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Terrain/GameCube and Wii games

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

This sub-page covers the terrain stats for the two Fire Emblem series games which comprise the Tellius duology: Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn.

Fire Emblem: Path of Radiance

Class categories

For the purposes of terrain effect, Path of Radiance divides classes into these categories:

Infantry RangerMyrmidonSoldierFighterArcherLordHeroSwordmasterHalberdierWarriorSniperBeast tribe (untransformed) • Dragon tribe (untransformed) • Civilian
Armor A Knight
Armor B General
Cavalry A Sword KnightLance KnightAxe KnightBow Knight
Cavalry B ValkyriePaladin
Lightweight ClericMagePriestThiefSageBishopAssassinRed Dragon (transformed) • White Dragon (transformed)
Brigands BanditBerserker
Fliers Pegasus KnightWyvern RiderPrincess CrimeaFalcon KnightWyvern LordKing DaeinBird tribe (untransformed) • Hawk (transformed) • Raven (transformed) • Heron (transformed)
Beast LionTigerCat (all transformed)

Terrain stats

Terrain types and effects in Path of Radiance
Terrain type Stat boosts Movement penalties
Def Avo HP rec. Infantry Armor A Armor B Cavalry A Cavalry B Lightweight Brigands Fliers Beasts
Plain/Floor 0 0 - 1 1 1 1 1 1 1 1 1
Bush 1 10 - 2 2 2 3 3 2 2 1 1
Mountain Path/Shore 1 10 - 1 2 2 2 2 1 1 1 1
Desert 0 0 - 2 3 3 3 4 1 1 1 2
Swamp 0 0 - 2 2 3 3 4 2 2 1 2
River/Sea/Waterway 0 0 - X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png 2 1 X mark.png
Healing Bush/Recovery 1 10 10HP 2 2 2 3 3 2 2 1 1
Objectives
(Throne, Gate, Fort, arrive/escape/defend point)
0 0 10HP 1 1 1 1 1 1 1 1 1
Hole 0 0 - X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png 1 X mark.png
Low obstacle
(Roof, Building, Rock)
0 0 - X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png 1 X mark.png
High obstacle
(Gate, Wall, Fountain)
0 0 - X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png
Sections marked with a X mark.png mean that units of the class type cannot cross this terrain under any circumstances. Fliers do not receive any stat boosts except HP recovery.
Sections listed in green mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it.

Fire Emblem: Radiant Dawn

Class categories

For the purposes of terrain effect, Radiant Dawn divides classes into these categories:

Infantry MyrmidonSoldierFighterArcherHeroSwordmasterHalberdierWarriorSniperVanguardTruebladeSentinelReaverMarksman
Armor Armored SwordArmored LanceArmored AxeSword GeneralLance GeneralAxe GeneralMarshallBlack Knight
Cavalry HorseSword KnightLance KnightAxe KnightBow KnightSword PaladinLance PaladinAxe PaladinBow PaladinGold KnightSilver KnightValkyrie
Magic Light MageFire MageThunder MageWind MagePriestLight SageClericFire SageThunder SageWind SageBishopDruidEmpressChancellorArch SageSaintSummonerHeron (Rafiel)
Fliers Pegasus KnightDracoknightFalcon KnightDragonmasterQueenSeraph KnightDragonlordHawkHawk KingRavenRaven KingHeron (Reyson and Leanne) • Black Dragon (transformed) • Fire SpiritThunder SpiritWind SpiritOrder Incarnate
Thieves ThiefBanditRogueWhisperAssassin
Beast A LionTigerCatWolfLion KingWolf Queen (all untransformed)
Beast B LionTigerCatWolfLion KingWolf Queen (all transformed)
Dragon A Red DragonWhite DragonDragon PrinceDragon King (all untransformed) • Pilgrim
Dragon B Red DragonWhite Dragon (all transformed)
Civilian CivilianVendor

Terrain stats

Terrain types and effects in Radiant Dawn
Terrain type Stat boosts Movement penalties
Def Res Avo HP rec. Infantry Armor Cavalry Magic Fliers Thieves Beast A Beast B Dragon A Dragon B Civilian
Plain/Floor 0 0 0 - 1 1 1 1 1 1 1 1 1 1 1
Thicket/Reeds 1 0 10 - 2 3 3 2 1 1 2 1 2 1 2
Sand/Desert 0 0 0 - 3 4* 5 1 1 2 2 1 3 3 3
Coast/Trail/Wasteland 1 0 10 - 1 2 2 1 1 1 1 1 1 1 1
Shoal/River 0 0 0 - 3 3 X mark.png 2 1 2 3 5 3 5 4
Sea/Lake/Channel 0 0 0 - X mark.png X mark.png X mark.png X mark.png 1 2* X mark.png X mark.png X mark.png X mark.png X mark.png
Bog 0 0 0 - 3 3 3 2 1 1 2 1 2 1 2
Swamp 0 0 0 - 4 4 5 4 1 3 3 4 3 4 X mark.png
Healhedge 1 0 10 10% 2 2 3 2 1 2 1 1 2 2 2
Healing Jar 0 0 0 20%* X mark.png X mark.png X mark.png X mark.png 1 X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png
Healstone (A) 0 0 15Is gcn pegasus.png 10% 1 1 1 1 1 1 1 1 1 1 1
Healstone (B) 20Is gcn pegasus.png 0 0 20% 1 1 1 1 1 1 1 1 1 1 1
Objective 0 0 0 10% 1 1 1 1 1 1 1 1 1 1 1
Cover (A) 10Is gcn pegasus.png 0 0 - 1 1 1 1 1 1 1 1 1 1 1
Cover (B) 15Is gcn pegasus.png 0 5Is gcn pegasus.png - 1 1 1 1 1 1 1 1 1 1 1
Cover (C) 10Is gcn pegasus.png 0 15Is gcn pegasus.png - 1 1 1 1 1 1 1 1 1 1 1
Wardwood (A) 0 10Is gcn pegasus.png 0 - 1 1 1 1 1 1 1 1 1 1 1
Wardwood (B) 0 15Is gcn pegasus.png 5Is gcn pegasus.png - 1 1 1 1 1 1 1 1 1 1 1
Defense 3Is gcn pegasus.png 3Is gcn pegasus.png 0 - 2 3* 3* 2 1 2 1 1 2 2 2
Gap 0 0 0 - 3 4 X mark.png 3* 1 2 2 2 3 X mark.png 3
Sky 0 0 0 - X mark.png X mark.png X mark.png X mark.png 1 X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png
Cloud 1Is gcn pegasus.png 0 15Is gcn pegasus.png - X mark.png X mark.png X mark.png X mark.png 1 X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png
Cliff/Lava 0 0 0 - X mark.png X mark.png X mark.png X mark.png 1 X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png
Castle/Fort/Hall 0 0 0 10% X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png
Hole 0 0 0 - X mark.png X mark.png X mark.png X mark.png 1 X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png
Low obstacle 0 0 0 - X mark.png X mark.png X mark.png X mark.png 1 X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png
High obstacle 0 0 0 - X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png X mark.png
Sections marked with a X mark.png mean that units of the class type cannot cross this terrain under any circumstances.
Sections listed in green mean that units of the class type can cross the terrain on their way to another tile, but are not allowed to end their turn, perform an action, or otherwise stop moving on it.
Fliers only receive stat boosts from terrain if they are marked with a Is gcn pegasus.png; however, they receive HP recovery from all HP recovering terrain without this caveat.

Altitude

In addition to the effects and boosts awarded by terrain as listed above, Radiant Dawn uniquely takes a unit's altitude compared to other units into account when calculating battle stats.

Altitude effects in Radiant Dawn
Elevation Damage Hit rate
Unit is above their target +2 +50
Unit is on the same plane as their target 0 0
Unit is below their target 0 -50

In maps with multiple levels of altitude, units can climb up to the next level by crossing any gap terrain connecting the two levels. However, gaps have a very high movement cost for infantry units, and cavalry units are not able to climb up gaps at all. Fliers are not slowed down at all by gaps. Units are not allowed to end their move on a gap, but must pass through it to at least the next available tile of normal terrain.

Other terrain stats

In all indoor chapters aside from the Part 4 Endgame, all mounted units (including pegasus and wyvern fliers) will take a -2 penalty to their movement. This penalty remains until the end of the chapter.

