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Luck

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

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Luck (Japanese: 幸運 good luck), abbreviated Lck from Path of Radiance onward and Luk in Genealogy of the Holy War and Thracia 776, is a character stat from all games in the Fire Emblem series. It determines the unit's hit percentage on an enemy, and also decreases the enemy unit's critical hit chance. Some items and weapons can increase the luck rate by a certain amount of points.

In Tokyo Mirage Sessions ♯FE, luck functions differently than other stats. Instead of being a stat that increases during level ups, it is a stat that has five levels: Poor, Weak, Norm, Good, and High. This can be increased or decreased depending on circumstances. For example, a character's luck may be raised if a drink is purchased from a vending machine.

Calculations


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Hit rate

From Thracia 776 onwards except Echoes: Shadows of Valentia, Luck became the secondary unit stat to effect the unit's hit rate in battle.

Game Formula Notes
Shadow Dragon & the Blade of Light Physical accuracy: Hit + (Skill)
Magical accuracy: Hit
--
Gaiden Physical accuracy: Hit + (Skill)
Magical accuracy: Hit
--
Mystery of the Emblem Hit + (Skill × 2) + Support bonus If the support effect is not relevant, the support bonus is taken to be 0.
Genealogy of the Holy War Hit + (Skill × 2) + (Authority bonus) + (Charm bonus)
+ (Lover bonus) + (Weapon triangle advantage/disadvantage)
If the authority, Charm, lover or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
Thracia 776 Hit + (Skill × 2) + (Luck) + (Support bonus) + (Authority bonus)
+ (Charm bonus) + (Weapon triangle advantage/disadvantage)
If the authority, Charm, support or weapon triangle effects are not relevant, the bonus in question is taken to be 0.
The Binding Blade Hit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage)
If the support or weapon triangle effects are not relevant, the bonus is taken to be 0.
The Blazing Blade Hit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (S level bonus) + (Tactician bonus)
If the support, weapon triangle, S level or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred Stones Hit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (S level bonus)
If the support, weapon triangle or S level effects are not relevant, the bonus in question is taken to be 0.
Path of Radiance Hit + (Skill × 2) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Biorhythm bonus)
If the support, weapon triangle or biorhythm effects are not relevant, the bonus in question is taken to be 0.
Radiant Dawn Hit + (Skill × 2) + (Luck) + (Biorhythm bonus)
+ (Weapon triangle advantage/disadvantage) + (Buddy support bonus) + (Authority bonus) + (Altitude bonus) + (Range bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon Hit + (Skill) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers and +10 for Swordmasters.
New Mystery of the Emblem Hit + (Skill) + (Luck / 2) + (Support bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Lunatic Mode bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +5 for Snipers only.
The Lunatic Mode bonus is +10 for all enemies on Lunatic Mode and Lunatic′ Mode and is unavailable to the player.
Awakening Hit + (Skill × 1.5) + (Luck / 2) + (Support/Dual bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Skill bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Fates Weapon hit: Hit + (Skill × 1.5) + (Luck / 2) + (Support/Dual bonus)
+ (Weapon triangle advantage/disadvantage) + (Weapon level bonus) + (Class bonus) + (Skill bonus)
Staff hit: Hit + (Magic) + (Skill) + (Weapon level bonus)
The class bonus is +5 for Master Ninjas and Sorcerers, and +10 for Snipers and Lodestars.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia Physical accuracy: Hit + (Skill) + (Support bonus)
Magical accuracy: Hit + [(Skill + Luck) / 2] + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses Physical accuracy: Hit + (Dexterity) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) - (Bow range penalty)
Magical accuracy: Hit + [(Dexterity + Luck) / 2] + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus) - (Bow range penalty)
If any bonus is not relevant, the bonus in question is taken to be 0.
Bow penalty is only relevant for units attacking with bows from further than 2 spaces; in such a case, the user suffers a penalty of [20 × (Range - 2)]. On Maddening, the first additional space will have a penalty of 30 Hit instead of 20. Bow penalty caps at 60 on Normal and Hard, and at 70 on Maddening.[1]

Critical hit rate

A unit's critical hit % chance is the chance the unit will land a critical hit. In the early games, Luck was one of the factors involved in increasing a unit's critical hit rate, though the potency of skill's effect on crit varies by game.

Game Formula Notes
Shadow Dragon & the Blade of Light (Weapon Crit) + (Skill + Luck) / 2 --
Gaiden (Weapon Crit) + (Skill + Luck) / 2 --
Mystery of the Emblem and Archanea Saga (Skill) + (Weapon Crit) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy War Without Critical skill: (Combination bonus)
With Critical skill: (Skill) + (Kill bonus - 50) + (Combination bonus)
With Wrath: 100%*
If a unit or their weapon lacks the Critical skill, they are incapable of performing critical hits outside of combination bonuses or Wrath.
+20% critical hit rate when the combination bonus is in effect.
If any bonus is not relevant, the bonus in question is taken to be 0.
Thracia 776 (Skill) + (Weapon Crit) + (Support bonus)
With Wrath: 100%*
In battle, a unit's critical rate on second attacks is affected by their follow-up critical multiplier.
Furthermore, the critical rate on the first attack is capped at 25. This does not affect the calculations for the critical rate of the second attack.
If any bonus is not relevant, the bonus in question is taken to be 0.
The Binding Blade (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) The class bonus is +30 if the unit is a Swordmaster or Berserker.
If any bonus is not relevant, the bonus in question is taken to be 0.
When using a Light Brand at indirect range, the critical rate is locked at 0.
The Blazing Blade (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus) The class bonus is +15 if the unit is a Swordmaster or Berserker.
If any bonus is not relevant, the bonus in question is taken to be 0.
When using a Light Brand or Wind Sword at indirect range or a Runesword, the critical rate is locked at 0.
The Sacred Stones (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (S-Level bonus) The class bonus is +15 if the unit is a Swordmaster, Berserker, Journeyman (3) or Recruit (3).
If any bonus is not relevant, the bonus in question is taken to be 0.
When using a Light Brand or Wind Sword at indirect range or a Runesword, the critical rate is locked at 0.
Path of Radiance (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) + (Any bonuses from skills) The class bonus is +15 if the unit is a Swordmaster, Sniper, or Berserker. However, the class bonus does not exist in the Japanese version.
If any bonus is not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Skill / 2) + (Weapon Crit) + (Bond support bonus) + (Any bonuses from skills) If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus) The class bonus is +5 if the unit is a Sniper, +10 if a Berserker.
If any bonus is not relevant, the bonus in question is taken to be 0.
New Mystery of the Emblem If unit's skill < 20: (Skill / 2) + (Weapon Crit) + (Support bonus) + (Class bonus)
If unit's skill ≥ 20: (Skill - 10) + (Weapon Crit) + (Support bonus) + (Class bonus)
The class bonus is +5 if the unit is a Sniper, +10 if a Berserker.
If any bonus is not relevant, the bonus in question is taken to be 0.
Awakening (Skill / 2) + (Weapon Crit) + (Dual and Pair Up bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates (Weapon Crit) + [(Skill - 4) / 2] + (Dual and Pair Up bonus) + (Skill bonus) + (Class bonus) The class bonus is +5 if the unit is a Master Ninja, Nine-Tails, Lodestar, or Pegasus Knight; and +10 if a Berserker, Sniper, Sorcerer, Spear Master, Swordmaster, or Witch.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia (Weapon Crit) + [(Skill + Luck) / 2] + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses (Weapon Crit) + [(Dexterity + Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus) If any bonus is not relevant, the bonus in question is taken to be 0.

Avoid

Luck is one of the primary unit stat to effect the unit's avoid in battle most notably the magical avoid.

Game Formula Notes
Shadow Dragon & the Blade of Light Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Luck)
--
Gaiden Physical avoid: (Attack speed + Terrain bonus)
Magical avoid: (Speed + Luck)
--
Mystery of the Emblem (Speed + Luck + Terrain bonus + Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Genealogy of the Holy War (Attack speed × 2) + (Luck) + (Terrain bonus) + (Authority bonus) + (Charm bonus) + (Lover bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
In this game, Avoid can be negative, through the possibility of negative attack speed or through some tiles' avoid penalties.
Thracia 776 (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Authority bonus) + (Charm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Binding Blade (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Blazing Blade (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + Tactician bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Path of Radiance (Attack speed × 2) + (Luck) + (Terrain bonus) + (Support bonus) + (Biorhythm bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Radiant Dawn (Attack speed × 2) + (Luck) + (Terrain bonus) + (Buddy support bonus) +
(Biorhythm bonus) + (Affinity bonus) + (Authority bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadow Dragon (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
New Mystery of the Emblem (Attack speed) + (Luck / 2) + (Terrain bonus) + (Support bonus) + (Class bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
The class bonus is +10 for Swordmasters only.
Awakening (Speed × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Skill bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates (Speed × 1.5) + (Luck / 2) + (Support/Dual bonus) + (Skill bonus) + (Class bonus) Class bonus is +5 for Master Ninjas, and +10 for Lodestars, Nine-Tails, Swordmasters, Pegasus Knights, and Witches.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus)
Magical avoid: [(Speed + Luck) / 2] + (Support bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses Physical avoid: (Attack speed) + (Terrain bonus) + (Support bonus) + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
Magical avoid: [(Speed + Luck) / 2] + (Ability bonus) + (Equipment bonus) + (Battalion bonus)
If any bonus is not relevant, the bonus in question is taken to be 0.

