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Defense
- This article is about the stat. For the staff from New Mystery of the Emblem, see Defense Staff.
Defense (Japanese: 守備 defense), abbreviated Def, is a statistic belonging to units which determines a unit's ability to resist physical damage. It is used to reduce the hit point damage taken from incoming physical attacks fueled by the strength stat. When attacking physically—for instance, with lances, swords or bows—a unit's calculated attack has their target's defense subtracted from it to produce the damage they actually deal against this target, and vice versa. Defense can be temporarily enhanced by taking shelter in terrain types which give defense boosts, such as forests or forts, and can also be boosted through some support bonuses.
Some classes, most notably the various members of the Knight class family, are built to possess very high defense on average compared to other classes. As a general rule, units and classes with high defense tend to be slow, while it is common for units and classes with high skill and speed (such as the Myrmidon class family) or who wield magic to have poor defense. There is also a correlation between defense and hit points, where units and classes with high defense will also frequently have high HP.
A unit's defense stat will not protect them against magical attacks at all. When a unit is defending against an enemy who is using tomes or magic weapons, their resistance stat is used to reduce damage instead.
Calculations
Damage
Note that this does not include alterations to damage from critical hits, skills, special effects on items and weapons, etc.
Game | Formula | Notes |
---|---|---|
Shadow Dragon & the Blade of Light | (attacker's Attack) − (defending unit's Defense*/Resistance*) | Minimum damage of 0. |
Gaiden | (attacker's Attack) − (defending unit's Defense*/Resistance*) | Minimum damage of 1. |
Mystery of the Emblem | (attacker's Attack) − (defending unit's Defense*/Resistance*) | Minimum damage of 0. |
Genealogy of the Holy War | (attacker's Attack) − (defending unit's Defense*/Resistance*) | Minimum damage of 1. |
Thracia 776 | (attacker's Attack) − (defending unit's Defense*/Magic*) | Minimum damage of 0. |
The Binding Blade | (attacker's Attack) − (defending unit's Defense*/Resistance*) | Minimum damage of 0. |
The Blazing Blade | (attacker's Attack) − (defending unit's Defense*/Resistance*) | Minimum damage of 0. |
The Sacred Stones | (attacker's Attack) − (defending unit's Defense*/Resistance*) | Minimum damage of 0. |
Path of Radiance | (attacker's Attack) − (defending unit's Defense*/Resistance*) | Minimum damage of 0. |
Radiant Dawn | (attacker's Attack) − (defending unit's Defense*/Resistance*) | Minimum damage of 0. |
Shadow Dragon | (attacker's Attack) − (defending unit's Defense*/Resistance*) | Minimum damage of 0. |
New Mystery of the Emblem | (attacker's Attack) − (defending unit's Defense*/Resistance*) | Minimum damage of 0. |
Awakening | (attacker's Attack) − (defending unit's Defense*/Resistance*) | Minimum damage of 0. |
Fates | (attacker's Attack) − (defending unit's Defense*/Resistance*) | Minimum damage of 0. |
Echoes: Shadows of Valentia | (attacker's Attack) − (defending unit's Defense*/Resistance*) | Minimum damage of 1. |
Heroes | (attacker's Attack) − (defending unit's Defense*/Resistance*) | Minimum damage of 0. |
Items and skills affecting defense
Items providing a permanent increase | |||
---|---|---|---|
Item | Defense increase | Games | |
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Dracoshield | Permanent +3/+4/+2 increase when used. | All titles except Gaiden, Genealogy of the Holy War, Thracia 776, Echoes: Shadows of Valentia and Three Houses |
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Shield Ring | Permanent +2 increase when used. | Thracia 776 |
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Naga's Tear | Permanent +2 increase when used. | Awakening |
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Dragon Herbs | Permanent +1 increase when used. | Fates |
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Ambrosia | Permanent +2/+1 increase when used. | Echoes: Shadows of Valentia, Three Houses |
Items and skills modifying the growth rate | |||
---|---|---|---|
Item/skill | Defense growth modification | Games | |
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Pisces Shard | +10% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Taurus Shard | +5% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Gemini Shard | +30%/+20% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Cancer Shard | +50% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Leo Shard | -10% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Virgo Shard | -10% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Capricorn Shard | +10% to growth rate when in inventory. | Mystery of the Emblem, Echoes: Shadows of Valentia |
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Starsphere | +30% to growth rate when in inventory. | Mystery of the Emblem |
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Heim Scroll | -10% to growth rate when in inventory. | Thracia 776 |
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Baldr Scroll | +5% to growth rate when in inventory. | Thracia 776 |
