Category:Game mechanics
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
Game mechanics in the Fire Emblem Series
Subcategories
This category has the following 6 subcategories, out of 6 total.
The number of included categories (C), pages (P) and files (F) is stated in brackets.
A
C
S
U
Pages in category "Game mechanics"
The following 193 pages are in this category, out of 193 total.
A
B
C
- Capture
- Castle
- Chapter
- Charm (stat)
- Chest
- Chest/Game Boy Advance games
- Chest/GameCube and Wii games
- Chest/Nintendo 3DS games
- Chest/Nintendo DS games
- Chest/Nintendo Entertainment System games
- Chest/Nintendo Switch games
- Chest/Super Nintendo Entertainment System games
- Class
- Class change
- Class change/Game Boy Advance games
- Class change/GameCube and Wii games
- Class change/Nintendo 3DS games
- Class change/Nintendo DS games
- Class change/Nintendo Entertainment System games
- Class change/Nintendo Switch games
- Class change/Spin-off games
- Class change/Super Nintendo Entertainment System games
- Class relative power
- Combat art
- Combat forecast
- Combination bonus
- Constitution
- Creature Campaign
- Crests
- Critical hit
- Critical rate
D
H
J
M
R
S
T
- Tactician (The Blazing Blade)
- Talk
- Terrain
- Terrain/Game Boy Advance games
- Terrain/GameCube and Wii games
- Terrain/Nintendo 3DS games
- Terrain/Nintendo DS games
- Terrain/Nintendo Entertainment System games
- Terrain/Super Nintendo Entertainment System games
- User:Thecornerman/Sandbox/Terrain/Nintendo Switch games
- User:TimothyPrice/Multiple Endings
- Trade
- Trial Map
- Triangle Attack
- Trinity of magic
- True hit
- Turn