References

See also

Fire Emblem: Path of Radiance
Playable characters AstridBastianBoydBromCalillDevdanElinciaEnaGatrieGiffcaGeoffreyHaarIkeIlyanaJanaffJillKieranLargoLetheLuciaMakalovMarciaMiaMistMordecaiMuarimNaesalaNasirNepheneeOscarRanulfReysonRhysRolfShinonSorenSotheStefanTanithTauroneoTibarnTitaniaTormodUlkiVolkeZihark
Trial map characters AshnardBryceOliverPetrineShiharam
Non-playable characters AimeeAltinaAsheraCaineghisDanielDeghinseaElenaGarethGreilHetzelIzukaJorgeKurthnagaLilliaLeanneLekainLoraziehLotzMustonNealuchiRajaionRamonRenningSanakiSephiranSigrunZelgius
Bosses AshnardBalmerBertramBlack KnightBoydBryceDakovaDanomillEmilEnaGashilamaGreilGromellHafeddHavettiHeddwynHomasaIkanauKamuraKasataiKayacheyKimaarsiKotaffMackoyaMaijinMuarimNaesalaNedataNorrisOliverPetrineRikardSchaefferSeekerShiharamTomenamiZawana
Regalia and personal weapons AlonditeAmitiAshera StaffDouble BowGurgurantRagnellRegal SwordRexauraRexboltRexcaliburRexflameRolf's BowUrvanVague KattiWishblade
Chapters P: Mercenaries • 1: The Battle Begins • 2: Rescue • 3: Pirates Aground • 4: Roadside Battle • 5: Flight! • 6: A Brief Diversion • 7: Shades of Evil • 8: Despair and Hope • 9: Gallia • 10: Prisoner Release • 11: Blood Runs Red • 12: A Strange Land • 13: A Guiding Wind • 14: Training • 15: The Feral Frontier • 16: The Atonement • 17: Day Breaks (part 1part 2part 3part 4) • 18: Crimea Marches • 19: Entrusted • 20: Defending Talrega • 21: Without a King • 22: Solo • 23: The Great Bridge • 24: Battle Reunion • 25: Strange Lands • 26: Clash! • 27: Moment of Fate (part 1part 2) • 28: Twisted Tower • Endgame: RepatriationTrial Maps
Locations TelliusBegnion (Sienne) • CrimeaDaein (NevassaTalrega) • GalliaGoldoaGrann DesertGritnea TowerKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageGreat FloodGreil MercenariesLehran's MedallionMad King's War • Races (BeorcBrandedLaguz) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Radiant Dawn) • Pre-release information (Unused content) • Sound RoomTimeline
Fire Emblem: Radiant Dawn
Playable characters Part I AranBlack KnightEdwardFionaIlyanaJillLauraLeonardoMegMicaiahMuarimNailahNolanRafielSotheTauroneoTormodVikaVolugZihark
Part II AstridBromCalillDanvedElinciaGeoffreyHaarHeatherKieranLeanneLetheLuciaMakalovMarciaMordecaiNealuchiNephenee
Part III BoydGatrieIkeJanaffKyzaLyreMiaMistOscarRanulfReysonRhysRolfShinonSigrunSorenTanithTitaniaUlki
Part IV BastianCaineghisEnaGarethGiffcaKurthnagaLehranNaesalaNasirOliverPelleasRenningSanakiSkrimirStefanTibarnVolke
Non-playable characters AimeeAlderAlmedhaAltinaAmyAshuneraDanielElenaGreilJorgeLanvegaLargoLilliaLoraziehMustonNicoRajaionRamonSoanYuneZelgius
Bosses Part I AgonyBurtonDjurIsaiyaJarodLavertonPainPugoRadminWystanZaitan
Part II LudveckMarajTashoriaYeardleyZeffren
Part III CallumGoranIkeIstvanLethe/KezhdaLombrosoMicaiahRoarkRommitSeptimusSergeiSigrunSilvanoVeyona
Part IV AsheraBlack KnightCatalenaDheginseaHetzelIzukaLekainLevailNumidaOliverSephiranValtomeYuma
Regalia and personal weapons AlonditeAmitiAshera StaffBalberithBaselardCaladbolgCreiddyladCymbelineDouble BowEttardFloreteLughnasadhMatronaRagnellRexauraRexboltRexcaliburRexflameTarvosThaniUrvanVague KattiWishblade
Chapters Part I P: Under Gray Skies • 1: Maiden of Miracles • 2: The Dispossessed • 3: A Faint Light • 4: A Distant Voice • 5: The Lost Heir • 6: Raise the Standard (part 1part 2) • 7: A Gathering Hope • 8: Glory Unwanted • 9: One Survives • E: Daein, Arise!
Part II P: On Drifting Clouds • 1: Winds of Rebellion • 2: Tides of Intrigue • 3: Geoffrey's Charge • E: Elincia's Gambit
Part III P: The Great Advance • 1: Laguz and Beorc • 2: Stormclouds • 3: River Crossing • 4: The General's Hand • 5: Retreat! • 6: A Reason to Fight • 7: Rivals Collide • 8: Incandescent Glow • 9: Marauders • 10: The Heart of Crimea • 11: Just Cause • 12: The Price • 13: Blood Contract • E: From Pain, Awakening
Part IV P: Chaos Named • 1: Road to the Empire • 2: Silent World • 3: Distortions • 4: Revelations • 5: Unforgivable Sin • E: Rebirth (part 1part 2part 3part 4part 5)
Locations TelliusBegnion (SienneTower of Guidance) • CrimeaDaeinDesert of DeathGalliaGoldoaGrann DesertHatariKilvasPhoenicisSerenes Forest
Groups, objects and events Ancient languageBlood pactDawn BrigadeDisciples of OrderGreat FloodGreil MercenariesLaguz AllianceLehran's MedallionMad King's War • Races (BeorcBrandedLaguzZunanma) • Serenes MassacreWarp Powder
Related topics List of version differences (Name chart) • Other games (Path of Radiance) • Pre-release information (Unused content) • Sound RoomTimeline