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Everyone's Conditions

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Everyone's Conditions (Japanese: みんなの様子 Everyone's situation) is a gameplay mechanic exclusive to Fire Emblem: New Mystery of the Emblem, accessed from the preparations. This mechanic takes advantage of the Nintendo DS's built-in clock and uses it to reward random bonuses.

Types of bonuses

Bonus type Odds
Temporary stat boost 30%
Experience points 30%
Random item 30%
Support point 10%

Temporary stat boost

A character that gets this bonus will have a random two Bond items applied to them. This will give the character getting this bonus a +2 boost to each of the chosen stats going into the next chapter; for example, if the chosen items are Strength Bond and Defense Bond, the character will gain +2 each to Strength and Defense. A boost will not be given if the unit has that stat capped; for example, if the chosen items are Magic Bond and Resistance Bond but the unit has already capped Resistance, that unit will only get +2 to Magic.

Should a character who had gotten this bonus get this bonus again before going into the chapter in question, the previous bonus will be replaced by the new one; for example, if a unit had previously gotten Strength and Defense boosts, but gets chosen for this bonus again before entering a chapter and the chosen items this time are Skill Bond and Luck Bond, the previous Strength and Defense bonuses will disappear, and be replaced by +2 boosts in Skill and Luck instead.

Stat boosts given by this bonus do not stack with other temporary stat boosts; for example, if one of the chosen items was a Luck Bond, but the character chosen for it is holding the Libra Shard, the character will not get an additional +2 to Luck.

Experience points

Main article: Experience

A character that gets this bonus will be given a random amount of experience points between 10 and 30. This bonus cannot be used to gain a level--should a unit be chosen for this bonus and be given enough points to otherwise level up, the bonus will instead be truncated to leave them at 99 experience within their current level. The bonus can also be wasted if the chosen character already has 99 experience points within a level, or is already at the maximum level for their class.

Random item

The real meat of Everyone's Conditions, a unit getting this bonus will be given a random item placed into their convoy. Using a different set of percentage ratios, one of the following items will be randomly obtained when this bonus appears:

The tonics and glass weapons would later reappear in Awakening, while the tonics, Frying Pan, and Ember would later reappear in Fates. With the exception of the Elixir, all of the other Everyone's Conditions items are exclusive to New Mystery of the Emblem and have not appeared in any other game in the series.

Support point

Main article: Support

A unit that receives this bonus will gain 1 support point with Kris. This rarest of bonuses can be wasted if the unit receiving the bonus is already at maximum support with Kris, or if the unit receiving this bonus is them.

Timing mechanics

Next to the option for Everyone's Conditions in the battle preparations screen is a clock. One-quarter of the clock will fill up for every three hours that pass since the option was last used; this clock will be filled up once 12 hours have passed. The first time that Everyone's Conditions is available, the clock will be filled up, as the game gives the player 12 hours worth of bonus time to use when first using the function.

Every hour that passes since the last usage of Everyone's Conditions, up to 24, increases the odds of receiving a higher number of bonuses:

Hours passed* Odds for available bonuses
0 No new bonuses
1 80% chance: No new bonuses
20% chance: 1 new bonus
2 50% chance: No new bonuses
50% chance: 1 new bonus
3 10% chance: No new bonuses
80% chance: 1 new bonus
10% chance: 2 new bonuses
4 80% chance: 1 new bonus
20% chance: 2 new bonuses
5 60% chance: 1 new bonus
40% chance: 2 new bonuses
6 40% chance: 1 new bonus
50% chance: 2 new bonuses
10% chance: 3 new bonuses
7 20% chance: 1 new bonus
70% chance: 2 new bonuses
10% chance: 3 new bonuses
8 80% chance: 2 new bonuses
20% chance: 3 new bonuses
9 60% chance: 2 new bonuses
40% chance: 3 new bonuses
10 40% chance: 2 new bonuses
60% chance: 3 new bonuses
11 20% chance: 2 new bonuses
80% chance: 3 new bonuses
12 10% chance: 2 new bonuses
80% chance: 3 new bonuses
10% chance: 4 new bonuses
13 90% chance: 3 new bonuses
10% chance: 4 new bonuses
14 70% chance: 3 new bonuses
30% chance: 4 new bonuses
15 50% chance: 3 new bonuses
50% chance: 4 new bonuses
16 40% chance: 3 new bonuses
60% chance: 4 new bonuses
17 30% chance: 3 new bonuses
70% chance: 4 new bonuses
18 20% chance: 3 new bonuses
80% chance: 4 new bonuses
19 10% chance: 3 new bonuses
90% chance: 4 new bonuses
20 90% chance: 4 new bonuses
10% chance: 5 new bonuses
21 80% chance: 4 new bonuses
20% chance: 5 new bonuses
22 70% chance: 4 new bonuses
30% chance: 5 new bonuses
23 60% chance: 4 new bonuses
40% chance: 5 new bonuses
24 50% chance: 4 new bonuses
50% chance: 5 new bonuses

No noticeable effect on the timing for Everyone's Conditions, adverse or otherwise, has been observed by manually adjusting the settings on the DS's internal clock.

Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes

How's Everyone

Used in the "Heroes of Shadow" fan translation.



Everyone's situation


See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus