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In all games since Thracia 776, the range of weapons is denoted by glowing red squares when their wielders are selected. Here, Orsin's only weapon is an Iron Axe, so he can only attack enemies within one tile of his movement range.

A weapon's range (Japanese: 射程 Range) denotes the distance with which its wielder can attack. Measured in terms of spaces, the range with which a unit can attack with a weapon is, generally speaking, the unit's movement plus the range of the weapon; almost anywhere which falls inside this radius can be attacked, depending on the terrain properties and the weapon. The vast majority of weapons have a range of 1 or 2; attacking at 1 range is traditionally called "direct" or "melee combat", while attacking at 2 or more range is referred to as "indirect" or "ranged combat".

Typical ranges

Typical ranges for weapon types
Weapon type Standard range Special range
Sword 1 1-2 (Magic swords)
Lance 1 1-2 (Javelins)
Axe 1 1-2 (Hand Axes)
Bow 2 3-10 (Ballistae)
2-3 (Longbows)
Knife 1 1-2 (Daggers)
Magic 1-2 3-10 (Siege tomes)
Stone 1 1-2 (Some dragonstones)
Laguz 1 1-2 (Dragon breath)

Each weapon type is primarily associated with a basic range possessed by the majority of weapons of the type; however, for each weapon type there are a small number of rarer weapons which to some degree exceed this basic range. The extended ranges almost always occur in set patterns associated with a certain type of weapon variation.

In addition, there are rare occasions on which range can be extended by other means; for example, the Marksman gains +1 range boost for all bows except longbows.

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Range --
Japanese 射程 Range
Spanish Alcance Scope
French Portée Range
German Reichweite Range
Italian Raggio Radius

Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Bonus experienceDungeonsGameplay modes (DifficultyCreature Campaign) • GoldMila ShrinesPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmCharmClassConstitution (Aid) • DefenseExperienceFollow-up critical coefficientGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AdjutantAttackAuto-BattleBattalion (Gambit) • Class change (Reclass) • Combat artCrestsDance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Move AgainPair UpRecruitmentRescue (Capture) • SkillsStaggering BlowStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesNew Game +RankingsSound RoomTactician