|Warning: This wiki contains spoilers. Read at your own risk!|
Discord: If you would like, please join our Discord server!
The world map (Japanese: フリーマップ free map) is a gameplay navigation system introduced in Fire Emblem Gaiden. In it, as opposed to the linear and uninterrupted chapter progression in most games in the Fire Emblem series, the player can freely traverse the world at their own pace, fighting marauding bands of enemies which appear and visiting shops in between chapters, and starting said chapters whenever they so choose.
A traversable world map has appeared in Fire Emblem Gaiden, its remake Shadows of Valentia, The Sacred Stones, and Awakening. Fire Emblem Fates, Three Houses, and Warriors each have world maps that cannot be directly traversed, but does show where selected chapters are. In all other games—except for Fire Emblem: Shadow Dragon & the Blade of Light—there is a world map present, but it is used only to show where the party is traveling between chapters, usually accompanied by narration.
In Gaiden and its remake, the player moves both Alm and Celica's parties around the world map, alternating between the two at their discretion. Movement across the world map is achieved by selecting the character, selecting the Move menu option, then picking one of the location's adjoining destinations. Uniquely in the Gaiden system, the world map itself has its own turn count, in which a turn elapses every time either Alm or Celica move, or at command by selecting the Rest menu option.
Every battle within Gaiden is technically a skirmish, with the main story mostly consisting of pre-defined skirmishes against set enemy groups posted at specific locations on the world map. In addition, more enemy groups are spawned from certain locations periodically, and will move at random around the map after a certain number of turns pass; these marauding groups can be fought on their own, and can also join up with other enemy groups (both pre-defined and marauding) and both be fought at once. Skirmishes are initiated by choosing to travel to a location with an enemy group posted on it; conversely, however, enemies can also advance on the player's location and initiate skirmishes themselves.
A small few locations—mostly villages, castles, fortresses, and dungeons—can be visited outside of battles, and in these the character in question can freely move around and interact with the locals. Some villages contain item exchange couriers who can send a specific item to the other character's party; however, these are limited in number and have only a finite number of uses.
|World map of Fire Emblem Gaiden|
|Map||Location (Alm's route)||Location (Celica's rt.)|
|Act 1||Act 2|
|2||Ram Woods||2||Novis Cemetery|
|3||Fleecer's Forest||3||Novis Greatport|
|4||Thieves' Shrine||4||Zofia Seaway 1|
|5||Ram Valley||5||Zofia Seaway 2|
|6||Southern Outpost||6||The Pirate Throne|
|7||Southern Zofia 1||7||Zofia Seaway 3|
|8||Southern Zofia 2||8||Seabound Shrine|
|9||Deliverance Hideout||9||Zofia Seaway 4|
|10||Zofia Gate||10||Zofia Seaway 5|
|11||Zofia Castle||11||Zofia Harbor|
|12||North Gate||12||Zofian Coast|
|13||Northern Zofia||13||Mountain Highway|
|14||Zofia Forest 1||14||Mountain Graveyard|
|15||Forest Village||15||Mountain Village|
|16||Forest Village||16||Valley Approach|
|17||Desaix's Fortress||17||Dragon Shrine|
|18||Zofia Forest 2||18||Desert Stronghold|
|19||Sylvan Shrine||19||Northern Desert|
|20||Forest Northside||20||Southern Desert|
|21||Sluice Gate||21||Grieth's Citadel|
|22||Temple of Mila|
|22||Border||23||Dead Man's Mire|
|23||Rigel Forest||24||Mire Boneyard|
|24||Fear Mountain||25||Dolth's Keep|
|25||Fear Mountain Shrine||26||Lost Treescape|
|26||Nuibaba's Abode||27||Sage's Hamlet|
|28||Rigel Valley||29||The Swamps of Duma|
|29||The Dragon's Maw||30||Duma Tower|
|32||The Last Bastion|
|Note: Until Act 3 begins, #11 Zofia Harbor has a route connecting it to #10 Zofia Gate, which is removed once Act 3 begins.|
In The Sacred Stones, the player navigates Eirika or Ephraim around the world map by directly selecting their destination. Unlike Gaiden or Awakening, on some occasions multiple chapters will occur on the same world map location and the player is not allowed to return to the world map between each of these chapters. Some locations also offer armories or vendors to be accessed on the world map, usually selling the same items available in the matching shops in the chapter in question; additionally, after the game has been cleared and Creature Campaign mode has been entered, secret shops can also be accessed from the world map, albeit with different stock than what was offered in the original chapters.
After the completion of every chapter from Chapter 8 onward, or after leaving the Tower of Valni or Lagdou Ruins, up to three bands of enemy monsters will randomly spawn on certain locations on the world map. Eirika and Ephraim cannot pass through any location presently occupied by a monster band, and must engage the monsters in a skirmish before they can access or pass through the location again. This will usually not impede the player's ability to travel, especially later in the game, as the world map connects numerous paths between locations and usually provides an alternative.
|World map of Fire Emblem: The Sacred Stones|
|1||Chapter 1||Border Mulan||10||Chapter 10A||Teraz Plateau||16||Chapter 16||Renais Castle|
|--||--||Castle Frelia||11/12||Chapter 11A
|Caer Pelyn||17||Chapter 17||Narube River|
|2||Chapter 2||Ide||13||Chapter 13A||Hamill Canyon||18||Chapter 18||Neleras Peak|
|3||Chapter 3||Borgo Ridge||9||Chapter 9B||Fort Rigwald||19||Chapter 19||Rausten Court|
|4||Chapter 4||Za'ha Woods||10||Chapter 10B||Bethroen||20||Chapter 20
|5||Chapter 5||Serafew||11/12||Chapter 11B
|6||Chapter 6||Adlas Plains||13||Chapter 13B||Za'albul Marsh||V||Tower of Valni|
|Renvall||14||Chapter 14B||Grado Keep||L||Lagdou Ruins|
|9||Chapter 9A||Port Kiris||14/15||Chapter 14A
|Note: Locations numbered in teal comprise Eirika's route (Route A), while locations numbered in steel blue comprise Ephraim's route (Route B).|
Locations listed with a Rotten Claw icon in the chart can host skirmishes. Locations listed with an Iron Sword icon in the chart house an armory, locations with a Vulnerary icon house a vendor, and locations with a Member Card icon house a secret shop.
In Awakening, the player directly navigates between locations on the world map by pointing the Circle Pad or directional pad, rather than having to explicitly select a destination; there is also the option to press the Start button at any time to be automatically taken to the location of the next main chapter. All paralogues are exempt from the chapter order and can be challenged at any time and in any order once unlocked. All locations on the map, save for the Outrealm Gate and the Endgame's location, house an armory which is occasionally taken over by the appearance of a traveling merchant.
As with The Sacred Stones, Risen bands periodically appear to create skirmishes, but this time the player is not forced to defeat them to enter or pass the location, although the armory cannot be accessed while a Risen group is present. On rare occasions, two groups of Risen will appear on the same map location and are fought simultaneously, rewarding the player with both a sum of gold and a rare item. Additionally, bonus units and the teams they lead will spawn on the map to be parleyed with when the Nintendo 3DS console receives a StreetPass tag, and SpotPass bonus unit teams can be summoned to the world map at any time through the Wireless menu, with a maximum of ten allowed to be on the fully unlocked map at a time.
Access to the Outrealm Gate—and by extension, all downloadable content—is granted after Chapter 4 has been cleared. Access to the six SpotPass paralogues, marked in orange, is granted once Chapter 25 has been cleared and the relevant SpotPass data has been activated on the save file.
|World map of Fire Emblem Awakening|
|O||Outrealm Gate||16||Chapter 16||The Mila Tree||7||Paralogue 7||Mila Shrine Ruins|
|P||Prologue||Southtown||17||Chapter 17||Fort Steiger||8||Paralogue 8||Dueling Grounds|
|1||Chapter 1||West of Ylisstol||18||Chapter 18||The Demon's Ingle||9||Paralogue 9||Verdant Forest|
|2||Chapter 2||The Northroad||19||Chapter 19||Valm Castle Approach||10||Paralogue 10||Mercenary Fortress|
|3||Chapter 3||The Longfort||20||Chapter 20||Valm Castle||11||Paralogue 11||Wyvern Valley|
|4||Chapter 4||Arena Ferox||21||Chapter 21||Plegia Castle||12||Paralogue 12||The Ruins of Time|
|5||Chapter 5||Border Pass||22||Chapter 22||Table Approach||13||Paralogue 13||Law's End|
|6||Chapter 6||Ylisstol||23||Chapter 23||The Dragon's Table||14||Paralogue 14||Desert Oasis|
|7||Chapter 7||Breakneck Pass||24||Chapter 24||Mount Prism||15||Paralogue 15||Kidnapper's Keep|
|8||Chapter 8||Border Sands||25||Chapter 25||Origin Peak||16||Paralogue 16||Manor of Lost Souls|
|9||Chapter 9||Plegia Castle Courtyard||E||Endgame||Grima||17||Paralogue 17||Divine Dragon Grounds|
|10||Chapter 10||The Midmire||1||Paralogue 1||The Farfort||18||Paralogue 18||Sea-King's Throne|
|11||Chapter 11||Border Wastes||2||Paralogue 2||The Twins' Turf||19||Paralogue 19||Conqueror's Whetstone|
|12||Chapter 12||Port Ferox||3||Paralogue 3||Peaceful Village||20||Paralogue 20||Mountain Village|
|13||Chapter 13||Carrion Isle||4||Paralogue 4||The Twins' Hideout||21||Paralogue 21||Warriors' Tomb|
|14||Chapter 14||The Searoad||5||Paralogue 5||Sage's Hamlet||22||Paralogue 22||Wellspring of Truth|
|15||Chapter 15||Valm Harbor||6||Paralogue 6||Great Gate||23||Paralogue 23||Garden of Giants|
This section has been marked as a stub. Please help improve the page by adding information.
The world map in Fates is more akin to a level select than a truly explorable world map. Each of the world map locations corresponds to one or more of the game's story chapters. As the player scrolls through the chapter select, the corresponding world map location is highlighted.
Much like Awakening, bandits periodically appear to create skirmishes in the Birthright and Revelation campaigns. Additionally, the player can pay a fee to spawn a group of bandits when selecting a location of the map; a maximum of two groups of bandits may be present at any map location. Fighting two groups of bandits simultaneously is also more likely to reward the player with a rare item in addition to a sum of gold.
