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Jill
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“ | Why... Why did you lie to me, Father? I've had to endure so much pain... I wish I'd known the truth from the start. My father lied to me, Mist. He lied to build me into a heartless warrior, a soldier worthy of Daein. | ” | — Jill to Mist in their A support |
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Jill Fizzart (pronounced: /dʒɪl fɪˈzɑɹt/[key][3] Japanese: ジル・フィザット Jill Fizzart) is a Wyvern Rider from Talrega, the daughter of Daein general Shiharam. She joins the army during the Mad King's War, but ends up fighting for the other side. In Fire Emblem: Radiant Dawn, she returns to Daein to help rebuild her struggling country. She joins the Greil Mercenaries whilst they are aboard Nasir's ship and fighting the raven laguz as she had followed the troop from land. She originally joined them to help destroy the "sub-humans", but ended up staying with them throughout the war.
Fire Emblem: Path of Radiance
Role
Jill first appears as an enemy in Chapter 11, and she is tasked with observing the outcome of the battle. After the battle, if she was left alive, she wishes to pursue the Greil Mercenaries, but is warned against it by Haar.
Jill disobeys his orders and follows the Greil Mercenaries, intending to kill them for glory. She finds them in Chapter 12, but they are being attacked by Kilvas pirates, and her deeply ingrained bigotry against the laguz causes her to fight on Ike's side. Once she talks to Ike, he confuses her by refusing her aid due to her bigotry, resulting in her reluctantly joining the army to learn more about the laguz.
In a base conversation in Chapter 19, Haar sneaks his way into the camp and questions Jill about whether she really wants to fight her countrymen. Jill states that she will keep fighting. Haar warns her that she will eventually have to face her father Shiharam before long, then leaves.
In Chapter 20, Jill can speak to Shiharam. If she does not have an A support with Mist, she will become an unrecruitable enemy unit.
Starting stats and growth rates
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Promotion stat gains
Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res | Con | Mov | Weapon level |
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Wyvern Lord | +5 | +2 | +1 | +2 | +2 | +0 | +2 | +1 | +1 | +1 | ![]() ![]() |
Analysis
This character analysis section may not be accurate to every player's experience. |
Jill is the first wyvern knight and second flier to join the party. She has decent base strength, skill, and defense, and mediocre base speed. In her join chapter, she is doubled by the raven laguz and loses 2 points of speed from the Steel Lance she starts with, but she also has a laguzguard equipped, so she is bulky enough to contribute immediately. As a wyvern knight, she has high movement, can fly and has Canto, which are all immensely useful immediately and through the entire game, especially over the next few chapters which have water and desert. She uses lances, giving her 1-2 range combat, and can immediately use Steel Lances. It is recommended to give Jill some levels of BEXP immediately, since she has excellent long-term payoff thanks to her class and growths.
Jill has decent growths across strength, skill, and speed, so she will quickly grow into a strong offensive unit. This is complemented by her promotion, which lets her use axes; while she starts with E rank axes, she can still use Hand and Steel axes immediately. It is recommended to prioritize using axes, though lances are still useful because she'll have a higher lance rank and are better against sword-users. Her defense and resistance growths are about average; since she has a decent defense base and bad resistance base, she will continue to be physically bulky enough but weak to magic, especially wind.
Jill has no base skills, but as a flier, she is flexible to work with most skills. Adept and Guard have decent activation rates thanks to her good skill. Savior is an invaluable skill on her if she is to regularly face combat while ferrying units like Ike. It is not recommended to teach her Stun with an Occult as stunning enemy units is rarely useful.
Jill has a thunder affinity, which gives a defense and avoid boost, both useful for her survival. Mist has a water affinity which gives Jill +3 defense at A support, which is extremely useful for Jill but not as useful for Mist since she is a healer. It also gives her a +1 attack boost that improves her already good offense. They will have similar mobility when Mist promotes, though Mist does not fly. Lethe has a heaven affinity which gives only accuracy, which Jill appreciates when using axes, but her skill and forges often make it unnecessary. Haar has a wind affinity which gives light accuracy and avoid, complementing Jill's thunder affinity; furthermore, he is the same class as her, but he joins extremely late in the game.
Fire Emblem: Radiant Dawn
Role
Jill first appears in Chapter 5, defending Pelleas and Izuka along with Tauroneo and Zihark. After the battle, the three join forces with the Dawn Brigade and form the Daein Liberation Army. Jill continues to fight for Daein for the rest of part 1.
In Part 3, Chapter 7 or Part III, Endgame, Jill can be spoken to with Haar—or with Mist, if they had a transferred A support—causing Jill to defect to the Greil Mercenaries. In any chapter where they are on opposing sides, Jill and Haar cannot attack each other.
In Part 4, Jill can be assigned to any of the three armies.
Starting stats and growth rates
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- Note: The above stats are Jill's default stats. If a Radiant Dawn game was started via a data transfer from Path of Radiance, any stat Jill capped in Path of Radiance will result in a boost to her base in the stat in question in Radiant Dawn.
Promotion stat gains
Class | HP | Str | Mag | Skill | Spd | Lck | Def | Res | Con | Mov | Skills | Weapon level |
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Dragonmaster | +2 | +2 | +2 | +1 | +1 | +0 | +2 | +2 | +1 | +1 | -- | ![]() ![]() |
Dragonlord | +4 | +3 | +4 | +2 | +2 | +0 | +3 | +4 | +0 | +0 | ![]() ![]() |
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Analysis
This character analysis section may not be accurate to every player's experience. |
Jill is the first and only permanent flier in Micaiah's team, joining in 1-6. Her unparalleled mobility provides her a highly important and unique role in the army, despite having lower base stats than many units used in the second half of Part 1. Dracoknight is the uncontested best beorc class in the game, with flight, decent caps, and access to Axes, the best overall weapon type. They also lost their typical weakness to Bows and Wind magic in favor of Thunder, the weakest and least accurate of the already underpowered Anima triangle. She has high speed, luck, and defense bases, although her average strength and skill bases when using heavy and less accurate axes may make her combat less reliable. A forged Iron Axe is recommended to partially mitigate this issue. Her poor HP base makes her durability lower than might be expected, especially against mages.
While she is still usable at base, she is improved greatly by statboosters, especially the Seraph Robe and Energy Drop, or Path of Radiance transfers, benefitting more from these than perhaps any character in the game due to her incomparable potential and utility. Note that an average PoR Jill only caps skill, but is a few points away from capping strength, speed, and defense, so PoR Jill needs good RNG or possibly some bands to hit these caps. While an early or immediate promotion may somewhat limit her ability to fill out her weaker stats later on using BEXP, she will remain one of your best units regardless and benefit in the short-term.
Jill has excellent growths in speed and luck, and passable growths in strength, skill, and resistance. She will easily cap speed and resistance in both tier 2 and 3, as well as luck in the latter, giving her plenty of opportunities to patch up her weaker growths. Combined with her flier utility, great weapon type, and proper investment, she will become by far the most useful unit in Micaiah's army, to the extent that making her the sole target of investment for Part 3 is a viable strategy. She takes no movement penalty from the ledges and swamps present throughout Micaiah's maps. The near-complete lack of magic users in Micaiah's Part 3 maps is a major boon to her. Jill has functionally exclusive access to the Brave Axe in 3-6 due to Nolan, if deployed, being likely to use Tarvos. She is the best recipient of the 3-12 boots due to her class, and her flight allows her to maneuver around the map's chokepoints. As she is so important for Micaiah's team, it is not recommended to recruit her to Ike's team in 3-7, however, there is no loss in recruiting Jill in 3-E since she can contribute to Ike's team and is no longer committed to Micaiah's team in part 4. On her first promotion, she also obtains C-Rank Lances, giving her instant Horseslayer access, although otherwise she's better off staying with Axes.
While Jill is well-suited to any Team in Part 4, keeping her on Micaiah's team is recommended due to how poorly other units handle 4-3's combination of desert terrain and crossbow users. However, she still performs extremely well on Ike's and Tibarn's team, so it is up to the player's discretion. She may be underleveled if other units were trained alongside her in Part 3, in which case BEXP or Paragon are recommended. She is an excellent candidate for endgame, even more so than most of the Laguz Royals, due to her great movement, hammer access, great blessing options in the Urvan and Brave Axe, and solid caps.
Jill has no skills upon joining, but is in a position to greatly benefit from them. She unfortunately does not have the capacity for any useful skills until she promotes to tier 2. She makes excellent use of Paragon, as she has the best long-term payoff out of Micaiah's entire team; keep in mind she is not available on chapter 1-8, so it is wise to assign Paragon to a different unit just for that chapter. Beastfoe is always extremely useful in 3-6 and 3-13, although it may be better used on a unit that needs more help to kill Laguz than a properly trained Jill, especially on easier difficulties. Tauroneo's Resolve and Zihark's Adept are highly useful for further improving her survivability and allowing her to double Cat Laguz that she otherwise can't at tier 2. She can put Fiona's Savior to good use too, though that skill is often better off passed to Ike's team due to a lack of seize chapters for Micaiah's team after part 1. Tormod's Celerity is an excellent skill that amplifies her mobility even further, although it also may be better passed to the Greil Mercenaries, especially as she can use the 3-12 Boots instead. Her Mastery Skill, Stun, takes up only 25 capacity compared to the usual 30, giving her an extra 5 capacity in tier 3 to allow a 15-10 skill combination. Jill is an extremely versatile unit, so feel free to be creative.
Jill has the Thunder affinity, which boosts her defense and avoid. Her best option is to support an Earth affinity unit such as Nolan, Zihark, Volug, or Fiona to dramatically boost her Avoid. An alternative choice is Micaiah, who will provide her +2 attack, +2 defense, and +15 avoid at A support. While they may benefit from her bonuses, Jill's supports should focus on improving her more than her partner. Without other permanent fliers, there is unfortunately no unit that can fully keep up with her until part 4, where Jill has potential options like Haar and Tanith.
Fire Emblem Heroes
Role
Jill is one of the characters added to the game in the Plumeria's Dream update, and became available for summoning by players on September 18, 2020. Only one variation of Jill is currently available in Heroes, based on her Path of Radiance incarnation.
Starting stats
- Jill: Fiery Dracoknight is only available at 5★ rarity.
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Initial Stats Level 40 Stats
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Skill set
Skill set | ||||
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Skill | Unlock | Auto-unlock | SP cost | |
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Iron Axe | ★★★★★ | ★★★★★ | 50 |
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Steel Axe | ★★★★★ | ★★★★★ | 100 |
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Silver Axe | ★★★★★ | ★★★★★ | 200 |
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Talregan Axe | ★★★★★ | ★★★★★ | 400 |
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New Moon | ★★★★★ | ★★★★★ | 100 |
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Moonbow | ★★★★★ | — | 200 |
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Atk/Spd Push 1 | ★★★★★ | — | 60 |
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Atk/Spd Push 2 | ★★★★★ | — | 120 |
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Atk/Spd Push 3 | ★★★★★ | — | 240 |
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Atk/Spd Push 4 | ★★★★★ | — | 300 |
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Chill Spd 1 | ★★★★★ | — | 60 |
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Chill Atk/Spd 1 | ★★★★★ | — | 120 |
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Chill Atk/Spd 2 | ★★★★★ | — | 240 |
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Spd/Def Rein 1 | ★★★★★ | — | 60 |
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Spd/Def Rein 2 | ★★★★★ | — | 120 |
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Spd/Def Rein 3 | ★★★★★ | — | 240 |
Personality
Jill is first introduced as being highly prejudiced towards the Laguz race, as can be observed through her frequent articulation of the demeaning term "sub-human" when referring to members of the race. She reveals that she has been raised to believe that laguz are evil, where they are referred to as nothing more than "sub-humans" in the schools she once attended.[4] Jill then expresses a desire to remain with the army for a longer period of time, all in order to gain a better understanding of the laguz.
Supports
Path of Radiance
- Main article:
Jill/Supports (Path of Radiance)
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Radiant Dawn
Bond supports
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Endings
Radiant Dawn
Jill, Mistress of Wyverns
Queen Micaiah ceded Talrega to Jill. Bearing her father's ideals, she made her land and people prosper.
Jill (A support with Haar)
Queen Micaiah ceded Talrega to Jill. Bearing her father's ideals, she and her husband made the land prosper.
