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Mila Shrine

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Alm visiting a Mila shrine.
We have shrines to Mila all across my continent. Folks make pilgrimages there and seek the goddess's blessing. The Earth Mother has great power. She can even restore life to the dead. ...Surprised? Well, she can't do it for everyone. Some of my faith even preach that we should not wish for the dead's resurrection. After all, who among us can judge who deserves to be reborn and who doesn't?
— Celica

Mila shrines are a series of temples dedicated to the worship of the Earth Mother Mila, scattered across Valentia. In the gameplay of Fire Emblem Gaiden, the shrines are visitable locations at which Alm and Celica's armies can increase their stats or class change.

Shrine locations and properties

The majority of shrines feature the same three objects: a central statue of a female figure (presumably Mila herself) and a pair of lion head carvings flanking the statue. The Mila statue's function in all shrines in which it appears is to initiate class changes for the player's units, the only means of doing so for the game; once talked to, the statue will successively ask whether or not the player wants to promote each unit capable of doing so at the time (in the case of Villagers, it offers one of five random class change options every time).

The two lion heads normally offer the player the ability to provide small stat increases to individual units, with the stat increase depending on the specific lion head. In some shrines, they instead allow the player to revive dead units, moving the newly-revived unit into the party of whichever protagonist performed the revival. In either case, each pair of lion heads can only be used a certain amount of times before "their power wanes" and they can be used no further; in each shrine, the number of lion head uses covers both lion heads present.

In the majority of cases, before accessing the shrine room itself, Alm or Celica must travel through the shrine's corridors and fight a small troupe of enemies (usually monsters) in a skirmish; the set of enemies fought depend on the individual shrine.

Mila shrine stats (Alm's route)
Map location Uses Left lion Right lion Skirmish enemies
Thief Shrine 3 Speed HP Thief x5
Liberation HQ 3 Defense Strength Bonewalker x2
Revenant x8
Forest Temple 3 HP Experience Gargoyle x10
Fear Shrine 3 Speed Luck Sorcerer x7
Shaman x1
Fear Shrine
3 Unit revival Witch x5
Sorcerer x3
Myrmidon x2
Hidden Shrine 5 Unit revival Defense Revenant x7
Entombed x8

Mila shrine stats (Celica's route)
Map location Uses Left lion Right lion Skirmish enemies
Cloister 3 Strength Speed --
Sea Shrine 3 Skill HP Bonewalker x2
Revenant x8
Dragon Temple 3 Unit revival Unit revival Draco Zombie x3
Mila's Temple 3 Strength Experience --
Lost Woods /
Sage's Hamlet
5 Defense --
Tower of Duma
3 Luck Speed --
Tower of Duma
(Second floor)
3 Skill* 3x Dread Fighter
2x Sorcerer
1x HiKnight
Tower of Duma
(Third floor)
3 HP* 1x Bow Knight
3x Draco Zombie
Tower of Duma
(Fourth floor)
3 Defense Strength 1x Bow Knight
3x Draco Zombie


  • In Fire Emblem Awakening, Paralogue 7 is set in a map location called "Mila Shrine Ruins". While the location of the ruins corresponds to the Tower of Duma rather than any individual shrine, said tower does indeed contain multiple shrines in Gaiden.



Fire Emblem Gaiden
Playable characters AlmAtlasBoeyCatriaCelicaClairCliveDeenDyuteEstFolsGrayJennyJeseyKamuiLeoLukaLuthierMachildaMaeMycenNomahPaisonPallaQulyfRobinSaberSilkSonyaTeetaValbarZeak
Non-playable characters HarkLipricaMassenaMilaRima IV
Bosses BlyDahhaDeenDolkDozerDyuteDumaGahhaGanephGarcieGazelGeyseHesteJamilJerowmJudaLosoMagnamMarlaMeularMichaelNuibabaRudlfSaizoShizasSlayderSonyaTatraWolfZackZeak
Personal weapons FalchionRoyal Sword
Chapters 1: To Zofia! • 2: Celica's Leave • 3: Liberty War • 4: Dismal Nation • 5: Reunion, Yet...
Locations ValentiaMila ShrinesNovisRigel (Lost WoodsTower of Duma) • Zofia (Ram)
Related topics Name chartLiberation Army • Other games (Shadow Dragon and the Blade of LightAwakeningEchoes: Shadows of Valentia) • Sound Test ModeTimelineUnused contentWorld map
Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceDungeonsGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden itemsObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon rankWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play/Sing (Galdrar) • Death (Decoy) • DismountDragon VeinEquipmentFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician