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World map

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Navigating the world map in Awakening.

The world map (Japanese: フリーマップ free map) is a gameplay navigation system used only in Fire Emblem Gaiden, The Sacred Stones and Awakening. In it, as opposed to the linear and uninterrupted chapter progression in most games in the Fire Emblem series, the player can freely traverse the world at their own pace, fighting marauding bands of enemies which appear and visiting shops in between chapters, and starting said chapters whenever they so choose.

In all other games except Fire Emblem: Shadow Dragon and the Blade of Light, the world map exists only to show where the party is traveling.

Fire Emblem Gaiden

In Gaiden, the player moves both Alm and Celica's parties around the world map, alternating between the two at their discretion. Movement across the world map is achieved by selecting the character, selecting the Move menu option, then picking one of the location's adjoining destinations. Uniquely in the Gaiden system, the world map itself has its own turn count, in which a turn elapses every time either Alm or Celica move, or at command by selecting the Rest menu option.

Every battle within Gaiden is technically a skirmish, with the main story mostly consisting of pre-defined skirmishes against set enemy groups posted at specific locations on the world map. In addition, more enemy groups are spawned from certain locations periodically, and will move at random around the map after a certain number of turns pass; these marauding groups can be fought on their own, and can also join up with other enemy groups (both pre-defined and marauding) and both be fought at once. Skirmishes are initiated by choosing to travel to a location with an enemy group posted on it; conversely, however, enemies can also advance on the player's location and initiate skirmishes themselves.

A small few locations - mostly villages, castles, fortresses and Mila Shrines - can be visited outside of battles, and in these the character in question can freely move around and interact with the locals. Some villages contain item exchange couriers who can send a specific item to the other character's party; however, these are limited in number and have only a finite number of uses.

World map of Fire Emblem Gaiden
Map Location (Alm's route) Location (Celica's rt.)
Ss fe02 valentia ingame annotated.png Chapter 1 Chapter 2
1 Ram 1 Cloister
2 Ram Woods 2 Novis Cemetery
3 Thief Woods 3 Novis Port
4 Thief Shrine 4 Sea
5 Ram Valley 5 Sea
6 Southern Fort 6 Pirate Fort
7 South Zofia 7 Sea
8 South Zofia 8 Sea Shrine
9 Liberation HQ 9 Sea
10 Zofia Gate 10 Sea
11 Zofia Castle 11 Zofia Port
Chapter 3
12 North Gate 12 Zofia Shore
13 North Zofia 13 East Zofia
14 Zofia Woods 14 Mountain Graveyard
15 Grove Town 15 Mountain Town
16 Grove Town 16 Mila Valley
17 Dozer's Fort 17 Dragon Shrine
18 Zofia Forest 2 18 Desert Fort
19 Forest Temple 19 North Desert
20 North Forest 20 South Desert
21 Floodgate 21 Geyse's Fort
22 Mila's Temple
Chapter 4
22 Border 23 Dead Swamp
23 Rigel Woods 24 Bog Graveyard
24 Fear Mountain 25 Dolk's Fort
25 Fear Shrine 26 Lost Woods
26 Nuibaba's Manor 27 Sage's Hamlet
27 Rigel Plains/
Rigel Village
28 Duma's Gate
28 Rigel Valley 29 Duma's Bog
29 Dragon Crater 30 Tower of Duma
30 Rigel Falls
31 Hidden Shrine
32 Fort
33 Rigel Castle
Note: Until Chapter 3 begins, #11 Zofia Port has a route connecting it to #10 Zofia Gate, which is removed once Chapter 3 begins.

Fire Emblem: The Sacred Stones

In The Sacred Stones, the player navigates Eirika or Ephraim around the world map by directly selecting their destination. Unlike Gaiden or Awakening, on some occasions multiple chapters will occur on the same world map location and the player is not allowed to return to the world map between each of these chapters. Some locations also offer armories or vendors to be accessed on the world map, usually selling the same items available in the matching shops in the chapter in question; additionally, after the game has been cleared and Creature Campaign mode has been entered, secret shops can also be accessed from the world map, albeit with different stock than what was offered in the original chapters.

After the completion of every chapter from Chapter 8 onward, or after leaving the Tower of Valni/Lagdou Ruins, up to three bands of enemy monsters will randomly spawn on certain locations on the world map. Eirika and Ephraim cannot pass through any location presently occupied by a monster band, and must engage the monsters in a skirmish before they can access or pass through the location again. This will usually not impede the player's ability to travel, especially later in the game, as the world map connects numerous paths between locations and usually provides an alternative.

Access to the Tower of Valni is granted once Chapter 8 has been cleared. Access to the Lagdou Ruins and Melkaen Coast is granted once Chapter 19 has been cleared.

World map of Fire Emblem: The Sacred Stones
Ss fe08 world map ingame annotated.png
Chapter Location Chapter Location Chapter Location
1 Chapter 1 Border Mulan 10 Chapter 10A Teraz Plateau Is gba rotten claw.png 16 Chapter 16 Renais Castle
-- -- Castle Frelia 11/12 Chapter 11A
Chapter 12A
Caer Pelyn Is gba vulnerary.png 17 Chapter 17 Narube River Is gba iron sword.pngIs gba vulnerary.pngIs gba rotten claw.png
2 Chapter 2 Ide Is gba iron sword.png 13 Chapter 13A Hamill Canyon Is gba rotten claw.png 18 Chapter 18 Neleras Peak Is gba rotten claw.png
3 Chapter 3 Borgo Ridge 9 Chapter 9B Fort Rigwald 19 Chapter 19 Rausten Court Is gba iron sword.pngIs gba vulnerary.pngIs gba member card.png
4 Chapter 4 Za'ha Woods Is gba rotten claw.png 10 Chapter 10B Bethroen Is gba iron sword.pngIs gba vulnerary.pngIs gba rotten claw.png 20 Chapter 20
Final Chapter
Black Temple
5 Chapter 5 Serafew Is gba iron sword.pngIs gba vulnerary.png 11/12 Chapter 11B
Chapter 12B
Taizel Is gba vulnerary.png M -- Melkaen Coast Is gba rotten claw.png
6 Chapter 6 Adlas Plains Is gba rotten claw.png 13 Chapter 13B Za'albul Marsh Is gba rotten claw.png T Tower of Valni
7/8 Chapter 7
Chapter 8
Renvall 14 Chapter 14B Grado Keep Is gba member card.png L Lagdou Ruins
9 Chapter 9A Port Kiris Is gba iron sword.pngIs gba vulnerary.png 13/14 Chapter 14A
Chapter 15A/B
Jehanna Hall Is gba vulnerary.pngIs gba member card.png --
Note: Locations numbered in teal comprise Eirika's route (Route A), while locations numbered in steel blue comprise Ephraim's route (Route B).
Locations listed with a Is gba rotten claw.png Rotten Claw icon in the chart can host skirmishes. Locations listed with an Is gba iron sword.png Iron Sword icon in the chart house an armory, locations with a Is gba vulnerary.png Vulnerary icon house a vendor, and locations with a Is gba member card.png Member Card icon house a secret shop.

Fire Emblem Awakening

In Awakening, the player directly navigates between locations on the world map by pointing the Circle Pad or directional pad, rather than having to explicitly select a destination; there is also the option to press the Start button at any time to be automatically taken to the location of the next main chapter. All paralogues are exempt from the chapter order and can be challenged at any time and in any order once unlocked. All locations on the map, save for the Outrealm Gate and the Endgame's location, house an armory which is occasionally taken over by the appearance of a traveling merchant.

As with The Sacred Stones, Risen bands periodically appear to create skirmishes, but this time the player is not forced to defeat them to enter or pass the location, although the armory cannot be accessed while a Risen group is present. On rare occasions, two groups of Risen will appear on the same map location and are fought simultaneously, rewarding the player with both a sum of gold and a rare item. Additionally, bonus units and the teams they lead will spawn on the map to be parleyed with when the Nintendo 3DS console receives a StreetPass tag, and SpotPass bonus unit teams can be summoned to the world map at any time through the Wireless menu, with a maximum of ten allowed to be on the fully unlocked map at a time.

Access to the Outrealm Gate - and by extension all downloadable content - is granted after Chapter 4 has been cleared. Access to the six SpotPass paralogues, marked in orange, is granted once Chapter 25 has been cleared and the relevant SpotPass data has been activated on the save file.

World map of Fire Emblem Awakening
Ss fe13 world map ingame annotated.png
Chapter Location Chapter Location Chapter Location
O Mi fe13 outrealm gate.png Outrealm Gate 16 Mi fe13 the mila tree.png Chapter 16 The Mila Tree 7 Mi fe13 mila shrine ruins.png Paralogue 7 Mila Shrine Ruins
P Mi fe13 southtown.png Prologue Southtown 17 Mi fe13 fort steiger.png Chapter 17 Fort Steiger 8 Mi fe13 dueling grounds.png Paralogue 8 Dueling Grounds
1 Mi fe13 west of ylisstol.png Chapter 1 West of Ylisstol 18 Mi fe13 the demon's ingle.png Chapter 18 The Demon's Ingle 9 Mi fe13 verdant forest.png Paralogue 9 Verdant Forest
2 Mi fe13 the northroad.png Chapter 2 The Northroad 19 Mi fe13 valm castle approach.png Chapter 19 Valm Castle Approach 10 Mi fe13 mercenary fortress.png Paralogue 10 Mercenary Fortress
3 Mi fe13 the longfort.png Chapter 3 The Longfort 20 Mi fe13 valm castle.png Chapter 20 Valm Castle 11 Mi fe13 wyvern valley.png Paralogue 11 Wyvern Valley
4 Mi fe13 arena ferox.png Chapter 4 Arena Ferox 21 Mi fe13 plegia castle.png Chapter 21 Plegia Castle 12 Mi fe13 the ruins of time.png Paralogue 12 The Ruins of Time
5 Mi fe13 border pass.png Chapter 5 Border Pass 22 Mi fe13 table approach.png Chapter 22 Table Approach 13 Mi fe13 law's end.png Paralogue 13 Law's End
6 Mi fe13 ylisstol.png Chapter 6 Ylisstol 23 Mi fe13 the dragon's table.png Chapter 23 The Dragon's Table 14 Mi fe13 desert oasis.png Paralogue 14 Desert Oasis
7 Mi fe13 breakneck pass.png Chapter 7 Breakneck Pass 24 Mi fe13 mount prism.png Chapter 24 Mount Prism 15 Mi fe13 kidnapper's keep.png Paralogue 15 Kidnapper's Keep
8 Mi fe13 border sands.png Chapter 8 Border Sands 25 Mi fe13 origin peak.png Chapter 25 Origin Peak 16 Mi fe13 manor of lost souls.png Paralogue 16 Manor of Lost Souls
9 Mi fe13 plegia castle courtyard.png Chapter 9 Plegia Castle Courtyard E Mi fe13 grima.png Endgame Grima 17 Mi fe13 divine dragon grounds.png Paralogue 17 Divine Dragon Grounds
10 Mi fe13 the midmire.png Chapter 10 The Midmire 1 Mi fe13 the farfort.png Paralogue 1 The Farfort 18 Mi fe13 sea-king's throne.png Paralogue 18 Sea-King's Throne
11 Mi fe13 border wastes.png Chapter 11 Border Wastes 2 Mi fe13 the twins' turf.png Paralogue 2 The Twins' Turf 19 Mi fe13 conqueror's whetstone.png Paralogue 19 Conqueror's Whetstone
12 Mi fe13 port ferox.png Chapter 12 Port Ferox 3 Mi fe13 peaceful village.png Paralogue 3 Peaceful Village 20 Mi fe13 mountain village.png Paralogue 20 Mountain Village
13 Mi fe13 carrion isle.png Chapter 13 Carrion Isle 4 Mi fe13 the twins' hideout.png Paralogue 4 The Twins' Hideout 21 Mi fe13 warriors' tomb.png Paralogue 21 Warriors' Tomb
14 Mi fe13 the searoad.png Chapter 14 The Searoad 5 Mi fe13 sage's hamlet.png Paralogue 5 Sage's Hamlet 22 Mi fe13 wellspring of truth.png Paralogue 22 Wellspring of Truth
15 Mi fe13 valm harbor.png Chapter 15 Valm Harbor 6 Mi fe13 great gate.png Paralogue 6 Great Gate 23 Mi fe13 garden of giants.png Paralogue 23 Garden of Giants




See also

Game mechanics
Out-of-battle management Base (Base conversation) • Battle preparationsBonus experienceDungeonsGameplay modes (Creature Campaign) • GoldMila ShrinesRenownShopping (ArmoryBargainsForgeMerchantOnline shopSecret shopVendor) • Supply convoyWorld map
Battles and chapters ArenaBattle saveBossCastleChapter (Alternate routeSidequest) • ChestCombat forecastEvent tilesHidden itemsObjectivesReinforcementSkirmishTerrain (Hazards) • TurnWeather (Fog of war)
Stats Units ActionAffinityAuthorityBiorhythmClassConstitution (Aid) • DefenseExperienceGrowth rateHit pointHoly BloodInventoryLevelLuckMagicMovementPursuit critical coefficientResistanceSkillSpeedStrengthWeapon levelWeight
Weapons Brave weaponCritDurabilityHitKill bonusMightPersonal weaponsRangeWeapon experienceWeapon rankWeightWorth
Unit mechanics
and commands
AttackAuto-BattleCantoClass change (Reclass) • Dance/Play/Sing (Galdrar) • Death (Decoy) • DismountDragon VeinEquipmentFatigueInventoryLaguz transformationLove (JealousyInheritance) • Pair UpRecruitmentRescue (Capture) • SkillsStatus conditionsSupportTalkTradeUnit (AvatarBond unitsBonus unitEinherjarLoan unitPrisonerReplacement unitSubstitute character) • Visit
Calculations Attack speedAvoidCritical hit (Combination bonusDodgeTriangle Attack) • Effective damageHit rate (True hit) • Random number generatorWeapon triangle (Trinity of magic)
Connectivity amiiboDouble DuelDownloadable contentLink ArenaMultiplayer battleOnline ShopSpotPassStreetPass
Other BirthdayGlitchesRankingsSound RoomTactician