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Multiple endings

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Corrin making the choice that will determine the ending in Fates.

The concept of multiple endings is a recurring element in the Fire Emblem series but has multiple different meanings depending on the game.

Types of endings

Character endings

Eirika's and Ephraim's paired ending.

The existence of character epilogues at the end of the game has been in every Fire Emblem game to date. However, multiple possible character endings was introduced in Gaiden. These different epilogues depend on whether other characters are alive or dead. This system has only returned in the game's remake, Echoes: Shadows of Valentia.

A new system was introduced with the Fire Emblem games for Game Boy Advance where 2 characters with an "A" ranked support will have a unique character ending during the ending slideshow known as a "paired ending". Not all A supports will lead to a paired ending however and doing an A support for pairings with no unique ending will just lead to the default endings for the characters in question.

In Awakening and Fates, the system was similar to that of the GBA character ending system except for the fact that the 2 units need to develop an S ranked support instead of an A support. The newly introduced A+ supports from Fates will not trigger a paired ending. Paired endings can also be potentially different in Fates and Three Houses depending on the story route the player chooses.

Narrative branches

Some games in the series have multiple possible conclusions to the main storyline. The first game in the series to have a feature like this was The Binding Blade. How these different endings can be achieved depend on the game in question, but include whether or not the player has pursued optional content such as a sidequest, having certain characters dead or alive, or alternate routes that never reconverge and lead to different outcomes.

Appearances

Fire Emblem: The Binding Blade


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Fire Emblem: The Blazing Blade


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Fire Emblem: Shadow Dragon

In Shadow Dragon's standard ending, Nyna asks Marth to muster up the courage to ask Caeda to come to Altea with him after killing Medeus in the War of Shadows. However, if Caeda was killed at any point in the game, the ending will instead depict Marth grieving the deaths of the people he cared about. Nyna tries to comfort him, saying that they are cursed due to their bloodlines and perhaps this was always meant to happen.

Fire Emblem: New Mystery of the Emblem


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Fire Emblem Awakening


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The Future Past


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Fire Emblem Fates

Fire Emblem Fates features 3 endings depending on the path chosen by Corrin in the sixth chapter of the game. The options presented include siding with the kingdom of Hoshido and fighting with them in the war against Nohr (Birthright), doing the opposite and joining Corrin's Nohrian siblings (Conquest), or refusing to choose a side and trying to find peace between the 2 kingdoms (Revelation).

Fire Emblem: Three Houses

During the first chapter of the game, Byleth is given a choice to lead one of the 3 Houses of Garreg Mach Monastery's Officers Academy. Choosing any one of the houses will cause the story to take a drastic turn starting in Chapter 12 leading to 3 standard endings. However if Byleth joins the Black Eagles, obtains a C+ support with Edelgard, and sees an optional scene after talking to her during Chapter 11, a fourth hidden route can be chosen counting up to 4 endings to the game in whole.

Gallery

References

Game mechanics
Out-of-battle management Base (Base conversationMy Castle) • Bonus experienceDungeonsGameplay modes (DifficultyCreature CampaignNew Game +) • GoldLessonsMila ShrinesPreparationsRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeParalogueSidequest) • ChestCombat forecastEvent tilesHidden treasureObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmCharmClassConstitution (Aid) • DefenseExperienceFollow-up critical coefficientGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon levelWeightWorth
Unit mechanics
and commands
AdjutantAttackAuto-BattleBattalion (Gambit) • Class change (Reclass) • Combat artCrestsDance/Play (GaldrarSing) • Death (Decoy) • DismountDragon VeinFatigueInventoryLaguz transformationLove (JealousyInheritance) • Move AgainPair UpRecruitmentRescue (Capture) • Skills (Offensive skill) • Staggering BlowStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Bonus damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline shopSpotPassStreetPass
Other BarrierBirthdayGlitchesRankingsSound RoomTacticianMultiple endings