Dodge

Luck is the primary unit stat to effect the unit's dodge in battle.

Game Formula Notes
Mystery of the Emblem (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Thracia 776 (Luck / 2) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
The Binding Blade (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
The Blazing Blade (Luck) + (Support bonus) + (Tactician bonus) If the support or tactician effects are not relevant, the bonus in question is taken to be 0.
The Sacred Stones (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Path of Radiance (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Radiant Dawn (Luck) + (Bond support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Shadow Dragon (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
New Mystery of the Emblem (Luck) + (Support bonus) If the support effect is not relevant, the support bonus is taken to be 0.
Awakening (Luck) + (Support/Dual bonus) + (Any modifiers from skills) If any bonus is not relevant, the bonus in question is taken to be 0.
Fates (Luck / 2) + (Support/Dual bonus) + (Any modifiers from skills or weapons) + (Class modifier) Class modifier is +5 for Master Ninjas and Sorcerers; +10 for Troubadours, Shrine Maidens, Spear Masters, Nine-Tails, and Pegasus Knights; and -5 for Berserkers.
If any bonus is not relevant, the bonus in question is taken to be 0.
Shadows of Valentia (Luck / 2) + (Support bonus) If any bonus is not relevant, the bonus in question is taken to be 0.
Three Houses (Luck) + (Ability bonus) If any bonus is not relevant, the bonus in question is taken to be 0.

Items and skills affecting luck

Weapons, items and skills providing equipping bonus
Item Luck increase Games
  Angel Ring Sets luck to 40/+20 when equipped. Gaiden, Echoes: Shadows of Valentia
  Brave Lance +10 when equipped. Thracia 776
  Light Brand +10 when equipped. Thracia 776
  Forblaze +5 when equipped. The Binding Blade, The Blazing Blade
  Nidhogg +5/+10 when equipped. The Sacred Stones, Awakening
  Demon Light +10 when equipped. The Sacred Stones
  Wishblade +3 when equipped. Path of Radiance, Radiant Dawn
  Rexcalibur +3 when equipped. Radiant Dawn
  Caladbolg +8 when equipped. Radiant Dawn
  Aries Shard +1 when in inventory. New Mystery of the Emblem
  Libra Shard +2 when in inventory. New Mystery of the Emblem
  Starsphere +2 when in inventory. New Mystery of the Emblem
  Binding Shield +2 when in inventory. New Mystery of the Emblem
  Luck +4 +4 when equipped. Awakening, Fates
  All Stats +2 +2 when equipped. Awakening
  Pomp & Circumstance +4 when active. Three Houses
  Business Prosperity +5 when active. Three Houses
  Beaststone +4 when equipped. Awakening
  Beaststone+ +6 when equipped. Awakening
  Visitation Seal +2 when in inventory. Fates
  Master Emblem +1 when in inventory. Fates
  Keepsake Ring +5 when equipped. Echoes: Shadows of Valentia
  Goddess Ring +4 when in inventory. Three Houses
Items providing a permanent increase
Item Luck increase Games
  Goddess Icon Permanent +7/+5/+4/+2 increase when used. Shadow Dragon & the Blade of Light, Mystery of the Emblem, The Binding Blade, The Blazing Blade, The Sacred Stones, Path of Radiance, Radiant Dawn, Shadow Dragon, New Mystery of the Emblem, Awakening, Fates
  Luck Ring +3 when in inventory. Thracia 776
  Naga's Tear Permanent +2 increase when used. Awakening
  Nectar Permanent +2 increase when used. Echoes: Shadows of Valentia
  Miracle Bean Permanent +1 increase when used. Three Houses


Items and skills modifying the growth rate
Item/skill Luck growth modification Games
  Aries Shard +40% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
  Taurus Shard +5% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
  Scorpio Shard -10% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
  Capricorn Shard +10% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
  Aquarius Shard +10% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
  Starsphere +30% to growth rate when in inventory. Mystery of the Emblem, Echoes: Shadows of Valentia
  Heim Scroll +10% to growth rate when in inventory. Thracia 776
  Baldr Scroll +5% to growth rate when in inventory. Thracia 776
  Ulir Scroll +10% to growth rate when in inventory. Thracia 776
  Thrud Scroll +5% to growth rate when in inventory. Thracia 776
  Bragi Scroll +30% to growth rate when in inventory. Thracia 776
  Hezul Scroll -10% to growth rate when in inventory. Thracia 776
  Njörun Scroll -5% to growth rate when in inventory. Thracia 776
  Afa's Drops Permanent +5% to growth rate when used. Fire Emblem: The Blazing Blade
  Metis's Tome Permanent +5% to growth rate when used. The Sacred Stones
  Sword Band +5% to growth rate when in inventory. Path of Radiance
  Pegasus Band +5% to growth rate when in inventory. Path of Radiance
  Priest Band +5% to growth rate when in inventory. Path of Radiance
  Growth Drop Permanent +10% to growth rate when used. New Mystery of the Emblem
  Aptitude +20%/+10 to all growth rates when equipped. Awakening, Fates, Three Houses
  Star Jacinth +30% to growth rate when in inventory. Echoes: Shadows of Valentia


Items and skills providing a temporary boost
Item Luck increase Games
  Luck Bond +2 for the duration of one mission when used. New Mystery of the Emblem
  Luck Tonic +2/+4 for the duration of one mission when used. New Mystery of the Emblem, Awakening, Fates
  Rainbow Tonic +2 for the duration of one mission when used. New Mystery of the Emblem, Fates
  Tiki's Tear +2 for the duration of one mission when used. Awakening
  Defender +1 when Pair Up is is in effect. Awakening, Fates
  Rally Heart +2 to all allied units in a 3-tile radius of the user for one turn. Awakening
  Rally Luck +8 to all allied units in a 3/2-tile radius of the user for one turn/to an adjacent allied unit for one turn. Awakening, Fates, Three Houses
  Rally Spectrum +4/+2 to all allied units in a 3/4-tile radius of the user for one turn. Awakening, Fates
  Bamboo Branch +8 to all allied units in a 2-tile radius of the user for one turn, if user initiates battle. Fates
  Optimist +8 for one turn when choosing to wait. Fates
  Inspiring Song +3 to the targeted units for one turn. Fates
  Lucktaker +2 when defeating an enemy.* Fates
  Special Dance +4 to one adjacent ally for one turn. Activated via the Dance command. Three Houses
Weapons providing a temporary decrease after use
Item Luck change Games
  Soldier's Knife If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Jakob's Tray If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Hunter's Knife If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Sacrificial Knife If user's attack hit the target, inflicts -8 debuff on the target after combat. Fates
  Raider Knife If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Barb Shuriken If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Spy's Shuriken If user's attack hit the target, inflicts -2 debuff on the target after combat. Fates
  Enfeeble If user's attack hit the target, inflicts -4 debuff on the target after combat. Fates
  Draconic Hex If user survives, inflicts -4 debuff on the target after combat. Fates

Flavor text

Game Text
(English)
Text
(Japanese)
The Binding Blade Luck. This affects many
different things.*
??
The Blazing Blade Luck. This affects many
different things.
??
The Sacred Stones Luck. This affects many
different things.
??
Path of Radiance The unit's luck.
This affects many different things.
??
Radiant Dawn The unit's luck.
This affects many different things.
??
Awakening Luck. Has various effects.
Lowers risk of enemy criticals.
??
Fates Luck. Has various effects.
Lowers risk of enemy criticals.
??
Echoes: Shadows of Valentia Luck. Has various effects.
Lowers risk of enemy criticals.
??
Three Houses Has various effects. Lowers risk of enemy
critical hits.
??

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Luck

--

Japanese

幸運
うんのよさ

• Good luck. Used in Mystery of the Emblem and titles from Thracia 776 onward.
• Luck goodness. Used in Shadow Dragon & the Blade of Light, Gaiden, and Genealogy of the Holy War. On the level up screen in the NES games and some menus in Gaiden it is うん luck.

Spanish

Suerte

Luck

French

Chance

Luck

German

Glück

Luck

Italian

Fortuna

Luck

Dutch

Geluk

Luck

Gallery

References

  1. kebFE / KeeperOfChemistry, Bow Hit Rate Penalty, Triangle Attack, Retrieved: July 30, 2020
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