallistician BlitzWitches' TrialA Gift from AnnaAnother Gift from AnnaI: In Endless DreamsII: Realms CollideIII: The Changing TideIV: Light's SacrificeV: Endless DawnEnd: Lost in the WavesHoshidan Festival of BondsNohrian Festival of Bonds
Hero Battles Hero-King MarthRadiant Hero IkePrincess LucinaGrandmaster Robin
Locations Deeprealms (My Castle) • Hoshido (Flame TribeIzumoKohgaMokushuWind Tribe) • Nohr (Dragon's GateIce TribeNestra) • Valla (Bottomless Canyon)
Groups, objects, and concepts Curse of VallaDragon VeinMy Castle
Related topics Ancient TextsDownloadable contentName chartPre-release information (Unused content) • Soundtrack
Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceDungeonsGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play/Sing (Galdrar) • Death (Decoy) • DismountDragon VeinEquipmentFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician