Some games in the Fire Emblem series feature a system which allows the player to issue generic orders to all allied units who have not moved yet. Activating one of these commands has the game's AI move the units for the player, often following one of several generic strategy patterns chosen by the player as their orders.
In Gaiden, the player has two auto-battle commands, which the player can select from the menu at any time when in battle.
- Charge* (Japanese: とつげき): All units who have not moved yet will move toward the nearest enemy, and attack them if in range.
- Gather (Japanese: みんなあつまれ): All units who have not moved yet will move toward the party's lord character, Alm or Celica, and gather around them.
Echoes: Shadows of Valentia retains these two options, as well as adding two new ones. They are unlocked during Act 1, Zofia's Call, rather than being immediately available as in Gaiden.
- Fall Back: All units who have not moved yet will move outside of enemy range. If they are already beyond enemy range, they will stay put, unless another unit moving puts them in range of an enemy.
- Improvise: All units who have not moved yet will do so based on each's own personality. They will do various things over others; for example, Genny prefers to heal others over attacking a unit in range.
Both games feature the Order command, which allows the player to select one of four generic orders for units they have not moved to complete automatically once the player chooses to end the current turn. Orders are issued through a menu command when moving the current lord character (Ike in Path of Radiance; Ike, Micaiah, Elincia, Geoffrey, Lucia, Nephenee or Tibarn, depending on the current chapter, in Radiant Dawn), and remain in effect for all subsequent turns until the player gives another Order.
- Rally: All units who have not moved yet will move toward the party's lord character and gather around them.
- Halt: Units who have not moved yet will make no move at all. This Order is in effect by default until the player gives a different Order.
- Target: The player marks one space on the map as a target when selecting this Order, and once it is selected, all units who have not moved yet will move toward this target and gather around it.
- Avoid: All units who have not moved yet will move to stay away from the enemy's attack range.
In addition to the Order command for playable units, when yellow partner units are present on the map, the player has the option of issuing Direct commands which, while still not directly controlling them, give them generalized directions on how to aid the player. These are issued the same way as menu commands when moving the current lord character, and will remain in effect until another Direct is issued.
- Roam: Partner units will be left to act to their own devices. This is the default Direct command that is in effect unless another is selected.
- Halt: Partner units will make no move at all.
- Target: The player marks one space on the map as a target when selecting this Order, and once it is selected, all partner units will move toward this target and gather around it.
- Avoid: Partner units will move to stay away from the enemy's attack range.
When "Advanced Auto" is enabled in the options, (When a new game begins in casual mode, Advanced Auto is disabled), there are 4 Different orders the player can give to ALL units; including Chrom and Corrin:
- Off: This is not an Order; rather, when you select this from the list of orders, it greys out the "Auto" option on the menu; completely disabling Auto Battle until the player activates it again by selecting one of the other 4 options
- Guard: units will move toward and Guard Chrom's or Corrin's perimeter, attacking units that draw near.
- Blitz: units will move toward the nearest enemy and attack within range; this is similar to the "Assault" command in Gaiden
- Stay: Units will gather and stay near Chrom or Corrin but avoid enemy range; this is similar to both "Gather" in Gaiden and "Rally" in Path of Radiance and Radiant Dawn.
- Custom: Units are individually given either a Guard, Blitz, or stay order
- When Advance Auto is disabled, only a single Auto-Battle command appears, which initiates Blitz, and you cannot select which command to give aside from Blitz when selected from the menu.
Auto-Battle can be cancelled while it is in progress by pressing the X Button, returning unit control to the player.
- In Path of Radiance, a brief cutscene of Ike giving the selected order will play whenever an Order or Direct is issued. Radiant Dawn does not keep this, likely because of the large number of different units who can issue these commands. Echoes: Shadows of Valentia also features this, with Alm and Celica giving orders based on who's the current army leader.
- Fire Emblem: Shadow Dragon has an unused tutorial slide which suggests that a Radiant Dawn-style Order feature was planned for the game but was cut, even including a screenshot of the feature in action.
Etymology and other languages
|Names, etymology, and in other regions
|Definition, etymology, and notes
• Combat auto
• Auto-Battle. Used in other games.
• Battaglia automatica
• Automatisch vechten
• Auto-Battle. Abbreviated as Autom. vechten due to space limitations.