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Weight (weapon)

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For the stat of the same name applied to units in Path of Radiance and Radiant Dawn, see Weight (unit).


Weight (重量 Weight) is a stat applied to weapons in the Fire Emblem series. It is concerned with the physical weight of the weapons and, accordingly, the ability of units to successfully wield weapons depending on their weight. Weight is used in the attack speed formula, typically subtracted from a unit's speed to simulate a heavy, large or otherwise cumbersome weapon slowing the unit down. From Thracia 776 onward, the effect of weight on units is mitigated somewhat by the constitution or strength stats; depending on the game, these stats are thrown into the formula and subtracted from the weapon's weight, allowing units with higher constitution/strength to suffer less of an attack speed penalty from wielding heavier weapons.

Weight is completely absent in New Mystery of the Emblem, Awakening, and Fates; attack speed is now determined based on speed alone.

After a three game absence, weight returns in Echoes: Shadows of Valentia.

Calculations

Attack speed

Game Formula Notes
Shadow Dragon and the Blade of Light Speed - Weight --
Gaiden Speed - Weight --
Mystery of the Emblem Speed - Weight --
Genealogy of the Holy War Speed - Weight --
Thracia 776 Weapons: Speed - (Weight - Build)
Magic: Speed - Weight
--
The Binding Blade Speed - (Weight - Constitution) If (Weight-Con) is negative, the result is taken to be 0.
Fire Emblem Speed - (Weight - Constitution) If (Weight-Con) is negative, the result is taken to be 0.
The Sacred Stones Speed - (Weight - Constitution) If (Weight-Con) is negative, the result is taken to be 0.
Path of Radiance Speed - (Weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Radiant Dawn Speed - (Weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Shadow Dragon Speed - (Weight - Strength) If (Weight-Strength) is negative, the result is taken to be 0.
Echoes: Shadows of Valentia Speed - Weight --

In other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English Weight --
Japanese 重量 Weight
Spanish Peso Weight
French Poids Weight
German Gewicht Weight
Italian Peso Weight

See also

Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceDungeonsGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play/Sing (Galdrar) • Death (Decoy) • DismountDragon VeinEquipmentFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician