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From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This page has been marked as a stub. Please help improve the page by adding information.

Jill Fizzart

FERD Jill.png
Artwork of Jill from Radiant Dawn.

A dracoknight and former Daein soldier. During the Mad King's War, she started to doubt Daein's cause and eventually sided with Crimea. She has now returned to Daein to fight for its liberation.






Shiharam (father)



Starting class
Voiced by


Why... Why did you lie to me, Father? I've had to endure so much pain... I wish I'd known the truth from the start. My father lied to me, Mist. He lied to build me into a heartless warrior, a soldier worthy of Daein.
—  Jill to Mist in their A support

Jill Fizzart (Japanese: ジル Jill) is a Wyvern Rider from Talrega, the daughter of Daein general Shiharam. She joins the army during the Mad King's War, but ends up fighting for the other side. In Fire Emblem: Radiant Dawn, she returns to Daein to help rebuild her struggling country. She joins the Greil Mercenaries whilst they are aboard Nasir's ship and fighting the raven laguz as she had followed the troop from land. She originally joined them to help destroy the "sub-humans", but ended up staying with them throughout the war.

Fire Emblem: Path of Radiance


This section has been marked as a stub. Please help improve the page by adding information.

Starting stats and growth rates

Small portrait jill fe09.png
Wyvern Rider
Level 8
Affinity Is gcn thunderaffin.png
Constitution 7
Recruitment: Chapter 12, let her talk to Ike.
Leaves party if she speaks to Shiharam in Chapter 20 without an A support with Mist on Normal, Hard, or Maniac mode, and cannot be re-recruited.

Stats Growth Rates

Inventory Skills
Steel Lance
Wyvern Band*
Weapon Levels
GCNRankSword.gif -- GCNRankLance.gif D GCNRankAxe.gif -- GCNRankBow.gif --
GCNRankFire.gif -- GCNRankThunder.gif -- GCNRankWind.gif -- GCNRankStaff.gif --

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Res Con Mov Weapon level
Wyvern Lord +5 +2 +1 +2 +2 +0 +2 +1 +1 +1 GCNRankLance.gif (x to C)
GCNRankAxe.gif E


This character analysis section may not be accurate to every player's experience.

Jill is the first wyvern knight and second flier to join the party. She has decent base strength, skill, and defense, and mediocre base speed. In her join chapter, she is doubled by the raven laguz but she also has a laguzguard equipped so she is bulky enough to contribute immediately. As a wyvern knight, she has high movement, can fly, and has canto, which are all immensely useful immediately and through the entire game, especially over the next few chapters which have water and desert. She uses lances, giving her 1-2 range combat, and can immediately use steel lances. It is recommended to give Jill some levels of BEXP immediately, since she has excellent long-term payoff thanks to her class and growths.

Jill has decent growths across strength, skill, and speed, so she will quickly grow into a strong offensive unit. This is complemented by her promotion, which lets her use axes; while she starts with E rank axes, she can still use hand and steel axes immediately. It is recommended to prioritize using axes, though lances are still useful because she'll have a higher lance rank and are better against sword-users. Her defense and resistance growths are about average; since she has a decent defense base and bad resistance base, she will continue to be physically bulky enough but weak to magic.

Jill has no base skills, but as a flier, she is flexible to work with most skills. Adept and Guard have decent activation rates thanks to her good skill. Savior is an invaluable skill on her if she is to regularly face combat while ferrying units like Ike. It is not recommended to teach her Stun with an Occult as stunning enemy units is rarely useful.

Jill has a thunder affinity which gives a defense and avoid boost, both useful for her survival. Mist has a water affinity which gives Jill +3 defense at A support, which is extremely useful for Jill but not as useful for Mist since she is a healer. They will have similar mobility when Mist promotes, though Mist does not fly. Lethe has a heaven affinity which gives only accuracy, which Jill appreciates when using axes, but her skill and forges often make it unnecessary. Haar has a wind affinity which gives light accuracy and avoid, complementing Jill's thunder affinity; furthermore, he is the same class as her, but he joins extremely late in the game.

Fire Emblem: Radiant Dawn


This section has been marked as a stub. Please help improve the page by adding information.

Starting stats and growth rates

Small portrait jill fe10.png
Level 14
Affinity Is wii thunderaffin.png
Constitution 7
Recruitment: Part 1, Chapter 6, automatically from preparations. Leaves the Dawn Brigade to join the Greil Mercenaries if she speaks to Haar, or to Mist if she and Mist had an A-rank support in data transferred from Path of Radiance, in Part 3, Chapter 7 or Endgame, and will not be available in any Dawn Brigade chapters for the remainder of Part 3.

Stats Growth Rates

Inventory Skills
Hand Axe
Steel Axe
CantoThis item or skill is locked to this unit.
Weapon Levels
WiiRankSword.png -- WiiRankLance.png -- WiiRankAxe.png B WiiRankBow.png -- WiiRankKnife.png -- WiiRankStrike.png --
WiiRankFire.png -- WiiRankThunder.png -- WiiRankWind.png -- WiiRankLight.png -- WiiRankDark.png -- WiiRankStaff.png --
  • Note: The above stats are Jill's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, any stat Jill capped in Path of Radiance will result in a boost to her base in the stat in question in Radiant Dawn.

Promotion stat gains

Class HP Str Mag Skill Spd Lck Def Res Con Mov Skills Weapon level
Dragonmaster +2 +2 +2 +1 +1 +0 +2 +2 +1 +1 -- WiiRankLance.png D
WiiRankAxe.png (x to C)
Dragonlord +4 +3 +4 +2 +2 +0 +3 +4 +0 +0 StunThis item or skill is locked to this unit. WiiRankLance.png (x to C)
WiiRankAxe.png (x to A)


This character analysis section may not be accurate to every player's experience.

Jill is a dracoknight and the first and only permanent flier of Micaiah's team. As the only unit on the team with canto, high movement, and flight, she has the most important niche and role on the team despite being tier 1. Unlike pegasus knights, she is not weak to bows nor wind magic, and only vulnerable to thunder magic which is very rare. She has average bases in strength and skill, and good bases in speed, luck, and defense. While she is usable for combat, she is weighed down by most axes. Her accuracy is low due to axes and average skill. She is not as durable as one would expect, due to her low health and resistance bases. She is a unit that immediately improves drastically with a few levels of bonus experience, statboosters (especially the energy drop and dracoshield), an early promotion, or Path of Radiance transfers, so some combination of these is highly recommended immediately because of her irreplaceable role in her team. Note that an average PoR Jill only caps skill, but is a few points away from capping strength, speed, and defense, so PoR Jill needs a bit of good luck or some bands to hit these caps. It is also recommended to give Jill forges, especially in 1-E to prepare for part 3.

Jill has excellent growths in speed and luck, and enough growths in strength, skill, and resistance. She will easily cap speed and luck in tier 2 and on, giving her plenty of opportunities to patch her weaker growths. After promotion, she will quickly become the most powerful and important unit on the team. She is the only unit who has full mobility over ledges and swamps, terrain present in almost every chapter of Micaiah's team. Jill is the best user of the 3-6 Brave Axe; the only other user is Nolan who has the Tarvos. She is the best recipient of the 3-12 boots due to her class. As she is so important for Micaiah's team, it is not recommended to recruit her to Ike's team in part 3; to note, there is no loss in recruiting Jill in 3-E since she can contribute to Ike's team and is no longer committed to Micaiah's team in part 4. When promoted to tier 2, she can use lances, which can be nice for sword-users but are generally not necessary outside of the occasional Horseslayer use in part 4.

Jill works on any team in part 4 thanks to her amazing class, though she may be underlevelled and wants some BEXP or Paragon. As most units do not perform well on the desert, Jill works best on Micaiah's team, especially due to the abundance of crossbow users. However, she still performs extremely well on Ike's and Tibarn's team, so it is up to the player's discretion to decide if another dracoknight is needed on Micaiah's team or not. Jill is an excellent candidate for endgame thanks to hammer and urvan access, good speed cap, and flight and canto.

Jill has no skills upon joining, but as a flier, almost any skill benefits her significantly. She unfortunately does not have the capacity for any useful skills until she promotes to tier 2. She is the best user of Paragon, as she has the best long-term payoff out of Micaiah's entire team; keep in mind she is not available on chapter 1-8, so it is wise to assign Paragon to a different unit just for that chapter. Beastfoe is extremely helpful through part 3, though admittedly a bit overkill with a properly trained Jill. Jill can put Tauroneo's Resolve and Zihark's Adept to good use thanks to her excellent speed. She can put Fiona's Savior to good use too, though that skill is often better off passed to Ike's team due to lack of seize chapters for Micaiah's team after part 1. Tormod's Celerity is an excellent skill that amplifies her mobility even further, though it may be overkill since she can get the boots in part 3 anyways. Jill is such a pivotal versatile unit, that almost any other skill one can think of, she can use very well, so feel free to be creative!

Jill has a thunder affinity which boosts her defense and avoid. Earth affinity users like Nolan, Zihark, Volug, and Fiona all give more avoid, turning her into a better dodgetank, and also appreciate the light defense boost from her, though all of these earth affinity users benefit more from supporting each other than Jill. Micaiah herself gives Jill a small attack boost and more avoid, giving her +2 attack, +2 defense, and +15 avoid at A support. Unfortunately there are no other permanent fliers on Micaiah's team, so there is no unit that can fully keep up with her until part 4, where Jill has more options with good mounted fliers like Haar and Tanith.

Fire Emblem Heroes


Jill is one of the characters added to the game in the Plumeria's Dream update, and became available for summoning by players on September 18, 2020. Only one variation of Jill is currently available in Heroes, based on her Path of Radiance incarnation.

Starting stats

Jill: Fiery Dracoknight is only available at 5★ rarity.
Portrait jill fiery dracoknight feh.png
Rarity ★★★★★
Weapon type Is feh axe.png
Movement type Flying

Initial Stats Level 40 Stats

Maximum HP 17/18/19
Attack 8/9/10 Speed 9/10/11
Defense 9/10/11 Resistance 3/4/5
Is feh skill weapon.png Talregan Axe
Is feh skill assist.png --
Is feh skill special.png New Moon

Skill set

Skill set
Skill Rarity SP cost
Is feh skill weapon.png Iron Axe Innate
Is feh skill weapon.png Steel Axe Innate
Is feh skill weapon.png Silver Axe Innate
Is feh skill weapon.png Talregan Axe Innate
Is feh skill special.png New Moon Innate
Is feh skill special.png Moonbow ★★★★★ 200 SP
Is feh atk spd push 1.pngA Atk/Spd Push 1 ★★★★★ 60 SP
Is feh atk spd push 2.pngA Atk/Spd Push 2 ★★★★★ 120 SP
Is feh atk spd push 3.pngA Atk/Spd Push 3 ★★★★★ 240 SP
Is feh atk spd push 4.pngA Atk/Spd Push 4 ★★★★★ 300 SP
Is feh chill spd 1.pngB Chill Spd 1 ★★★★★ 60 SP
Is feh chill atk spd 1.pngB Chill Atk/Spd 1 ★★★★★ 120 SP
Is feh chill atk spd 2.pngB Chill Atk/Spd 2 ★★★★★ 240 SP
Is feh spd def rein 1.pngC Spd/Def Rein 1 ★★★★★ 60 SP
Is feh spd def rein 2.pngC Spd/Def Rein 2 ★★★★★ 120 SP
Is feh spd def rein 3.pngC Spd/Def Rein 3 ★★★★★ 240 SP

