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Replacement unit

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
We do sorely need the help...
— Marth

In Fire Emblem: Shadow Dragon and New Mystery of the Emblem, replacement units are generic units which the player gains if their army has suffered heavy casualties, in order to help them overcome this difficulty by keeping their army stocked with a decent number of units. These units have no distinct character or personalized dialogue, only have generic names, and only use the generic portrait of their current class.

Overview

At the beginning of every chapter after a certain point—Chapter 4 in Shadow Dragon, and Chapter 2 in New Mystery of the Emblem—if the player's current surviving army numbers less than the maximum allowed number of units who can be deployed in that upcoming chapter, a number of replacement units will be added to the player's army so that their current number of units equals the maximum deployment number again. This is always announced with a brief cutscene before preparations where Malledus (Shadow Dragon) or Jagen (New Mystery of the Emblem) tells Marth of their arrival.

As a rule, replacement units are inferior to regular playable units. Their stats and growth rates come from the generic bases of their class and have none of the personalized increases that regular units have, meaning that both their initial stats and their rates stat increase are lower than the average for regular units, and they lack support relationships. On the other hand they are technically an infinite resource, as if a replacement unit dies and the player is left below the maximum deployment threshold for the next chapter, another replacement unit will take their place and will probably have comparable stats to the lost replacement.

Stats

When generated at the start of a chapter, a replacement unit's initial stats are determined as follows:

  • Class: Replacement units will appear as any class which is available in the standard reclass options. They will never appear as Falcoknights or as special classes. If a given class family's reclass capacity is currently full, then replacement units will not appear in that class until room has been made for them. In the case of classes which can belong to units of any gender, the gender chosen will be random.
  • Level and promotion status: A replacement unit's level is based on the party's current average level. Base and special units contribute their current level to this average, while advanced units contribute ([current level] + 15) to the average. Once the average is 16 or higher, replacement units will start appearing in advanced classes, and their promoted level is determined as ([average level] − 15).
  • Stats: A replacement unit's starting stats (HP, strength, magic, skill, speed, luck, defense, and resistance) are calculated according to this formula:
Base units: [class's base stat] + ([level − 1] × [class's growth rate])
Advanced units: [class's base stat] + ([level + 14]) × [class's growth rate])
  • Growth rates: Replacement units use their current class's growth rates for player units without any additions or variations.
  • Inventory: When recruited, replacement units will come with one weapon for every weapon type they can use. These weapons are only ever the E-rank iron weapons, Fire, and Heal.

Names

There are 31 possible names for replacement units, which are rotated through in this order with every new replacement unit the player encounters. If the player goes through 31 replacement units, the 32nd unit they gain will just start this order again from the first name. The names have no connection to classes, stats, or any other aspect of the replacement units.

Japanese English
(Shadow Dragon)
English
(New Mystery of the Emblem fan trans.)
French German Spanish Italian
NTSC PAL
アインス
Eins
Unil Zas Eins Nemos Ichi Torpus Ansuz
ツヴァイ
Zwei
Dua Ida Zwei Lernos Ni Malus Asch
ドライ
Drei
Trim Ossa Drei Cerynos San Peorus Berkano
フィーア
Vier
Quatro Aenos Vier Erymos Yon Penosus Cen
フュンフ
Fünf
Penvo Athos Funf Augios Go Nulus Dagaz
ゼクス
Sechs
Xestu Kerkis Sechs Stymfos Roku Zoquetus Ehwaz
ズィーベン
Sieben
Hepto Foloi Sieben Crestos Nana Memus Ear
アハト
Acht
Octu Giona Acht Diomos Hachi Bobus Eihwaz
ノイン
Neun
Naunu Kalon Neun Hippos Kyu Lelus Fehu
ツェーン
Zehn
Dexa Divri Zehn Geryos Ju Tontus Gebo
エルフ
Elf
Hendexa Voras Elf Hespos Juichi Burrus Haglaz
ツべルフ
Zwölf
Duadexa Movri Zwolf Cerbos Juni Lerdus Isa
モンターク
Montag
Wymp Dirfys Montag Ruben Getuyo Dodo Iar
デンスタク
Dienstag
Owend Delos Dienstag Narang Kayo Rerre Jera
ミトベッホ
Mittwoch
Laim Verno Mittwoch Galb Suiyo Mimi Kaunan
ドナスタク
Donnerstag
Auffle Chasia Donnerstag Midori Mokuyo Fafa Laukuz
フライタク
Freitag
Lucer Gramos Freitag Blav Kinyo Solsol Mannaz
ザムスタク
Samstag
Rejek Ithome Samstag Gwayn Doyo Lala Naudiz
ゾンターク
Sonntag
Wieklin Lyrkia Sonntag Melan Nichiyo Sisi Ingwaz
ヤヌアー
Januar
Wladis Lakmos Januar Ario Ichigatu Hitotsu Othila
フェブラー
Februar
Jeffers Othrys Februar Taure Nigatu Futatsu Perth
メルツ
Marz
Augustus Parnon Marz Gemin Sangatu Mitsu Kweordh
アプリール
April
Jiminez Pelion April Canco Shigatu Yotsu Raido
マイ
Mai
Antony Pindus Mai Leoh Gogatu Itsutsu Sowilo
ユニー
Juni
Pinkley Skarpa Juni Virugo Rokgatu Muttsu Stan
ユリ
Juli
Aurelius Kofinas Juli Libro Nanagat Nanatsu Teiwaz
アーグスト
August
Vladek Kythnos August Scopa Hachigat Yattsu Thurisaz
ゼプテンバ
September
Julius Merenta September Sagith Kugatu Konotsu Uruz
オクトウバ
Oktober
Lever Cynthus Oktober Capria Jugatu Tou Yr
ノフェンバ
November
Justinian Kypariss November Aquar Juichigat Juuichi Wunjo
デツェンバ
Dezember
Sawyer Cholomon Dezember Pescis Junigatu Juuni Algiz

Most languages have several themes to which many of their replacement unit names belong:

  • In the Japanese version, all names are taken from German: the first twelve count to 12, the next seven are the days of the week, and the last twelve are the months of the year.
  • The first twelve in the NTSC English version count to 12 with names akin to the Latin names for numbers. The next seven names in this version are corruptions of insults talking about how weak the replacement units are. The last 12 names are a mixture of characters from the 1967 film The Dirty Dozen and Roman historical figures (Caesar Augustus, Mark Antony, Marcus Aurelius, Julius Caesar, and Justinian the Great).
  • In the French version, the first twelve names may be derived from locations in Ancient Greece or figures in Greek mythology (Nemea, Lerna, Ceryneia, Erymna, Augeiae, Crestonia, Stymphalus, Diomeia, Hippia, Geryon, Hesperia, Cerberus). The next seven names are color names or corrupted versions of color names in other languages. The last twelve are corruptions of the names of the twelve signs of the western Zodiac.
  • In the German version, all names are taken from Japanese: the first twelve count to 12, the next seven are the days of the week, and the last twelve are the months of the year.
  • The first 12 Spanish names different ways to say stupid, clumsy or bad, but with the -us suffix. They are: torpe, malo, peor, penoso, nulo, zoquete, memo, bobo, lelo, tonto, burro, and lerdo. The next seven names go through the names of the major musical pitches, with each monosyllabic name repeated to create two-syllable names. The last twelve in the Spanish version count to 12 in Japanese.
  • Every name in the Italian version derives from the names of Proto-Germanic runes.

Trivia

Etymology and other languages


This section has been marked as a stub. Please help improve the page by adding information.


Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Replacement unit

Gallery

Sprite Gallery
Shadow Dragon
New Mystery of the Emblem

References

See also

Game mechanics
Out-of-battle management Base (BarracksBase CampBase conversationEveryone's ConditionsExpeditionGarreg Mach Monastery (Abyss) • My CastleSomniel) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPeddlerPreparationsRenownShopping (ArmoryBargainsForgeItem shopMerchantOnline shopSecret shop) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSide quest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • Turn (Turn rewind) • Weather (Fog of war) • Village
Stats Units ActionAffinityAuthorityBiorhythmCharmClass (Class masteryClass relative powerUnit type) • Constitution (Aid) • DefenseExperienceFollow-up critical multiplierGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementProficiencyResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritical rateDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics and commands AdjutantAttack (Counterattack) • Auto-BattleBattalion (Gambit) • CantoChain attackChain GuardClass change (Reclass) • Combat artCrestsDance (GaldrarPlaySing) • Death (Decoy) • DismountDragon VeinEmblem RingsFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRallyRecruitmentRescue (Capture) • Skills (Offensive skill) • SmashStaggering BlowStatus effectsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations AttackAttack speedAvoidBonus damageCritical hit (Combination bonusDodgeTriangle Attack) • Hit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboData transferDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayClass rollGlitchesMultiple endingsRankingsSound RoomTactician bonus