Quotes
Battle quotes
“ | Understood! I'm withdrawing at once! | ” | — An unused quote intended to be Jill's escape quote in Path of Radiance. |
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“ | Jill: A-hah! Cursed sub-human! How many true humans have you slain with those devilish fangs? As a Daein wyvern rider, it is my duty to purge this world of your monsterous evil! Lethe: If you are of Daein stock, I need not restrain myself! |
” | — Jill, when fighting Lethe in Chapter 11 of Path of Radiance. |
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“ | Jill: ... Mordecai: Oh! You are...such a young beorc. I have no wish to fight you. Go, little beorc. Jill: You...you ugly sub-human scum! How dare you befoul the human tongue! You're just half-breed filth! Mordecai: What? Grr...grrr... Grrrraaaaoooooowwwww! |
” | — Jill, when fighting Mordecai in Chapter 11 of Path of Radiance. |
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“ | Jill: Father... Shiharam: We meet as enemies. There are no pleasantries to exchange. Ready your weapon, soldier of Crimea! Jill: Father... I... |
” | — Jill, when fighting Shiharam in Chapter 20 of Path of Radiance. |
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“ | Haar: Oh, so you want to try me? I trust you're going to show me how much you've improved! Jill: What!!! It can't be... Captain Haar? |
” | — Jill, when fighting Haar in Chapter 23 of Path of Radiance. |
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“ | Ashnard: Annoying little insect. Whose path is it that you think to block? Jill: ...My father died because of you. He tried so hard...to prove he was a loyal citizen of Daein. And you never recognized his efforts. Not even once. Ashnard: Are you complaining to me? Come back some other time. I'm busy. Jill: Answer me! My father was General Shiharam! Why did he have to die? Ashnard: Eh? Who are you talking about? The name is unfamiliar... I don't think we ever had such a general. Jill: What? Ashnard: This is a waste of time. Leave my sight at once. Jill: ...Ashnard... Ashnard!! ASHNARD!! I...will never forgive you! NEVER!!! |
” | — Jill, when fighting Ashnard in the Endgame of Path of Radiance. |
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“ | Lethe: How unfortunate. I remember when we first met, we were enemies. Jill: Yes. And then we became allies. And after that, friends. But now... Lethe: Let us keep emotions out of this. This is war. We will fight. Jill: My goddess... You can be so cruel... |
” | — Jill, when fighting Lethe in Part III, Chapter 6 of Radiant Dawn. |
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“ | Mordecai: Ahh! Jill! It's been a long time! What? What's wrong? Why are you sad? Jill: I'm sorry, Mordecai. I won't take your life, but I must take you out of this battle. Forgive me. Mordecai: What? Why? Mordecai does not understand this... |
” | — Jill, when fighting Mordecai in Part III, Chapter 6 of Radiant Dawn. |
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“ | Sothe: Jill! What are you doing?! Jill: I'm sorry. I just don't believe that Daein is in the right this time. Retreat now, Sothe. Daein has no business getting involved in this war. Sothe: I can't do that. Micaiah has made up her mind, and I'll follow her no matter what. Even if I have to fight you. Jill: Then I'll be forced to stop you! Prepare yourself, Sothe! |
” | — Jill, when fighting Sothe in Part III, Chapter 7 of Radiant Dawn. |
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“ | Ike: Jill? You're back with the Daein army? Jill: I know I owe you all so much… And Mist would grieve if you fell. But I cannot retreat. I must stand my ground! Ike: Fine. Do what you have to do. Since neither side can retreat, we will fight. And Jill... I'm sorry it came to all this. Jill: ...I am too, Commander Ike. Are you ready? |
” | — Jill, when fighting Ike in Part III, Chapter 7 of Radiant Dawn. |
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“ | Jill: Ilyana? You're with the Laguz Alliance? No, I mean the Greil Mercenaries? Ilyana: Yes. Muston and the others are with me, too. Jill: I see... We fought together in Ashnard's War, and in the war to liberate Daein. We didn't spend much time together, but you were a trustworthy comrade. Ilyana: Thank you... I wonder why we're here. Why is Daein attacking us? Jill: I don't know. The occupation soldiers left Daein. But Daein still cannot refuse a request from Begnion. Liberation was only a dream. Ilyana: Yet you continue to stay with the Daein army? Why do you do that to yourself? Jill: Because I can't abandon my comrades. |
” | — Jill, when fighting Ilyana in Part III, Chapter 7 of Radiant Dawn. |
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“ | Lethe: Jill! We're crossing the river this time! Jill: I'm sorry, Lethe. I have to fight. I will do anything for my country... |
” | — Jill, when fighting Lethe in Part III, Chapter 7 of Radiant Dawn. |
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“ | My friends... It grieves me to meet again under these circumstances. | ” | — Jill, when fighting any character that appeared in Path of Radiance in Part III, Chapter 7 of Radiant Dawn. |