Personality and character

Jill is first introduced as being highly prejudiced towards the Laguz race, as can be observed through her frequent articulation of the demeaning term "sub-human" when referring to members of the race. She reveals that she has been raised to believe that laguz are evil, where they are referred to as nothing more than "sub-humans" in the schools she once attended.[3] Jill then expresses a desire to remain with the army for a longer period of time, all in order to gain a better understanding of the laguz.


Path of Radiance

Main article: Jill/Supports (Path of Radiance)
Small portrait jill fe09.png
Wyvern Rider
Is gcn thunderaffin.png
Small portrait mist fe09.png
Cleric Is gcn wateraffin.png
C: 1
B: 3
A: 5
Small portrait lethe fe09.png
Beast tribe (Cat) Is gcn heavenaffin.png
C: 2
B: 4
A: 10
Small portrait haar fe09.png
Wyvern Lord Is gcn windaffin.png
C: 1
B: 2
A: 4

[[]] [[File:Is gcn {{{affin4}}}affin.png|link={{{affin4}}} (affinity)]]
C: {{{c4}}}
B: {{{b4}}}
A: {{{a4}}}

[[]] [[File:Is gcn {{{affin5}}}affin.png|link={{{affin5}}} (affinity)]]
C: {{{c5}}}
B: {{{b5}}}
A: {{{a5}}}

[[]] [[File:Is gcn {{{affin6}}}affin.png|link={{{affin6}}} (affinity)]]
C: {{{c6}}}
B: {{{b6}}}
A: {{{a6}}}

[[]] [[File:Is gcn {{{affin7}}}affin.png|link={{{affin7}}} (affinity)]]
C: {{{c7}}}
B: {{{b7}}}
A: {{{a7}}}
Click here for more details on supports.

Radiant Dawn

Bond supports

Small portrait jill fe10.png
Default bonds:
Small portrait mist fe10.png
Small portrait haar fe10.png


Extra bonds:*
Small portrait lethe fe10.png




Click here for more details on supports.


Radiant Dawn

Jill, Mistress of Wyverns
Queen Micaiah ceded Talrega to Jill. Bearing her father's ideals, she made her land and people prosper.

Jill (A support with Haar)
Queen Micaiah ceded Talrega to Jill. Bearing her father's ideals, she and her husband made the land prosper.


Battle quotes

Understood! I'm withdrawing at once!
— An unused quote intended to be Jill's escape quote in Path of Radiance.
Jill: A-hah! Cursed sub-human! How many true humans have you slain with those devilish fangs? As a Daein wyvern rider, it is my duty to purge this world of your monsterous evil!
Lethe: If you are of Daein stock, I need not restrain myself!

— Jill, when fighting Lethe in Chapter 11 of Path of Radiance.
Jill: ...
Mordecai: Oh! You are...such a young beorc. I have no wish to fight you. Go, little beorc.
Jill: ugly sub-human scum! How dare you befoul the human tongue! You're just half-breed filth!
Mordecai: What? Grr...grrr... Grrrraaaaoooooowwwww!

— Jill, when fighting Mordecai in Chapter 11 of Path of Radiance.
Jill: Father...
Shiharam: We meet as enemies. There are no pleasantries to exchange. Ready your weapon, soldier of Crimea!
Jill: Father... I...

— Jill, when fighting Shiharam in Chapter 20 of Path of Radiance.
Haar: Oh, so you want to try me? I trust you're going to show me how much you've improved!
Jill: What!!! It can't be... Captain Haar?

— Jill, when fighting Haar in Chapter 23 of Path of Radiance.
Ashnard: Annoying little insect. Whose path is it that you think to block?
Jill: ...My father died because of you. He tried so prove he was a loyal citizen of Daein. And you never recognized his efforts. Not even once.
Ashnard: Are you complaining to me? Come back some other time. I'm busy.
Jill: Answer me! My father was General Shiharam! Why did he have to die?
Ashnard: Eh? Who are you talking about? The name is unfamiliar... I don't think we ever had such a general.
Jill: What?
Ashnard: This is a waste of time. Leave my sight at once.
Jill: ...Ashnard... Ashnard!! ASHNARD!! I...will never forgive you! NEVER!!!

— Jill, when fighting Ashnard in the Endgame of Path of Radiance.
Lethe: How unfortunate. I remember when we first met, we were enemies.
Jill: Yes. And then we became allies. And after that, friends. But now...
Lethe: Let us keep emotions out of this. This is war. We will fight.
Jill: My goddess... You can be so cruel...

— Jill, when fighting Lethe in Part 3 Chapter 6 of Radiant Dawn.
Mordecai: Ahh! Jill! It's been a long time! What? What's wrong? Why are you sad?
Jill: I'm sorry, Mordecai. I won't take your life, but I must take you out of this battle. Forgive me.
Mordecai: What? Why? Mordecai does not understand this...

— Jill, when fighting Mordecai in Part 3 Chapter 6 of Radiant Dawn.
Sothe: Jill! What are you doing?!
Jill: I'm sorry. I just don't believe that Daein is in the right this time. Retreat now, Sothe. Daein has no business getting involved in this war.
Sothe: I can't do that. Micaiah has made up her mind, and I'll follow her no matter what. Even if I have to fight you.
Jill: Then I'll be forced to stop you! Prepare yourself, Sothe!

— Jill, when fighting Sothe in Part 3 Chapter 7 of Radiant Dawn.
Ike: Jill? You're back with the Daein army?
Jill: I know I owe you all so much… And Mist would grieve if you fell. But I cannot retreat. I must stand my ground!
Ike: Fine. Do what you have to do. Since neither side can retreat, we will fight. And Jill... I'm sorry it came to all this.
Jill: ...I am too, Commander Ike. Are you ready?

— Jill, when fighting Ike in Part 3 Chapter 7 of Radiant Dawn.
Jill: Ilyana? You're with the Laguz Alliance? No, I mean the Greil Mercenaries?
Ilyana: Yes. Muston and the others are with me, too.
Jill: I see... We fought together in Ashnard's War, and in the war to liberate Daein. We didn't spend much time together, but you were a trustworthy comrade.
Ilyana: Thank you... I wonder why we're here. Why is Daein attacking us?
Jill: I don't know. The occupation soldiers left Daein. But Daein still cannot refuse a request from Begnion. Liberation was only a dream.
Ilyana: Yet you continue to stay with the Daein army? Why do you do that to yourself?
Jill: Because I can't abandon my comrades.

— Jill, when fighting Ilyana in Part 3 Chapter 7 of Radiant Dawn.
Lethe: Jill! We're crossing the river this time!
Jill: I'm sorry, Lethe. I have to fight. I will do anything for my country...

— Jill, when fighting Lethe in Part 3 Chapter 7 of Radiant Dawn.
My friends... It grieves me to meet again under these circumstances.
— Jill, when fighting any character that appeared in Path of Radiance in Part 3 Chapter 7 of Radiant Dawn.
Resistance is useless! Surrender now! The Daein army will never let you through!
— Jill, when fighting a character introduced in Radiant Dawn in part 3 chapter 7 of Radiant Dawn.
Sigrun: If I may ask… Are you not Lord Fizzart's daughter?
Jill: How did you know?
Sigrun: I am Sigrun of the Holy Guards. Have you not heard my name from Haar?
Jill: Yes, I remember... You were the one who negotiated to let my father's men and their families stay in Begnion.
Sigrun: That's right.
Jill: ...I'm so sorry. I'm sorry we have to meet under these circumstances.
Sigrun: Lady Jill... It's not too late. Would you please withdraw?
Jill: No... I can't. I know that this mission is terrible. Even so, I cannot abandon my comrades or my country.
Sigrun: I see... Very well. I shall remember your conviction when the battle is done.

— Jill, when fighting Sigrun in Part 3 Chapter 12 of Radiant Dawn.
Kieran: Dracoknight Jill! Why did you return to the Daein army?!
Jill: I...
Kieran: Last time we fought together, you betrayed your heartless homeland to fight on Crimea's side! You used to know how to tell right from wrong! What happened?
Jill: Sir Kieran...
Kieran: Why do you look so sad? It isn't like you! Come, join us in righteousness!
Jill: I truly envy you. You fight with pride and loyalty in your heart. I wish I could do the same, these days...

— Jill, when fighting Kieran in Part 3 Chapter 12 of Radiant Dawn.
Tanith: Jill! Why does Daein continue to fight us? Does the Maiden of Dawn hunger for blood? Or is she a warmongering fool who doesn't listen to reason?
Jill: She is none of those things! Lady Micaiah fights for the people of Daein!
Tanith: For the people, you say? Look around you, naive girl! Is all this death for the people?!
Jill: I-I can't explain! We don't have any choice in the matter!
Tanith: Fools! You merely assume that you have no choice!

— Jill, when fighting Tanith in Part 3 Chapter 12 of Radiant Dawn.
Mist: Jill! Why? Why are you doing this?!
Jill: I'm sorry, Mist. There's no way we can turn back now.
Mist: But, Jill...
Jill: I won't be expected to kill you if you just turn and run!

— Jill, when fighting Mist in Part 3 Chapter 13 of Radiant Dawn.
I am Daein's dracoknight, Jill! I shall defeat you for the future of Daein!
— Jill, when fighting any character that did not appear in Path of Radiance in Part 3 Endgame of Radiant Dawn.
I don't care who I have to fight! I'll fight until the end for the glory of Daein!
— Jill, when fighting any other character that appeared in Path of Radiance in Part 3 Endgame of Radiant Dawn.
Jill: Sothe, I–
Sothe: Let's cut the small talk, Jill. We both fight for the side we believe in. There's no point in talking things over. Let's finish this.
Jill: You're right... Let's just get past this.

— Jill, when fighting Sothe in Part 3 Endgame of Radiant Dawn.
Tauroneo: Jill...
Jill: General Tauroneo...
Tauroneo: How tragic that we meet again as enemies. It was hard enough for me the first time.
Jill: I'm sorry... I–
Tauroneo: Raise your head. Stand tall.
Jill: ...
Tauroneo: If you haven't done anything to disgrace your family's name, do not cast your eyes away from anyone.
Jill: I have not disgraced anything. I joined this army so I could avoid that.
Tauroneo: I know Jill. I'm envious of you. But this is the only way it can end.

— Jill, when fighting Tauroneo in Part 3 Endgame of Radiant Dawn.
Jill: Queen Nailah! You're fighting for Daein now?
Nailah: To tell you the truth, I'm interested in fighting you, Jill. An armed beorc trained to fight from the back of a wyvern... Now, that's what I call a challenge!
Jill: Very well, Queen Nailah. I don't know why you've switched sides, but if it's a fight you want, you've found one!

— Jill, when fighting Nailah in Part 3 Endgame of Radiant Dawn.
Pelleas: Jill, you told me once that you wished for me to become a good king for our people. I tried so hard... But I couldn't fulfil your wish. I'm so sorry.
Jill: It's all right, Your Majesty. I'd wrongly assumed that you had turned into a tyrant. Please forgive my desertion.

— Jill, when fighting Pelleas in Part 3 Endgame of Radiant Dawn.
Ike: Jill...
Jill: General Ike!
Ike: I need to speak with you. Lower your axe, just for a moment.
Jill: No, I can't. Don't ask me about what's happening in Daein. We are your enemies. Please treat us as such. This battle must happen.
Ike: ...All right, have it your way.

— Jill, when fighting Ike in Part 3 Endgame of Radiant Dawn.
Ilyana: War is always sad. It never changes. It is always cruel. Can't we just pretend that it's all over?
Jill: I know. No matter how many times you experience it, you can never get used to it. But no, Ilyana, we can't. I'm sorry.

— Jill, when fighting Ilyana in Part 3 Endgame of Radiant Dawn.
Lethe: I've nothing to say to you. Let's fight, Jill.
Jill: I'm proud to have had a friend like you. Thank you for everything, Lethe. Hold nothing back!

— Jill, when fighting Lethe in Part 3 Endgame of Radiant Dawn.
Jill: I apologize for targeting the apostle during the battle in the valley. We violated the code of chivalry. There is no excuse for our actions.
Sigrun: The apostle has already forgiven you, and I have nothing to add. However, I do regret having to lose so many lives in this useless battle.

— Jill, when fighting Sigrun in Part 3 Endgame of Radiant Dawn.
Tanith: Jill Fizzart! You shall pay for your treachery! May the goddess have mercy on you, where I cannot. Prepare to die.
Jill: I understand. It doesn't matter what I've done. It was all to protect my country and my people!

— Jill, when fighting Tanith in Part 3 Endgame of Radiant Dawn.
Mist: Jill! Wait! Listen to what I have to say!
Jill: Mist. I don't think there's anything for us to talk about. We're soldiers. Let's leave it at that.
Mist: But, Jill...
Jill: Come on, Mist. I'm going to fight, so you'll want to defend yourself.

— Jill, when fighting Mist in Part 3 Endgame of Radiant Dawn.
Hetzel: I don't understand any of you. How can you oppose the goddess? It's only natural that people live to please the gods… the weak follow the strong.
Jill: Strong, weak... It doesn't matter. I fight on the side of my conscience, and have yet to regret my battles.

— Jill, when fighting Hetzel in Part 4 Endgame-1 of Radiant Dawn.
Lekain: Knight of Daein, I am Lekain of Gaddos. Your ruler, King Pelleas will–
Jill: You can stop right there! Daein will never bow down to you again!

— Jill, when fighting Lekain in Part 4 Endgame-1 of Radiant Dawn.
Jill: It's your fault what happened in Daein! Every pointless death in this war is on your head! Sephiran, Duke of Persis... History will remember you as the worst kind of man.
Sephiran: Everything. It's all been my fault. You should know one more thing, however. I also had a hand in the death of your father.
Jill: ... Die, monster!

— Jill, when fighting Sephiran in Part 4 Endgame-4 of Radiant Dawn.

Death quotes

Father... I'm proud to have been your daughter...
— Jill, in Path of Radiance.
Jill: Ur...rrgh... Done a sub-human...
Lethe: ...
Jill: My f-f-father...
Lethe: Sympathy... I

— Jill, if killed by Lethe in Chapter 11 of Path of Radiance.
Jill: Ur...rrgh... Done a sub-human...
Mordecai: ... Grr...rrr... I am...sorry...
Jill: you apologize... You're...sub-human... You're my... enemy... Father...
Mordecai: Grrr...

— Jill, if killed by Mordecai in Chapter 11 of Path of Radiance.
— Jill, as an NPC in Chapters 12 and A Guiding Wind 13 of Path of Radiance.
Ah... Father... Father... ...
— Jill, in Chapter 20 of Path of Radiance if Shiharam is still alive.
Father... Even now... I know convictions... were the...end... Father... I've always...been proud to have... been born as your daughter...
— Jill, in Radiant Dawn.
They're so strong... Even stronger than three years ago. Lady Micaiah, I apologize. I must head back for now.
— Jill's retreat quote in Part 3 Chapter 7 of Radiant Dawn.
The enemy is moving fast... We can't keep up with them. Lady Micaiah, I'm afraid I must pull back temporarily.
— Jill's retreat quote in Part 3 Endgame of Radiant Dawn.

Heroes quotes

Main article: Jill/Quotes (Heroes)

Other appearances

Fire Emblem Cipher

Jill is currently featured on six cards in Fire Emblem Cipher.