|World map of Hoshido and Nohr in Fire Emblem Fates|
|File:Ss fe14 world map ingame.png|
|Plains of Hoshido||20
|Fort Dragonfall||10||Chapter 10||Town in Izumo|
|1||Chapter 1||Northern Fortress||21||Chapter 21||Demon's Falls||12||Chapter 12||At Sea|
|2||Chapter 2||Castle: Reception Room||22||Chapter 22||Windmire||13||Chapter 13||Destroyed Town|
|3||Chapter 3||Bottomless Canyon North||23||Chapter 23||Underground Passage||16||Chapter 16||Lava Fields|
|4||Chapter 4||Valley Settlement||24||Chapter 24||Castle: Training Grounds||17||Chapter 17||Bottomless Canyon, South|
|5||Chapter 5||Hoshido Capital: Plaza||25||Chapter 25||Castle: Grand Staircase||1||Paralogue 1||Small Village|
|Fort Jinya||26||Chapter 26||Castle: Combat Room||5||Paralogue 5||Riverside Village|
|Wind Tribe Village||27/E||Chapter 27
|Castle: Throne Room||6||Paralogue 6||Divine Dragon's Forest|
|Izumo: Castle Interior||10
|Port Town of Dia||7||Paralogue 7||White Sands|
|Mokushu Forest||12||Chapter 12||Palace Macarath||9||Paralogue 9||Thieves' Den|
|11||Chapter 11||Sea of Hoshido||16||Chapter 16||Nohrian Sea||10||Paralogue 10||Poachers' Forest|
|Opera House||17||Chapter 17||Cave in Mokushu||13||Paralogue 13||Riverside|
|Cheve||19||Chapter 19||Kitsune Hamlet||16||Paralogue 16||Trading Town|
|14||Chapter 14||Border Walls||21||Chapter 21||Eternal Stairway||21||Paralogue 21||Walled Town|
|15||Chapter 15||Mount Garou||23||Chapter 23||Great Wall of Suzanoh||17||Paralogue 17||Isolated Village|
|16||Chapter 16||Near Palace Macarath||24||Chapter 24||Hoshidan Capital||22||Paralogue 22||Fancy Estate|
|Ice Tribe Village||25||Chapter 25||Shirasagi: Reception Hall||18||Paralogue 18||Countryside|
|Woods of the Forlorn||26||Chapter 26||Shirasagi: Foyer||19||Paralogue 19||Mountain Fort|
|Sevenfold Sanctuary||27/E||Chapter 27
|Shirasagi: Throne Room||20||Paralogue 20||Ancient City|
|World map of Valla in Fire Emblem Fates|
|Abandoned Town||22||Chapter 22||Lost Forest|
|7||Chapter 7||Canyon Valley||23||Chapter 23||Floating Bridge|
|18||Chapter 18||Floating Isle||24||Chapter 24||Castle Valla: Basement|
|20||Chapter 20||Floating Isles||25||Chapter 25||Castle Valla: Labyrinth|
|21||Chapter 21||Cursed Ruins||26||Chapter 26||Castle Valla: Throne Room|
|Castle Valla Ruins|
|World map of the Deeprealms in Fire Emblem Fates|
|File:Ss fe14 deeprealm portion world map.png|
|2||Paralogue 2||Town in a Deeprealm||11||Paralogue 11||Wastelands|
|3||Paralogue 3||Astral Sea||12||Paralogue 12||Village in a Deeprealm|
|4||Paralogue 4||Sanctuary in a Deeprealm||14||Paralogue 14||Cemetery in a Deeprealm|
|8||Paralogue 8||Deeprealm Mountain||15||Paralogue 15||Swamp in a Deeprealm|
The world map in Fire Emblem Warriors is more akin to a level select than a truly explorable world map. Each of the 12 world map locations corresponds to one of more of the game's story chapters. As the player scrolls through the chapter select, the corresponding world map location is highlighted. The player may replay any chapter they like; skirmishes are not present. The Premonition chapter cannot be replayed.
|World map of Fire Emblem Warriors|
|--||Premonition||Unknown||9||Chapter 11||Dusk Castle|
|1||Prologue||Aytolis Castle||10||Chapter 12||Great Plain|
|2||Chapter 1||Aytolis City||3||Chapter 13||Kingswood|
|3||Chapter 2||Kingswood||11||Chapter 14||Fortified Citadel|
|4||Chapter 3||Dragon Valley||12||Chapter 15||The World Tree|
|5||Chapter 4||Desert Arena||11||Chapter 16||Fortified Citadel|
|4||Chapter 5||Dragon Valley||1||Chapter 17
|Desolate Gorge||2||Chapter 19||Aytolis City|
|7||Chapter 8||Castle Sol||12||Chapter 20||World Tree|
|Ebony Volcano||12||Endgame||The Interspace*|
Etymology and other languages
|Names, etymology and in other regions|
|Language||Name||Definition, etymology and notes|
• "World map" in English; this name is used for the free-roaming world map of The Sacred Stones.
Mapa del mundo