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“ | Resistance is useless! Surrender now! The Daein army will never let you through! | ” | — Jill, when fighting a character introduced in Radiant Dawn in part 3 chapter 7 of Radiant Dawn. |
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“ | Sigrun: If I may ask… Are you not Lord Fizzart's daughter? Jill: How did you know? Sigrun: I am Sigrun of the Holy Guards. Have you not heard my name from Haar? Jill: Yes, I remember... You were the one who negotiated to let my father's men and their families stay in Begnion. Sigrun: That's right. Jill: ...I'm so sorry. I'm sorry we have to meet under these circumstances. Sigrun: Lady Jill... It's not too late. Would you please withdraw? Jill: No... I can't. I know that this mission is terrible. Even so, I cannot abandon my comrades or my country. Sigrun: I see... Very well. I shall remember your conviction when the battle is done. |
” | — Jill, when fighting Sigrun in Part III, Chapter 12 of Radiant Dawn. |
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“ | Kieran: Dracoknight Jill! Why did you return to the Daein army?! Jill: I... Kieran: Last time we fought together, you betrayed your heartless homeland to fight on Crimea's side! You used to know how to tell right from wrong! What happened? Jill: Sir Kieran... Kieran: Why do you look so sad? It isn't like you! Come, join us in righteousness! Jill: I truly envy you. You fight with pride and loyalty in your heart. I wish I could do the same, these days... |
” | — Jill, when fighting Kieran in Part III, Chapter 12 of Radiant Dawn. |
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“ | Tanith: Jill! Why does Daein continue to fight us? Does the Maiden of Dawn hunger for blood? Or is she a warmongering fool who doesn't listen to reason? Jill: She is none of those things! Lady Micaiah fights for the people of Daein! Tanith: For the people, you say? Look around you, naive girl! Is all this death for the people?! Jill: I-I can't explain! We don't have any choice in the matter! Tanith: Fools! You merely assume that you have no choice! |
” | — Jill, when fighting Tanith in Part III, Chapter 12 of Radiant Dawn. |
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“ | Mist: Jill! Why? Why are you doing this?! Jill: I'm sorry, Mist. There's no way we can turn back now. Mist: But, Jill... Jill: Mist...run. I won't be expected to kill you if you just turn and run! |
” | — Jill, when fighting Mist in Part III, Chapter 13 of Radiant Dawn. |
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“ | I am Daein's dracoknight, Jill! I shall defeat you for the future of Daein! | ” | — Jill, when fighting any character that did not appear in Path of Radiance in Part III, Endgame of Radiant Dawn. |
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“ | I don't care who I have to fight! I'll fight until the end for the glory of Daein! | ” | — Jill, when fighting any other character that appeared in Path of Radiance in Part III, Endgame of Radiant Dawn. |
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“ | Jill: Sothe, I– Sothe: Let's cut the small talk, Jill. We both fight for the side we believe in. There's no point in talking things over. Let's finish this. Jill: You're right... Let's just get past this. |
” | — Jill, when fighting Sothe in Part III, Endgame of Radiant Dawn. |
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“ | Tauroneo: Jill... Jill: General Tauroneo... Tauroneo: How tragic that we meet again as enemies. It was hard enough for me the first time. Jill: I'm sorry... I– Tauroneo: Raise your head. Stand tall. Jill: ... Tauroneo: If you haven't done anything to disgrace your family's name, do not cast your eyes away from anyone. Jill: I have not disgraced anything. I joined this army so I could avoid that. Tauroneo: I know Jill. I'm envious of you. But this is the only way it can end. |
” | — Jill, when fighting Tauroneo in Part III, Endgame of Radiant Dawn. |
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“ | Jill: Queen Nailah! You're fighting for Daein now? Nailah: To tell you the truth, I'm interested in fighting you, Jill. An armed beorc trained to fight from the back of a wyvern... Now, that's what I call a challenge! Jill: Very well, Queen Nailah. I don't know why you've switched sides, but if it's a fight you want, you've found one! |
” | — Jill, when fighting Nailah in Part III, Endgame of Radiant Dawn. |
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“ | Pelleas: Jill, you told me once that you wished for me to become a good king for our people. I tried so hard... But I couldn't fulfill your wish. I'm so sorry. Jill: It's all right, Your Majesty. I'd wrongly assumed that you had turned into a tyrant. Please forgive my desertion. |
” | — Jill, when fighting Pelleas in Part III, Endgame of Radiant Dawn. |
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“ | Ike: Jill... Jill: General Ike! Ike: I need to speak with you. Lower your axe, just for a moment. Jill: No, I can't. Don't ask me about what's happening in Daein. We are your enemies. Please treat us as such. This battle must happen. Ike: ...All right, have it your way. |
” | — Jill, when fighting Ike in Part III, Endgame of Radiant Dawn. |
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“ | Ilyana: War is always sad. It never changes. It is always cruel. Can't we just pretend that it's all over? Jill: I know. No matter how many times you experience it, you can never get used to it. But no, Ilyana, we can't. I'm sorry. |
” | — Jill, when fighting Ilyana in Part III, Endgame of Radiant Dawn. |
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“ | Lethe: I've nothing to say to you. Let's fight, Jill. Jill: I'm proud to have had a friend like you. Thank you for everything, Lethe. Hold nothing back! |
” | — Jill, when fighting Lethe in Part III, Endgame of Radiant Dawn. |
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“ | Jill: I apologize for targeting the apostle during the battle in the valley. We violated the code of chivalry. There is no excuse for our actions. Sigrun: The apostle has already forgiven you, and I have nothing to add. However, I do regret having to lose so many lives in this useless battle. |
” | — Jill, when fighting Sigrun in Part III, Endgame of Radiant Dawn. |
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“ | Tanith: Jill Fizzart! You shall pay for your treachery! May the goddess have mercy on you, where I cannot. Prepare to die. Jill: I understand. It doesn't matter what I've done. It was all to protect my country and my people! |
” | — Jill, when fighting Tanith in Part III, Endgame of Radiant Dawn. |
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“ | Mist: Jill! Wait! Listen to what I have to say! Jill: Mist. I don't think there's anything for us to talk about. We're soldiers. Let's leave it at that. Mist: But, Jill... Jill: Come on, Mist. I'm going to fight, so you'll want to defend yourself. |
” | — Jill, when fighting Mist in Part III, Endgame of Radiant Dawn. |
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“ | Hetzel: I don't understand any of you. How can you oppose the goddess? It's only natural that people live to please the gods… the weak follow the strong. Jill: Strong, weak... It doesn't matter. I fight on the side of my conscience, and have yet to regret my battles. |
” | — Jill, when fighting Hetzel in Part IV, Endgame (1) of Radiant Dawn. |
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“ | Lekain: Knight of Daein, I am Lekain of Gaddos. Your ruler, King Pelleas will– Jill: You can stop right there! Daein will never bow down to you again! |
” | — Jill, when fighting Lekain in Part IV, Endgame (1) of Radiant Dawn. |
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“ | Jill: It's your fault what happened in Daein! Every pointless death in this war is on your head! Sephiran, Duke of Persis... History will remember you as the worst kind of man. Sephiran: Everything. It's all been my fault. You should know one more thing, however. I also had a hand in the death of your father. Jill: ... Die, monster! |
” | — Jill, when fighting Sephiran in Part IV, Endgame (4) of Radiant Dawn. |
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Death quotes
“ | Father... I'm proud to have been your daughter... | ” | — Jill, in Path of Radiance. |
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“ | Jill: Ur...rrgh... Done in...by a sub-human... Lethe: ... Jill: My f-f-father... Lethe: Sympathy... I feel...no...sympathy... |
” | — Jill, if killed by Lethe in Chapter 11 of Path of Radiance. |
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“ | Jill: Ur...rrgh... Done in...by a sub-human... Mordecai: ... Grr...rrr... I am...sorry... Jill: Why...do you apologize... You're...sub-human... You're my... enemy... Father... Mordecai: Grrr... |
” | — Jill, if killed by Mordecai in Chapter 11 of Path of Radiance. |
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“ | Fa...ther... | ” | — Jill, as an NPC in Chapters 12 and A Guiding Wind 13 of Path of Radiance. |
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“ | Ah... Father... Father... ... | ” | — Jill, in Chapter 20 of Path of Radiance if Shiharam is still alive. |
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“ | Father... Even now... I know that...my convictions... were true...to the...end... Father... I've always...been proud to have... been born as your daughter... | ” | — Jill, in Radiant Dawn. |
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“ | They're so strong... Even stronger than three years ago. Lady Micaiah, I apologize. I must head back for now. | ” | — Jill's retreat quote in Part III, Chapter 7 of Radiant Dawn. |
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“ | The enemy is moving fast... We can't keep up with them. Lady Micaiah, I'm afraid I must pull back temporarily. | ” | — Jill's retreat quote in Part III, Endgame of Radiant Dawn. |
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Heroes quotes
- Main article:
Jill/Quotes (Heroes)
Other appearances
Fire Emblem Cipher
Jill is featured on six cards in Fire Emblem Cipher.
Fire Emblem Cipher data for Jill | |||||
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Determined Wyvern Rider, Jill | |||||
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"I.... I have people I want to protect and for them I will fight." | ||||
Attack: 50 | Support: 30 | Range: 1 | Deploy Cost: 3 | ||
Class: Wyvern Lord | Tier: Advanced | Class Change Cost: 2 | |||
Rescue: [Activate] [![]() Understanding the Laguz: [Always] While this unit is being supported by a ![]() | |||||
Card #B03-036R(+) • Artist: lack | |||||
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Knight of Talrega, Jill | ||||
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"As a Wyvern Knight of Daein, I will purge you!" | ||||
Attack: 30 | Support: 30 | Range: 1 | Deploy Cost: 1 | ||
Class: Wyvern Rider | Tier: Base | Class Change Cost: -- | |||
Laguz Lance: [Always] While this unit is attacking a ![]() ![]() ![]() | |||||
Card #B03-037N • Artist: lack | |||||
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Sincere Dragonlord, Jill | ||||
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"I'm going to stand by what I believe." | ||||
Attack: 60 | Support: 30 | Range: 1 | Deploy Cost: 5 | ||
Class: Dragonlord | Tier: Advanced | Class Change Cost: 3 | |||
Life Without Shame: [Activate] [Once per turn] [![]() ![]() Crimson Conviction: [Always] During your turn, this unit gains +20 attack. War-Surpassing Friendship: [Trigger] If this unit's attack destroys an enemy, choose up to one ally. Choose a card from your Retreat Area with the same name as the chosen ally, and put it under that card. (The unit is treated as if it was Leveled Up. ![]() ![]() | |||||
Card #B09-097SR • Artist: Saori Toyota | |||||
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Mistress of Wyverns, Jill | ||||
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"As long as it's the king's orders, we cannot choose to not fight." | ||||
Attack: 30 | Support: 30 | Range: 1 | Deploy Cost: 1 | ||
Class: Dracoknight | Tier: Base | Class Change Cost: -- | |||
Battle for the Country's Liberation: [Always] While this unit is battling an enemy with a Deployment Cost of 2 or more, this unit gains +20 attack.![]() | |||||
Card #B09-098N • Artist: Saori Toyota | |||||
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Uniting Loyalty and Friendship, Jill | ||||
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"When we first met, we were enemies... And then we became allies. And after that, friends. But now... My goddess... You can be so cruel..." | ||||
Attack: 50 | Support: 30 | Range: 1 | Deploy Cost: 3 | ||
Class: Dragonmaster | Tier: Advanced | Class Change Cost: 2 | |||
Homeland-Devoted Battle Axe: [Activate] [Once per turn] [![]() Enduring Friendship: [Trigger] [ ![]() ![]() | |||||
Card #B20-068HN • Artist: Kureta | |||||
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Liberation Army's Dragon Knight, Jill | ||||
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"There was a war to liberate Daein while you were gone. So I joined the army again." | ||||
Attack: 40 | Support: 30 | Range: 1 | Deploy Cost: 2 | ||
Class: Dracoknight | Tier: Base | Class Change Cost: -- | |||
Rage Agianst Tyranny: [Activate] [Once per turn] [![]() Canto: [Trigger] When this unit's attack ends, you may move this unit. | |||||
Card #B20-069N • Artist: Kureta | |||||
Some card information translation provided by Serenes Forest. For more detailed strategic information on these cards, see their TCG wiki article on Jill . |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Radiant Dawn | A dracoknight and former Daein soldier. During the Mad King's War, she started to doubt Daein's cause and eventually sided with Crimea. She has now returned to Daein to fight for its liberation. |
元デイン竜騎士。 3年前の戦いで、敵である。 アイクたちと行動を共にするうち デインのあり方に疑問を抱き、 クリミア側へと寝返る。 デイン解放のため再び軍属となる。 |
Heroes | A wyvern rider of Daein. Only daughter of Shiharam Fizzart, lord of Talrega. Appears in Fire Emblem: Path of Radiance. |
デイン王国の竜騎士。 ダルレカ領の領主、シハラム・フィザットの一人娘。 (登場:『ファイアーエムブレム 蒼炎の軌跡』) |
Trivia
- Jill, along with her father, is one of the very few Fire Emblem characters prior to Three Houses to have a known last name, Fizzart.
- Jill is one of only two playable units who start both Path of Radiance and Radiant Dawn in a completely unpromoted base class, the other being Ilyana. All other returning characters in Radiant Dawn are in advanced classes (including Mist because, although she is still a Cleric, that class is an advanced class in Radiant Dawn).
- In Fire Emblem: Path of Radiance, the player is given the option to have Jill defect to her father's side should the player force Jill to fight her father. This marks the first time in Fire Emblem history an allied unit can defect to the enemy in the heat of battle.
- In Fire Emblem: Radiant Dawn, Jill is the only first-tier female character who is able to wield axes before undergoing a Class Change. She remained the only unit in the series with this distinction until Fire Emblem Awakening introduced Cherche.
- According to Tellius Recollection, Jill was designed with an apparent age of 17 in Path of Radiance[1] and 20 in Radiant Dawn.[2]
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Jill Fizzart |
A Latin name meaning "down-bearded youth".[citation needed] Short form of Gillian.[5] |
Japanese |
ジル・フィザット |
First name officially romanized as Jill. |
Spanish |
Jill Fizzart |
As above. |
French |
Jill Fizzart |
As above. |
German |
Jill Fizzart |
As above. |
Italian |
Jill Fizzart |
As above. |
Portuguese (Brazil) |
Jill Fizzart |
As above. |
Traditional Chinese |
吉爾・菲札德 |
Jill Fizzart |
Gallery
Official artwork
Artwork of Jill from Path of Radiance.
Artwork of Jill from Radiant Dawn.
Jill's portrait in Path of Radiance.
Jill's portrait in Radiant Dawn.
Jill's portrait in Radiant Dawn.
Concept artwork of Zihark and Jill from Path of Radiance.
Screenshots
Jill as a Dragonlord in Radiant Dawn.
- Ss fe10 jill activating stun 01.png
Jill activating Stun in Radiant Dawn.
- Ss fe10 jill activating stun 02.png
Jill activating Stun in Radiant Dawn.
Heroes artwork
Artwork of Jill: Fiery Dracoknight from Heroes.
Artwork of Jill: Fiery Dracoknight from Heroes.
Artwork of Jill: Fiery Dracoknight from Heroes.
Artwork of Jill: Fiery Dracoknight from Heroes.
Other appearances
Artwork of Jill from Fire Emblem Cipher.
Artwork of Jill from Fire Emblem Cipher.
References
- ↑ 1.0 1.1 FE PoR: Jill Character Profile (P. 102) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 24 March 2018
- ↑ 2.0 2.1 FE RD: Jill Character Profile (P. 52) Translation | kantopia, www.kantopia.wordpress.com, Retrieved: 24 March 2018
- ↑ Jill: Fiery Dracoknight in Fire Emblem Heroes.
- ↑ "Jill: Do you know the first thing we're taught in Daein schools? Sub-humans are evil. Sub-humans are the enemy. Sub-humans must be eradicated. The army stages periodic sub-human hunts. We'd find refugees from Begnion hiding in our mountains and forests...
Ike: You participated?
Jill: You don't get it! That's just how things are in Daein! No one taught me the word laguz! No one taught me that sub-humans could be...could be like this. No one cared." — Jill and Ike in a base conversation, Fire Emblem: Path of Radiance - ↑ Meaning, origin and hisotry of the name Jill, Behind the Name, Retrieved: 7 May 2018
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This article is part of Project Characters, a project focused on writing articles for every character present in the Fire Emblem series. |
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