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Nál Scroll | +10% to growth rate when in inventory. | Thracia 776 |
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Njörun Scroll | +5% to growth rate when in inventory. | Thracia 776 |
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Dáinn Scroll | +30% to growth rate when in inventory. | Thracia 776 |
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Afa's Drops | Permanent +5% to growth rate when used. | Fire Emblem: The Blazing Blade |
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Metis's Tome | Permanent +5% to growth rate when used. | The Sacred Stones |
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Soldier Band | +5% to growth rate when in inventory. | Path of Radiance |
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Knight Band | +5% to growth rate when in inventory. | Path of Radiance |
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Wyvern Band | +5% to growth rate when in inventory. | Path of Radiance |
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Growth Drop | Permanent +10% to growth rate when used. | New Mystery of the Emblem |
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Aptitude | +20%/+10% to all growth rates when active. | Awakening, Fates, Three Houses |
Items and skills providing a temporary boost | |||
---|---|---|---|
Item | Defense increase | Games | |
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Ninis's Grace | +10 to one adjacent ally for one turn. Activated via the Dance/Play command. | Fire Emblem: The Blazing Blade |
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Adamant | +1 to all allies for the duration of the map*. | Shadow Dragon, New Mystery of the Emblem |
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Defense Bond | +2 for the duration of one mission when used. | New Mystery of the Emblem |
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Defense Tonic | +2 for the duration of one mission when used. | New Mystery of the Emblem, Awakening, Fates, Engage |
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Rainbow Tonic | +2 for the duration of one mission when used. | New Mystery of the Emblem, Fates |
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Kris's Confect | +2 for the duration of one mission when used. | Awakening |
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Tiki's Tear | +2 for the duration of one mission when used. | Awakening |
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Defender | +1 when Pair Up is is in effect. | Awakening, Fates |
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Special Dance | +2 to one adjacent ally for one turn. Activated via the Dance command. | Awakening |
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Rally Heart | +2 to all allied units in a 3-tile radius of the user for one turn. | Awakening |
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Rally Defense | +4 to all allied units in a 3/2-tile radius of the user for one turn/to an adjacent allied unit for one turn. | Awakening, Fates, Three Houses |
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Rally Spectrum | +4/+2 to all allied units in a 3/4-tile radius of the user for one turn. | Awakening, Fates |
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Armored Blow | +10/+6 if unit initiates the combat. | Fates, Three Houses |
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Defensetaker | +2 when defeating an enemy.* | Fates |
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Staunch Shield | +4 for one turn when choosing to wait. | Three Houses |
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Defiant Defense | +8 if HP ≤ 25%. | Three Houses |
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Absolute Defense | +6 to all allied units within its area of effect for one turn. | Three Houses |
Weapons and skills providing a temporary decrease after use | |||
---|---|---|---|
Item/skill | Defense change | Games | |
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Bronze Dagger | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates |
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Iron Dagger | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates |
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Steel Dagger | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Silver Dagger | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Soldier's Knife | If user's attack hit the target, inflicts -5 debuff on the target after combat. | Fates |
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Fruit Knife | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates |
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Hunter's Knife | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates |
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Kris Knife | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Quill Pen | If user's attack hit the target, inflicts -1 debuff on the target after combat. | Fates |
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Stale Bread | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates |
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Raider Knife | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates |
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Votive Candle | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates |
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Sacrificial Knife | If user's attack hit the target, inflicts -5 debuff on the target after combat. | Fates |
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Felicia's Plate | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Jakob's Tray | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Pebble | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Iago's Tome | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Brass Shuriken | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates |
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Iron Shuriken | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates |
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Steel Shuriken | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Silver Shuriken | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Spy's Shuriken | If user's attack hit the target, inflicts -5 debuff on the target after combat. | Fates |
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Dual Shuriken | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Sting Shuriken | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates |
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Barb Shuriken | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Flame Shuriken | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Chakram | If user's attack hit the target, inflicts -6 debuff on the target after combat. | Fates |
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Chopstick | If user's attack hit the target, inflicts -1 debuff on the target after combat. | Fates |
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Hair Pin | If user's attack hit the target, inflicts -2 debuff on the target after combat. | Fates |
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Caltrop | If user's attack hit the target, inflicts -8 debuff on the target after combat. | Fates |
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Kaze's Needle | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Saizo's Star | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Kagero's Dart | If user's attack hit the target, inflicts -3 debuff on the target after combat. | Fates |
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Setsuna's Yumi | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Enfeeble | If user's attack hit the target, inflicts -4 debuff on the target after combat. | Fates |
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Draconic Hex | If user survives, inflicts -4 debuff on the target after combat. | Fates, Engage |
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Seal Defense | If user survives/If user's attack hit the target, inflicts -6 debuff on the target after combat. | Fates, Three Houses |
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Mire Β | If user's attack hit the target, inflicts -5 debuff on the target after combat. | Three Houses |
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Blade Breaker | If user's attack hit the target, inflicts -6 debuff on the target after combat. | Three Houses |
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Shatter Slash | If user's attack hit the target, inflicts -5 debuff on the target after combat. | Three Houses |
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Break Shot | If user's attack hit the target, inflicts -5 debuff on the target after combat. | Three Houses |
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Dust | If user's attack hit the target, inflicts -5 debuff on the target after combat. | Three Houses |
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Flame Breath, Brimstone Breath | Inflicts -5 debuff on targets on contact. | Three Houses |
Flavor text
This section has been marked as a stub. Please help improve the page by adding information.
Game | Text (English) |
Text (Japanese) |
---|---|---|
The Binding Blade | Defensive skill. Reduces
damage from weapons.* |
ユニットの守備力です
武器によるダメージを減らします |
The Blazing Blade | Defensive skill. Reduces
damage from weapons. |
ユニットの守備力です
武器によるダメージを減らします |
The Sacred Stones | Defensive skill. Reduces
damage from weapons. |
ユニットの守備力です
武器によるダメージを減らします |
Path of Radiance | The unit's ability to defend against attacks.
This reduces damage taken from weapons. |
ユニットの守備力です
武器によるダメージを減らします |
Radiant Dawn | The unit's ability to defend against
attacks. This reduces damage taken from weapons. |
ユニット自身の守備力
敵からの攻撃によるダメージを減らす |
Awakening | Defense. Reduces damage
from physical attacks. |
??
|
Fates | Defense. Reduces damage
from physical attacks. |
??
|
Echoes: Shadows of Valentia | Defense. Reduces damage
from physical attacks. |
守備 高いほど、敵の剣などの
物理攻撃のダメージを減らせる |
Three Houses | Reduces damage from physical attacks.
|
??
|
Engage | Defense. Reduces damage
from physical attacks. |
守備力。高いほど敵の物理攻撃の
ダメージを小さくする |
Etymology and other languages
Names, etymology and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Defense |
-- |
Japanese |
• 守備 |
• Defense. Used in Mystery of the Emblem and games from Thracia 776 onward. |
Spanish |
Defense |
Defense |
French |
Défense |
Defense |
German |
Verteidigung |
Defense |
Italian |
Abilità di difesa |
Defense ability |
Dutch |
Verdediging |
Defense |
Korean |
수비 |
Defense |
Simplified Chinese |
防守 |
Defense |
Traditional Chinese |
防守 |
Defense |