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Forge

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Aran wields a forged Steel Lance named "Moldy Onions". Forging this lance has allowed the player to give it better power and critical hit potential than a regular Steel Lance, as well as a unique bright pink color.

The forge (Japanese: 武器の練成 weapon refinery) is a shop service introduced in Fire Emblem: Path of Radiance, which allows players to customize and improve their weapons. Although they are often very expensive, forging a weapon provides it with substantial increases to its stats, tailored to the player's needs and tastes, and makes it even more dangerous than it was before. Forged weapons can be given a unique name by the player.

Overview

From Shadow Dragon onward, it is common for forged weapons to appear in the hands of enemies in higher difficulties. In the highest difficulties, their forged weapons have even higher stat increases than what the player is allowed to do with their own weapons. The player cannot get their hands on the forged weapons of enemies at all. If the enemy weapon that is forged is given as a drop to the player, then they will carry two copies of that weapon: the forged one they use to fight, and an unforged one which is what the player receives when they are defeated.

Path of Radiance

In Fire Emblem: Path of Radiance, forging involves creating new weapons from scratch using one of several stock weapon varieties as a template. The player does not need to provide pre-existing weapons of their own. The forge service is available at the base, as one of four shops available in the Outfit menu, and is operated by the merchant caravan member Daniel. There are no limits on how many weapons can be forged at a time, as long as the player has the funds for them.

Uniquely in this game and its sequel, the player is allowed to choose a new color for forged physical weapons, which is reflected in its battle model. There are 7 colors to choose from (white, yellow, green, blue, purple, red, and pink), in addition to just leaving the weapon in its original colors (the "black" option). Because tomes have no battle models in Path of Radiance, they do not have a color option. Colors can only be applied if the player chooses to give the weapon a name.

Forged weapons have their name listed in green.

Mechanics


This section has been marked as a stub. Please help improve the page by adding information.


The Japanese version has an unusual error where, if a weapon with non-zero base crit (Slim Sword, Slim Lance, or Thunder) is forged to have 0 crit, the value wraps around and gives the weapon 255 crit, effectively giving its user a perfect critical hit chance in battle. All localizations of Path of Radiance correct this error.

Forgeable weapons

The player can create forged weapons based on these twenty basic weapons.

Forge templates in Path of Radiance

Easy/Normal Modes Difficult Mode Maniac Mode

Radiant Dawn

Forging a Silver Axe in Radiant Dawn.

The forging system of Fire Emblem: Radiant Dawn is mostly the same as that of Path of Radiance, again revolving around the creation of new weapons based on one of several stock weapon varieties. The player does not need to provide pre-existing weapons of their own. The forge service is available at the base, as one of four shops available in the Shop menu, and as in Path of Radiance it is operated by Daniel. There are no limits on how many weapons can be forged at a time, as long as the player has the funds for them.

As in Path of Radiance, the player is allowed to choose a new color for the weapon, which is reflected in its battle model. There are 11 colors to choose from (black, white, purple, blue, teal, green, lime, yellow, orange, red, and pink), in addition to just leaving the weapon in its original colors (the "gray" option).

Forged weapons have their name listed in green.

Mechanics

When forging a weapon, stats can be both increased and decreased in increments (1 might, 1 weight, 5 hit, 3 crit), with both the maximum increase and minimum decrease being 5 increments per stat. The forge price is increased with every increment added, regardless of whether the increments are increases or decreases. The minimum forge cost is the weapon's worth at full durability.

The minimum forgeable might and weight is 1, and the minimum forgeable crit is 0.

Forge stat alterations and prices in Radiant Dawn
Cost added Stat alteration
Might Weight Hit Crit
+10% +/-1 +/-1 +/-5 +/-3
+40% +/-2 +/-2 +/-10 +/-6
+90% +/-3 +/-3 +/-15 +/-9
+160% +/-4 +/-4 +/-20 +/-12
+250% +/-5 +/-5 +/-25 +/-15
For example: The player creates a forged Javelin (worth 600G) with +4 might, -5 weight, and +15 hit. The base forging fee is 600G, the might increase costs (600 × 160%) = 960G, the weight decrease costs (600 × 250%) = 1,500G, and the hit increase costs (600 × 90%) = 540G. The total cost for forging this weapon is (600 + 960 + 1,500 + 540) = 3,600G.

Coin bonus

If the player currently has at least one Coin in their possession (either in a unit's inventory or in storage), Daniel asks if they wish to use one in this forging. If the player chooses to use one, they are prompted to draw one of five random face-down cards, with the drawn card potentially adding even more stat bonuses to the weapon.

Forge card chances in Radiant Dawn
Chance Card Chance Card
25% Arrow
+10 hit
20% Vine
"That doesn't help you... Sorry."
(No bonus)
15% Sword
+1 might
10% Axe
+2 might
10% Wings
+5 crit
5% Raven
No bonus
Player receives 4 Coins
4% Three Arrows
+20 hit
3% Knight
+1 might, +5 crit
3% Soldier
+1 might, +10 hit
2% Twin Swords
+3 might
2% Six Wings
+10 crit
1% Goddess
+1 might, +10 hit, +4 crit

Forgeable weapons and availability

The player can create forged weapons based on these 21 basic weapons.

Forge templates in Radiant Dawn
Available from Weapons
Part 1 Chapter 4 Is wii iron sword.png Iron SwordIs wii iron lance.png Iron LanceIs wii iron axe.png Iron AxeIs wii iron bow.png Iron BowIs wii iron knife.png Iron KnifeIs wii thunder.png ThunderIs wii light.png Light*
Part 1 Chapter 8 Is wii fire.png Fire*
Part 1 Chapter 9 Is wii steel axe.png Steel Axe
Part 1 Endgame Is wii steel sword.png Steel SwordIs wii steel lance.png Steel LanceIs wii steel bow.png Steel Bow
Part 3 Chapter 2 Is wii steel knife.png Steel KnifeIs wii wind.png Wind
Part 3 Chapter 7 Is wii javelin.png Javelin
Part 3 Chapter 8 Is wii hand axe.png Hand Axe
Part 4 Chapter 2 Is wii silver sword.png Silver SwordIs wii silver lance.png Silver LanceIs wii silver axe.png Silver AxeIs wii silver bow.png Silver BowIs wii silver knife.png Silver Knife

Additionally, there are numerous points in the game where the forge is not available at all, usually when Daniel is not present with the current party.

  • All of Part 2, because the merchant caravan is not present
  • Part 3's prologue and Chapter 1, which are set before the merchant caravan rejoins Ike
  • All of Micaiah's chapters in Part 3 (Chapters 6, 12 and 13), because the merchant caravan is not traveling with Micaiah's party
  • Part 3 Chapter 9, because the merchant caravan is not with the Crimean army
  • Ike and Micaiah's chapters in Part 4 (Prologue and Chapters 1, 3, and 4), because the merchant caravan split up with the three parties and Daniel is traveling with Tibarn and Elincia

Forging points


This section has been marked as a stub. Please help improve the page by adding information.


In the Japanese version of Radiant Dawn, forging weapons revolves around the collection of forge points, which are obtained by selling off old weapons to Jorge. This system was completely removed in international versions of the game. Weapons give certain amount of forge points depending on their rank. The amount of points gained do not change with durability loss.

Rank Points Gained
E 1
D 5
C 10
B 25
A 50
S 100
SS 200

Shadow Dragon and New Mystery of the Emblem

The forging system of Fire Emblem: Shadow Dragon and New Mystery of the Emblem allows players to modify almost any weapon which they already possess, rather than just being locked to a smaller pool of pre-selected forgeable weapons. The forge is made available to the player in Chapter 4 of Shadow Dragon, and in Chapter 1 of New Mystery, and can be accessed both in the battle preparations armory and in the in-chapter armories. Only one weapon can be forged per chapter.

Forged weapons have their name listed in light blue.

Mechanics

When forging a weapon, stats can be both increased and decreased in increments of one point of each stat. The forge price is increased with every increment added, regardless of whether the increments are increases or decreases. The minimum forge cost is 50% of the weapon's worth at full durability, which must be paid even if no stats are altered at all.

The minimum forgeable might, hit and crit is 0, while the minimum forgeable weight is 1. Crit is the only stat with a maximum forgeable limit, as it can never be increased beyond the maximum of 50. A total of 10 points in might, 10 in weight, 50 in hit, and 30 in crit can be added to or removed from a weapon.

In terms of cost, 1 point of might is equal to 1 point of weight, 5 points of hit, and 3 points of crit. The below table is available in two forms: a simplified form which charts the stat/cost increases for hit and crit in increments of 5 and 3 respectively, and a full one which deals entirely in increments of 1.

