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Rankings

From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.

Rankings in the Fire Emblem series come in two forms, but in general, they are a measure of how well the player and their units have performed. Player rankings were introduced in Fire Emblem: Genealogy of the Holy War, giving the player a grade at the end of the game, and they appeared in all games from then up to and including The Blazing Blade; such rankings also appear in a lesser form in The Sacred Stones and Path of Radiance. Path of Radiance and Radiant Dawn feature a different ranking system where the player's units are ranked at the end of the game.

As a measure of the player

Upon completion of Genealogy of the Holy War, Thracia 776, The Binding Blade and The Blazing Blade, as well as after clearing either the Tower of Valni or Lagdou Ruins in The Sacred Stones, the game will rank the player based on how they did throughout the game/dungeon. The former four use letter ranks, while the dungeon results are more basic as they simply display the current top records.

Fire Emblem: Genealogy of the Holy War

Fire Emblem: Genealogy of the Holy War was the first game in the series to rate the player's overall performance at the end of the game. It ranks the player on four criteria: tactics, experience, survival, and combat; ranks are awarded at the end of the game, and take into account performance across both generations.

  • Tactics measures the player's turn count, with higher ranks awarded for lower counts. Tactics will decrease to the next-lowest rank for every player-controlled castle destroyed by an enemy.
  • Experience measures the number of level ups the player's army gained, with greater numbers earning higher ranks. This is not the total of the player's units' levels, but the total levels they gained; Sigurd does not provide 5 levels towards this rank at base level, but 0.
  • Survival is the number of units dead or unrecruited at the end of the game, with higher ranks awarded for lower numbers. Mutually exclusive recruitments—such as the children and their substitutes, or Iuchar and Iucharba—and story-based deaths do not detract from the rank, nor will a unit revived with the Valkyrie staff.
  • Combat is the rank of how many battle losses—i.e. player unit deaths—occurred, with lower numbers earning higher ranks. Losses are tracked through mid-chapter saves, but can be reset by restarting from the beginning of the chapter; failure in the arena does not add a loss, but revival through the Valkyrie staff will not restore any losses.
Rankings
Rank A B C D E
Tactics 399 or fewer 400–549 550–799 800–1055 1056 or more
Experience 1,000 or more 800–999 600–799 400–599 399 or fewer
Survival 0 1 2 3 4 or more
Combat 3 or fewer 4–10 11–30 31–50 51 or more

Extras

Two extra map battle scenes are unlocked in the opening demo, for each overall rank of E to A that the player has earned. Additionally, if an overall rank of A is achieved, an extra scene can be viewed in the Epilogue, which shows the Crusaders' pedestal at Dahna.

Fire Emblem: Thracia 776

Unlike other games in the franchise, Fire Emblem: Thracia 776 grants only a single ranking at the end of the game, with only two criteria affect rankings: the total number of turns taken to complete the game, and the number of playable characters dead or unrecruited; playing in Paragon Mode does not affect rankings. Failing to recruit a character or a character's death will reduce the ending rank, but exceptions are made where two characters' recruitments are mutually exclusive—such as with Olwen and Ilios, where the former must be dead or unrecruited to recruit the latter.

Thracia 776 was originally released in two forms: first through a Nintendo Power distribution event, and later as a proper cartridge. The cartridge release expanded on the rankings, adding ranks above AAA. Listed below are the requirements for the cartridge release; note that for Nintendo Power releases, the maximum rank is AAA, or AA without maximum recruitment, requiring that the game be completed in 249 turns or fewer for both.

Rankings
Rank Number of turns with 47 characters Number of turns with 46 characters or less
SSS 179 or fewer -
SS 180–199 179 or fewer
S 200–219 180–199
AAA 220–249 200–219
AA 250–269 220–249
A 270–299 250–269
B 300–349 270–299
C 350–449 300–349
D 450–599 350–449
E 600 or more 450 or more

Extras

Main article: Sound Room of Fire Emblem: Thracia 776

The Sound Room can be accessed after completing the game with a rank of A or above. Furthermore, the type and amount of CG artwork seen in the Epilogue depends on which rank was obtained for that game:

  • E or above: Family (Quan, Ethlyn, Altena and Leif)
  • D or above: Dragon Knights (Altena or Njörun)
  • C or above [NP version]: Long Ago (Quan, Finn, Glade and Selphina)
  • B or above [NP version], C or above [ROM version]: Unnamed (Altena and Arion)
  • A or above [NP version], B or above [ROM version]: Lovers (Quan and Ethlyn)
  • A or above [ROM version]: Each one's desire (group)

Fire Emblem: The Binding Blade


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Fire Emblem: The Binding Blade's ranking system deviates from Thracia 776; it is more similar to that of Genealogy of the Holy War, based on multiple criteria, though many of its criteria are different. The Binding Blade ranks its players on six aspects: tactics, the number of turns the player takes to beat the game; survival, the number of units that died; funds, the amount of gold and worth of items accrued; experience, the amount of experience gained; combat, the proportion of battles won; and power, the total levels in the player's army. The requirements for many ranks are based on the ending the player receives. Additionally, the player is ranked after beating a Trial Map.

Rank requirements

Survival and combat, unlike other ranks, do not change based on the player's ending or chapter progression. Higher ranks in survival require fewer units to die, and an A rank can only be attained if no units die at all; unlike Genealogy of the Holy War's combat rank, unrecruited characters do not count against the survival rank, though The Binding Blade has no way of reviving units as Genealogy does through the Valkyrie staff. Higher ranks in combat require a higher ratio of battles—the individual bouts of fighting between two units in a chapter—to be won, though there is no direct penalty for losses; an A rank in combat requires at least 40% of all battles to be victories.

Survival and Combat[1]
Rank A B C D E
Survival 0 1 3 5 More than 5
Combat 40% 35% 25% 15% Less than 15%

The funds, experience, and power ranks are based on the final chapter the player completes, and thus the final ranks are based on whether or not the player attained the best ending. Higher levels in each of these ranks require higher totals of whatever it measures. Funds measures the total gold and half the worth of all items in the player's possession (items that cannot be sold are considered to be worth 0 gold). Experience is based on the gained experience of each unit in the player's army; distinct from experience is power, the total final level of every unit in the player's army—promoted units are considered 20 levels higher for this purpose. Experience and power differ in that experience measures what is gained under the player's control, while power is simply a measure of the level; for example, at the start of the game, Marcus accounts for 21 levels (level 1, +20 from being a promoted paladin), but 0 experience.

Chapter 22: Unattained Dream Final: Beyond Darkness

Experience and power requirements when ending at Chapter 22[1]
Rank A B C D E
Experience 46,100 41,100 36,100 32,100 Les than 32,100
Power 921 831 740 640 Less than 640

Due to when the funds rank is calculated, the requirements will change based on what ending the player views.

Alternate funds rank requirements[1]
Rank A B C D E
Ending at Chapter 22, and ending at Final Chapter if Idunn is not saved and Roy and Lilina do not have an A support 132,000 105,600 73,600 36,800 Less than 36,800
Ending at Final Chapter if Idunn is not saved and Roy and Lilina have an A support 138,000 110,400 70,400 35,200 Less than 35,200
Ending at Final Chapter if Idunn is saved 84,000 67,200 44,800 22,400 Less than 22,400
Unused requirements for Final Chapter 150,000 120,000 80,000 40,000 Less than 40,000

The tactics rank is based on the number of turns the player takes to finish the game; higher ranks require lower turn counts. The player's total turn count is compared to the total of the rank requirements of each chapter the player attempted, and as such is highly variable. The tightest requirements for A rank require playing through the Ilia route and none of the side quest chapters, needing 505 turns or less; if the player accesses the good ending, their turn count for A rank cannot exceed 630 turns on the Ilia route or 645 on the Sacae route. Requirements are not set for E rank, and will be attained if the total turn count exceeds the D rank requirement.