Two of the below cards' epithets are still in raw, untranslated Japanese; these need translation.
Fire Emblem Cipher data for Jill

Normal Plus

TCGCipher B03-036R.png
Determined Wyvern Rider, Jill



"I.... I have people I want to protect and for them I will fight."
Attack: 50 Support: 30 Range: 1 Deploy Cost: 3
Class: Wyvern Lord Tier: Advanced Class Change Cost: 2
Rescue: [Activate] [Tap this unit] Select any number of ally units in the frontline and move them.
Understanding the Laguz: [Always] While this unit is being supported by a Fang, this unit gains +20 attack.
Card #B03-036R(+) • Artist: lack
TCGCipher B03-037N.png Knight of Talrega, Jill



"As a Wyvern Knight of Daein, I will purge you!"
Attack: 30 Support: 30 Range: 1 Deploy Cost: 1
Class: Wyvern Rider Tier: Base Class Change Cost: --
Laguz Lance: [Always] While this unit is attacking a Dragonstone or Fang ally, this unit gains +20 attack.
Attack Support Flying Emblem: [Support] You may choose one ally that is not the attacking unit, and move it.
Card #B03-037N • Artist: lack
TCGCipher B09-097SR.png Sincere Dragonlord, Jill



"I'm going to stand by what I believe."
Attack: 60 Support: 30 Range: 1 Deploy Cost: 5
Class: Dragonlord Tier: Advanced Class Change Cost: 3
Life Without Shame: [Activate] [Once per turn] [Flip two bond cards] Choose a Fang unit with a Deployment Cost of 4 or less in your Retreat Area and deploy that unit.
Crimson Conviction: [Always] During your turn, this unit gains +20 attack.
War-Surpassing Friendship: [Trigger] If this unit's attack destroys an enemy, choose up to one ally. Choose a card from your Retreat Area with the same name as the chosen ally, and put it under that card. (The unit is treated as if it was Leveled Up. Class Change Skill effects can be used if that unit has any Class Change Skill effects.)
Card #B09-097SR • Artist: Saori Toyota
TCGCipher B09-098N.png Mistress of Wyverns, Jill



"As long as it's the king's orders, we cannot choose to not fight."
Attack: 30 Support: 30 Range: 1 Deploy Cost: 1
Class: Dracoknight Tier: Base Class Change Cost: --
Battle for the Country's Liberation: [Always] While this unit is battling an enemy with a Deployment Cost of 2 or more, this unit gains +20 attack.
Attack Support Elysian Emblem: [Support] You may choose one ally that is not the attacking unit, and move it.
Card #B09-098N • Artist: Saori Toyota
TCGCipher B20-068HN.png 忠義と友情の間で, Jill



"When we first met, we were enemies... And then we became allies. And after that, friends. But now... My goddess... You can be so cruel..."
Attack: 50 Support: 30 Range: 1 Deploy Cost: 3
Class: Dragonmaster Tier: Advanced Class Change Cost: 2
Homeland-Devoted Battle Axe: [Activate] [Once per turn] [Flip one bond card] Until the end of the turn, this unit gains +20 attack.
Enduring Friendship: [Trigger] [Flip one bond card] When this unit's attack destroys an enemy, you may pay the cost and if you do: Choose 1 Fang card from your Retreat Area, and add it to your hand.
Card #B20-068HN • Artist: Kureta
TCGCipher B20-069N.png 解放軍の竜騎士, Jill



"There was a war to liberate Daein while you were gone. So I joined the army again."
Attack: 40 Support: 30 Range: 1 Deploy Cost: 2
Class: Dracoknight Tier: Base Class Change Cost: --
Rage Agianst Tyranny: [Activate] [Once per turn] [Flip one bond card] If there is an enemy with 80 or more attack, then until the end of the turn, this unit gains +40 attack.
Canto: [Trigger] When this unit's attack ends, you may move this unit.
Card #B20-069N • Artist: Kureta
Some card information translation provided by Serenes Forest.
For more detailed strategic information on these cards, see their TCG wiki article on Jill .

Flavor text

This section has been marked as a stub. Please help improve the page by adding information.

Game Text
Radiant Dawn A dracoknight and former Daein soldier. During the Mad King's War, she started to doubt Daein's cause and eventually sided with Crimea. She has now returned to Daein to fight for its liberation. ??
Heroes A wyvern rider of Daein. Only daughter of
Shiharam Fizzart, lord of Talrega. Appears
in Fire Emblem: Path of Radiance.
(登場:『ファイアーエムブレム 蒼炎の軌跡』)


  • Jill, along with her father, is one of the very few Fire Emblem characters prior to Three Houses to have a known last name, Fizzart.
  • In Fire Emblem: Path of Radiance, the player is given the option to have Jill defect to her father's side should the player force Jill to fight her father. This marks the first time in Fire Emblem history an allied unit can defect to the enemy in the heat of battle.
  • In Fire Emblem: Radiant Dawn, Jill is the only first-tier female character who is able to wield axes before undergoing a Class Change. She remained the only unit in the series with this distinction until Fire Emblem Awakening introduced Cherche.
  • According to Tellius Recollection, Jill was designed with an apparent age of 17 in Path of Radiance[1] and 20 in Radiant Dawn.[2]

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes


A Latin name meaning "down-bearded youth".[citation needed] Short form of Gillian.[4]



Officially romanized as Jill.



As above.



As above.



As above.



As above.



As above.

Traditional Chinese




Official artwork


Heroes artwork

Other appearances


  1. 1.0 1.1 FE PoR: Jill Character Profile (P. 102) Translation | kantopia,, Retrieved: 24 March 2018
  2. 2.0 2.1 FE RD: Jill Character Profile (P. 52) Translation | kantopia,, Retrieved: 24 March 2018
  3. "Jill: Do you know the first thing we're taught in Daein schools? Sub-humans are evil. Sub-humans are the enemy. Sub-humans must be eradicated. The army stages periodic sub-human hunts. We'd find refugees from Begnion hiding in our mountains and forests...
    Ike: You participated?
    Jill: You don't get it! That's just how things are in Daein! No one taught me the word laguz! No one taught me that sub-humans could be...could be like this. No one cared.
    " — Jill and Ike in a base conversation, Fire Emblem: Path of Radiance
Project Characters.png This article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeAltinaAsheraCaineghisDanielDeghinseaElenaGarethGreilHetzelIzukaJorgeKurthnagaLilliaLeanneLekainLoraziehLotzMustonNealuchiRajaionRamonRenningSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (part 1part 2part 3part 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (part 1part 2) • 28: Twisted Tower • Endgame: RepatriationTrial Maps
Locations TelliusBegnion (Sienne) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAltinaAmyAshuneraDanielElenaGreilJorgeLanvegaLargoLilliaLoraziehMisahaMustonNicoRajaionRamonSoanYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (part 1part 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One Survives • E: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's Charge • E: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood Contract • E: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable Sin • E: Rebirth (part 1part 2part 3part 4part 5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem Heroes
Characters Heroes AlfonseAnnaAshBrunoDagrEirEitriElmFáfnirFehFehnixFjormFreyjaFreyrGunnthráGustavHelHelbindiHenrietteHrídLaegjarnLaevateinLetiziaLífLokiMirabilisMúspellNiflNóttÓtrPeonyPlumeriaReginnSharenaSummonerSurtrThórrThrasirTriandraVeronicaYlgr
SDatBoL, MotE, NMotE AbelAstramAthenaBantuBarstCaedaCainCamusCatriaClarisseDarrosDraugEliceEremiyaEstGharnefGordinHardinJagenJeorgeJulianKatarinaKrisLegionLenaLindeLukeMaliceMarthMariaMerricMichalisMinervaNagaNagiNavarreNorneOgmaPallaPhinaRoderickRosheaSedgarSheenaSiriusTikiVylandWolfWrysXane
Shadows of Valentia AlmBerkutBoeyCatriaCelicaClairCliveConradDeltheaDumaFayeFernandForsythGennyGrayKliffLeonLukasLuthierMaeMathildaMilaPallaPythonRineaRudolfSaberSilqueSonyaTatianaTobinValbarZeke
Genealogy of the Holy War AltenaAnnandArdenAresArvisAyraAzelleBrigidCedDeirdreDíthorbaEldiganErinysEthlynIshtarJamkeJuliaJuliusLachesisLarceiLeneLewynLexQuanSeliphShannanSigurdSilviaTailtiuTravantUllr
Thracia 776 AsbelEyvelFinnKempfLeifLifisMareetaMirandaNannaOlwenOsianReinhardtRonanSaiasSaraTanyaVeld
The Binding Blade BartreBrunnyaCeciliaChadClarineDieckEchidnaFaeFirGalleGeeseGuinivereGwendolynIdunnIgreneJunoKleinLarumLilinaLughMeladyMerlinusNarcianPercevalRaighRoyRutgerSaulShannaSophiaSueTheaWoltZelotZephiel
The Blazing Blade BramimondCanasDorcasEliwoodErkFarinaFioraFlorinaHawkeyeHeathHectorJaffarKarelKarlaLegaultLeilaLinusLloydLouiseLuciusLynMatthewNilsNinianNinoPentPriscillaRathRavenRebeccaSerraSoniaUrsulaZephiel
The Sacred Stones AmeliaCaellachCormagDozlaDuesselEirikaEphraimEwanGerikInnesJoshuaKnollL'ArachelLuteLyonMarisaMyrrhNatashaOrsonRossSalehSelenaSethTanaTethysValter
Path of Radiance AshnardAstridBertramBlack KnightElinciaGatrieGreilIkeIlyanaJillMarciaMiaMistNepheneeOscarPetrineRolfSanakiSephiranShinonSigrunSorenTanithTitaniaVolkeZihark
Radiant Dawn AltinaAsheraCaineghisDheginseaElinciaEnaHaarIkeJorgeKurthnagaLeanneLetheMiaMicaiahMordecaiNaesalaNailahOliverPelleasRafielRanulfReysonRhysSanakiSotheTibarnVikaYuneZelgius
Awakening AnnaAversaBasilioBradyChercheChromCordeliaCynthiaDonnelEmmerynFlaviaFrederickGaiusGangrelGeromeHenryInigoKjelleLibraLissaLon'quLucinaMaribelle"Marth"MorganMustafaMirielNagaNahNoireNowiOliviaOwainPannePriamRobinSay'riSeveraStahlSullySumiaTharjaTikiVirionWalhartYarneYen'fay
Fates AreteArthurAzamaAzuraBennyBerukaCamillaCharlotteCorrinEffieEliseFeliciaFloraForrestGaronGunterHanaHinataHinokaIagoJakobKadenKageroKanaKazeKeatonLaslowLeoLilithMidoriMikotoNilesNinaNyxOboroOdinOpheliaOrochiPeriRhajatRinkahRyomaSakuraSaizoSelenaSelkieSetsunaShigureShiroSiegbertSilasSoleilSubakiTakumiVelouriaXander