Simplified Full

Forge stat alterations and prices in Shadow Dragon and New Mystery
Cost added Stat alteration
Might Weight* Hit Crit
+50% +/-1 +/-1 +/-5 +/-3
+150% +/-2 +/-2 +/-10 +/-6
+300% +/-3 +/-3 +/-15 +/-9
+500% +/-4 +/-4 +/-20 +/-12
+750% +/-5 +/-5 +/-25 +/-15
+1050% +/-6 +/-6 +/-30 +/-18
+1400% +/-7 +/-7 +/-35 +/-21
+1800% +/-8 +/-8 +/-40 +/-24
+2250% +/-9 +/-9 +/-45 +/-27
+2750% +/-10 +/-10 +/-50 +/-30
For example: A Wing Spear (worth 1,120G) is forged to add +15 crit and +2 might. The base forging fee is 560G, the crit increase costs (1,120 × 750%) = 8,400G, and the might increase costs (1,120 × 150%) = 1,680G. The total cost for forging this weapon is (560 + 8,400 + 1,680) = 10,640G.

Unforgeable weapons

There are weapons which cannot be forged. As a general rule, weapons which either cannot be sold or which sell for 0 gold are never allowed to be forged. These weapons are:

Awakening

Forging a Blessed Lance in Awakening.

This section has been marked as a stub. Please help improve the page by adding information.


The forging system in Fire Emblem Awakening is similar to that of the Nintendo DS era, allowing the customization of any pre-existing weapon which the player already owns. The forge service is available at any armory on the world map, and there are no limits on how many weapons can be forged at a time, as long as the player has the funds for them.

Forged weapons have their name listed in light blue.

Mechanics

When beginning a forge, the player is given a bar of 8 points and chooses which stats they wish to allocate these points to. Each stat increases by a certain amount per point added (1 might, 5 hit, 3 crit), and only a maximum of five points may be spent on a single stat. The more points are allocated, the more expensive the forge will be. The player is not forced to spend all eight points and is allowed to spend fewer than eight.

Unforgeable weapons

Like in the Nintendo DS games, there are weapons which cannot be forged. As a general rule, weapons which either cannot be sold or which sell for 0 gold are never allowed to be forged. These weapons are:

Fates

Forging was completely revised in Fire Emblem Fates. Instead of specifically modifying a single weapon's stats, forging now revolves around combining multiples of the same weapon, along with resources, to produce a weapon with all-around enhanced stats. Forging is now performed only at the dedicated Smithy building in the player's My Castle, rather than in an ordinary armory.

The ability to forge certain weapons is locked depending on the player's current campaign. When playing the Birthright campaign, the player can only forge Hoshidan weapon types (katana, naginata, clubs, yumi, shuriken, scrolls), and when playing the Conquest campaign, only Nohrian weapons (swords, lances, axes, bows, daggers, tomes) can be forged. Weapons from both nations can be forged in the Revelation campaign.

Mechanics

To forge a weapon, the player requires two things: a second copy of that weapon, and ore matching that weapon's type. Once these have been provided, the forged weapon is produced. Forged weapons are marked with a rank indicating its level of forging and how much its stats have been increased compared to the base weapon; forging basic weapons together will produce a +1 rank weapon, forging two +1 weapons together will produce a +2 rank weapon, and so on. The highest forge rank a weapon can reach is +7.

All twelve weapon types are associated with an ore resource, and to forge a weapon, the player requires a number of the matching ore which is equal to the resulting forge rank; e.g. forging a +1 weapon requires one matching ore, and forging a +4 weapon requires four of the ore. It is possible to get a discount on the ore required depending on which of the player's army is currently running the Smithy: the unit in charge will reduce the number of ore required to forge a weapon matching their class's specialist weapon type (ex. a Songstress discounts lances and naginata), although a minimum of one piece of ore will always be required.

As higher-rank forged weapons can only be created from other forged weapons, the number of materials needed to forge exponentially increases as the rank increases, to the point that reaching a +7 rank will ultimately require 128 of the original weapon and a maximum of 247 minerals.[1]

All stat gains are pre-set with each forge rank and cannot be customized, outside of forging the weapon again. There are two sets of stat bonuses: the standard set for the majority of weapons, and a second set for weapons which cannot inflict critical hits/sword skills which take their absence of crit into account. The stat gains added with each forge rank are as follows:

Normal weapons No-critical weapons

Forge ranks and stat increases in Fates
Rank Requirements Might Hit Crit
Smithy LV Ore
+1 Lv1 ×1 +2 +0 +0
+2 Lv1 ×2 +2 +2 +0
+3 Lv2 ×3 +2 +2 +1
+4 Lv2 ×4 +2 +2 +2
+5 Lv3 ×5 +1 +4 +3
+6 Lv3 ×6 +1 +5 +4
+7 Lv3 ×7 +1 +5 +5
Every rank retains all the stat gains of all the preceding ranks, plus their own gains.

Unforgeable weapons

Unlike previous games, there are only ten weapons which are specifically barred from forging. Technically speaking, every other weapon could be forged, but there are some weapons such as the S-rank weapons which cannot be forged in practice because the game only provides one of them per playthrough. The unforgeable weapons are:

Echoes: Shadows of Valentia

The forging system in Fire Emblem Echoes: Shadows of Valentia revolves around taking pre-existing weapons and applying pre-determined sets of enhanced stats to them, similar to Fates. However, this no longer requires collecting and merging multiples of the same weapon into one, and only currency is needed to forge.

Forging is performed at smithies, which are found in five locations on the world map: the Forest Village and Rigelian Village on Alm's route, the Mountain Village and Sage's Hamlet on Celica's route, and Furia Harbor in Act 6. The Riglian Village smithy is also the location of the side quest "The Unbreakable Shield", where the player can trade four Dragon Scales to the other blacksmith to receive a Dracoshield.

Currency

Since Shadows of Valentia does not have the usual Fire Emblem gold currency, the player pays for forging with common Silver Marks and rare Gold Marks. These coins are found in various places throughout the games, both dropped by enemies and found in dungeons and chests, and have no other purpose than to be spent on forging.

If necessary, smithies offer two services to earn more marks. The player can sell any item they possess (excluding the Royal Sword, Beloved Zofia, Falchion, Cell Keys, Mila's Turnwheels, Memory Prisms, and Cogs) to receive a pre-set sum of marks (usually Silver Marks) in exchange. If a forged weapon is sold (not counting evolved weapons), its forging status is taken into account and the player receives (Total forge cost / 2) marks for it in addition to the weapon's basic worth in marks.

Smithies also allow the player to convert the currency they possess, swapping one to get more of the other. The conversion rates are:

  • Convert Is 3ds03 silver mark.png 500 Silver Marks into 1 Is 3ds03 gold mark.png Gold Mark
  • Convert Is 3ds03 gold mark.png 1 Gold Mark into Is 3ds03 silver mark.png 100 Silver Marks

Mechanics


This section has been marked as a stub. Please help improve the page by adding information.


Forged weapons are marked with a rank measured in stars (★) displayed under the weapon's name, which indicates its current level of forging. The resulting stat modifications from each rank of forging are predetermined for each weapon, as are the number of ranks that it can be forged through.

Evolution

In addition to conventional forging, the smithy can also evolve certain weapons into completely different weapons. This usually requires that a weapon has previously been forged the regular way at least once, depending on the evolved weapon. Once a weapon is evolved, the forge rank of its previous form is reset to 0.

Weapon evolution in Echoes: Shadows of Valentia
Initial weapon Requirements Evolved weapon
Is 3ds03 silver mark.png Is 3ds03 gold mark.png Rank
Is 3ds03 iron sword.png Iron Sword 50 -- Is 3ds03 steel sword.png Steel Sword
Is 3ds03 steel sword.png Steel Sword 100 -- Is 3ds03 silver sword.png Silver Sword
-- 1 ★★ Is 3ds03 zweihänder.png Zweihänder
Is 3ds03 silver sword.png Silver Sword 50 -- Is 3ds03 brave sword.png Brave Sword
Is 3ds03 shadow sword.png Shadow Sword 50 -- -- Is 3ds03 brave sword.png Brave Sword
-- 1 Is 3ds03 ilwoon.png Ilwoon
Is 3ds03 brave sword.png Brave Sword 50 -- -- Is 3ds03 shadow sword.png Shadow Sword
-- 1 Is 3ds03 rapier.png Rapier
Is 3ds03 blessed sword.png Blessed Sword -- 5 ★★★ Is 3ds03 mercurius.png Mercurius
Is 3ds03 golden dagger.png Golden Dagger -- 1 ★★ Is 3ds03 beloved zofia.png Beloved Zofia
Is 3ds03 iron lance.png Iron Lance 50 -- Is 3ds03 steel lance.png Steel Lance
Is 3ds03 steel lance.png Steel Lance 100 -- Is 3ds03 silver lance.png Silver Lance
100 -- ★★ Is 3ds03 javelin.png Javelin
Is 3ds03 javelin.png Javelin -- 1 Is 3ds03 saunion.png Saunion
Is 3ds03 ridersbane.png Ridersbane -- 1 Is 3ds03 rhomphaia.png Rhomphaia
Is 3ds03 blessed lance.png Blessed Lance -- 5 ★★★ Is 3ds03 gradivus.png Gradivus
Is 3ds03 iron bow.png Iron Bow 50 -- Is 3ds03 steel bow.png Steel Bow
Is 3ds03 steel bow.png Steel Bow 100 -- Is 3ds03 silver bow.png Silver Bow
-- 1 ★★ Is 3ds03 longbow.png Longbow
Is 3ds03 silver bow.png Silver Bow 100 -- Is 3ds03 killer bow.png Killer Bow
-- 1 ★★ Is 3ds03 radiant bow.png Radiant Bow
Is 3ds03 blessed bow.png Blessed Bow -- 5 ★★★ Is 3ds03 parthia.png Parthia

Rusted items

The forge can restore rusted items to a functional state. Each instance of a rusted item can only be evolved into one specific weapon, which is pre-determined when the player receives the item.

Rusted weapon evolution in Echoes: Shadows of Valentia
Initial weapon Requirements Evolved weapon
Is 3ds03 silver mark.png Is 3ds03 gold mark.png Rank
Is 3ds03 rusted sword.png Rusted Sword 10 -- -- Is 3ds03 iron sword.png Iron Sword
10 -- -- Is 3ds03 steel sword.png Steel Sword
100 -- -- Is 3ds03 shadow sword.png Shadow Sword
50 -- -- Is 3ds03 brave sword.png Brave Sword
-- 1 -- Is 3ds03 astra sword.png Astra
20 -- -- Is 3ds03 venin sword.png Venin Sword
Is 3ds03 rusted lance.png Rusted Lance 10 -- -- Is 3ds03 iron lance.png Iron Lance
10 -- -- Is 3ds03 steel lance.png Steel Lance
-- 1 -- Is 3ds03 sol lance.png Sol
20 -- -- Is 3ds03 venin lance.png Venin Lance
Is 3ds03 rusted axe.png Rusted Axe 100 -- -- Is 3ds03 devil axe.png Devil Axe
Is 3ds03 rusted bow.png Rusted Bow 10 -- -- Is 3ds03 iron bow.png Iron Bow
10 -- -- Is 3ds03 steel bow.png Steel Bow
-- 1 -- Is 3ds03 luna bow.png Luna
20 -- -- Is 3ds03 venin bow.png Venin Bow
Is 3ds03 rusted shield.png Rusted Shield 10 -- -- Is 3ds03 iron shield.png Iron Shield
10 -- -- Is 3ds03 steel shield.png Steel Shield
-- 1 -- Is 3ds03 dracoshield.png Dracoshield
Is 3ds03 rusted ring.png Rusted Ring 50 -- -- Is 3ds03 ring.png Angel Ring
50 -- -- Is 3ds03 demon ring.png Demon Ring
50 -- -- Is 3ds03 ring.png Mage Ring

Heroes

The forge was added to Fire Emblem Heroes in version 2.0.0, known under the Japanese name Weapon Refinery, and is unlocked by clearing the second Intermission of Book I, The Rite of Blades. Similar to Shadows of Valentia, it can be used to upgrade certain weapon skills, increasing their stats, giving them additional effects, and/or evolving them into better forms. The Weapon Refinery can only be used with units that are 5★ rarity, and have had their 5★ weapon skill unlocked. To upgrade a weapon requires the specified amount of SP, Arena Medals, and either Divine Dew (used for upgrading personal weapons) or Refining Stones (used for generic weapons).

Weapons that have been refined have their name listed in green, and have a special icon displayed in the place of the weapon skill icon indicating the chosen upgrade. Refined weapon skills cannot be passed to other units through skill inheritance.

Trivia

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English • Forge
• Weapon Refinery
• A forge is a workshop where a blacksmith uses the fire of a forge, or specially-designed hearth, to heat metals in order to shape them into weapons, tools, or other objects.
• Used in Heroes.
Japanese 武器の練成
武器練成
• Weapon refinery
• Minor alteration of the above with no change in meaning; used in Heroes.
Spanish Fragua Forge
French Forge As above.
German Schmied Blacksmith
Italian Fucina Forge

Gallery

References

  1. VincentASM, Smithy, Serenes Forest, Retrieved: 2016-04-28
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