Tactics rank requirements[1]
Chapter A B C D
1 12 17 27 37
2 13 18 28 38
3 15 20 30 40
4 15 20 30 40
5 15 20 30 40
6 20 25 35 45
7 20 25 35 45
8 25 30 40 50
8x 20 25 35 45
9 20 25 35 45
10A/10B 25 30 40 50
11A/11B 25 30 40 50
12 15 20 30 40
12x 20 25 35 45
13 20 25 35 45
14 25 30 40 50
14x 20 25 35 45
15 20 25 35 45
16 25 30 40 50
16x 25 30 40 50
17A/17B 20 25 35 45
18A 20 25 35 45
18B 25 30 40 50
19A 20 25 35 45
19B 25 30 40 50
20A/20B 25 30 40 50
20Ax 20 25 35 45
20Bx 25 30 40 50
21 30 35 45 55
21x 20 25 35 45
22 25 30 40 50
23 20 25 35 45
24 25 30 40 50
Final 10 15 25 35

Overall

The overall rank depends on the six individual ranks. The rank of each particular ranking corresponds to a point score, which is added to gether to get the overall rank. If every ranking is rated as A, the player will receive an overall rank of S on Normal Mode or SS on Hard Mode.

Ranking points[1]
Rank A B C D E
Tactics 200 160 120 80 40
Survival 95 75 55 35 15
Funds 80 60 40 20 0
Experience 80 60 40 20 0
Combat 90 70 50 30 10
Power 85 65 45 25 5
Overall rank requirements[1]
S A B C D E
630 530 390 250 120 Less than 120

Trial Map

Main article: Trial Map

This section has been marked as a stub. Please help improve the page by adding information.


Upon completing a trial map, the player is ranked, similar to how they are in the main game. Trial maps have only three criteria: tactics, survival, and combat; each map has different range for the tactics ranking, but all five maps share the same range for survival and combat. The second and third maps are defend maps with turn limits of 20; it is impossible to get lower than an A rank on the former in any capacity, though it is possible to get an E rank on the latter if the castle is seized by an enemy.

Trial map rankings[2]
Rank Map A B C D E
Tactics 1 3 7 15 25 More than 25
2 21 - - - -
3 21 - - - The castle is seized by an enemy
4 5 8 12 20 More than 20
5 45 50 55 60 More than 60
Survival All 0 1 2 3 More than 3
Combat All 40% 35% 25% 15% Less than 15%

Fire Emblem: The Blazing Blade

Fire Emblem: The Blazing Blade features a ranking system similar to The Binding Blade; players are rated on five criteria: tactics, survival, funds, experience, and combat—The Binding Blade's power ranking is absent.

  • Tactics ranks the player's turn count, granting higher ranks for lower counts.
    • Due to when the ranking is calculated, reaching the turn limit of a defend chapter will count as one turn more than the player controlled; for instance, Chapter 4 has a seven-turn limit, and will end after the seventh enemy phase—however, it will count as eight turns when calculating the ranks of both that chapter and the rest of Lyn's tale.
  • Survival ranks the number of recruited characters that die; like in The Binding Blade and unlike its two predecessors, unrecruited characters do not detract from the ranking.
  • Funds ranks the player's "assets" in gold, with more gold earning higher ranks; the assets are calculated as the sum of the player's raw gold and the worth—the purchase price multiplied by the fraction of remaining uses, or twice the sale price—of all their items.
  • Experience ranks the amount of experience gained by all of the player's units, granting higher ranks for greater amounts.
  • Combat ranks the player's units' percentage of battles won out of battles participated in, with higher percentages earning higher ranks; there is no direct penalty for losses.
    • A unit's battle record—showing their battles, wins, and losses—is visible on their end card, and in their personal data after clearing the game once.

In addition to the ranks shown at the end of the game, The Blazing Blade calculates rankings after each chapter; these rankings contribute to the tactician's bonus, a mechanic relating to Mark introduced in The Blazing Blade.

The Blazing Blade is split into three tales—Lyn's, Eliwood's, and Hector's—and each tale has two difficulty modes; the game saves the rankings of each tale at each difficulty for a total of six sets of rankings. Lyn's tale has a unique set of rank requirements for its chapters, while Eliwood's and Hector's tales share rank requirements for chapters they share; the requirements are altered between Normal and Hard Modes, though Lyn's Hard Mode requirements are mostly the same as her Normal ones.

Rank requirements

The survival and combat rankings have constant requirements through chapters and tales; no units may die for 5-star survival, and units must win at least 40% of their battles for 5-star combat. The survival requirements are, however, different when evaluating individual chapters for tactician stars, in comparison to when evaluating the overall rank where they are slightly less restrictive.

General Ranking
Rank 5☆ 4☆ 3☆ 2☆ 1☆
Survival
(Overall rank)
0 1 3 5 More than 5
Survival
(Per chapter)
0 1 2 3 More than 3
Combat 40% 35% 25% 15% Less than 15%

The requirements for the tactics, experience, and funds rankings are each specific to the particular chapter. When calculating rankings for the tactician's bonus, these rankings are calculated based only on the chapter, but the requirement of each chapter played is added together to determine the overall rank. There exist values specific to Hector mode, but possibly due to an oversight, the game always uses the values for Eliwood mode, and requirements of chapters exclusive to Hector's tale are all 0. As a result, accessing such chapters makes the requirements for the experience and funds rankings more lenient, while making those of the tactics rank more strict.

Lyn's tale Eliwood's and Hector's tales, Normal Mode Eliwood's and Hector's tales, Hard Mode

Tactics, experience, and funds requirements
Chapter Maximum turns Minimum experience Minimum assets
5☆ 4☆ 3☆ 2☆ 5☆ 4☆ 3☆ 2☆ 5☆ 4☆ 3☆ 2☆
Prologue 5 6 7 8 100 80 60 40 848 636 424 212
1 (Normal Mode) 7 8 9 10 200 180 160 140 1,552 1,164 776 388
1 (Hard Mode) 1,184 888 592 296
2 7 8 9 10 200 180 160 140 240 180 120 60
3 7 8 9 10 300 280 260 240 2,632 1,974 1,316 658
4 8 9 10 11 450 430 410 390 216 162 108 54
5 4 5 6 6 250 230 210 190 1,168 876 584 292
6 7 8 9 10 250 230 210 190 14,424 10,818 7,212 3,606
7 6 7 8 9 350 330 310 290 1,752 1,314 876 438
7x (Normal Mode) 7 8 9 10 450 430 410 390 2,600 1,950 1,300 650
7x (Hard Mode) 3,560 2,670 1,780 890
8 7 8 9 10 500 480 460 440 1,440 1,080 720 360
9 8 9 10 11 650 630 610 590 1,144 858 572 286
10 12 13 14 15 450 430 410 390 6,400 4,800 3,200 1,600

1-star tactis is earned by exceeding the 2-star turn count; 1-star experience or funds is earned by falling under the 2-star requirements.

Overall

The overall rank is calculated based on the five separate ranks, and can be seen in the Fortune-Tactician window during preparations; an overall rank is calculated for each chapter for the tactician's bonus. Each rank contributes a different amount to the overall rank (for instance, Tactics is worth over double the other Ranks).

The survival and combat rankings are not dependent on the chapters played, but the tactics, experience, and funds rankings are. To calculate the overall rank for those rankings, the requirements for each chapter are added up and compared against whatever metric they measure; for example, in Eliwood Normal Mode, playing none of the side quest chapters and Lloyd and Kenneth's chapters, 5-star tactics requires beating the game in 343 turns or less, 5-star experience requires at least 32,000 experience gained, and 5-star funds requires at least 780,960 gold in assets.

Ranking points
Rank 5☆ 4☆ 3☆ 2☆ 1☆
Tactics 200 160 120 80 40
Survival 100 75 55 35 15
Funds 80 60 40 20 0
Experience 80 60 40 20 0
Combat 90 70 50 30 10

The points earned from each rank are added together to find the total, and the overall rank is derived from that.

Ranking total
S A B C D E
550 450 300 200 100 Fewer than 100

Tactician's bonus

Main article: Tactician's bonus

The rankings determined in each chapter are used to determine the tactician's bonus. An overall rank is determined for each chapter, and that rank is converted into a point value.

Rank points for tactician's bonus[3]
S A B C D E
5 4 3 2 1 0

Points are added up as the game progresses. For every twelve points, one star is earned on the tactician menu; a maximum of 10 stars may be earned. For each star, every character receives +1 dodge and every character with the same affinity as Mark receives +1 to hit and avoid.

Fire Emblem: The Sacred Stones


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Fire Emblem: Path of Radiance


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Main article: Trial Map

Unlike other games featuring Rankings, Path of Radiance does not award ranks during the main story of the game, but only in Trial Maps.

Map 1: Hillside Battle

Rankings
Rank A B C D Criteria
Tactician 12 14 16 18 or less Turns taken.
Survival 0 1 2 3 or less player-controlled characters died.
Battle 45 40 35 30 or more enemies KO'd.

Map 2: Lonely Isle

Rankings
Rank A B C D Criteria
Tactician 8 - - - or less Turns taken.
Survival 0 1 2 3 or less player-controlled characters died.
Battle 55 50 45 40 or more enemies KO'd.

Map 3: Strange Turn

Rankings
Rank A B C D Criteria
Tactician 8 12 16 18 or less Turns taken.
Survival 0 1 2 3 or less player-controlled characters died.
Battle 40 35 30 25 or more enemies KO'd.

Map 4: Desperation

Rankings
Rank A B C D Criteria
Tactician 11 12 13 14 or less Turns taken.
Survival 0 1 2 3 or less player-controlled characters died.
Battle 53 43 33 23 or more enemies KO'd.

Map 5: Escape

Rankings
Rank A B C D Criteria
Tactician 8 12 16 18 or less Turns taken.
Survival 0 1 2 3 or less player-controlled characters died.
Battle 45 40 35 30 or more enemies KO'd.

Map 6: Trapped

Rankings
Rank A B C D Criteria
Tactician 10 - - - or less Turns taken.
Survival 0 1 2 3 or less player-controlled characters died.
Battle 70 60 50 40 or more enemies KO'd.

Fire Emblem: New Mystery of the Emblem


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Fire Emblem Warriors

The spinoff game Fire Emblem Warriors also features a similar rankings screen at the end of each mission, giving a rank from B to S for each criteria (Clear Time, Enemies Defeated, and Damage Taken) and a overall rank from B to S with S Rank being achieved by earning an S Rank for each criteria. Furthermore, at the end of the main story and at the end of each History Mode maps, a screen featuring the highest ranks achieved for each missions currently completed will scroll down similarly to the ones featured in the 3DS games of the series.

Rankings
Rank S A B Criteria Notes
Clear Time
Normal
15 30 60 or less minutes to complete Not counted on Time Restraint*, Arena, Timed Onslaught, Gold Rush, or Escort the Villagers missions.
Clear Time
Special
7 9 10/20/60 or less minutes to complete For Timed Attack, Shadow Rush, and Test of Skill missions only.
Enemies Defeated
Normal
2000 1000 0 or more enemies defeated among all player's deployed units Not counted on Timed Attack or Shadow Rush missions.
Enemies Defeated
Arena
17 13 9 or more enemies defeated Arena missions only; equivalent to the number of waves the player battles.
Damage Taken 80 120 over 120 or less % damage the player has taken Not counted on Experience Check missions.

As a measure of the units

In Mystery of the Emblem, the number of victories and number of defeats are shown in each unit's character ending. Genealogy of the Holy War does not have character endings, but shows the same numbers in a list. Thracia 776 shows them in the same banner as Mystery of the Emblem, defeats include captures as well as deaths.

The Binding Blade, The Blazing Blade, and The Sacred Stones show a unit's total number of fights, along with the number of victories and number of defeats. In these three games, these numbers will also be shown on a unit's profile in any playthrough after the first one.

In Path of Radiance and Radiant Dawn, these replaced the previous form of rankings as the main rankings: units are totalled at the end of the game based on how many wins they got (battles and defeats are not shown).

Shadow Dragon and later games returned to the numbers shown in character endings, but only battles and victories are counted.

Fire Emblem: Path of Radiance

The rankings happen after the main credits. First, all units who were recruited and died are listed; then, all units are listed by how many battles they got in and won, in the event of any ties deferring to the unit who joined later. The top 5 are recognized separately from the rest of the list.

Fire Emblem: Radiant Dawn


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Etymology and other languages

Names, etymology, and in other regions
Language Name Definition, etymology, and notes
English

Rankings

Gallery


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References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Rankings, Serenes Forest, Retrieved: November 29, 2020
  2. Trial Maps, Serenes Forest, Retrieved: November 29, 2020
  3. Nitrodon, The Tactician, Serenes Forest, Retrieved: November 30, 2020
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