Three Houses AelfricAnnetteAsheBalthusBernadettaBylethCasparCatherineClaudeConstanceDeath KnightDedueDimitriDorotheaEdelgardFelixFerdinandFlame EmperorFlaynGatekeeperHapiHildaHubertIngridKronyaLeonieLinhardtLorenzLysitheaMarianneMercedesNemesisPetraRaphaelRheaSeirosSetethShamirSolonSothisSylvainYuri
Tokyo Mirage Sessions ♯FE Encore EleonoraItsukiKiriaMamoriTsubasa
Story Maps Book I PrefaceP: World of Zenith • 1: World of Mystery • 2: World of Conquest • 3: World of Binding • 4: World of Awakening • 5: Back to Mystery • 6: World of Birthright • 7: World of Blazing • 8: Back to Awakening • 9: Heroes Invade • 10: World of Radiance • 11: Rite of Shadows • 12: Bitter Enemies • 13: Diabolical BloodlineI: A Power AwakensI: The Rite of Blades
Book II 1: The Flame • 2: Princess of Ice • 3: Guided by a Dream • 4: Fiery Resolve • 5: Blood and Snow • 6: The True Quarry • 7: Snow and Ash • 8: Rite of Frost • 9: Hellfire • 10: The King's Demise • 11: Prince of Ice • 12: Seeping Poison • 13: A Way Home
Book III 1: Death • 2: The Dread Gate • 3: Countdown • 4: A King's Worth • 5: A Father's Legacy • 6: Realm of the Dead • 7: A Home Unknown • 8: Truth of a Name • 9: Cohort of the Dead • 10: Omnicidal Witch • 11: Where It Began • 12: Lethal Swordsman • 13: Marvelous Dream
Book IV 1: The Dream • 2: Missing You • 3: Gullinkambi • 4: On Dark Wings • 5: Twisted Reality • 6: Dreaming Reality • 7: Steeped in Twilight • 8: Wallowing in Love • 9: Violent Fantasies • 10: Lack • 11: Plumeria's Dream • 12: Triandra's Dream • 13: Reality
Book V 1: Machine Dominion • 2: Kingsbrother • 3: Forest of the Sage • 4: The Vital Blade • 5: Night and Day • 6: Treachery • 7: Bound Elsewhere • 8: Serpent's Whispers • 9: Echoes of Truth • 10: Howling Descent • 11: Deceit • 12: What Remains • 13: Specter of Niðavellir
Book VI 1: Darkness • 2: Curse Directive
Paralogues 1: Family Bonds • 2: Sibling Bonds • 3: Blazing Shadows • 4: Spring Festival • 5: World of Shadows • 6: Bridal Blessings • 7: Echoes of Mystery • 8: Ylissean Summer • 9: Nohrian Summer • 10: The Sacred World • 11: Brave Heroes • 12: Performing Arts • 13: World of Holy War • 14: Trick or Defeat! • 15: Farfetched Heroes • 16: Winter's Envoy • 17: Happy New Year! • 18: Love Abounds • 19: Hares at the Fair • 20: Bridal Bloom • 21: Summer's Arrival • 22: A Sketchy Summer • 23: Festival in Hoshido • 24: Arrival of the Brave • 25: The Land's Bounty • 26: Brave Redux • 27: Adrift • 28: Gifts of Winter • 29: New Year's Wish • 30: Hostile Springs • 31: Greil's Devoted • 32: Regal Rabbits • 33: A Season for Picnics • 34: Bridal Belonging • 35: Summer Returns • 36: Summer Refreshes • 37: Brave Echoes • 38: A Splendid Soiree • 39: Treat Fiends • 40: Glorious Gifts • 41: Renewed Spirit • 42: A Star Is Born • 43: Lovely Gifts • 44: Familial Festivities • 45: The Start of It All • 46: Bridal Beloveds • 47: Summer Passing • 48: Overseas Memories • 49: Pirate's Pride • 50: To Stay Dreaming • 51: Dragons Harvest • 52: In the Moment • 53: A Festival Miracle • 54: Beyond Dreaming • 55: Dark Desert Rituals • 56: Love of a King • 57: Willful Rabbits • 58: Childhood Encounter • 59: Bridal Grace • 60: Summer Vibrance • 61: Summer's Dream • 62: Perilous Seas • 63: Scions of Twelve • 64: Shared Bounty • 65: Ninja Training
Xenologues 1: Detached Princess • 2: The Brink of Chaos • 3: The People's Hero • 4: Whispers of Death • 5: Heavenly Witness
Locations The Sacred WorldWorld of AwakeningWorld of BindingWorld of BirthrightWorld of BlazingWorld of ConquestWorld of CrestsWorld of DawnWorld of Holy WarWorld of MysteryWorld of Mystery RenewedWorld of OriginWorld of RadianceWorld of ShadowsWorld of Thracia • World of Zenith (Askran KingdomDökkálfheimrEmblian EmpireHelJötunheimrLjósálfheimrMúspellNiflNiðavellir)
Groups, objects, and concepts Aether RaidsBlessed GardensBreidablikChain ChallengeColiseum (Allegiance BattleArena AssaultArena DuelsResonant BattleSummoner Duels) • Forging BondsFrontline PhalanxGrand ConquestsHall of FormsHeroes JourneyHeroic OrdealsLost LoreMjölnir's StrikeOrbOrder of HeroesPawns of LokiRarityRøkkr SiegesSummoning (summoning events) • Special Maps (Bound Hero BattlesEvent MapsGrand Hero BattlesHero BattlesLegendary Hero BattlesLimited Hero BattlesMythic Hero BattlesRelay DefenseRival DomainsSpecial Training MapsTrial Maps) • Squad AssaultTactics DrillsTap BattleTempest TrialsTraining TowerVoting Gauntlet
Related topics A Hero RisesAncient LettersArtistsCalendarsChoose Your LegendsEvent calendarsFind & Vote Heroes!Fire Emblem Heroes - A Day in the LifeFire Emblem Heroes: Mini Acrylic Figure CollectionList of version differences (Name chart) • Pre-release information (Unused content) • Voting Jubilee