Site News
Warning: This wiki contains spoilers. Read at your own risk!

Social media: If you would like, please join our Discord server, and/or follow us on Twitter (X) or Tumblr!


From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Tiki trading an Elixir into an empty space in Morgan's inventory in Awakening.

Trade (Japanese: 交換 trade), is a map menu option that exists in nearly every Fire Emblem series game. It allows two adjacent units to give or exchange items and weapons with each-other. Units may also trade with the character they are rescuing or Paired Up with. There are only two games where trading as a function does not exist in its full form.

Fire Emblem: Shadow Dragon & the Blade of Light and Genealogy of the Holy War both lack the ability to swap items between units directly. This also makes Fire Emblem Gaiden the first Fire Emblem series game to actually introduce the ability to switch items between two units at once, instead of Shadow Dragon & the Blade of Light's give system, which only allowed units to place items into each-other's empty inventory spaces. This made managing inventory space and items very cumbersome and a waste of turns.


Eirika initiating a trade with Ephraim, whom she has rescued in The Sacred Stones.

Shadow Dragon & the Blade of Light only has the "Give" option (labeled "Trade" in the Switch localization), which places an item in an adjacent unit's inventory if they have a free slot; if they do not have a free slot, they cannot accept the item. Genealogy of the Holy War does not allow trading at all; instead, items must be sold to the pawn shop and rebought by the character that needs the item.

The first game to truly feature a item trading feature was Gaiden, this feature has been present in most games since. Trade is also accessible from the Preparations Menu in most games, allowing the player to organize unit inventory without wasting turns in battle. Trading allows the player to access both units' inventory and exchange or give items at will.

The conditions to initiate a trade between two units has a few options. Two units that are adjacent to each-other may initiate a trade, a unit can also trade with a rescued or captured unit in their possession. A unit may also initiate a trade with a rescued unit in the possession of an adjacent unit, except in Path of Radiance. Units together in a Pair Up formation may also trade. Many items can be moved around the inventory at once, as long as the player does not leave the inventory menu.

In certain games, once the player leaves the inventory menu, the active unit's turn is ended. Though in most games the unit may take another action, they are unable to use any remaining movement, unless they have the Canto skill. In Thracia 776 and Three Houses only, a unit can trade repeatedly with multiple adjacent allies, as well as any carried units, an infinite number of times until they take a turn ending action. In every other game with trading, after the first trade is finished, the "Trade" option disappears from the menu and no further trading is possible with that unit's turn without the help of a refreshing unit or simply another unit who elects to trade with them.

One useful aspect of trade, in most games, is that it allows a unit to change an equipped weapon after they have ended their turn. If another unit rearranges their inventory through trading, their equipped weapon changes to the first wieldable weapon listed highest in their inventory.

Enemy Trading

Very rarely, in some games, enemy units also have the AI to use the trade command. The games that give enemies this function are Fire Emblem: Thracia 776, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, and Radiant Dawn. It is mostly used to trade healing items to units that need them, and weapons are very rarely, if at all, moved around enemy inventories.


The Alondite, locked to the Black Knight's inventory, indicated by a padlock icon in Radiant Dawn.

There are a handful of items in the Fire Emblem series that are trade locked, and thus cannot be traded at all. The game that primarily features this is Radiant Dawn, where items like Ragnell cannot be removed from Ike's inventory. The Black Knight's Alondite and Elincia's Amiti are also examples of trade-locked weapons. The item having this condition is denoted by a lock icon on the item list, although in some cases this lock is removed after certain story events.

Fire Emblem Fates also has a trade lock-system, though it is mostly internally used by monster weapons, and is usually not indicated as such to the player. However, Corrin's early-game personal weapon, Ganglari, is a notable non-monster weapon exception, being locked to Corrin's inventory for a short story duration. The weapons of the amiibo units (Falchion, Ragnell, Thoron, and Parallel Falchion) are also locked to the respective units' inventories.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes





• Pass, give. Used in Shadow Dragon & the Blade of Light.
• Belongings, used in Gaiden. This is actually the menu option that brings up the unit's inventory in Shadow Dragon & the Blade of Light, but it is repurposed into a trade command in Gaiden.
• Trade, exchange. Used in most modern Fire Emblem series games, including in the items menu of Gaiden when not in battle.



To exchange














See also


Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus